Dec 132017
 
Add additional planes to Aces of the Pacific 1946 expansion.
File 1946II.ZIP from The Programmer’s Corner in
Category Games and Entertainment
Add additional planes to Aces of the Pacific 1946 expansion.
File Name File Size Zip Size Zip Type
1946II.TXT 10933 3988 deflated
AIR0.DAT 2013 965 deflated
AIR1.DAT 445 295 deflated
B25_J.TBL 8439 4884 deflated
BP47.EDG 290 164 deflated
BP51H.EDG 506 233 deflated
BXP72.EDG 290 164 deflated
CSET1.DAT 23 23 stored
F4U.GL 47 37 deflated
F4U.GLT 118 71 deflated
F4U.PG 99 49 deflated
FP47.EDG 1414 404 deflated
FP51H.EDG 1834 511 deflated
FXP72.EDG 1414 404 deflated
KI43.DMG 26 26 stored
KI43.FMD 214 165 deflated
KI43.GL 27 27 stored
KI43.GLT 54 51 deflated
KI43.PG 37 36 deflated
KI43.TBL 7889 4493 deflated
KI43.TTM 2132 1015 deflated
KI61.GL 47 40 deflated
KI61.GLT 163 128 deflated
KI61.PG 114 69 deflated
KI84.GL 47 42 deflated
KI84.GLT 118 73 deflated
KI84.PG 73 51 deflated
KIKKA.FMD 215 157 deflated
KIKKA.GL 27 27 stored
KIKKA.GLT 43 43 stored
KIKKA.PG 19 19 stored
LP47.EDG 1134 201 deflated
LP51H.EDG 1062 335 deflated
LXP72.EDG 1134 201 deflated
MISC.DAT 628 428 deflated
ORDNCE0.DAT 4841 575 deflated
ORDNCE1.DAT 1105 271 deflated
ORDTXT0.DAT 714 253 deflated
P38_J.FMD 215 157 deflated
P47.FMD 215 154 deflated
P47.TBL 7745 4406 deflated
P47.TTM 1763 857 deflated
P51.TBL 7526 4428 deflated
P51H.BXL 18 18 stored
P51H.DAT 131 93 deflated
P51H.DMG 26 26 stored
P51H.FMD 215 152 deflated
P51H.GAU 452 233 deflated
P51H.GL 47 39 deflated
P51H.GLT 133 107 deflated
P51H.PG 74 45 deflated
P51H.TBL 7526 4447 deflated
P51H.TTM 2214 1017 deflated
P80.GAU 455 237 deflated
P80.GL 47 38 deflated
P80.GLT 112 110 deflated
P80.PG 75 53 deflated
PFNAME1_.TXT 42 41 deflated
PITCH_0.DAT 240 128 deflated
PITCH_1.DAT 60 41 deflated
PLTXT0.DAT 7338 3167 deflated
PLTXT1.DAT 1567 871 deflated
RP47.EDG 1122 170 deflated
RP51H.EDG 1094 327 deflated
RXP72.EDG 1122 170 deflated
SQUAD1.DAT 1869 909 deflated
XP72.BXL 18 18 stored
XP72.DAT 131 90 deflated
XP72.DMG 26 26 stored
XP72.FMD 215 152 deflated
XP72.GAU 486 242 deflated
XP72.GL 51 36 deflated
XP72.GLT 140 110 deflated
XP72.PG 97 47 deflated
XP72.TBL 7745 4409 deflated
XP72.TTM 1763 857 deflated

