Welcome to The Banyon Wars
Programed by William Soleau
Version 1.0 (c) 1990
Requirements: CGA GRAPHICS
The object of the Banyon Wars, is to conquer all
eight islands which make up the atoll called the Banyon
Islands. You play the (blue) army called the Cronons.
The computer will play the other two adversaries, the
(Red) Tabors and (White) Hilites.
The game is quite simple to learn and offers
different levels of play. The game rules are very
similar to the classic game of Risk, however, there are
many other elements which you will have to contend
with, in order to conquer all 8 islands.
At the opening screen, the game will ask you for
the level of difficulty. (1=Easy to 7=Hard ?=Random).
Then it will ask you how many armies are possible for
each grid at the start of the game. The maximum is 8
the minimum is 1.
The game will decide who will take the first turn.
The game will then begin. At the beginning of each
turn, you are given armies for the number of grids you
occupy. That number is divided by 3 and gives you that
number of armies to place onto the board. Each island
gives you extra armies, if you totally control all its
grids. The island values are shown below.
4 7 4
You will be shown the number of armies you have
received for that turn. (minimum is 2) The computer
will ask you for the destination city which is the top
number located in then a small box within each grid.
There are a total of 35 cities on the game board. Once
you have selected the city (yours blue), it will then
ask you how many troops you want to place there. (The
number below the City number is the number of armies
presently in that grid.) This continues until all the
armies you have been given are placed onto the board.
To attack another grid, it must be adjacent to the
grid you're attacking from. There are lines from island
to island which allow you to travel across the water
(in ships) to a attack other islands. You can only
attack another grid if your total number of armies in
that grid is equal or greater then the number you're
The computer then rolls dice (not shown), to decide
the outcome. If the attacking army has a higher number
then the defending army, then one army will be
subtracted from the defending city; and the opposite is
true if the attacking army losses. A tie will count as
a loss for the attacking army. (so the defending city
carries the advantage)
The computer will ask you if you want to keep
attacking or stop. If your attacking army ever gets
down to 1, then you will forfeit not only the turn, but
also the grid to the defending army. If you defeat the
defending army, by eliminating all his troops, you will
be asked how many troops (from the ones you have left)
you want moved into the conquered grid.
When you are finished with your turn, you will
key for Pass, and play will then go to
the computer, who plays the other two opponents.
Move: At the end of your turn you are allowed one move
in which you can move a number of your armies to
an adjoining grid of your color. If you use this
move option, the computer will assume you are done,
and play will pass automatically to the other teams.
The ACTION Keys are as follows:
A = ATTACK
P = PASS
S = SPEED UP/DOWN PLAY
M = MOVE ARMIES (AT END OF EACH TURN YOU ARE
ALLOWED TO MOVE ONE SET OF
ARMIES TO AN ADJACENT GRID,
PLAY WILL AUTOMATICALLY BE
PASSED TO THE NEXT PLAYER.)
O = OPTION BOARD (OPTIONS)
VIEW PREVIOUS SCORES (SCOREBOARD)
START A NEW GAME
SAVE GAME TO DISK (Where it is at that point)
Every so often a message will pop up to say either
one of the following.
1 = A Earth Quake has hit the Islands (3 grids)
2 = Flooding has inundated some grids (3 grids)
3 = A rebellion has occurred in one of the grids.
4 = A volcano has erupted in one of the grids.
4 = Good weather has doubled the Men located on the
Production Centers. (Indicated by a smaller box
next to then the City number)
If the message is one of the first 4, Hold On! , it
could hit in grids that you occupy. The computer will
indicate which grids are hit and some men will be
deducted from their total.
If you happen to occupy a grid production center, then
your number of armies will double in that grid. (of
course that goes for your opponents as well...)
If you are eliminated from the game board by the
by the computer's other armies, you will be shown a
special menu that will allow you to concede that game
and play another one. (the score will be recorded as
a loss on that level) Or you can have the computer
play the game out to find out who will eventually be
the victor. It plays out at a very! fast pace, which is
great because who wants to see the computer have all the
fun playing. I should not take more then a minute to
have the computer finish out the game, however if you
want to bring up the Concede Menu again you can press
top (it is shown on the screen to remind
you) during the Fast Play.
The best way to learn is to just begin to play.
It takes only a few minutes to master the commands and
it will take hours to learn the best strategies to
defeat your opponents. Games average from 8 to 15
This game is the result of hours of programing. I
have not crippled this game in any way by leaving out
certain options for those who register. I believe the
Shareware concept to be a viable one, based on trust for
those who use the programs.
Any suggestions or comments regarding this game can
be sent to the address below ( or via. Compuserve E-
mail). Since this is a Shareware program, feel free to
pass this along to your friends. If you find this game
is worthy of your growing game collection, then a small
registration fee of $12 dollars is requested. The
Shareware concept is based on trust, and the
registration fees allow programmers like myself to
continue writing inexpensive Shareware as an
alternative to expensive commercial software.
163 Amsterdam Ave
New York, New York. 10023
Compuserve #: 70407,1730