Category : A Collection of Games for DOS and Windows
Archive   : AGT17.ZIP
Filename : ALICE.DAT

 
Output of file : ALICE.DAT contained in archive : AGT17.ZIP
ROOM 2
Drawing Room
North 7 - Alcove
East 3 - Drawing Room
Special 7 - Alcove
Key 201
END_ROOM 2

ROOM_DESCR 2 -- Drawing Room
You are standing on the west side of the fireplace in the drawing room of
your house. The chairs here are made of nicely polished wood, and the mantle
over the hearth is very well kept up. Everything, in fact, is exactly as it
should be. The sun is shining, birds are singing, and you feel that today of
all days, nothing could possibly go wrong.
END_ROOM_DESCR 2


ROOM 3
Drawing Room
West 2 - Drawing Room
Special 4 - Drawing Room
Key 202
END_ROOM 3

ROOM_DESCR 3 -- Drawing Room
You are standing on the east side of the fireplace in the drawing room of your
house. The sun is shining in through all of the windows, even through the
little stained-glass window in the southern door. Once again, you feel that
everything is as it should be. You can't decide, however, whether to go out
and play or to prepare for your Mathematics lessons.
END_ROOM_DESCR 3


ROOM 4
Drawing Room
Special 5 - Drawing Room
Key 203
END_ROOM 4

ROOM_DESCR 4 -- Drawing Room
You are standing in front of the fireplace in the drawing room of your house.
The sun is shining brightly, the birds are singing gaily, and all is right
with the world. "Could there possibly be" you think "a better day to go out
and play and forget about Mathematics?"
END_ROOM_DESCR 4


SPECIAL 4
You turn the hands of the clock.....
END_SPECIAL 4

ROOM 5
Drawing Room
South 8 - Garden
END_ROOM 5

ROOM_DESCR 5 -- Drawing Room
You are sitting down in front of the fireplace in the drawing room of your
house. You feel as if you've fallen. "But" you think "that is ridiculous.
One must have been up somewhere to have fallen down, and as I've not been up I
can't possibly have fallen down." You think that this is good logic, but still
make a mental note to ask you mathematics tutor, Mr. Dodgson, about it.
Suddenly you notice that the southern door (the one with the lovely little
stained-glass window in it) is open.
END_ROOM_DESCR 5


SPECIAL 5
The mirror is sticky to the touch.
END_SPECIAL 5

ROOM 6
Bedroom
Game_End
END_ROOM 6

ROOM_DESCR 6 -- Bedroom
You are in your bedroom. Your bed is made (and quite nicely, thank you). On
your desk you see your mathematics texts, open to your latest lesson. You
suddenly realize that you haven't studied at all well, and are likely to fail
whatever test your tutor (the eminent Mr. Dodgson) will be putting before you
when he arrives. You fear that your parents will be most displeased and that
END_ROOM_DESCR 6


SPECIAL 6
Nanny is shocked at your impertinence! She picks you up and takes you
upstairs.
END_SPECIAL 6

ROOM 7
Alcove
South 2 - Drawing Room
Special 6 - Bedroom
Key 207
END_ROOM 7

ROOM_DESCR 7 -- Alcove
You are standing in an alcove. To the south is the west side of the drawing
room. Your father says that standing in this alcove puts you exactly north of
the west side of the fireplace. You think you understand what he means, but
have never really taken the time to ask.
END_ROOM_DESCR 7


SPECIAL 7
The yarn untangles easily....perhaps a bit too easily.
END_SPECIAL 7

ROOM 8
Garden
North 5 - Drawing Room
East 10 - Thick Forest
West 35 - Dense Forest
END_ROOM 8

ROOM_DESCR 8 -- Garden
You are in the garden. The sunlight out here lends a radiance to all of the
flowers and plants. Even the forest on both sides of the garden is.....
"Wait," you think. "There never used to be a forest on the east and west sides
of the garden. In fact I'm quite sure that the Finchley-Smythes lived to the
east of us, and the Hatton-Carrolls to the west. Hmmm..." Stranger still is
the fact that there is a wall to the south where you could've sworn there was
a path down to the river.
END_ROOM_DESCR 8


ROOM 9
Denser Forest
East 35 - Dense Forest
Points 12
END_ROOM 9

ROOM_DESCR 9 -- Denser Forest
The forest is even denser here. You think perhaps you should turn around and
go back to the garden. Suddenly you realize the solution to a mathematics
problem that has been eluding you for days.
END_ROOM_DESCR 9


