Category : A Collection of Games for DOS and Windows
Archive   : GNUGO.ZIP
Filename : ENDGAME.C
GNU GO - the game of Go (Wei-Chi)
Version 1.1 last revised 3-1-89
Copyright (C) Free Software Foundation, Inc.
written by Man L. Li
modified by Wayne Iba
documented by Bob Webber
*/
/*
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation - version 1.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License in file COPYING for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Please report any bug/fix, modification, suggestion to
mail address: Man L. Li
Dept. of Computer Science
University of Houston
4800 Calhoun Road
Houston, TX 77004
e-mail address: [email protected] (Internet)
[email protected] (BITNET)
70070,404 (CompuServe)
*/
#include
#define EMPTY 0
extern unsigned char p[19][19];
extern int mymove, umove;
extern int mk, uk; /* piece captured */
endgame()
/* count pieces and announce the winner */
{
char an[10];
int i, j, mtot, utot, cont;
printf("\nTo count score, we need the following steps:\n");
printf("First, I need you to remove all dead pieces on the board.\n");
printf("Second, I need you to fill in neutral territories with ");
printf("pieces.\n");
printf("Last, I will fill in all pieces and anounce the winner.\n");
/* remove dead pieces */
printf("\nFirst, you should enter the dead pieces (blank and white) to");
printf(" be removed. Enter\n");
printf(" 'stop' when you have finished.\n");
cont = 1;
do {
printf("Dead piece? ");
scanf("%s", an);
if (strcmp(an, "stop"))
{
getij(an, &i, &j);
if (p[i][j] == mymove)
{
p[i][j] = EMPTY;
mk++;
}
else
if (p[i][j] == umove)
{
p[i][j] = EMPTY;
uk++;
}
showboard();
}
else
cont = 0;
}
while (cont);
/* fill in neutral */
printf("Next, you need to fill in pieces (black and white) in all neutral");
printf(" territories.\n");
printf("Enter your and my pieces alternately and enter 'stop' when finish\n");
do {
printf("Your piece? ");
scanf("%s", an);
if (strcmp(an, "stop"))
{
getij(an, &i, &j);
p[i][j] = umove;
printf("My piece? ");
scanf("%s", an);
getij(an, &i, &j);
p[i][j] = mymove;
showboard();
}
else
cont = 0;
}
while (cont);
/* set empty to side they belong to */
for (i = 0; i < 19; i++)
for (j = 0; j < 19; j++)
if (p[i][j] == EMPTY)
p[i][j] = findcolor(i, j);
/* count total */
mtot = 0; utot = 0;
for (i = 0; i < 19; i++)
for (j = 0; j < 19; j++)
if (p[i][j] == mymove)
++mtot;
else
if (p[i][j] == umove)
++utot;
showboard();
printf("Your total number of pieces %d\n", utot);
printf("My total number of pieces %d\n", mtot);
} /* end endgame */
Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!
This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.
But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/