Download File 1946II.ZIP Here

Contents of the 1946II.TXT file


Tagert's AOTP: WWII 1946 II
Version 1.0
Date 08-11-93

TABLE OF CONTENTS:
~~~~~~~~~~~~~~~~~~
Section 0000: AOTP 1946 II ADDITIONS
Section 0001: AOTP 1946 II REPLACEMENTS
Section 0003: AOTP 1946 II CORRECTIONS
Section 0004: AOTP 1946 II NEW FEATURES
Section 0005: AOTP 1946 II LIST OF FILES
Section 0006: ACKNOWLEDGMENTS
Section 0007: CAUTIONARY NOTICES
Section 0008: PLAY BACK OF VCR TAPES
Section 0009: POINT OF CONTACT



Section 0000: AOTP 1946 II ADDITIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The biggest deference of 46 II is the addition of two new planes.
The planes them-self are not new but the way they are
incorporated into the game is new! I found a way to include new
planes without displacing others planes to do so. So now the
Xp-72 and the P-47 can be selected or the P-51D or P-51H can be
selected anytime. And I also included the new planes into the
campaign play. Now when you play the AOTP: WWII 1946expansion
disk portion of AOTP you will find the Xp-72 and P-51H will be
some of the planes that the US units will upgrade to. For
instance the 433rd FS, 475th FG will begin with P-38J's and
upgrade to the Xp-72 instead of the P-80. The 63rd FS, 56th FG
will begin with Xp-72's instead of P-47's and will then upgrade
to P-80. The 336th FS, 4th FG will begin with P-51D's and
upgrade to Xp-72's instead of P-80's. And last but not least the
34th FS, 348th FG will begin with P-51D's and upgrade to P-51H's.



Section 0001: AOTP 1946 II REPLACEMENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another thing that 46 II will do for you is change some of the
versions of the planes. These are not new "separate" planes like
the Xp-72 and P-51H are, but they are new if you call a different
version of the same thing as new? For instance, the original
Ki-43 is replaced with the Ki-433b version. It now has two 20mm
cannons, new performances and a new paint job. This modification
was a combination of Nick Bells Ki-43 and mine! The Ki-61 is
replaced with the Ki-61ia basically not much different here
except for the bigger guns. The Ki-84 is replaced with the
Ki84C, again not much different here. That is if you can call
the addition of two 30mm cannons not much different! The Kikka
now has four 20mm Cannons instead of two 30mm Cannons. And last
but not least the P-80 is replaced with the P-80C. This mode
removes two .50 Cals and replaces them with two 20mm cannons.
Which really gives the P-80 an extra punch! I also replace the
colors of the P-47D and the P-51D with a new silver finish and
white stars instead of those black stars? I also added a little
color to the noses! I also included a silver B-26J that Nick
Bell put together!



Section 0003: AOTP 1946 II CORRECTIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well I also made a few corrections to some of the planes and
features of AOTP. I fixed the "View Aircraft" section. By that
I mean now you can view the N1K1 George and the G4M Betty. I
also fixed the Kikka, well at least I call it a fix. You may
think different after I explain! I found that the Kikka could
exceed it top speed at almost ever altitude. For example the 46
book estimates the Kikka's top speed at 20k ft to be 525mph. But
the Kikka in the game could exceed 535mph. And the real
interesting thing was that the Kikka could out climb a X-15. I
got the Kikka to go up to 80k ft and it was still climbing! The
new Kikka will now have a top speed as rated and a ceiling of 39k
ft as stated in the manual. The main purpose for the down
grading the performance of the Kikka was to make it a little
inferior to the P-80, which is the way it should be! I also
fixed the P-47's ceiling rating. Every book I've read on the
P-47D rates it ceiling at about 42k ft. But until the fix the
ceiling of the P-47D in AOTP was 29k ft. I know that is what it
says in their manual but it is wrong!



Section 0004: AOTP 1946 II NEW FEATURES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The new features in 46 II is the ability to select a pure rocket
selection on US planes that could carry rockets. This is good
for a bomber intercept mission. Look for the new selection in
the preflight menu called INCP. I also included a rocket
selection for some of the Jap planes. I figured that by the end
of the war they would have figured out how to incorporate them.
And I also gave the F7F and the Ki-83 the ability to carry
torpedoes!



Section 0005: AOTP 1946 II LIST OF FILES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Below is a listing of all the 75 files included in the
1946II.ZIP. The files add up to 92910 bytes.

P51H BXL LP47 EDG KI61 GLT
XP72 BXL LP51H EDG KI84 GLT
AIR0 DAT LXP72 EDG KIKKA GLT
AIR1 DAT RP47 EDG P51H GLT
CSET1 DAT RP51H EDG P80 GLT
