Contents of the BASEBALL.DOC file
NOTE: The program tries to automatically determine whether you have a color
or monochrome card. On some clones, however, it may incorrectly choose the
color card. If you have a monochrome monitor, you can force monochrome by
starting the program with the /m switch, i.e. >baseball /m. Color may be
forced with the /c switch. Sound may be suppressed with /s.
This program is an adaptation of a mainframe FORTRAN baseball simulation
written in 1981. Written in QuickBASIC 3.0, it is designed to run on
either monochrome or color terminals (no special graphics cards required).
This program does not attempt to mimick the slick graphics found on some
of the expensive baseball programs which require CGA. It does, however,
give you more information on the screen and is very easy to use. An entire
game can be played in a few minutes.
After you pick your teams and starting lineups, you are asked if you
want the computer to manage either, both, or none of the teams. For teams
which are manually managed, the player uses "pop-up" command windows that
show you your offensive or defensive options.
To pop-up the visiting team command window, hit "S" :
W > Scroll through your options using the "W" and "X" keys.
> "Mark" the options (yes or no) using the "A" and "D" keys.
A S D (A=Yes D=No)
> You cannot see the results of using "A" and/or "D" on
X the screen in order to hide your decisions from your
> Move the pointer to "Ready" and hit "A" when done.
To pop-up the home team command window, turn the "numeric lock" on and
hit the "5" on the numeric keypad.
8 > Scroll through your options using the "8" and "2" keys.
> "Mark" the options (yes or no) using the "4" and "6" keys.
4 5 6 (4=Yes 6=No)
> You cannot see the results of using "4" and/or "6" on
2 the screen in order to hide your decisions from your
> Move the pointer to "Ready" and hit "4" when done.
If you don't want to make a strategic move (which is most of the time)
just hit "enter".
To quit in the midst of a game, hit Q.
To get the current "box score", hit B.
NOTE: If you option for the automatic manager for BOTH teams, you will
have no input into the game yourself...all you do is sit back and watch
the game unfold.
That's all you need to remember!
You can change information on the team files or make up your own teams
yourself using any text editor. Make sure you follow the exact format
used in the team files supplied. Slots 1 thru 9 are the starting line-up
and batting order. Slots 10 thru 14 are for starting pitchers. Slots 15
thru 18 are for relief pitchers. Slots 19 thru 25 are the rest of the bench.
(Slot 19 is also the default designated hitter on National League teams which
are playing against American League teams.)
If you are adding team files, you must also maintain the file "BASEBALL.DIR"
which relates team-names with their corresponding DOS filename.
Support -- LS/MFP (Let's Support More Friendly Programmers)
The author promises no special support in the future, but would appreciate
feedback from users. Feel free to distribute the program. Contributions
are welcome. For a $10 contribution I will supply (on 5 1/4" diskette)
data files for all American League OR National League teams (your choice)
updated around January 1 and containing the previous year's statistics.
Also included will be the latest version of the program.
Address: D.B. Schmidt
326 N. Ryans Way
St. Joseph, Missouri 64506
Restrictions under version 1.3:
1. When a National League team is playing an American League team,
the Designated Hitter must be used.
2. The position of Designated Hitter cannot be removed from the
lineup, i.e., a pitcher can not come to bat under American League
or Inter-League play.
3. In National League play, a pinch-hitter for the pitcher cannot
remain in the game.
I hope to eliminate these restrictions in future versions.
remain in the g