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Alone in the Dark Solution.
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Alone in the Dark Solution.
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>Newsgroups: comp.sys.ibm.pc.games

>From: [email protected] (Martin M|ller Pedersen)

>Subject: Complete WalkThru (alone in the dark) [SPOILER]

>Date: Mon, 18 Jan 93 19:47:46 GMT


There has been a few requests for this complete walkthru, so here
goes. !!! This is not a hint-file but a 100% Mega-Spoiler, do
this, do that etc. !!!

[ alone.sol appended to end of post ]


-- F r e d r i c L o n n g r e n --
==== Ericsson Telecom AB Email : [email protected] ====
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-- SWEDEN Fax : + 46 8 719 5557 --


--
Alone in the Dark
(The Walkthrough Ver. 1.0)

This is a COMPLETE SPOILER to the Alone in the Dark game for the PC.
It will get the player through quickly and assumes the player either
retains all (s)he reads or does not care at all about the story that
goes with the game. All unnecessary and used items are left behind
as soon as possible. Most things that do not need to be done to
finish the game are marked as optional. This is by no means the
only order of events that leads to a completed game, but it is
nearly the most efficient. Distribute this freely and add to it as
you wish just maintain the credits. Enjoy!

In the LOFT: Push the Wardrobe in front of the window to keep out
the winged beast. Then push the Chest over the trapdoor in the
floor to keep out the Zombie. Now you can safely search the LOFT.
Open the Chest to get the rifle. There is a note behind the Piano
on its right- hand side. There is a Book in the small bookcase
opposite the window. Read and leave the Book (Extracts of Golden
Fleece) and the note. Open/Search the Wardrobe to get the Indian
Cover. Take the Lantern from the table. Exit through the opening
in the corner to the Right of the barrels (the same way you entered)
into the STORAGE ROOM.

In the STORAGE ROOM: Open/Search the shelves on the Right to find
the Can of Oil. Use the Can of Oil and leave the Empty Oil Can.
Take the Bow on the way out the door to the First HALLWAY.

In the First HALLWAY: The floor has a weak spot -- be careful.
Enter the First BEDROOM, on the left. Then the Second BEDROOM, on
the Right. Exit the Third BEDROOM and go into the First BATHROOM,
on the Left. Leave the First BATHROOM and go Left through the
closed door at the end of the First HALLWAY to the top of the WOODEN
STAIRS.


Page 2


In the First BEDROOM: Open/Search the desk to get the key. Use the
key on the Chest to get the Old Calvary Sabre. Leave the key. Use
the Rifle to kill the Zombie when you open the door (2 shots
required). Leave the room and go across the First HALLWAY to the
other Second BEDROOM.

In the Second BEDROOM: Close the door behind you to keep out the
Zombie. Walk through to the next Third BEDROOM.

In the Third BEDROOM: Prepare to kill the flying beast, as he
enters through the window, with the rifle (2 shots required). Get
the Vase and Throw it to get the Dresser Key, leaving the Broken
Vase. Use the key to open the Dresser and take the 2 Small Mirrors.
Leave the key and exit through the closed door. Go across the First
HALLWAY to the First BATHROOM.

In the First BATHROOM: Open/Search the Closet for the First Aid
Case. Open/Search the case and take the Flask. Leave the empty
case. Eat/Drink the Flask to add life points as needed, leave the
empty Flask. Leave the BATHROOM and turn Left into the First
HALLWAY and go through the closed door.

At the top of the WOODEN STAIRS: Walk (near the wall) to the
Statues by each Gargoyle and Drop/Put a small mirror on each Statue.
The reflection of each other kills the Gargoyle. Go down the
stairs.

At the bottom of the WOODEN STAIRS: Go Right, not disturbing the
Knight, through the closed door. Do not disturb the Dark Figure!
Take the Gramophone, the Match Box, leave the Poker. Open/Search
the Wardrobe to get a box of Cartridges. Reload the Rifle (or Use
the Cartridges -- same thing). Leave and go to the other side of
the stairs (past the Knight) and go through the door into the Second
HALLWAY. Now that you have been in the Second HALLWAY, you can get
relatively close to the Knight and Throw the Very Heavy Statuette at
the Knight. Take the Sword, leave the statuette and go down stairs,
through one of the openings on either side of the WOODEN STAIRS, to
the bottom of the STONE STAIRS.

In the Second HALLWAY: [OPTIONALLY: Go straight through the door
directly in front of you into Jeremy's Old BEDROOM.] Enter the door
on the corner, the Second BATHROOM. Then go around the corner to
the door on the Right, the DARK ROOM. Use the Matchbox to light the
Lantern and walk in the DARK ROOM.

In the Second BATHROOM: Enter quickly and get the Jug.
[OPTIONALLY: Open/Search the closet to get another First Aid Case
(You may want to reenter to avoid being attacked).] Exit quickly
back into the Second HALLWAY. Go back around the corner (past the
BATHROOM and Jeremy's Old BEDROOM) and go left back down the WOODEN
STAIRS.