ROOM 10
Thick Forest
South 11 - Tea Party
West 8 - Garden
END_ROOM 10

ROOM_DESCR 10 -- Thick Forest
The forest is very thick here and doesn't look particularly inviting. Perhaps
you should go back to the house to study your mathematics texts and forget all
about exploration. To the south there seems to be a clearing.
END_ROOM_DESCR 10


ROOM 11
Tea Party
North 10 - Thick Forest
East 12 - Tea Party
West 13 - Brook Crossing
END_ROOM 11

ROOM_DESCR 11 -- Tea Party
You seem to have blundered into a party of some sort. Directly in front of you
is a crazed-looking man wearing a ridiculously oversized hat (to which the
price tag is still affixed). To your left (that's east) there is a large
rabbit drinking tea. You know that rabbits don't usually drink tea, so you
suspect that there might be something amiss here. Between the two is a table
filled with sweets and various other goodies. Most of these goodies have
small signs on them that say "Not For Local Consumption". To the west you
see six little brooks.
END_ROOM_DESCR 11


ROOM 12
Tea Party
South 14 - Beach
West 11 - Tea Party
END_ROOM 12

ROOM_DESCR 12 -- Tea Party
Well, well.....I see you've decided to mingle at this party. In front of you
is one of your hosts, a large furry fellow who bears an unfortunate resemblance
to a hare. You decide to be the soul of tact and not mention this. You look
around you and see that there is another clearing to the south.
END_ROOM_DESCR 12


ROOM 13
Brook Crossing
South 17 - Shady Grove
East 11 - Tea Party
END_ROOM 13

ROOM_DESCR 13 -- Brook Crossing
You seem to have stumbled upon a little brook in the forest. Removing your
shoes, you jump over the brook (being very careful not to get wet). To the
south is another clearing.
END_ROOM_DESCR 13


ROOM 14
Beach
North 12 - Tea Party
South 22 - Sandy Beach
END_ROOM 14

ROOM_DESCR 14 -- Beach
You are now on a sandy beach that stretches to the south as far as your eye can
see. (Admittedly, you aren't very tall, and can't see much, but take my word
for it; it stretches a long way).
END_ROOM_DESCR 14


ROOM 16
Croquet Game
North 22 - Sandy Beach
West 37 - Shady Grove
END_ROOM 16

ROOM_DESCR 16 -- Croquet Game
There is a croquet game in progress here. The queen and king are taking turns
hitting a ball (or is it a ball?) through the wickets. Ah, croquet....the
sport of kings (or is that the sport of archdukes? Oh, well, no matter).
It looks like fun...perhaps you may want to join in. Perhaps....but perhaps
you want to proceed west, where you see two people resting in a shady grove.
END_ROOM_DESCR 16


ROOM 17
Shady Grove
North 13 - Brook Crossing
South 23 - Hall
East 37 - Shady Grove
Special 18 - Morning!
Key 220
END_ROOM 17

ROOM_DESCR 17 -- Shady Grove
The Red King is lying here taking his afternoon nap. You remember that there
was a question you wanted to ask, but feel it would be marvelously rude to
wake him. "And best not wake him," says the King's messenger (who bears an
uncanny resemblance to the Hatter), "for he's dreaming." "And what," you ask,
"could he be dreaming about?" "Why, my dear" says the messenger, ever the soul
of politeness and grace "for all I know, he may be dreaming us. So you see, if
he were to wake up, his dream would be over, and so might we." You think this
is the most ridiculous thing you've ever heard, but choose not to contradict so
gracious a gentleman. The King's messenger then trots off to the South,
leaving you utterly bewildered.
END_ROOM_DESCR 17


ROOM 18
Morning!
Game_End
END_ROOM 18

ROOM_DESCR 18 -- Morning!
...all good advice to the contrary, you seem to have woken the Red King. As
he comes to, you feel yourself fading out, becoming an insignificant speck in
a universe or similar specks....
END_ROOM_DESCR 18


