Dec 232017
 
Interesting program that lets your PC design Quilts.
File PCQUILT.ZIP from The Programmer’s Corner in
Category Games and Entertainment
Interesting program that lets your PC design Quilts.
File Name File Size Zip Size Zip Type
4PINWHLS.JR4 1904 141 deflated
4XSTAR.JR5 1904 199 deflated
54-40.3 988 198 deflated
54-40.JR3 1904 205 deflated
9KALEID.JR3 1904 279 deflated
AIRCASL.JR3 1904 278 deflated
ANYSTAR.JR3 1904 292 deflated
ARROW.3 988 207 deflated
ATTICWDW.3 988 89 deflated
BARS.JR6 1904 237 deflated
BASKET.4 988 176 deflated
BASKET.JR4 1904 151 deflated
BASKET1.JR4 1904 163 deflated
BEARPAW.7 988 143 deflated
BEESKNEE.4 988 315 deflated
BIRDNEST.5 988 215 deflated
BLACLAW.PIC 16392 1318 deflated
BLKBEAUT.4 988 194 deflated
BLKBEAUT.JR4 1904 210 deflated
CARDP.JR3 1904 499 deflated
CARDTRIK.3 988 240 deflated
CHAIN.5 988 52 deflated
CRAZYANN.5 988 312 deflated
CROSLOSS.4 988 205 deflated
DELVYN2.3 988 338 deflated
DEVLCLAW.4 988 143 deflated
DEVLCLAW.JR4 1904 160 deflated
DOVE.7 988 176 deflated
DUTCHMAN.4 988 238 deflated
DUTCHPUZ.JR4 1904 228 deflated
ERICLOVE.3 988 297 deflated
ERICST.3 988 146 deflated
ETRNLTRI.JR4 1904 305 deflated
EVESTAR.4 988 210 deflated
EVESTAR.JR4 1904 208 deflated
FAN.JR5 1904 265 deflated
FLEUR.4 988 239 deflated
FLOWER.4 988 380 deflated
FLOWER1.JR6 1904 289 deflated
FRIEND.JR3 1904 233 deflated
HENCHICK.7 988 177 deflated
INDIAN.4 988 222 deflated
INDSTAR.PIC 16392 768 deflated
IRISH.5 988 56 deflated
JACOBLAD.3 988 147 deflated
JACOBLAD.JR3 1904 162 deflated
JEFFCITY.JR3 1904 182 deflated
JOSEPHCT.5 988 177 deflated
LASERB.3 988 285 deflated
MEMORY.5 988 209 deflated
MEMORY1.5 988 252 deflated
MEMORY2.5 988 247 deflated
MEXICAN.JR5 1904 211 deflated
MEXPIN.4 988 463 deflated
MEXSTA.4 988 308 deflated
MILKY1.4 988 198 deflated
MILKY2.4 988 195 deflated
MOCKLOG.3 988 143 deflated
NEEDPINS.4 988 256 deflated
NEIGHBOR.4 988 246 deflated
NEIGHBOR.JR4 1904 248 deflated
NESTBIRD.5 988 251 deflated
NEXTNBR.4 988 237 deflated
NITENOON.3 988 231 deflated
NSLHELP.BAT 6853 2419 deflated
OCEANWV.JR4 1904 194 deflated
ODDFELLO.5 988 227 deflated
OHIOSTAR.3 988 150 deflated
OLDMAID.JR4 1904 217 deflated
ORNSTAR.3 988 126 deflated
PALMLEAF.4 988 322 deflated
PINETREE.5 988 130 deflated
PINWHEEL.5 988 252 deflated
PINWHL.JR4 1904 145 deflated
PROPELLR.5 988 201 deflated
PROVDENC.JR5 1904 219 deflated
QUILT.DOC 28901 9924 deflated
QUILT.EXE 134396 61312 deflated
QUILTJR.ARC 17649 17235 deflated
ROLLPIN.JR6 1904 287 deflated
ROSEBUD.3 988 300 deflated
ROSEBUD.JR3 1904 293 deflated
ROSEP.4 988 414 deflated
SAWTOOTH.3 988 227 deflated
SCRAPBAS.JR3 1904 185 deflated
SPLIT9.3 988 211 deflated
SQRSTAR.4 988 190 deflated
SQRSTAR.JR4 1904 189 deflated
STLOUIS.3 988 218 deflated
STORM.3 988 274 deflated
SUSANNAH.4 988 214 deflated
SUSANNAH.JR4 1904 232 deflated
TRIANGLE.3 988 219 deflated
VARSTAR.JR3 1904 162 deflated
WEATHERV.JR3 1904 198 deflated
WEDRING.JR5 1904 144 deflated
WHIRLGIG.4 988 232 deflated
WLDGOOSE.5 988 237 deflated
YANKEEPZ.4 988 231 deflated

