Category : A Collection of Games for DOS and Windows
Archive   : CHESS321.ZIP
Filename : MSWDSP.C

 
Output of file : MSWDSP.C contained in archive : CHESS321.ZIP
/*
C source for GNU CHESS

Revision: 1990-09-30

Modified by Daryl Baker for use in MS WINDOWS environment

Copyright (C) 1986, 1987, 1988, 1989, 1990 Free Software Foundation, Inc.
Copyright (c) 1988, 1989, 1990 John Stanback

This file is part of CHESS.

CHESS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY. No author or distributor accepts responsibility to anyone for
the consequences of using it or for whether it serves any particular
purpose or works at all, unless he says so in writing. Refer to the CHESS
General Public License for full details.

Everyone is granted permission to copy, modify and redistribute CHESS, but
only under the conditions described in the CHESS General Public License.
A copy of this license is supposed to have been given to you along with
CHESS so you can know your rights and responsibilities. It should be in a
file named COPYING. Among other things, the copyright notice and this
notice must be preserved on all copies.
*/

#define NOATOM
#define NOCLIPBOARD
#define NOCREATESTRUCT
#define NOSOUND
#define NOWH
#define NOCOMM
#define NOKANJI

#include
#include
#include

#include "gnuchess.h"
#include "chess.h"
#include "defs.h"
#include "stats.h"

extern short boarddraw[64];
extern short colordraw[64];

extern char mvstr[4][6];
extern long evrate;
static char* ColorStr[2] = {"White", "Black"};

void
ShowPlayers (void)
{
/* display in the status line what color the computer is playing */
SetWindowText ( hComputerColor, (computer == black) ? "Computer is black" :
"Computer is white" );
}

void
ShowDepth (char ch)
{
char tmp[30];
if ( hStats ) {
wsprintf ( tmp, "%d%c", Sdepth, ch);
SetDlgItemText ( hStats, DEPTHTEXT, tmp);
}
}

void
ShowScore (short score)
{
char tmp[30];
if ( hStats) {
wsprintf ( tmp, "%d",score);
SetDlgItemText ( hStats, SCORETEXT, tmp);
}
}

void
ShowMessage (HWND hWnd, char *s)
{
MessageBox ( hWnd, s, "Chess", MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL);
}

void SMessageBox ( HWND hWnd, int str_num, int str1_num )
{
char str[80], str1[20];
LoadString ( GetWindowWord(hWnd,GWW_HINSTANCE), str_num, str, sizeof ( str ) );
LoadString ( GetWindowWord(hWnd,GWW_HINSTANCE), str1_num, str1, sizeof ( str1 ) );
MessageBox ( hWnd, str, str1, MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL );
}

void
ClearMessage (void)
{
}

void
ShowCurrentMove (short int pnt, short int f, short int t)
{
char tmp[30];

if ( hStats) {
algbr (f, t, false);
wsprintf ( tmp, "(%2d) %4s",pnt, (char far *)mvstr[0]);
SetDlgItemText ( hStats, POSITIONTEXT, tmp);
}
}

void
ShowSidetoMove (void)
{
char tmp[30];
wsprintf ( tmp, "It is %s's turn",(char far*)ColorStr[player]);
SetWindowText ( hWhosTurn, (LPSTR) tmp);

}

void
ShowPrompt (void)
{
}

void

ShowNodeCnt (long int NodeCnt, long int evrate)
{
char tmp[40];

if ( hStats ) {
wsprintf ( tmp,"%-8ld", NodeCnt);
SetDlgItemText ( hStats, NODETEXT, tmp);
wsprintf ( tmp,"%-5ld", evrate);
SetDlgItemText ( hStats, NODESECTEXT, tmp);
}
}

void
ShowResults (short int score, short unsigned int *bstline, char ch)
{
unsigned char d, ply;
char str[300];
int s;

if (flag.post)
{
ShowDepth (ch);
ShowScore (score);
d = 7; s = 0;
for (ply = 1; bstline[ply] > 0; ply++)
{
algbr ((short) bstline[ply] >> 8, (short) bstline[ply] & 0xFF, false);
if ( ply==5 || ply==9 || ply==13 || ply==17)
s += wsprintf ( str+s,"\n");
s += wsprintf ( str+s,"%-5s ", (char far *) mvstr[0]);
}
SetDlgItemText ( hStats, BSTLINETEXT, (LPSTR) str);
}
}

void
SearchStartStuff (short int side)
{
}

void
OutputMove (HWND hWnd)
{
char tmp[30];