SPECIAL 18
The Red King, alarmed at your touch, stirs...
END_SPECIAL 18

ROOM 19
Jail
North 20 - Wild Party
South 21 - Forest Clearing
END_ROOM 19

ROOM_DESCR 19 -- Jail
My, my....what could this room be? Why, there are bars on the windows and the
doors! It looks like a jail! Of course both the north and the south doors are
slightly ajar, so it surely can't be much of a jail...if that is, in fact, what
it is. You notice that the King's messenger is lying slumped in the corner.
He notices you. He gets up, and with a bow, proclaims "Well? Are you going to
stand there all day? Hurry up, we'll be late for the Party!" You notice that
he is quite disheveled, and you are not at all sure that you would care to
attend any party that he was at. He smiles, then spins around three times and
rushes out the northern door.
END_ROOM_DESCR 19


SPECIAL 19
Don't you know what happens to people who take other people's brooches?
Well, you're about to find out....
END_SPECIAL 19

ROOM 20
Wild Party
South 19 - Jail
Game_End
END_ROOM 20

ROOM_DESCR 20 -- Wild Party
Why, if this doesn't absolutely take the cake (so to speak). This is perhaps
the strangest party you have ever seen! The only attendees besides yourself
are the Hatter, the Hare, and a Fieldmouse. The Hatter and the Hare appear to
be trying to stuff the Fieldmouse into a teapot. While they are doing this,
you notice that there are goodies strewn all over the table; so...you take the
cake.....and the jam, and the scones, and the raspberry tarts, and the treacle,
and the chocolate pie, and....soon you are so full that you burst!
END_ROOM_DESCR 20


ROOM 21
Forest Clearing
East 23 - Hall
END_ROOM 21

ROOM_DESCR 21 -- Forest Clearing
You have entered a clearing in the forest. You decide to sit down and rest
when a voice startles you. "Yoo-hoo, dearie," it says, "up here! Yes, you!
Look up!" You look up in the tree expecting to see a penguin or something of
that sort. You are surprised to see a large Cheshire cat grinning down at you.
Since you have never before spoken to a cat (at least not one who spoke back),
all you can do is exchange meaningless banter with it. Suddenly the cat begins
to fade....and fade.....and fade...until there is nothing left of it but its
moon-loony grin.
END_ROOM_DESCR 21


ROOM 22
Sandy Beach
North 14 - Beach
South 16 - Croquet Game
END_ROOM 22

ROOM_DESCR 22 -- Sandy Beach
The beach seems to stretch on forever. To the south you see a small building
illuminated by the rays of the moon. This is odd because it's the middle of
the afternoon.
END_ROOM_DESCR 22


ROOM 23
Hall
North 17 - Shady Grove
South 24 - Entry Hall
West 21 - Forest Clearing
END_ROOM 23

ROOM_DESCR 23 -- Hall
You are standing in a long hallway. There is a well-lit room to the south.
END_ROOM_DESCR 23


ROOM 24
Entry Hall
North 23 - Hall
Exit 26 - Coronation Hall
Special 26 - Coronation Hall
Key 215
Locked_Door
END_ROOM 24

ROOM_DESCR 24 -- Entry Hall
This is the entry hall. To the south is the room that you are supposed to
enter from this hall. That must be, I suppose, why they call it an entry
hall. The south door is closed.
END_ROOM_DESCR 24


ROOM 26
Coronation Hall
North 24 - Entry Hall
South 27 - Coronation Hall
Enter 24 - Entry Hall
END_ROOM 26

ROOM_DESCR 26 -- Coronation Hall
The well-lit room turns out to be, of all things, a regal looking study. The
Red Queen is here. She turns to you and says "My Dear! How very very nice to
see you here! You are just in time for your Coronation! Come over here, my
dear, and we'll dress you so that you'll be fit to be a Queen!" Of course, she
hasn't asked you whether or not you want to be a Queen, but it would be
impolite to refuse since she seems to have her heart set on it. Oh, and
don't forget to turn to the south to acknowledge the White Queen, as she
seems to wish you to notice her.
END_ROOM_DESCR 26


SPECIAL 26
The scepter opens the door easily....
END_SPECIAL 26

ROOM 27
Coronation Hall
North 26 - Coronation Hall
Exit 28 - Garden
Special 28 - Garden
Key 240
Locked_Door
END_ROOM 27

ROOM_DESCR 27 -- Coronation Hall
The White Queen is also here to aid you in your Coronation. You see that she
has a new brooch, and this one is firmly pinned to her collar. You curtsy to
her. She curtsies back and smiles at you. Outside to the south (through a
small stained-glass window in the door) you see a garden - just the thing
for a post-Coronation stroll!
END_ROOM_DESCR 27


