Category : A Collection of Games for DOS and Windows
Archive   : NH313386.ZIP
Filename : NETHACK.CNF

 
Output of file : NETHACK.CNF contained in archive : NH313386.ZIP
# SCSS Id: @(#)Nethack.cnf 3.1 93/03/26
# Copyright (c) NetHack PC Development Team 1990, 1991, 1992, 1993
# NetHack may be freely redistributed. See license for details.
#
# A '#' at the beginning of a line means the rest of the line is a comment.
#
# This configuration file is set up for two cases, for a hard disk
# (as drive C:), and for two floppy disks.
#
# Some options MUST be set in this file, other options can be toggled while
# playing. For a list of options available see the file. If
# the game plays slowly you might notice some improvement by setting
# !time and !showexp, which will reduce screen I/O somewhat.
#
# To change the configuration, comment out the unwanted lines, and
# uncomment the configuration you want.


# *** OPTIONS ***
#
# These two options should be used for most setups. If you're machine isn't
# very IBM-compatible, and NetHack doesn't work, try commenting out this line.
#
OPTIONS=rawio,BIOS,IBMgraphics
# DEC Rainbows will hang if rawio is set, so they should instead use:
#OPTIONS=BIOS,DECgraphics
#
#
# Some options to set personal preferences. Uncomment and change these to
# suit your personal preference. If several people are to use the same
# configuration, options like these should not be set.
#
#OPTIONS=name:Janet-V,female,dogname:Fido,catname:Morris,fruit:apricot
#OPTIONS=packorder:")[%?+/=!(*0_`,scores:10 top/2 around/own
#
#
# Other general options. You might also set "silent" so as not to attract
# the boss's attention.
#
OPTIONS=time,rest_on_space,noautopickup,number_pad


# *** HARD DISK CONFIGURATION ***
#
HACKDIR=c:\games\nethack
#
# LEVELS and SAVE default to HACKDIR
#
#SAVE=c:\games\nethack\bones;n
#
# appending a ";n" to SAVE means don't prompt to insert a disk.
SAVE=;n
#

# *** CHARACTER GRAPHICS ***
#
# The 69 GRAPHICS characters (0-68) are:
#
# stone,
# walls: vertical, horizontal,
# 4 corners: top left, top right, bottom left, bottom right,
# cross wall,
# 4 T walls: upward, downward, left, right,
# doors: no door,
# open doors: vertical, horizontal,
# closed doors: vertical, horizontal,
# floor,
# corridors: unlit, lit,
# stairs up, stairs down, ladder up, ladder down,
# trap, web, altar, throne, sink, fountain, pool/moat, ice, lava,
# lowered drawbridge: vertical, horizontal,
# raised drawbridge: vertical, horizontal,
# air, cloud, water,
# 4 beams: vertical, horizontal, left slant, right slant,
# digging beam, camera flash beam, left boomerang, right boomerang,
# 4 magic shield display symbols,
# 8 swallowed: top left/middle/right, mid left/right, bottom left/mid/right,
# 9 explosion: [3 rows (top, middle, bottom) of 3 characters]
#
# If you specify fewer that 69 ASCII values, the remaining characters will be
# set to their respective defaults:
# ' ' | - - - - - - - -
# | | . - | + + . # #
# < > < > ^ " _ \ # {
# } . } . . # # ' ' # }
# | - \ / * ! ) ( 0 #
# @ * / - \ | | \ - /
# / - \ | ' ' | \ - /
#
# If you merely set the IBMgraphics option as above, NetHack will use IBM
# extended ASCII for dungeon characters. If you don't like the selections,
# you can make up your own via the graphics option, but you should still set
# IBMgraphics if you are using IBM graphics characters to get the correct
# processing.
#
# An example using the IBM graphics character set:
#GRAPHICS= 032 179 196 218 191 192 217 197 193 194 \
# 180 195 249 239 239 254 254 249 177 177 \
# 060 062 060 062 094 157 220 190 035 244 \
# 247 249 247 042 042 186 205 046 035 247 \
# 179 196 092 047 042 033 041 040 048 035 \
# 064 042 047 045 092 058 058 092 045 047 \
# 047 045 092 058 032 058 092 045 047
# An alternative:
#GRAPHICS= 032 186 205 201 187 200 188 206 202 203 \
# 185 204 249 239 239 254 254 249 177 177 \
# 060 062 060 062 094 034 095 092 035 244 \
# 247 249 247 042 042 179 196 046 035 247 \
# 179 196 092 047 042 033 041 040 048 035 \
# 064 042 047 045 092 058 058 092 045 047 \
# 047 045 092 058 032 058 092 045 047
#

#
# Using the DEC Rainbow/ANSI line-drawing character set:
#
# If you have compiled with TERMLIB, merely set the DECgraphics option as
# above. NetHack will then switch into the VTxxx line-drawing character set
# (aka ANSI ruling character set '0') for dungeon characters. If you don't
# like the selections, you can make up your own via the graphics option,
# adding 128 to the value of any line-drawing character you want to use.
# (But you should still set DECgraphics to get the correct processing.)
#
#GRAPHICS= 032 248 241 236 235 237 234 238 246 247 \
# 245 244 248 241 092 047 254 241 248 043 \
# 254 225


  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : NH313386.ZIP
Filename : NETHACK.CNF

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/