Download File PCQUILT.ZIP Here

Contents of the QUILT.DOC file


I3$




PCQUILT

A QUILT DESIGN PROGRAM FOR THE IBM COMPUTERS

REFERENCE MANUAL


VERSION 3.2



May 14, 1987





Nina Antze
7061 Lynch Road
Sebastopol, Ca 95472








There are two main files on this disk :QUILT.EXE and QUILTJR
The difference between them is the screen mode and color
capabilities and speed .This program was written on an IBM PCjr
and since this computer has greater color capability than the
other IBM's, I have included a version specifically Junior
oriented. QUILT.EXE runs on regular IBMs And has been tested on
a COMPAQ and other true compatible. Please see the survey form
at the end of this instruction to let me know how you liked the
program, any problems you had, and if you would be interested in
updates.

If you received this program from a friend, and like it,
you are encouraged to contribute $20.00 which helps to
keep me working on it and also puts you on my mailing list
for future updates and improvements.







(c) Copyright 1986,1987 by Nina Antze All Rights Reserved














First of all, you should copy your PCquilt disk: Insert


your DOS disk into your drive and type:

A>diskcopy a: b:

Follow the DOS prompts to copy your PCquilt disk onto a
newly formatted disk.

This assures you of a backup disk in case anything goes
wrong while setting up your work disk.

How you set up your work disk, will depend on the type
of system you have and the number of disk drives. I
recommend because of the large amount of data to be
saved, that you have one disk with the system,
Quilt.exe,cardtrik.3, and Quiltjr if you are using it.
Then copy the data files (the ones with the number
extensions-e.g.star.3) onto a blank disk along with any
files with the .pic extension. This disk would not have
to be a system disk. the sequence would go like this:

First format a blank disk. Then with your PCquilt disk in
the drive type:

A>copy *.? b:
This will copy all the little data files onto your blank
disk. Now type:

A>copy *.pic b:
These are whole quilt picture files
You now have a data disk.

Format another blank disk with /s option to put the system
on it. With your Dos disk in the disk drive type:

A>format b:/s

After formatting has been completed type:

A>copy graphics.com b:


Now put your newly copied PCquilt disk (your original
should be hidden away by now) in the disk drive and type:

A>copy quilt.exe b:

then

A>copy cardtrik.3 b:
This is the title screen and must be on the same disk as
Quilt










next

A>copy Quiltjr (if you are using a PCjr)

You should now have a system disk with your main files on
it. You can create an autoexec.bat by putting your new work
disk in the disk drive and typing :

A>copy con autoexec.bat
clock (if you want your files dated)
graphics
quilt
Fn 6
This gives you a file that will automatically take you
into PCquilt when you turn on your machine.

Consult your DOS manual for more information on disk set
up, autoexec files, or if you are using a hard disk. Fixed
disk users will probably want to put all QUILT.EXE files
on their fixed disk in one directory path. Since the A
drive is not hard coded into this program, QUILT.EXE should
treat the C drive as the default drive. Again refer to
your DOS manual for more detailed instructions on setting
up your disk.

HOW TO USE THIS PROGRAM:

The main intent of this program is to enable you to work
with geometric quilt designs in such a way as to see
exciting new designs by putting nine blocks together,
alone or in combination with other blocks.You will work
with different grid types, that is three-patches, four-
patches, etc. You will be able to paint these blocks if
you desire and view different color possibilities in the
finished quilt design. I have also now included the
possibility of flipping and rotating the blocks which is
very handy for asymmetric designs. You may also use and
edit blocks from the library included on the disk and add to
this library. Obviously, there are many other ways to
design a quilt and many other possibilities. This is simply
one direction that I find very exciting both for traditional
and contemporary work.