ROOM 28
Garden
North 27 - Coronation Hall
East 29 - Garden
West 36 - Home
END_ROOM 28

ROOM_DESCR 28 -- Garden
You have entered your garden. "My," you think "soon I shall be home again. I
only hope I haven't been missed." You see your house to the east.
END_ROOM_DESCR 28


SPECIAL 28
Pulling the ring also pulls the door open.....
END_SPECIAL 28

ROOM 29
Garden
East 30 - Garden
West 36 - Home
END_ROOM 29

ROOM_DESCR 29 -- Garden
You go towards your house joyfully. In a short while you will be curled up
before the fireplace, warm and toasty.
END_ROOM_DESCR 29


ROOM 30
Garden
East 31 - Garden
West 36 - Home
END_ROOM 30

ROOM_DESCR 30 -- Garden
My, but this garden is awfully large! In the east you can still see the lights
of home.
END_ROOM_DESCR 30


ROOM 31
Garden
East 32 - Garden
West 36 - Home
END_ROOM 31

ROOM_DESCR 31 -- Garden
This garden is quit a bit larger than you remember it. Perhaps you ought to
rest, but it is such an awfully short way to your house. (Still in the east,
still in the distance.)
END_ROOM_DESCR 31


ROOM 32
Garden
East 33 - Garden
West 36 - Home
END_ROOM 32

ROOM_DESCR 32 -- Garden
"If this garden doesn't end soon," you think, "I shall be like the White Queen
and never know which way I'm going!"
END_ROOM_DESCR 32


ROOM 33
Garden
East 34 - Garden
West 36 - Home
END_ROOM 33

ROOM_DESCR 33 -- Garden
I should think by now you would be very tired. Perhaps you should rest now.
END_ROOM_DESCR 33


ROOM 34
Garden
East 28 - Garden
West 36 - Home
END_ROOM 34

ROOM_DESCR 34 -- Garden
Did you ever have the feeling that you were going around in circles?
END_ROOM_DESCR 34


ROOM 35
Dense Forest
East 8 - Garden
West 9 - Denser Forest
END_ROOM 35

ROOM_DESCR 35 -- Dense Forest
The forest is very dense here. All of the small animal cries seem louder than
normal. To the west the forest seems to grow denser, and an ominous galumphing
sound is emanating from there.
END_ROOM_DESCR 35


ROOM 36
Home
Game_Win
END_ROOM 36

ROOM_DESCR 36 -- Home
You are standing on the front steps of your house. The door opens. Mama and
Papa step out of the house and almost fall over themselves in their eagerness
to hug you. You've been missed.
END_ROOM_DESCR 36


ROOM 37
Shady Grove
East 16 - Croquet Game
West 17 - Shady Grove
Special 19 - Jail
Key 226
END_ROOM 37

ROOM_DESCR 37 -- Shady Grove
The white queen is here, fussing over something. She seems to have stuck
herself on a pin, for she is crying out terribly. It would be presumptuous of
you to try and comfort a queen, but it would be rude of you not to. Quite a
dilemma for a well-bred person such as yourself.
END_ROOM_DESCR 37


NOUN 201
YARN
TANGLED
There is a ball of yarn lying on the floor here
Weight 1
Size 1
Location 2 - Drawing Room
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Pullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 201 -- YARN
The ball of yarn seems to be incredibly tangled. In fact, it seems to have
gotten tangled into the rug itself!
END_NOUN_DESCR 201


PULL_DESCR 201
You start to untangle the ball of yarn...
END_PULL_DESCR 201

NOUN 202
CLOCK
SWISS
There is a lovely Swiss clock on the mantelpiece
Weight 100
Size 1
Location 3 - Drawing Room
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Turnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 202 -- CLOCK
The clock, although obviously a fine piece of craftsmanship, seems to be
telling the wrong time.
END_NOUN_DESCR 202


TURN_DESCR 202
You turn the hands of the clock......
END_TURN_DESCR 202

NOUN 203
MIRROR
SHINY
There is a nicely framed mirror hanging above the fireplace
Weight 1
Size 1
Location 4 - Drawing Room

Key 0
Points 0
** Can't shoot
Num_Shots 0
Pushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 203 -- MIRROR
As you look into the mirror, everything seems out of focus somehow. You would
swear that the reflections of the little chess pieces are moving. "I think"
you think "that it must be an effect of the heat."
END_NOUN_DESCR 203


