Category : A Collection of Games for DOS and Windows
Archive   : BZONE.ZIP
Filename : C_CONFIG.H

 
Output of file : C_CONFIG.H contained in archive : BZONE.ZIP
/*
* Cbzone_config.h
* -- Todd W. Mummert, December 1990, CMU
*
* Only this file and the Makefile should need to be changed in
* order to tailor the program to your system.
*/

/* Some defines for the score system.
* The following is the name of the scorefile w/o the directory.
*/
#define SCOREFILE "cbzone.highscores"

/* The number of high scores saved, and how many any one */
/* person can get. */
#define NUMHIGH 20
#define INDIVIDUAL_SCORES 3

/*
* Whatever paging file you want to use...more or less.
* Give the complete path. This program will be used to read
* the message of the day and the helpfile.
*/
#define PAGER "/usr/ucb/more"

/*
* these are the defaults...the conditions under which the game is
* to be played to make the score file
*
* If you change these, change the defaults specified in cbzone.help
*/
#define MMISSILES 1
#define MTANKS 2
#define MLANDERS 4
#define MBLOCKS 8
#define DELAY 5
#define MSALVOS -1 /* don't change this value */

/*
* How long any single tank can be around before we schedule
* a missile attack.
*/
#define TANK_STRAND_COUNT 700

/* the following three defines are used because of the problems */
/* with flock() over AFS (Andrew File System). In general, it */
/* shouldn't hurt to have these set. */
#define AFS 1
#define MAX_RETRIES 5
#define AFS_SLEEP 2

/* if this is defined then the average time through the main loop */
/* is printed when the game ends (subject to opt->output) */
/*#define DEVELOPER */

/* function prototypes may be useful */
#define FunctionPrototypes 0


/* now we need the following fonts */
/* */
/* this font is for the Battle Zone message and the joystick */
/* directions */
#define TITLEFONT "-*-courier-medium-r-*--14-*-*-*-*-*-iso8859-1"
/* this font for the Game Over message */
#define GAMEOVERFONT "-*-courier-medium-r-*--24-*-*-*-*-*-iso8859-1"
/* this font for the Missile/Lander warning boxes and the */
/* switch positions */
#define CONTROLFONT "-*-fixed-medium-r-*--10-*-*-*-*-60-iso8859-1"
/* this font for the warning messages and the score file */
#define GENERALFONT "-*-fixed-medium-r-*--15-*-*-*-*-90-iso8859-1"
/* This string is used to make sure that the scores that are saved
* were played under the same rules. If you change this, either
* modify the first line of the scorefile, remove it completely
* or just empty it. Then either make the scorefile writeable, or
* run this program suid (not an option on AFS).
*/
#define VERSION "Sun Jan 13 23:27:51 EST 1991"




  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : BZONE.ZIP
Filename : C_CONFIG.H

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/