UpdateDisplay (hWnd, root->f, root->t, 0, (short) root->flags);
wsprintf ( tmp, "My move is %s",(char far *) mvstr[0]);
SetWindowText ( hComputerMove, tmp);

if (root->flags & draw)
SMessageBox ( hWnd, IDS_DRAWGAME,IDS_CHESS);
else if (root->score == -9999)
SMessageBox ( hWnd, IDS_YOUWIN, IDS_CHESS);
else if (root->score == 9998)
SMessageBox ( hWnd, IDS_COMPUTERWIN,IDS_CHESS);
else if (root->score < -9000)
SMessageBox ( hWnd, IDS_MATESOON,IDS_CHESS);
else if (root->score > 9000)
SMessageBox ( hWnd, IDS_COMPMATE,IDS_CHESS);
if (flag.post)
{
ShowNodeCnt (NodeCnt, evrate);
/*
for (i = 1999; i >= 0 && Tree[i].f == 0 && Tree[i].t == 0; i--);
printz ("Max Tree= %5d", i);
*/
}
}

void
UpdateClocks (void)
{
short m, s;
char tmp[20];

m = (short) (et / 60);
s = (short) (et - 60 * (long) m);
if (TCflag)
{
m = (short) ((TimeControl.clock[player] - et) / 60);
s = (short) (TimeControl.clock[player] - et - 60 * (long) m);
}
if (m < 0) m = 0;
if (s < 0) s = 0;

wsprintf ( tmp, "%0d:%02d",m,s);
if ( player == white ) {
SetWindowText (hClockHuman, tmp);
} else {
SetWindowText (hClockComputer, tmp);
}

if (flag.post)
ShowNodeCnt (NodeCnt, evrate);
}

void
ShowPostnValue (short int sq)
{
}

void
ShowPostnValues (void)
{
}

void DrawPiece ( HWND hWnd, short int f )
{
POINT aptl[4];
HRGN hRgn;
int x,y;

if ( flag.reverse ) {
x = 7-(f%8);
y = 7-(f/8);
} else {
x = f%8;
y = f/8;
}

QuerySqCoords ( x,y, aptl+0);
hRgn = CreatePolygonRgn( aptl, 4, WINDING);
InvalidateRgn ( hWnd, hRgn, FALSE );
DeleteObject ( hRgn);
}

void
UpdateDisplay (HWND hWnd, short int f, short int t, short int redraw, short int isspec)
{
short sq;

for (sq=0; sq<64; sq++) {
boarddraw[sq] = board[sq];
colordraw[sq] = color[sq];
}

if (redraw){
InvalidateRect ( hWnd, NULL, TRUE);
ShowPlayers ();
UpdateWindow ( hWnd );
} else {
DrawPiece (hWnd, f);
DrawPiece (hWnd, t);
if (isspec & cstlmask)
if (t > f)
{
DrawPiece (hWnd, f + 3);
DrawPiece (hWnd, t - 1);
}
else
{
DrawPiece (hWnd, f - 4);
DrawPiece (hWnd, t + 1);
}
else if (isspec & epmask)
{
DrawPiece (hWnd, t - 8);
DrawPiece (hWnd, t + 8);
}
UpdateWindow (hWnd);
}
}

void
GiveHint (HWND hWnd)
{
char s[40];
algbr ((short) (hint >> 8), (short) (hint & 0xFF), false);
strcpy (s, "try ");
strcat (s, mvstr[0]);
ShowMessage (hWnd, s);
}


  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : CHESS321.ZIP
Filename : MSWDSP.C

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/