In Jeremy's Old BEDROOM: Get the notebook from the Mantle. Be
prepared to kill another flying beast behind you. Read and leave
the notebook (Jeremy HartWood's Notebook). Exit back to the Second
HALLWAY.]


Page 3


In the DARK ROOM: Drop/Put the lit Lantern on the floor.
Open/Search the Night Stand near the bed to get Some Bullets. Take
the Very Heavy Statuette and the Book. Take the Lantern and go into
the hall. Stop using the Lantern by choosing an Action (Open/Search
is good). Read and leave the Book (Diary of a Journey). Exit back
to the Second HALLWAY.

At the bottom of the STONE STAIRS: Go left through the unlocked
door (on your right) into the GARDEN. Go up the STONE STAIRS to the
bottom of the WOODEN STAIRS (again).

At the bottom of the WOODEN STAIRS (again): Get to the Left side of
the WOODEN STAIRS and reenter the Second HALLWAY. Go back past
Jeremy's Old BEDROOM, the Second BATHROOM, and the DARK ROOM to the
closed GALLERY door. Enter.

In the GARDEN: Go to the Statue of the Girl and the Goat.
Open/Search the dirt at the base of the Statue and take the 3
Arrows. Back out of the room before the Spiders get you. Go back
to the bottom of the STONE STAIRS.

In the GALLERY: Face the Picture on the Left and Drop/Put the Old
Indian Cover. Turn and face down the GALLERY and Use the Bow. Aim
at the yellowish object (painting) at the other end of the GALLERY.
Shoot the painting (3 shots, 1 hit required -- Leave all unused
arrows). Go to the painting just shot and enter the single door on
the Right, Jeremy's "new" BEDROOM.

In Jeremy's "new" BEDROOM: Take the (false) Book. Push the Clock
aside. Open/Search the hole in the wall to get a key (to Jeremy's
STUDY) and parchment. Read and leave the parchment (The Creatures
of the Night). Exit back to the gallery and go Left to the double
doors now on your Left, the LIBRARY.

In the LIBRARY: Use the Lantern, enter and Drop/Put the Lantern on
the floor. Run to the Left and go Right, past the secret door, when
you cannot go any farther. In the corner to the Right of the Secret
Door, Put/Drop the (false) Book in the Bookcase to trigger the
mechanism. Go Left and enter the SECRET ROOM. [OPTIONALLY:
Open/Search the LIBRARY for several Books to further explain the
story and give clues. Note: There are Books on both sides of the
desk. Caution: Reading one of the books makes you go temporarily
insane (costing life points) -- cool to see though.] Exit through
the closed set of double doors, go downstairs, back to the bottom of
the STONE STAIRS (again).

In the SECRET ROOM: Take the Talisman. Open/Search the Shelves to
get 3 Daggers, Books, and Parchment. Stand in the Center of the
Pentacle on the floor to Read the Yellow Book (De Vermis Mysteriis)
without getting a broken back. Leave all the Dagger BUT the
Sinusoidal bladed one (the curvy one) and leave all the books and
parchment once read. Use the remaining dagger on the Vagabond in
the LIBRARY. Leave the Dagger.


Page 4


At the Bottom of the STONE STAIRS (again): Go Right to the closed
door, enter the KITCHEN.

In the KITCHEN: Take the Pot of Soup (Flesh actually) from the
Fireplace. Enter the Pantry by the Window and prepare to kill
another Zombie (rifle works well as does the Sword...). Open/Search
the Coal Pile for the Shoe Box. Open/Search the Shoe Box for the
Pistol, leave the Empty Shoe Box. Take the Can of Oil in the
corner, Use the oil and leave the empty can. Use the Jug at the
water barrel. Go back in the KITCHEN and [OPTIONALLY: Open/Search
the Cupboards to find 2 Knives (not really needed)] enter the other
Pantry to the Right of the Cupboards and take the Key and
Open/Search the barrel to get a Biscuit Box. Eat/Drink the Biscuit
Box as needed to increase health points, leave the Empty Biscuit
Box. Go through the door between the Counter and the Pantry and
enter the DINING ROOM through the closed door straight ahead.

In the DINING ROOM: Go immediately to the Table and Drop/Put the
Pot of Soup on the Table to "mesmerize" the Zombies. Go through the
single door to the PARLOR.

In the PARLOR: Go immediately to the Table, take the Lighter, and
Use the Jug of Water on the Ashtray (Cigars). Open/Search the
Cabinet by the Window to get a Record and a Book. Read and leave
the Book (Memories) and leave the Record (Chopin's Pothumous Opus 69
Nr 1). Use the Golden Key (the one from Jeremy's "new" BEDROOM) to
open the set of locked double doors to the Right and enter Jeremy's
STUDY. Leave the Key to Jeremy's Study.

