Welcome to the world of risks,
where warring troops go to great
stakes to conquer and rein over all.
This is war, and the risks are
death. There can only be one winner
here, will it be you?
The first person to take control
of the entire world wins the game,
but each person must follow a few
The objective is simple, be the
first player to take over the entire
world. You gain troops, which are
willing to die for your cause, by
controlling continents, holding
territories, and collecting cards.
Order of Play -
a) Placement of Armies
b) Attack other players
c) End Turn
d) Fortify trapped armies
The Controls -
The screen is filled with buttons
which all accomplish separate tasks.
Each button, and every other action
on the screen, has a corresponding
hot key. These hot keys are
highlighted in red, just look for
them. They are:
[ Help ] - This button pulls up
[ Quit ] - This button, when
pushed will prompt you
to end the game.
[ Save ] - Not implemented.
[Attack] - Attack other players.
[Armies] - Place available armies
on own territories.
[ Info ] - Information on the
including armies on
[End Turn] - Fortify your armies and
go on to the next
Player Up -
The current player is named at
the bottom of the map on the right
side in a small window. This is the
only person that can do any actions
during the given time.
Active Territories -
A territory that is active is
designated by a cross. The cross
can be moved by either clicking the
mouse on another territory, or using
the cursor control keys.
When using the cursor control
keys it can get rather frustrating.
Not all territories are directly
connected to each territory, so
getting to some might have to be
done in a round about manner.
The current player up starts off
with troops which are automatically
determined according to the number
of territories, cards, and
continents a player has control of.
The continents are scored as:
Asia (12 terr.) = 7 armies
North America (9 terr.) = 5 armies
Europe (7 terr.) = 5 armies
Africa (6 terr.) = 3 armies
South America (4 terr.) = 2 armies
Australia (4 terr.) = 2 armies
One card is received per turn, if
a territory is taken. When you get
3, 4, or 5 cards they can be turned
in for more armies. This is
automatic, and the value of the
cards is steadily increasing. Three
cards are turned in at a time.
Before anything else is done the
player up should place their armies.
You will always have at least three
armies available. To place your
armies move to the territory you
want them on, and press the [Armies]
button. At that time it will prompt
you for a number to place.
WARNING: ATTACKING BEFORE
PLACING ARMIES WILL
FORFEIT ALL AVAILABLE
When the [Info] button is active
you can pull up a screen which shows
information on the territory
currently selected. The territory
selected is marked with a cross on
This screen will display the name
of the territory in the color of the
player who owns it. It will also
show the armies there, and that
players total amount of cards.
Press the [Done] button or
Ending Your Turn -
To end your turn press the
[End Turn] button in the bottom
right corner of the screen. At that
time it will ask if you want to end
your turn, use the [Yes] button,
then make a decision towards
fortifying any troops.
These simple steps, when executed
correctly, will allow you to have
hours of warring enjoyment. Enjoy
the Risks of war.