Contents of the GOLF.TXT file
Golf Handicapper is a combination golf score data base
and handicap calculator. It can hold the most recent 20 scores
of up to 1000 players. When a player enters a new score, the
program automatically calculates their current handicap, their
net score for this game, and their handicap for the next game.
The program can be used by an individual player, a team of
players, or an entire golf club.
You run the program by typing GOLF at the DOS prompt. The
program will show you a title page and ask you what data file
to load. The default file name is GOLF. You would normally
just press ENTER to choice this name. There are only two
reasons to choose a different name. The first would be if you
have over 1000 players and you are creating additional files
to hold the extra names. The second would be if you were
keeping separate files for separate golf courses.
If the program does not find a file with that name on the
disk, it assumes that this is a new file. It then creates a
file with this name. Actually, it creates two files. One has
the extension NAM and contains the player's names. The other
has the extension SCR and holds the player's scores.
After you input the name of the data file, the program
will show you the main menu. This menu has six choices. The
first choice is to load a new file. You only use this option
if you have several data files and you need to switch between
The second main menu option is to change file
information. This choice leads you to a submenu containing
five options. Before the program shows you this submenu,
however, it checks to see if the current file contains a
rating for the golf course. If it does not, the computer will
ask you for the course rating. After you input this rating,
the computer will show you the "Change course information"
The first option in the "Change course information"
submenu is to change the course rating. You would use this
only if you recalculate the rating for your golf course.
The second option in the submenu is to add a player. If
you select this, the program will tell you what the highest
player number already in use is. It will then ask what number
to assign to the player you are adding. The default is the
lowest number not already in use. This is usually one more
than the highest number already in use. However, it can be
lower if you have deleted a player from the data base, leaving
a "hole" in the player list. In such a case, you would have a
choice of filling the hole in the list by choosing the default
number or inputting a higher number.
After you have input the player's number, the computer
will ask you to input the player's name. You can abort
inputting a player by just pressing ENTER. If you do input a
player's name, the computer will ask you to input the player's
most recent 20 scores. Input the scores one at a time, in
reverse order. That is, start with the most recent and work
backward. If the player has played less than 20 games at this
course, just press ENTER alone when you run out of scores. The
computer will then go back to the "Change course information"
The next choice in the submenu is to delete a player from
the data base. If you choose this option, the computer will
ask you to input either the player's name or number. You can
abort deleting a player by just pressing ENTER when the
computer asks for this information.
The fourth choice in the "Change course information"
submenu is to correct scores. This allows you to correct the
scores of individual players if you discover that you have
made a mistake while inputting a player's scores. You might
have made such a mistake while adding the player in the first
place, or while inputting a new score during a handicap
calculation (explained below).
When you select this option, the computer will first ask
you to input either the name or the number of the player whose
scores you wish to correct. After you input this information,
the computer will show you all the scores on record for that
player. There will be a number beside each score, with the
number 1 beside the most recent score. The computer will ask
you which score to change. After you input the number beside
the score you wish to change, the computer will ask for the
When you have input the new score for the player, the
computer will show the new record for the player's scores. It
will then ask you which score you wish to change. This allows
you to correct any number of scores for each player. When you
just press ENTER when the computer asks you which score to
change, the computer will go back to the "Change course
The last choice in the submenu is to exit the submenu and
go back to the main menu.
The third choice in the main menu is to calculate a
player's handicap. When you choose this, the computer will ask
you to input the name or number of the player. Once you have
input this information, the computer will display the player's
current handicap. If the player has not played enough games (a
minimum of 10) to calculate a handicap, the computer will tell
The computer will then ask for the player's score and
what percentage of handicap you are playing. After you answer
these questions, the computer will display the player's net
score. It will also display the player's handicap for the next
game (provided the player has played enough games to calculate
The computer will then add the player's new score to the
data file on disk. If the player already had 20 scores, it
will delete the oldest score.
The computer will then ask you to press the space bar to
continue. After you press the space bar, the computer will ask
you to input a name or number for another player. This allows
you to calculate handicaps for a long list of players without
going through the main menu. To return to the main menu, just
press ENTER alone when the computer asks you to input a
player's name or number.
The fourth option in the main menu is to display data on
a player. If you choose this option, the computer will ask you
to input a player's name or number. You may also input the
word "ALL" (without the quotes), to see the data on all
The computer will then ask you if you want hard copy. If
you press the key, the computer will ask you what printer
width you want. This is the number of characters to print
before executing a carriage return. This allows you to select
a narrow print field to allow you to create wallet sized
After you answer the questions about the hard copy, the
computer will output the name, number, current handicap, and
scores for the player(s) requested. The ten lowest scores will
be marked by an asterisk. They will also appear in blue on the
screen if your computer supports color text. You can cancel
the output at any time by pressing the Esc key.
After showing you the data, the computer will ask you to
press the space bar to continue. When you press the space bar,
the computer will ask for the name or number of another
player. If you do not want the scores of another player
displayed, just press the ENTER key.
The fifth choice in the main menu is to see and possibly
reset the lowest score on record. When you choose this option,
the computer displays the name and score of the player with
the lowest gross score (before handicap) and the player with
the lowest net score. The computer updates these scores each
time a player enters a score during a handicap calculation.
The idea is to keep a running record of the lowest score for
each day (or other time period).
When the computer displays these low scores, it asks if
you would like to reset the low score record. If you press
, the computer clears the low score record so that it can
begin keeping track of the lowest score during the next time
period. You would normally reset the low score at the
beginning of each day. The current lowest scores are saved in
the file with the player's scores. This allows the computer to
keep track of low scores even if it is turned off or losses
The last option in the main menu is to end the program.
This will return you to DOS. You should always exit the
program by returning to the main menu and choosing this
option. This insures that the files are properly updated
before the program ends.
Making menu selections
You can select an option from a menu by pressing the
number at the top of your keyboard that corresponds to the one
beside your choice. You should not press the ENTER key after
pressing this number.
You can also select an option using the cursor keys and
the ENTER key. Pressing either the up or down cursor key will
cause the selection bar to appear on the menu. You can then
move the selection bar on the menu with the up and down cursor
keys. When the selection bar is on the option you want to
choose, press the ENTER key to make that selection.
Shareware registration fee
This program is distributed on the shareware basis. This
means that you are permitted to try it for a limited time to
see if you find it useful. You are also permitted to copy it
and give it away to anyone you like, provided you do not
charge more than $10 copying and distribution fee. If you want
to continue using it after the trial period (approximately one
month is appropriate), you are required to pay for it by
sending a $25 registration fee to:
4649 Van Kleeck Drive
New Smyrna Beach, FL 32169
The program itself displays a reminder to pay this
registration fee. When you send in the fee, you will be sent a
copy of the program that does not display this reminder. You
will also receive user support (by mail) and notification of
new versions, available at a nominal cost.
To get hard copy of this manual, position your paper at the
top of a sheet of formfeed paper, then turn the printer on.
Then type COPY GOLF.TXT PRN at the DOS prompt.