In the STUDY: Open/Search the shelves in the corner passed the
Sword and Shield to get a Book and a Record (Saint-Saens' Dance of
Death). Read and leave the Book (The Tale of Captain Norton).
Leave the STUDY and go through the set of closed double doors in the
PARLOR and cross the Third HALLWAY to the LIVING ROOM. Note the
front doors to the Right -- leaving now is not a good idea! Enter
the LIVING ROOM.

In the LIVING ROOM: Use the Sword (from the Knight) to kill the
Pirate (Captain Norton). Take the key he had and the book by the
paintings on the floor. Read and leave the Book (Demonia
Particularis). Use the golden key from the Pirate to open the
locked set of double doors and enter the DANCE HALL. Leave the Key
to the Dance Hall.

In the DANCE HALL: Ignore the Record (J. Strauss's Blue Danube) on
the stand to the Right. Use the Record (Saint-Saens' Dance of
Death). Avoiding the dancers, take the Key from the Mantle. Leave
the Record and the Gramophone. Exit back through the doors you came
in and go back to the Third HALLWAY.

In the Third HALLWAY: [OPTIONALLY: Go toward the STONE STAIRS to
the locked door on the Right. Use the Key (the gray one) to enter
the CELLAR.] Go through the PARLOR to the STUDY (again).


Page 5


In the CELLAR: Avoiding the Rats, take Some Bullets from the
Counter to the rear of the Stairs. [OPTIONALLY: Open/Search for a
Book on the far side of the CELLAR by the Barrels. Read and leave
the Book (The Trial of Captain Pregzt).] [OPTIONALLY: Take the
Block of Wood holding the Barrels. Don't enter the cave this way --
bad idea.] Go back upstairs, down the Third HALLWAY through the
PARLOR to the STUDY (again).

In the STUDY (again): Go to the Sword and Shield and Put/Drop the
Old Calvary Sabre to trigger the mechanism. Go done the steps to
the CAVES.

In the CAVES: Run across the Bridge. Go down the Tunnel to the
Left. At the Fork, Run from the Worm with a weapon (Pistol is best)
ready to quickly kill another Flying Beast (2 shots required). Run
to the Right of the closed Stone Door and kill the Flying Beast.
Continue down the tunnel until the worm just appears in front of you
and quickly back up the tunnel. Go back to the formerly closed
Stone Door and enter. Jump down onto the Walkway and go around to
the Left. Jump (new Action) over the Bridge and up onto the ledge.
Go past the closed Stone Door on the Right and kill the Creature on
the Left. The Pistol works best (2 shots required). Continue
passed the Creature to the Pillars. Kill the flying Creature (2
shots from the Pistol) Jump from Pillar to Pillar to the other side.
If you fall, you can wade to through a tunnel to the Cavern with the
Walkway, just watch the Monsters. Go down the tunnel to the fork
and go Right to the cavern with the Sabres and Skulls. Go Right at
a Sabre and Left at a Skull to the Chest. Kill the Flying Creature
as before if need be. Use the fancy Key to open the Chest and get a
Gem and a Book. Read and leave the Book (A Pirate's Log Book).
Push the Rock aside and enter the small Cavern behind the Chest. Go
through the Cavern and around the corner, jump down and go past the
closed Stone Door on the Left. Use the Lantern (Use the Lighter if
it needs to be lit and leave the Wet Matchbox while you are at it)
and enter the Maze. Remember the closed Stone Door on the Left as
soon as you enter. If you don't see it go Right and turn Left when
you see it and start the following directions from there. Go:
Straight (as possible, ignoring little irregularities), Right, Left,
Right (only choice), Left, Left, Left (only choice), Left (only
choice), Right (only choice), Right (only choice), Left (only
choice), Straight (past a left option), Left, Right (only choice),
Left (only option), Left, Right (only option), Straight (past a left
option), Right (only choice), Left, Left (only choice), Right to the
door and Put/Drop the Gem in the door. go through into the Cavern
and head for the Tree in the Center, avoiding Fireballs and the
Water Creatures while wading to the Crypt/Alter in front of the
tree. Take the Hook from the Crypt/Alter. Put/Drop the Talisman on
the Crypt/Alter to stop the Fireballs, but you must still avoid the
Water Creatures. Use the Lighter to relight the Lantern (if you are
out of oil at this point, you are in BIG trouble -- try again).
Throw the Lantern at the Tree. Follow instructions and "GET OUT OF
HERE!" Wade to the opposite platform you entered on. Jump up and
Use the Hook to open the Stone Door. Go through and to the Left
into the Maze and go to the Stone Door to the Right and Use the Hook
to open it. Go through and to the Left, jumping down to the Walkway


Page 6

and walk to the Left, Jumping the bridge, to the other side. Jump
up and go down the Tunnel, at the Fork, go Left (toward you) at the
Second Fork, go Right and out into the CELLAR. Go up the Stairs and
out by the STONE STAIRS and down the Third HALLWAY and out the Front
door.

It's over, but...

Dox by Doc. Enjoy.

CREDITS

Version: 1.0
12-22-92

David R. Downs
[email protected]
or
[email protected]

---


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