Category : A Collection of Games for DOS and Windows
Archive   : DILEM2.ZIP
Filename : DUDLEY.SOL

 
Output of file : DUDLEY.SOL contained in archive : DILEM2.ZIP
SOLUTION TO A DUDLEY DILEMMA (1)

From the bedroom:
WEST, NORTH, EXAMINE DOOR, OPEN SESAME, NORTH, EXAMINE CURTAIN, TOUCH IT

In Rat's Alley:
EXAMINE GHOST, EXAMINE LIGHT, TAKE LIGHT, DA, TAKE LIGHT, SOUTH, SOUTH, EAST

In the bedroom:
NORTH, TURN ON LIGHT, TAKE SLIP, READ IT, OPEN DRESSER, LOOK, TAKE UMBRELLA,
SOUTH, WEST

In the living room:
TAKE DECANTER, OPEN IT, EXAMINE IT, EXAMINE RADIO, EXAMINE CALENDAR,
EXAMINE PIGEON, EXAMINE FIREPLACE, WEST

In the fireplace:
UP, NORTHEAST, NORTHWEST, UP, TAKE BOTTLE, OPEN IT EXAMINE IT, EXAMINE TUTORS,
DOWN, SOUTHEAST, SOUTHWEST, DOWN, EAST

In the living room:
NORTH, EAST, TAKE KNIFE, OPEN FRIDGE, TAKE SOUP, EXAMINE IT, SMELL IT, WEST,
WEST

In the bathroom:
EXAMINE TUB, ENTER TUB, EXAMINE FAUCET, OPEN UMBRELLA, TURN FAUCET, LOOK,
TAKE BRASS KEY, EXAMINE IT, EXIT TUB, EAST, NORTH, EAST, DOWN, WEST, NORTH

In the cozy room:
EAST, TAKE GLASS, FILL GLASS WITH WATER, WEST, WEST, WATER PLANT, LOOK,
TAKE FRAGRANT FLOWER, EAST, EAST, FILL GLASS WITH WATER, WEST, SOUTH, EAST

In the stairwell:
DOWN, DOWN, FEED SOUP TO SILVERFISH, SOUTH, UP, DOWN, SOUTHWEST, WEST,
EXAMINE NEST, EXAMINE SKELETON, OPEN HAND WITH KEY, LOOK, TAKE MAP

In the dead end:
EXAMINE MAP, EAST, DOWN, SOUTHWEST, NORTHWEST, EXAMINE DOOR, PUSH BUTTON,
TURN OFF LIGHT, PUSH 2

In the lobby:
SOUTH, DROP ALL, EXAMINE WOMAN, TALK TO WOMAN, IGNORE WOMAN, TAKE KNIFE, SOUTH
EXAMINE STATUE, WEST, TAKE KEY, EXAMINE IT, the administrator>, EXAMINE ADMINISTRATOR, TALK TO ADMINISTRATOR, CUT RED TAPE

In Harvard yard:
NORTH, EXAMINE GATE, OPEN GATE WITH IRON KEY, NORTHWEST, EXAMINE SUNDIAL,
TURN GNOMON TO 8, LOOK, TAKE ID CARD, SOUTHEAST

time to time to get things that you need, so read ahead in the solution to
make sure you won't be caught empty-handed!>

game. This would be a good time.>

In Harvard yard:
SOUTH, SOUTHEAST, TAKE SLIP, EXAMINE IT, EAST
Answer "yes" to the resurrection prompt. Then you can restore.

*RESTORE*, SOUTH, SOUTH, SOUTH, EAST, TAKE ZERO, EXAMINE IT, WEST, DOWN,
EXAMINE COMPUTER, UP, NORTH, NORTH, NORTH, NORTH




In Lehman Hall: (2)
The security guard and the co-masters will appear randomly and often. You
should EXAMINE them and TALK TO them when they appear. You can get MIKE off
your back when you SHOW ID TO MIKE.