PUSH_DESCR 203
The mirror seems not to mind being touched. In fact, it seems somewhat reluct-
ant to let go of your hand.
END_PUSH_DESCR 203

NOUN 204
UMBRELLA
OLD
There is an old umbrella here
Weight 1
Size 1
Location 5 - Drawing Room
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Closable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 204 -- UMBRELLA
The umbrella has obviously seen better days. It is frayed around the edges,
the handle is warped, and it bulges unnaturally in several places.
END_NOUN_DESCR 204


NOUN 205
DAGGER
SMALL
There is a small dagger here.
Weight 1
Size 1
Location 204 - UMBRELLA
Key 0
Points 5
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 205 -- DAGGER
The dagger is small but very sharp.
END_NOUN_DESCR 205


NOUN 206
KEY
SILVER
There is a small silver key here.
Weight 1
Size 1
Location 204 - UMBRELLA
Key 0
Points 5
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open

Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 206 -- KEY
The key is very small and doesn't look as if it would open anything of great
importance.
END_NOUN_DESCR 206


NOUN 207
NANNY
IMPATIENT
Your nanny is standing here.
Weight 100
Size 100
Location 7 - Alcove
Key 0
Points 0
** Can't shoot
Num_Shots 0
Pushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 207 -- NANNY
She looks very impatient and seems on the verge of reminding you that there is
something you should be doing.
END_NOUN_DESCR 207


PUSH_DESCR 207
Nanny doesn't really like being pushed, and sends you upstairs to your bedroom
to prepare for your mathematics lesson.
END_PUSH_DESCR 207

NOUN 208
CASE
INSTRUMENT
There is a musical instrument case here.
Weight 1
Size 1
Location 8 - Garden
Key 206
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Closable
Closed
Lockable
Locked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 208 -- CASE
The case is of a medium size. It looks as if it would hold a violin, or
perhaps a viola.
END_NOUN_DESCR 208


NOUN 209
SWORD
VORPAL
There is a vorpal sword here.
Weight 10
Size 4
Location 208 - CASE
Key 0
Points 10
** Can't shoot
Num_Shots 0
Unpushable
Readable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 209 -- SWORD
The sword is engraved from haft to tip with various drawings and inscriptions.
One of the drawings seems to depict King Arthur with some of the Knights of the
Round Table.
END_NOUN_DESCR 209


TEXT 209
It says "American Express Blade. Don't leave the garden without it."
END_TEXT 209

NOUN 210
WALL
UNCLIMBABLE
There is an unclimbable wall at the south end of the garden
Weight 999
Size 999
Location 8 - Garden
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Readable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 210 -- WALL
The wall is made of red brick and white mortar. You can see the workman's mark
on it.
END_NOUN_DESCR 210


TEXT 210
On closer examination, the workman's mark reveals itself to be some very small
but readable letters. It says "Get back in the house at once, and study your
mathematics!"
END_TEXT 210

NOUN 211
TEA
CUPPA
There is a cuppa tea on the table.
Weight 1

Size 1
Location 11 - Tea Party
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Readable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Drinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 211 -- TEA
The cup is small with very nice glaze work on the outside. The name of the
manufacturer is printed on the inside.
END_NOUN_DESCR 211


TEXT 211
It says (and I quote) "Is Everybody Happy?"
END_TEXT 211

NOUN 212
JAM
RASPBERRY
There is some raspberry jam on the table.
Weight 1
Size 1
Location 11 - Tea Party
Key 0
Points 5
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Edible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 212 -- JAM
It is very, very, very sticky. If you've handled it then you should probably
go and wash your hands somewhere.
END_NOUN_DESCR 212


NOUN 213
SPOON
SILVER
There is a silver spoon lying here.
Weight 1
Size 1
Location 12 - Tea Party
Key 0
Points 30
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 213 -- SPOON
This spoon is silver. It is not unlike the proverbial silver spoon which
resides in some infants' mouths.
END_NOUN_DESCR 213


NOUN 214
TARTS
JAM
There are some jam tarts on the table.
Weight 1
Size 1
Location 12 - Tea Party
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Edible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 214 -- TARTS
They look quite delicious. Go ahead...take one! Just don't ruin your appetite
END_NOUN_DESCR 214


