Dec 222017
 
Doom audio editor. Now lets you replace sounds with sample of any length. Version 1.0.
File DMAUD10.ZIP from The Programmer’s Corner in
Category Games and Entertainment
Doom audio editor. Now lets you replace sounds with sample of any length. Version 1.0.
File Name File Size Zip Size Zip Type
DMAUD.DOC 1536 704 deflated
DMAUD.EXE 53178 31878 deflated

Download File DMAUD10.ZIP Here

Contents of the DMAUD.DOC file


DOOM Audio Editor - version 1.0 January 1994

SUMMARY:

DMAUD sound_number [-s sound_file] [-e sound_file] [-l] [-q] [-x]

sound_number: 1-49 (1-61), select and play sound from DOOM WAD
-s : Store sound_file into DOOM WAD at position sound_number
Input files can be any sound format; they will automatically
be converted to 11025 samples/sec
-e : Extract sound from DOOM WAD at position sound_number
and store into sound_file in .WAV format. Will not
overwrite existing file
-l : List samples
-q : Quiet; no SoundBlaster output
-x : Allow length of sound in WAD to expand beyond current length


DESCRIPTION:

DMAUD will store sounds into or extract sounds from DOOM WAD files.
In addition, DMAUD will play the sound if a SoundBlaster compatible
sound card is present.

Please be sure to make a backup copy of the original DOOM WAD file.

Input files can be any format (.AU, .VOC, .WAV, .SND, etc) and
any sample rate; they will be converted as necessary.

Some examples:

Play sound #1:

DMAUD 1


Replace sound #1:

DMAUD 1 -s foo.wav


Replace sound #1, and allow sound length to increase beyond current
sound length:

DMAUD 1 -s foo.wav -x

NOTE: Using the '-x' option can increase the size of the WAD.


Extract sound #1:

DMAUD 1 -e foo.raw


Replace sound quietly:

DMAUD 1 -s foo.wav -q



COMMENTS/SUGGESTIONS:

Bill Neisius
[email protected]


 December 22, 2017  Add comments

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