Design Menu choices: < DESIGN >
< MENU >
esign Quilt block

uilt Design
<4>+7 patch Designs
lips,rotations,on-point
* hole quilt design
* oad finished quilt
Eit to system

*improvements to PCquilt not yet available on Quiltjr









You may start by either drawing a quilt block (original
or traditional)- the option or by loading blocks
from the library and creating designs with them- the
option.

First the option:
After pressing "D", the screen will prompt GRIDS you for
a grid type. Most traditional patchwork blocks are based
on a 3,4, 5,etc grid system. The divisions available in
this program are:
3- for 3 patches (commonly known as nine patches),4- 4
patches, 5- 5 patches 6- 6 patches (more complex nine
patches), 7- 7 patches, 10- 10 patches (more complex 5
patches)

After choosing your grid, you will be prompted as to
whether the grid should show on the screen. In the
beginning, it is probably easiest to work with the grid
(press "Y").

Use the cursor keys to move the little arrow.
Notice one arrow stays in position while the second < DESIGNING >
one moves ahead. When you hit the "D" key, you will draw
a line between the two arrows. The end of that line will
now become the start of your new line. Just try drawing
lines for a while without regard to design. If you want
to change the starting point of your line, hit the Enter
(Return) key. The "X" key will erase lines (but also
leaves some little holes. These can be fixed by drawing
over them). Practice by doodling a little. A new feature
* in version 3.2 is the ability to rotate and flip within
the block. To use this feature, simply draw in the upper
right hand corner of your block. Then hit to rotate
or to flip. this greatly facilitates drawing
complicated symmetrical designs but it also gives you a
lot of possibilities for original designing. You can
still continue to draw after you rotate and any changes
you make can be rotated again. This also may be helpful
in visualizing quilts bigger than nine blocks if you
consider one corner of the block as a block itself. Then
press Esc to end.

Now you will be asked if you want to save your design.
If you press "Y" your pattern will be saved in memory
and you can later save it to disk, paint it and design
quilts with it. If you say "N"o, your design will be
erased. For now, press "Y" . You will also be prompted < BLOCK >
for a name.* Some people find it helpful to learn the < NAMES >
names of the blocks so they can refer to them later.
These names will be listed throughout the program. You
can give the block any name you want within a limit of
eight letters (DOS rules and regulations on file saving).
If you don't want a name, press . Now you are
back to the Design Menu. If you press , you will see
nine of your designs put together into a quilt but more
about creating designs below.










The option:
You will now see a new menu allowing you to:

iew Patterns- I mention this first although it is not
first on the menu just to let you see how the blocks are
arranged on the screen. After pressing "V", you should
see the block you just drew in the number 1 position.
There is room on the screen for nine blocks. More about
that later. Also you can toggle off the words if you
want to print your current patterns by pressing Fn1
before pressing PrtSc.

-Edit patterns 1 through 9. By typing a number from 1 to 9, < EDITING >
you may edit that specific pattern, that is add,change,
delete lines. If no such pattern exists, you will get an
error message and may then continue on. If you do edit a
pattern, it will become a new pattern and your original
will still remain.This gives you the freedom to experiment
with your designs without losing the work you've already
done.

ave your pattern to disk. The first question you will < SAVING >
be asked is "Save all?".* This is so you can save a whole < TO DISK >
days work (that you want to go back to )quickly. If you
reply "Y"es then the whole screen will be saved with the
file extension .day. It may be handy to give the file a
name like Oct12 or Monday, Just remember the eight letter
limit. These files take up a lot more disk space than the
individual files so I suggest only using this when you have
many new patterns and know you will be going back to them.
At this point, you have only one pattern, so you will
reply "N" and then you will be prompted as to which
pattern you want to save. You input "1" and then give that
pattern a name and a grid type (3 or 4 etc).Now your
pattern will be saved as a binary file and it can be
loaded later in this program or another that you might
want to use it in. Do not use an extension when entering
your file name-the program will add the grid type as your
extension as that is the way the library already on the
disk is set up. Remember file names cannot be more than
eight letters.If you wish to abort the save, type "10".
You may also save to either the B or C drive by simply
typing B: or C: before the name of your file -e.g. b:star.
I suggest you save any new designs that you are even semi-
excited with in their unpainted form soon after you design
them. They can always be erased from disk later but this
will save you grief if there is a power out or a machine
lockup later. This is a good habit to get into with any
computer work. Another suggestion is to always try to have
one blank formatted disk handy in case the disk you are
working with becomes full. I've tried to cover the
possibility of full disks and give you another chance to
save but this is another reason to save early on. Also, if
you do get a disk full error and attempt to "try again", the
disk drive will run again before the second save. This is
just to erase the empty file from the full disk.