NOUN 215
SCEPTER
ROYAL
There is a Royal Scepter lying on the ground here.
Weight 4
Size 1
Location 13 - Brook Crossing
Key 0
Points 30
** Can't shoot
Num_Shots 0
Unpushable
Readable
Turnable
Unplayable
Unpullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 215 -- SCEPTER
The Scepter is very regal-looking. Victoria herself would not be ashamed to
carry such a scepter. There are fine engravings along the length of it.
END_NOUN_DESCR 215


TEXT 215
It says "If found return to: Victoria, Buckingham Palace, London, England."
END_TEXT 215

NOUN 216
SHELL
OYSTER
There is an oyster shell near the rock on which the carpenter is sitting.
Weight 1
Size 1
Location 22 - Sandy Beach
Key 213
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Closable
Closed
Lockable
Locked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 216 -- SHELL
The shell is closed. If it were open, you could see that the oyster is
smiling, because neither the Walrus or the Carpenter can seem to get at him.
END_NOUN_DESCR 216


NOUN 217
OYSTER
UNSMILING
There is an upset oyster here.
Weight 1
Size 1
Location 216 - SHELL
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Edible
Poisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 217 -- OYSTER
This particular oyster really does not look very edible.
END_NOUN_DESCR 217


NOUN 218
HAMMER
BALL-PEEN
There is a ball peen hammer lying on the ground.
Weight 10
Size 9
Location 14 - Beach
Key 0
Points 10
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 218 -- HAMMER
The hammer is just an ordinary hammer named Bob.
END_NOUN_DESCR 218


NOUN 219
MALLET
CROQUET
There is a croquet mallet nearby with your name on it.
Weight 1
Size 5
Location 16 - Croquet Game
Key 0
Points 10
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 219 -- MALLET
It looks like your croquet mallet save for the tea strainer attached to its
handle.
END_NOUN_DESCR 219


NOUN 220
KING
RED
The Red King is snoozing here.
Weight 101
Size 101
Location 17 - Shady Grove
Key 0
Points 0
** Can't shoot
Num_Shots 0
Pushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 220 -- KING
He looks very comfortable...it would be a pity to wake him.
END_NOUN_DESCR 220


PUSH_DESCR 220
The Red King stops snoring....
END_PUSH_DESCR 220

NOUN 221
PAIL
LUNCH
The Red King's Royal Lunch Pail is by his side.
Weight 1
Size 1
Location 17 - Shady Grove
Key 218
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Closable
Closed
Lockable
Locked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 221 -- PAIL
Why do you have to examine things? Most things are just there....and if they
aren't, why, they should be!
END_NOUN_DESCR 221


NOUN 222
BOOK
TEXT
There is a book here.
Weight 1
Size 1
Location 221 - PAIL
Key 0
Points 10
** Can't shoot
Num_Shots 0
Unpushable
Readable
Unturnable
Unplayable
Unpullable
Off
Closable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 222 -- BOOK
The title of the book is "Symbolic Logic."
END_NOUN_DESCR 222


TEXT 222
The frontspiece of the book reads "Why is someone who hasn't even studied their
mathematics lesson for the day looking at a book like this?"
END_TEXT 222

NOUN 223
HAT
HATTER'S
The Hatter's hat is lying in the corner.
Weight 1
Size 1
Location 19 - Jail
Key 0
Points 10
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 223 -- HAT
The hat is worn and frazzled, and there is a small note sticking out of the
hatband.
END_NOUN_DESCR 223


NOUN 224
NOTE
HAT
There is a note here
Weight 1
Size 1
Location 223 - HAT
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Readable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 224 -- NOTE
It seems to be written on very regal stationery. In fact, if you look closely
at the watermark on this stationery, it says "Off with their heads!"
END_NOUN_DESCR 224


TEXT 224
Why, it's a not from the White Queen to you! It reads (actually, you read it,
but why pick nits?):
'My Dear,
I forgive you for taking the brooch, and I hope I wasn't too short with you.
Sometimes when I do not stop and think, I can only see straight ahead, when
what I want is actually behind me all of the time!
So, please think kindly of me, and remember: always let a smile be your
umbrella.
Sincerely,
H.R.H. etc.,etc.'
END_TEXT 224

NOUN 225
SMILE
CAT'S
The Cheshire cat's smile is lying on the ground.
Weight 9
Size 4
Location 21 - Forest Clearing
Key 0
Points 20
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Turnable
Unplayable
Unpullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 225 -- SMILE
It's a very cheerful smile, but somehow disquieting.
END_NOUN_DESCR 225


