Dec 122017
The object of BLUEBALLS is to hit all three blue balls on each level without running into the walls or your trail of red balls. | |||
---|---|---|---|
File Name | File Size | Zip Size | Zip Type |
BLUEBALL.DOC | 1234 | 745 | deflated |
BLUEBALL.EXE | 56862 | 32038 | deflated |
HISCORES.BLU | 183 | 148 | deflated |
Download File BLUEBALL.ZIP Here
Contents of the BLUEBALL.DOC file
BLUEBALLS
HOW TO PLAY:
The object of BLUEBALLS is to hit all three blue balls on each level without
running into the walls, your trail of red balls, or any other obsticle. Your
direction is guided by the numeric key pad.
The game can be started "BLUEBALL speed sound":
speed => 1 (slowest) to 10 (fastest).
sound => OFF or ON (not case sensitive).
The default is "BLUEBALL 10 ON".
I don't recommend executing this game on machines that run under 8 mHz.
FURTHER INFORMATION:
Blue Balls
copyright 1989 Pat Copeland
All rights reserved.
This program was written as an independent study project at the University of
Arizona. If you would like the Quick C source code (ten dollars for S&H) or if
you have any comments or suggestions, send to:
Pat Copeland
3731 East Sumo Septimo
Tucson, AZ 85716
Special thanks go to: Carlos Blanco for help and testing, Philip Mongelluzzo
for his sound routines & Prof. Robert Drabek for a passing grade.
Free lisense is given by the author to duplicate and distribute this program
NON-COMERCIALLY, UNMODIFIED, with ALL FILES INCLUDED.
NO COMMERCIAL DISTRIBUTION WILL BE TOLERATED.
HOW TO PLAY:
The object of BLUEBALLS is to hit all three blue balls on each level without
running into the walls, your trail of red balls, or any other obsticle. Your
direction is guided by the numeric key pad.
The game can be started "BLUEBALL speed sound":
speed => 1 (slowest) to 10 (fastest).
sound => OFF or ON (not case sensitive).
The default is "BLUEBALL 10 ON".
I don't recommend executing this game on machines that run under 8 mHz.
FURTHER INFORMATION:
Blue Balls
copyright 1989 Pat Copeland
All rights reserved.
This program was written as an independent study project at the University of
Arizona. If you would like the Quick C source code (ten dollars for S&H) or if
you have any comments or suggestions, send to:
Pat Copeland
3731 East Sumo Septimo
Tucson, AZ 85716
Special thanks go to: Carlos Blanco for help and testing, Philip Mongelluzzo
for his sound routines & Prof. Robert Drabek for a passing grade.
Free lisense is given by the author to duplicate and distribute this program
NON-COMERCIALLY, UNMODIFIED, with ALL FILES INCLUDED.
NO COMMERCIAL DISTRIBUTION WILL BE TOLERATED.
December 12, 2017
Add comments