oad patterns from the library. You will be asked for < LOADING >
the grid type you are interested in and then you will < FROM >
see a list of the files of that type on the disk .If you < LIBRARY >
do not see the file you want or for any other reason
want to abort the load, simply type "A" at that prompt
and then continue. Otherwise, hit any key. Use the name
of the file -without - the extension when prompted for
pattern name- that is, STAR or CARDTRIK. You will also
be shown the files that are on the B drive if any
exists. These are loaded by typing b:filename. If you
misspell a filename or it simply isn't there you will get
a "file not found" error message and another chance to
type the name. After you load the first file, you will be
asked if you wish to continue loading that type of block.*
This is because very often you want to combine the same
type of blocks. When you have loaded the blocks you want,
type "END" to return to the Edit Menu.



aint a pattern. This option enables you to add color < ADDING >
to your design. If you are using QUILT.EXE, you will be < COLOR >
able to paint in four colors including the background
color. You will be asked to choose which pattern you wish
to paint. Then that block will appear on the screen and
the little pointer again. Simply move the pointer into the
space you want to paint and press the number you wish to
paint with. Numbers 2 and 3 and 0 can be changed as you go
along but- Number 1 is permanent since the block is drawn-
-in color number 1. This is true of color 6 also.- I have
also included colors 4 though 9 which are variations on
the four basic colors available to the IBMPC. This is
simply to add a little variety and I think more of a
fabric look in the bargain. If you wish to change to the
other palette , type "C". Type "B" to try other background
colors.(See below for color differences on the JR).The
pattern you paint will become a new block so you still
have your original unpainted block if you wish to try
different colorings. You can use the rotating feature
within the block to quickly paint a symmetrical block.
Paint the upper left hand corner of the block. Now either
lip or otate to finish painting. When you press
, you will be asked if you wish to save the painted
block.

If you do save it , you will then be asked if you want < REVERSING >
to reverse the colors. You will also be able to save < COLOR >
this block and create some interesting patterns with the
reverse colorings. However remember that you cannot
repaint any reversed patterns. All patterns to be
painted must have the Cyan or Green grid depending on
which palette you are working with. If you attempt to
repaint a reversed pattern the paint will leak and flood
the screen. However you can use the edit option and
redraw the lines in green and then paint them again.











rase blocks from memory. This option is added because < ERASE >
of the nine block limit. Often you find you have nine < BLOCKS >
blocks that you are tired of working with but every time
you draw or load you have to substitute your new block for
one of the nine. If you have saved the blocks you care
about or the whole page, and you choose this option, all
the blocks currently in memory sill be erased and you will
have a clean slate to work on. You are given a second
chance before this happens but use this option carefully
none the less. At this point, you can try saving your whole
screen of blocks (SAVE TO DISK above) and THEN erasing what
you have. These can be loaded up again using the option
on the EDITMENU.

On the PCjr, all the above is true except that you have < JR COLOR >
the option of 16 colors to paint with. I have drawn the
block in number 7 (light gray) so that is the color that
will be unchangeable and is indicated on the color list.
You do not have the option to change background but
may change individual colors during the quilt design
process.

iles- this will show you all the files on the disk. < DIRECTORY >
You can also use the "dir" command when you are back to
the system. Any new blocks you create and save will
appear in addition to the ones included with the disk.

-Loading a Days Work- This will allow you to load those < LOAD >
files mentioned earlier with the extension .day. These are < SCREEN >
whole screens of blocks that you saved earlier. Because < OF BLOCKS >
of this they will override anything now in memory, so you
should save what you now have if you like it. (Again, you
do get a second chance here.) When the screen is loaded,
you will be asked the number of blocks on the screen so the
program can keep track of the count. These blocks can now
be played with as any others and can be saved individually
if you want.

otate or flip one block- you will be asked which block < ROTATING >
you wish to flip (as in the paint option). The block will < BLOCKS >
appear on the screen. If you press , the block will be
flipped horizontally,-vertically. If you choose to
otate the block, you will be asked how many rotations
(1,2, or 3). In other words, for each number, the block
will be turned 90 degrees. Think of taking your graph
paper and turning it in all four directions. At any
point, if you like the new block and wish to add it to
your collection, simply press .