NOUN 226
BROOCH
JEWELED
The White Queen's brooch is lying on the ground.
Weight 1

Size 1
Location 37 - Shady Grove
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Turnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 226 -- BROOCH
It is a beautiful brooch set with dazzling jewels....at least it is on the
face of it.
END_NOUN_DESCR 226


TURN_DESCR 226
You turn the brooch over....
END_TURN_DESCR 226

NOUN 227
VASE
SCARLET
There is a scarlet vase on a table here.
Weight 1
Size 1
Location 24 - Entry Hall
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 227 -- VASE
The vase is made of finely cut crystal.
END_NOUN_DESCR 227


NOUN 228
FLOWER
RED
There is a red flower
Weight 1
Size 1
Location 227 - VASE
Key 0
Points 5
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 228 -- FLOWER
It's probably a rose. It smells like a rose. It has thorns like a rose. It
looks like all of the other roses that you've ever seen. QED, it is a rose.
END_NOUN_DESCR 228


NOUN 230
ROBE
ROYAL
Your Robe of State is hanging from a hook.
Weight 20
Size 15
Location 26 - Coronation Hall
Key 0
Points 20
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 230 -- ROBE
The robe is lined with mink and has ermine trim all around it. It looks a bit
too warm for the weather, but you probably should wear it to avoid hurt
feelings all round.
END_NOUN_DESCR 230


NOUN 231
QUEEN
WHITE
The white queen seems upset about something.
Weight 999
Size 999
Location 37 - Shady Grove
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Closable
Closed
Lockable
Locked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 231 -- QUEEN
She wants you to do something, but is too incoherent to communicate exactly
what it is.
END_NOUN_DESCR 231


NOUN 232
CROWN
ROYAL
Your Crown of State awaits you here.
Weight 10
Size 9
Location 26 - Coronation Hall
Key 0
Points 30
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 232 -- CROWN
The crown is studded with jewels, and even though you want to be a Queen, it's
not the kind of hat you would choose to wear everyday.
END_NOUN_DESCR 232


NOUN 234
UMBROLLY
ANCIENT
There is an extremely ancient umbrolly here.
Weight 2
Size 2
Location 35 - Dense Forest
Key 0
Points 10
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 234 -- UMBROLLY
The umbrolly (an umbrella to you) looks in need of repair, yet still
servicable.
END_NOUN_DESCR 234


NOUN 235
TEAPOT
BRASS
There is a small silver teapot on the table.
Weight 1
Size 1
Location 11 - Tea Party
Key 0
Points 0
** Can't shoot
Num_Shots 0
Unpushable
Readable
Unturnable
Unplayable
Unpullable
Off
Closable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Unmovable
** Not_a_light
END_NOUN

NOUN_DESCR 235 -- TEAPOT
The teapot is obviously well made, and has a silversmiths mark on it.
END_NOUN_DESCR 235


TEXT 235
The mark says "Goldstein & Co., Fine Silver"
END_TEXT 235

NOUN 239
PEARL
LUSTROUS
Here is a pearl of great price (so to speak).
Weight 1
Size 1
Location 216 - SHELL
Key 0
Points 30
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Open
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 239 -- PEARL
It is a pearl, as completely a pearl as a dog is a dog or a cat a cat.
END_NOUN_DESCR 239


NOUN 240
RING
BRASS
There is a brass ring here.
Weight 1
Size 1
Location 221 - PAIL
Key 0
Points 10
** Can't shoot
Num_Shots 0
Unpushable
Unreadable
Unturnable
Unplayable
Pullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 240 -- RING
It looks like a key ring, but there don't appear to be any keys on it.
END_NOUN_DESCR 240


NOUN 245
BOTTLE
PUCE
There is a bottle sitting in the corner.
Weight 1
Size 1
Location 19 - Jail
Key 0
Points 10
** Can't shoot
Num_Shots 0
Unpushable
Readable
Unturnable
Unplayable
Unpullable
Off
Unclosable
Closed
Unlockable
Unlocked
Undrinkable
Inedible
Nonpoisonous
Movable
** Not_a_light
END_NOUN

NOUN_DESCR 245 -- BOTTLE
The bottle is a sort of puce color, with an ornately designed label.
END_NOUN_DESCR 245


TEXT 245
The label on the bottle says "Tea and Sympathy, With Just A Dollop of Good
Cheer"
END_TEXT 245