WEST, NORTH, EAST, EAST, EXAMINE ALUMNUS, LISTEN, GIVE KNIFE TO ALUMNUS,
(I)NVENTORY, EXAMINE STEAK, WEST, EXAMINE STATUE, READ BASE, TOUCH STATUE
but don't go DOWN yet.
SOUTH, PUSH BUTTON, PUSH 3, EXAMINE ART, WEST, EXAMINE PIANO, PLAY IT, EAST,
PUSH BUTTON, PUSH 4, WEST, NORTH, GIVE FLOWER TO MRS J, SOUTH

In the lounge:
WEST, EAST, SOUTHEAST, NORTHWEST, OPEN DOOR WITH STEEL KEY, NORTHWEST,
EXAMINE MACHINE, SOUTHEAST, SOUTHWEST

In the master's office:
If Paul catches you here, all you can do is LEAVE. Anything else will get you
thrown out of the building. You can re-enter immediately and try again.
EXAMINE DESK, OPEN DESK WITH BRASS KEY, LOOK, TAKE COIN, NORTHEAST, NORTHWEST,
PUT COIN IN SLOT, TAKE CONUNDRUM, EXAMINE IT, READ IT, SOUTHEAST, WEST, WEST

In the Library:
EXAMINE everything first. You can BORROW a book now or later, but you must
have the ID CARD to do so. You can only BORROW one book at a time, but you
can EXCHANGE them if necessary.

When you are finished exploring the upper floors, return to the dining hall
and go DOWN, TURN ON LIGHT, NORTH, CHARGE LIGHT
==========================================================================
In the round room:
You have no way of knowing where you will end up from here, so choose the
appropriate moves from below.

*In the maze of steam tunnels:
WEST, SOUTH, DOWN, DOWN, PUSH BUTTON, PUSH 2 (takes you back to Lehman Hall)

*In the bare chamber:
UP takes you back to dining hall, NORTH back to round room

*In basement with opening to west:
UP, EAST, EXAMINE STUDENTS, OFFER WINE TO STUDENTS, *SAVE*, OFFER STEAK TO
STUDENTS, *RESTORE*, WEST, DOWN, WEST back to round room

*In basement with opening to east:
UP, NORTH, EXAMINE PARTY ANIMAL, EXAMINE PASS, TAKE PASS, CHARLEY, TAKE PASS,
SOUTH, EAST, EXAMINE FENCE, CLIMB FENCE, *SAVE*, DROP ALL, NORTH, *RESTORE*,
You can go EAST to Harvard Square or CLIMB FENCE, WEST, DOWN, EAST to get back
to the round room
============================================================================
In Harvard square:
LISTEN to brother blue several times. His stories are always interesting.
DOWN, WAIT for subway, EXAMINE PANHANDLER, TALK TO PANHANDLER, GIVE COIN or
PASS TO CHARLEY, UP, NORTH

In the mean streets:
If you encounter the Skinhead, EXAMINE him, then KILL SKINHEAD WITH ZERO.
Continue any direction

At MIT:
NORTHWEST, TAKE ALL, PUSH BUTTON, EXAMINE DOOHICKEY, TAKE IT, *SAVE*,
TURN KNOB TO , *RESTORE*, WEAR LOTION, TURN DIAL TO

To leave MIT by foot (you MUST be carrying the doohickey):
SOUTHEAST, EAST, keep walking to you get to Kendall square, DOWN, WAIT for
subway, UP takes you back to Harvard square.

At Garden Street (turn knob to 2): (3)
You will need the umbrella and a glass of water.
NORTH, EXAMINE SCARECROW, TALK TO SCARECROW, OPEN UMBRELLA, GIVE IT TO THE
SCARECROW, GIVE WATER TO SCARECROW, EXAMINE CORN
You can only exit with the doohickey.

At Banks Street (turn knob to 3):
EAST, EXAMINE WORKMAN, exit with doohickey.

At Botanic Gardens (turn knob to 4):
NORTH, EXAMINE RAM

You should have read the RED book in Dudley Library, and studied the MAP.
You must WHISTLE every 5 moves and STOMP every 7 moves. You must also
retrieve items from the 2 rooms marked HERE.

ENTER MAZE, then 1)N 2)NW 3)N 4)SW
5)WHISTLE 6)W 7)STOMP 8)N 9)SW
10)WHISTLE 11)TAKE item 12)NE 13)S 14)STOMP
15)WHISTLE 16)E 17)NE 18)S 19)SE
20)WHISTLE 21)STOMP 22)S 23)E 24)N
25)WHISTLE 26)N 27)NW 28)STOMP 29)W
30)WHISTLE 31)SW 32)W 33)NW 34)STOMP
35)WHISTLE 36)NW 37)NE 38)E 39)E
40)WHISTLE 41)STOMP 42)NE 43)N 44)TAKE item
45)WHISTLE 46)S 47)SW 48)STOMP 49)W
50)WHISTLE 51)N 52)W 53)NE 54)STOMP
55)WHISTLE 56)E 57)NW 58)EXIT
==========================================================================
In the Law School:

Seems obvious by now, doesn't it. Go to the Law School with the doohickey,
TAKE the slip, exit with the doohickey.
===========================================================================
In the CO-OP:

The students didn't want Wine or steak, but if you have the ear of corn
GIVE CORN TO STUDENTS, TAKE TASSEL, EXAMINE IT, TAKE PLUG, EXAMINE IT
============================================================================
At the river:

The plug will allow you to get through the Round Room without wandering,
but more important, you can now go swimming. SO, from the CO-OP:
WEAR PLUG, WEST, DOWN, WEST, WEST, UP, EAST, CLIMB FENCE, DROP ALL, NORTH,
DOWN, TAKE may take several tries, UP, SOUTH
===========================================================================
With the Appointment Slip:

Now you can get in to see the Senior Tutor. At the lounge, go:
SOUTHEAST, EXAMINE JOHN, TALK TO JOHN, WEST, PUSH BUTTON, PUSH 2, SOUTH,
TAKE STEAK if you don't have it already, SOUTH, WEST, ANY direction 'til
you find the administrator, EXAMINE ADMINISTRATOR, TAKE STUDY CARD, GIVE
STEAK TO ADMINISTRATOR
===========================================================================
In Harvard Yard (with the Study Card):

EXAMINE DEAN, TALK TO DEAN, GIVE STUDY CARD TO DEAN, INVENTORY,
the STUDY CARD is now a STURDY CAD!, you must find the queer old dean (I'd
look to the south and west of here) and SHOW CAD TO DEAN

When you have the STUDY CARD again, you might want to find the dean and GIVE
BASS TRACKS TO THE DEAN. He's sure to turn them into BRASS TACKS for you!

When you have the BRASS TACKS, go back to banks street and GIVE TACKS TO
WORKMAN. You will get a dirty plank of mortar in exchange.

The Study Card: (4)

It's fun to take the card to MEM HALL before you get it signed, but
ultimately it needs John's signature. Take it to his office and GIVE CARD
TO JOHN. Then GIVE FEATHER TO JOHN, DIP FEATHER IN INK, GIVE FEATHER TO JOHN.
NOW you can take the signed card to MEM HALL:
GET IN LINE, WAIT until you reach the front of the line.
============================================================================
The Computer in the Science Center:

If you have the MOUSE (IBM version) or the DISK (MAC version), take it to
the Computer room and INSERT . You will then be prompted.
The computer will tell you which of the books in Dudley Library is
actually a missing book from WIDENER. You must then turn the correct book in.
=============================================================================
Getting the correct book:

If you have already borrowed one of the books from Dudley BEFORE inserting the
DISK/MOUSE, you will have to EXCHANGE books at the library. Go to the
Dudley library and TAKE the other book. When the librarian appears, EXCHANGE
BOOKS.

If you haven't yet borrowed either book, you now know which one to get. Go
to the library and BORROW it.

When you have the correct book, take it to WIDENER. From the Dudley library:
EAST, PUSH BUTTON, PUSH 2, SOUTH, WEST, PUT BOOK IN SLOT
====================================================================
At this point, you have completed almost everything. There is a 4 move delay,
so walk in any direction or do anything for 4 moves, and you will 'awake' to
your alarm clock. NOW:

TAKE ALL, EXAMINE GOWN, WEAR GOWN, EXAMINE TASSEL, EXAMINE MORTARBOARD
EAST, CLEAN MORTARBOARD, EXAMINE IT, HOOK TASSEL TO MORTARBOARD, WEAR CAP
LOOK

On Stage:
EXAMINE PAUL/CYNTHIA, EXAMINE SHEEPSKIN, TAKE SHEEPSKIN, READ SHEEPSKIN

The End!
========================================================================
Just for Fun!!

SHINE LIGHT AT anything
DRINK WINE or EAT SOUP
EAT/DRINK anything
SMELL WINE or SOUP
SMELL anything
FEED SOUP TO any creature
GIVE WINE TO any creature
FEED PIGEON TO SILVERFISH
FILL GLASS WITH WATER at the river, then DRINK WATER or GIVE IT TO SCARECROW
or WATER PLANT with it
ATTACK PAUL or CYNTHIA
KISS MIKE
KISS anything
Say something dirty
READ CONUNDRUM several times (it's flexible, after all)
THROW anything IN RIVER
DROP anything IN SLOT (book return)
TURN the KNOB on the doohickey TO any number greater than 4


  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : DILEM2.ZIP
Filename : DUDLEY.SOL

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/