As I have mentioned, you have room to create or load up < NINE >
to nine blocks at a time. After you have reached the < BLOCK >
limit and make the tenth, you will be asked which block < LIMIT >
you want to give up. At this point you will be able to
save the old block to disk if you wish. If you have
created something wonderful, it is probably a good idea to
save it to disk before you forget and turn the computer
off or there is a power-out!










If you now go back to the Main Menu (press "M") and press < QUILTS! >
"Q" , you will see all the designs you have on hand and
will be able to choose two of them to design with. The
program will prompt you to input pattern # 1 and pattern
# 2 . Choose any of the blocks you have designed or
painted or rotated.You will then see combinations of
these two. You can switch to other blocks by pressing "R",
and change palette by pressing "C"or background with "B".
Although it is not indicated on the screen, if you press
"P", you can paint the whole quilt at this point.
Sometimes you will want to see how two blocks go together
before going to the trouble of painting them and for some
people, it is easier to paint the whole quilt at once.
There are two advantages to this. One, you may want to
paint different areas of the quilt in different colors for
different effects. Two, you can et the two upper hand
left blocks and add them to your collection. More about
this in Felt Board Design.

You can save any of these designs to disk by pressing "S". < SAVING >
You will then be prompted for the name of the quilt < WHOLE >
(remember file names can be only eight letters long) and < QUILTS >
a description of the block. You can type up to the line
above the quilt name. When you hit the quilt
will then be saved. Again, these disk files are quite
large so it may be useful to save to a separate disk (you
can use the b: option when prompted for a name) You should
be able to print any of these designs at this point by
using the prtSc function if you loaded graphics before
loading QUILT.EXE. If you want to remove the text from the
screen before printing press Fn1 before pressing PrtSc.
The instructions can be returned by pressing any key.

On the junior, if you press "P", you can replace any < MORE JR >
color with another color. This will cause a temporary < COLOR >
palette change. The next time you paint a block, the
palette will revert to normal and these color changes
will be lost. This is just to enable you to see how you
can vary the idea with color. You may also change the
middle block to add more variety to your design. Press
"M" and you will be prompted for a number of a block to
substitute in the center. This, of course, must be a
block you have already designed or loaded into memory.
You may try several different middle blocks and then
proceed on to more designs. This option may be useful in
designing medallion type quilts.

<4> and 7 patch designs. Because of the restraints of the < 4 AND 7 >
system, 4 and 7 patch blocks are drawn in a smaller square. < PATCH >
They will still appear with your other blocks but if you < DESIGN >
want to see nine of them (without spaces) you must choose
this option.













- This is similar to the rotation option above < FLIPS >
except that at this point you will see four blocks
either otated or lipped or n-point.The main
purpose here is to allow you to create some new
geometric designs. You can use the Fn1 option to remove
the words from the screen if you wish to print any of
these designs. You can also use the "S" key to save
these screens in the same way as you saved whole quilts
above. These quilts may be loaded with oad whole
quilt function and redesigned and painted. An fun thing
to do when rotating one of the larger blocks (3,5,6
patch) is to tell the program it is a 4-patch. The
resulting design will overlap sometimes in very
interesting ways.

* hole quilt design- This option works in a similar < FELT >
fashion to the option except that it allows you to < BOARD >
design the whole quilt surface at once instead of in < DESIGN >
blocks. This could be useful for designing medallion
type quilts or for people who have become accustomed to
"felt board" type designing. Within this option, you can
paint as before and save to disk. When you hit ,
you will be prompted if you want to save to disk. These
quilts will not be saved in memory due to memory
limitations so it is wise to save to disk if you have
anything you may want to go back to. You do now have the
option of saving two blocks from the quilt (the top two
which would normally be blocks one and two on your block
screen.) This option was mainly created so that you could
use the two blocks from a quilt loaded from disk but may
also be handy in the design phase. You may want to work
with the whole quilt for a while and then take these < SAVING >
parts form it and see what they do with other blocks. < WHOLE >
After saving to disk, press any key to continue. You < QUILT >
will still have the option of designing some more,
painting etc. This occurs so that you don't lose your
quilt if something goes wrong with the save, a full disk
or a bad file name for example. If you do not get an
error message your file should be saved. Press any key
to continue.