VERB
PUSH WAKE
END_VERB
CREATURE 301
BANDERSNATCH
FROOBIOUS
There is a Froobious Bandersnatch here.
Location 9
Weapon 205
Threshhold 5
Time_Thresh 5
Hostile
END_CREATURE

CREATURE_DESCR 301
The Bandersnatch is snorting and drooling. It seem to harbor no very
honorable intentions towards you.
END_CREATURE_DESCR 301

CREATURE 302
JABBERWOCK
FEARSOME
There is a fearsome Jabberwock here.
Location 10
Weapon 209
Threshhold 5
Time_Thresh 5
Hostile
END_CREATURE

CREATURE_DESCR 302
The Jabberwock looks like.....well, it.....well, let's put it this way; if you
had studied a little harder, you would be able to identify the Jabberwock as
looking something like a Gryphon - but you didn't so you can't.
END_CREATURE_DESCR 302

CREATURE 303
WALRUS
ORDINARY
A Walrus stands nearby and regards you with puzzlement.
Location 14
Weapon 0
Threshhold 3
Time_Thresh 1
Friendly
END_CREATURE

CREATURE_DESCR 303
The Walrus is dressed in his best Sunday suit, seemingly ignorant of how hot it
is here.
END_CREATURE_DESCR 303

CREATURE 304
PENGUIN
WET
There is a penguin here.
Location 14
Weapon 0
Threshhold 3
Time_Thresh 1
Friendly
END_CREATURE

CREATURE_DESCR 304
The penguin appears to be wearing a suit much like the walruse's. This is
hardly a surprise, since most penguins appear to be wearing suits.
END_CREATURE_DESCR 304

CREATURE 305
CARPENTER
OLD
There is a carpenter standing just a little to your left.
Location 22
Weapon 0
Threshhold 3
Time_Thresh 1
Friendly
END_CREATURE

CREATURE_DESCR 305
The carpenter seems to be deep in conversation with the Walrus.
END_CREATURE_DESCR 305

CREATURE 306
BALL
CROQUET
There is a croquet ball here just waiting to be hit.
Location 16
Weapon 234
Threshhold 10
Time_Thresh 10
Hostile
END_CREATURE

CREATURE_DESCR 306
The croquet ball looks up and sneers at your puny mallet.
END_CREATURE_DESCR 306

CREATURE 307
KNAVE
HEARTLESS
The knave of hearts is sitting in the corner, smirking.
Location 27
Weapon 245
Threshhold 10
Time_Thresh 10
Hostile
END_CREATURE

CREATURE_DESCR 307
The knave looks extremely grumpy - so grumpy, in fact, that you suspect that a
little kindness would simply kill him.
END_CREATURE_DESCR 307

CREATURE 310
HATTER
MAD
The Hatter is smiling at you.
Location 11
Weapon 0
Threshhold 3
Time_Thresh 1
Friendly
END_CREATURE

CREATURE_DESCR 310
His clothes are somewhat scruffy,
His face is smeared with jam,
His hat is much too large,
His name it isn't Sam.
END_CREATURE_DESCR 310

CREATURE 312
MOUSE
FIELD
A small field mouse is watching you.
Location 11
Weapon 0
Threshhold 3
Time_Thresh 1
Friendly
END_CREATURE

CREATURE_DESCR 312
The mouse doesn't appear at all wet, although you think it very well should be.
END_CREATURE_DESCR 312

INTRO
You've woken up to a fine, fine morning. The sun shines, the birds sing,
and you feel wonderful. Your cat, Dinah, greets you at your bedroom door.
You see that her kittens follow her lovingly, and you feel that nothing could
be finer than to be greeted by Dinah in the morning.
There is, however, a spectre on the horizon. Today is the day for your
mathematics lesson. Of course, you could plead illness, but that would ruin
your opportunity to go out and enjoy the rest of the day. You get dressed and
go downstairs, ruminating on how you could possibly skip your mathematics
lesson and still be able to enjoy the rest of the day. "There must be some
solution," you think, "some way to elude my tutor and go out to play."
If you lived far in the future instead of in A.D. 1865, we would say that you
suffered from a malady called "female math anxiety." But as you are only a
little girl, and as you DO live in 1865, we can only say that you haven't
studied.
Ah, well . . . . perhaps there is some way to avoid your imminent academic
embarrasment . . .perhaps. Perhaps it's somewhere in the house.
END_INTRO




  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : AGT17.ZIP
Filename : ALICE.DAT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/