Category : A Collection of Games for DOS and Windows
Archive   : BURGLARM.ZIP
Filename : BIGECHO.ASM

 
Output of file : BIGECHO.ASM contained in archive : BURGLARM.ZIP
cseg segment
assume cs:cseg , ds:cseg
org 100H
enter:jmp begin
;---------------------------
db 13,'BIGECHO, Vers. 1.0 copyright by R.M.Wilson and B. Simon, 1986',10,13
db 'Usage: BIGECHO message /FB',10,13
db "Here 'message' is a string of at most 10 characters,"
db ' F and B are characters',10,13
db 'for the foreground and background'
db ' (defaults to blank and solid, i.e. / Û ).',26

foreback db 0DBH,20H
hold db 80 dup(0) ;Will hold the 8 bytes describing each of 10 characters.
;---------------------------
begin: mov si,80H ;First, get characters for use as fore and background.
lodsb
or al,al
jne lod1
ret
lod1:lodsb
cmp al,0DH
je over1
cmp al,'/'
jne lod1
lodsb
mov foreback,al
lodsb
cmp al,13
je over1
mov foreback[1],al
over1:mov si,0FA6EH ;Point ds:si to table in ROM with dot
mov ax,0F000H ;patterns for ASCII characters 0 through 127.
mov ds,ax
mov di,offset hold
mov bx,82H

form: mov al,cs:[bx] ;Load byte of message.
cmp al,0DH
je go_on
cmp al,'/'
je go_on
xor ah,ah
shl ax,1
shl ax,1
shl ax,1
push si
add si,ax
mov cx,8
rep movsb ;Get 8 bytes from ROM.
pop si
inc bx
cmp bx,8CH
jl form

go_on:push cs
pop ds

output: mov ah,2 ;We'll be using Service 2 of DOS.
xor bp,bp
loop1:mov si, offset hold
add si,bp
mov cx,10
loop2:lodsb
mov bl,80H ;8 bytes
loop3:push ax
mov dl,foreback[1]
and al,bl
jz over4
mov dl,foreback[0]
over4:int 21H
ror bl,1
pop ax
cmp bl,80H
jne loop3
add si,7
loop loop2
inc bp
cmp bp,8
jl loop1
return: ret
;-----------------------------------------------
cseg ends
end enter






  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : BURGLARM.ZIP
Filename : BIGECHO.ASM

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/