oad finished quilt- this option operates much like the < LOADING >
load function on the Edit Menu. You will see a list of < WHOLE >
files on both drives of whole quilts. These may be loaded < QUILTS >
into memory, reworked, printed and saved again. If you opt
to paint or design, you will be asked for a grid type. This
is so that PCQUILT knows where to move the arrows as you
are designing. If you have forgotten the grid type, you can
figure it out by counting the spaces between the lines and
dividing by three. (e.g. a three-patch will have nine
spaces, a four-patch, twelve). If you do not change the
design in anyway there is no need to save it again. If you
do change it you may wish to rename it when saving it.
Otherwise DOS will write the new quilt over the other one.










A few more words about the esign choice: If you press 0 < HELPFUL >
when prompted for a grid, you will of course have no grid < HINTS >
lines and the cursor arrow will move one space a time.
This allows for really free form drawing which naturally
can be the hardest to do and get right. With this option,
you could draw your own grid.

If you choose a grid type but not to have it show, the
cursor will move as if the grid were there (which is in
divisions of the grid spacing divided by two). This option
is there so that you do not have to have all the extraneous
grid lines but can still have a hidden structure if you
want or need it. Later this grid can be added to the design
to see the structure which is helpful in determining actual
pattern pieces.

When you are entering a letter or a number, you may get the
message, "? Redo from start". This is BASIC's way of saying
that you didn't enter what it expected or it didn't
understand your input. Simply type the number or letter
again making sure you are giving a number if it wants a
number or a letter if that is what is asked for.

I have tried to capture and deal with all errors that might
come up but you may see the message "error hit any key". If
it causes great problems, please let me know, along with
what you were doing when the error occurred.

Recommended books with traditional and original patterns to
work with:

Beyer,Jinny.-Patchwork Patterns.- Mclean,Virginia:EPM
Patchwork Patterns.- Mclean,Virginia:EPM
Publications,1979

Brackman,Barbara.- Encyclopedia of Pieced Quilt Patterns.-
Encyclopedia of Pieced Quilt Patterns.-
Lawrence,Kansas:self-published,1979.

Hopkins, Mary Ellen.-The It's Okay If You Sit On My Quilt Book-
The It's Okay If You Sit On My Quilt Book-
Westminster, California:Burdett Publications,1982.

Gutcheon,Beth.-The Perfect Patchwork Primer.-New
The Perfect Patchwork Primer.-New
York,:Viking/Penguin,1974

Martin,Judy.-Patchworkbook.-New York:Chas.Scribner's Sons,1983.
Patchworkbook.-New York:Chas.Scribner's Sons,1983.

I have included the following questions to help me ascertain
what problems exist in the program and what improvements
would be desirable. I would also like to gather more
information on which computers it works on as well as
printers. I would appreciate it if you would take the time to
jot down any errors you come across as you are working with
the program or any particular problems you have as you go
along. After you have used the program for a while, I would
like to hear what improvements you suggest ( and of course,
what you liked about the program). If I am able to make the
improvements or solve the problems, I will send you an
updated disk. I appreciate any help that I can get to improve
this program. Thank you.












SURVEY FORM

Please return to: Nina Antze
7061 Lynch Rd.
Sebastopol, Ca 95472
(707) 823-8494


WHAT COMPUTER ARE YOU USING? PLEASE INCLUDE NUMBER OF DISK DRIVES, TYPE OF
GRAPHICS CARD, ANY OTHER ENHANCEMENTS AND MEMORY.






WHICH PRINTER DO YOU USE?





WERE YOU ABLE TO PRINT OUT YOUR DESIGNS?
(IF POSSIBLE, SEND SAMPLE.)



PROBLEMS OR ERRORS THAT YOU FOUND:





SUGGESTED IMPROVEMENTS:




WHAT DID YOU LIKE ABOUT THE PROGRAM?






HAS THIS PROGRAM HELPED YOU IN A PRACTICAL WAY IN DESIGNING QUILTS?
( I would of course love to see any slides or pictures of quilts
or work in progress actually designed with this program.)


WOULD YOU BE INTERESTED IN AN UPDATE (at a nominal fee) IF YOUR
SUGGESTED IMPROVEMENTS WERE INCLUDED ?









I3$



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