Dec 082017
 
Tactical war strategy game. Similar to the old board game.
File OGRE.ZIP from The Programmer’s Corner in
Category Games and Entertainment
Tactical war strategy game. Similar to the old board game.
File Name File Size Zip Size Zip Type
ATTACK.C 4924 1166 deflated
EXT.H 440 201 deflated
INIT.C 15079 2495 deflated
INITROUN.C 1298 301 deflated
LN.BAT 90 76 deflated
MAIN.C 1751 812 deflated
MAP.C 7651 2068 deflated
MOVE.C 4035 1227 deflated
OGRE.6 6662 2700 deflated
OGRE.EXE 29185 12906 deflated
OGRE.H 1920 563 deflated
OGRECOM.C 9306 2567 deflated
OGRES 195 106 deflated
OGRESTAT.C 2370 624 deflated
README 2223 1054 deflated
RESOLVE.C 6227 1493 deflated
TERM.C 333 170 deflated

Download File OGRE.ZIP Here

Contents of the README file


As promised, here is the hacked version of OGRE. I have put in the
following enhancements:

1) Stacking for armor is now correct (I closed the "SIT" hole).

You cannot move an armor unit onto any other unit if that would leave it
with zero movement points. Nor can you issue the 's' or ' ' (SIT) commands
while the unit is stacked with another unit.

2) Infantry stacking works as per the MetaGaming rules.

Almost. All infantry units are now 1s. You may have up to three ones on any
hex at one time. This stacking limit can be exceeded during movement, but
not at the end of a units movement. Unlike the MetaGaming version of the
rules, stacked units are treated as multiple units, so a destroyed result
doesn't destroy everything in the hex.

3) A pass option now exists for movement, as well as for firing.

Any time the game is waiting for you to issue a move command for a unit,
you may type 'p' to pass on that unit. The unit is put back where it
started from, and given the number of movement points it had before. With
the corrected stacking rules, this is a necessity.

4) You can pick up pieces after you've put them down during setup.

While initially placing units, you can move on top of a unit and issue a
'u' command. The unit is removed, and you get the armor or infantry
points back.

5) You can get a mobile CP.

After you place the CP, the game asks how many movement points the CP
should have. Each movement point costs you one armor point. You can have at
most 2 movement points - which makes the game far to easy.

6) The ogre strategy has been improved.

The ogre is now much more relentless about mashing the CP. With the change
in the victory conditions from the MetaGaming version, this is reasonable.

7) Case sensitivity has been stripped.

The system now ignores the case of input characters. With the undo during
setup, this is reasonable.

8) Clear screen added.

Unlike the posted version, this one works any time the system is waiting
for input.

8) All bug fixes that I've seen posted.

That doesn't mean I got them all, of course.

The 'ogre 6' variant didn't get done. The screen display defeated me. Maybe
later...




 December 8, 2017  Add comments

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