MISC DAT RXP72 EDG XP72 GLT
ORDNCE0 DAT KI43 FMD F4U PG
ORDNCE1 DAT KIKKA FMD KI43 PG
ORDTXT0 DAT P38_J FMD KI61 PG
P51H DAT P47 FMD KI84 PG
PITCH_0 DAT P51H FMD KIKKA PG
PITCH_1 DAT XP72 FMD P51H PG
PLTXT0 DAT P51H GAU P80 PG
PLTXT1 DAT P80 GAU XP72 PG
SQUAD1 DAT XP72 GAU B25_J TBL
XP72 DAT F4U GL KI43 TBL
KI43 DMG KI43 GL P47 TBL
P51H DMG KI61 GL P51 TBL
XP72 DMG KI84 GL P51H TBL
BP47 EDG KIKKA GL XP72 TBL
BP51H EDG P51H GL KI43 TTM
BXP72 EDG P80 GL P47 TTM
FP47 EDG XP72 GL P51H TTM
FP51H EDG F4U GLT XP72 TTM
FXP72 EDG KI43 GLT PFNAME1_ TXT



Section 0006: ACKNOWLEDGMENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Below is a listing of all the people who have, in one way or
another, contributed to the hex editing ability of AOTP. With
this kind of team work it wont be long before we have all the
unknowns figured out!

I want to thank....

1) James "Jaybird" Johnson:
for his inspirational and pioneering work on Red Baron.
And for all his personal help in getting me started in
editing Dynamix data. I especially want to thank Jaybird
for his help in cracking the plane/base codes!!!

2) Keith Heitmann:
for his inspirational and pioneering work on Red Baron.

3) Bill "Samuri" Ciciora:
for his inspirational and pioneering work on Red Baron.

4) Joe "The Maverick" Scoleri:
for his inspirational and pioneering work on Red Baron.
And for his extensive document on how to edit Red
Baron. It proved to be very helpful in the development
of this document. I only hope that with everyone
contributing to this document that we can achieve a
document as detailed as Joe's.

5) Kevin M. Fritz:
for his FMD Map corrections.

6) Tim Kilgore:
for his wonderful AOTP editing utility programs! And
for his extensive work in the development of his
mission builder programs. He has made the cumbersome
task of creating a custom mission into a relatively
easy process. His method of editing the HIS*.DAT's
instead of old VCR method has added a whole new
dimension to creating FSFORUM AOTP Tournaments.
Basically he has given us a mission builder way before
Dynamix has!

7) Nicholas Bell:
for his extensive work on the FMD and DMG files.
Nick is responsible for all the new information on
the engine power ratings and drag factors in the FMD
data. And he is solei responsible for all the info on
the DMG files. His attention to detail and his
historical accuracy is unsurpassed! I also want to
thank Nick for his silver B-25J and his silver Ki-43
along with its new performance!!

8) Uwe Serf:
for his extensive work on the TBL data files. Due to
his efforts we can now color the planes to just about
any color we desire.



Section 0007: CAUTIONARY NOTICES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is always a good idea to make backup copies before applying
any non Dynamix modifications. Note that the utilization of
these files and information is at your own risk! I assume no
responsibility for any modifications you make to these or any of
the original program data.



Section 0008: PLAY BACK OF VCR TAPES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One side effect to installing modified files that change "the
performance" of vehicles. Is that your VCR files may not play
back exactly as they were originally recorded. By modified I'm
referring to any modified files with any performance
modifications made to the speed, maneuverability, weapon size,
ammo count etc. The reason is that the game loads all the
pertinent data for each aircraft in the VCR prior to playback of
the VCR. If this data is different then the data that was used
during the original recording of the VCR then you will get a
different play back of the VCR. So this is why you will probably
have trouble playing back previously recorded VCR tapes. For
example after adding the modified files you may notice that your
aircraft appears to shoot at a targets that's not there. So if
you or anyone else wishes to view your VCR as it was originally
recorded then you must insure that the same modified files are
installed that were installed during the original recording of
the VCR. Note that due to this it will be very easy to tell if
anyone is cheating on in a tournament! So if you were thinking of
giving your self an edge during the next tournament then just
forget it because all tournaments are flow with the original data
files! There appears to be no side effect to modifying a planes
ORDNANCE. With the modified files in plane I flew a TORPEDO
MISSION with the Ki-83. I then saved that mission to a VCR.
Next I removed the modified files from the games directory. I
then played back the VCR and found it to fly the same as the
originally flew!



Section 0009: POINT OF CONTACT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Contact me if you have any new information or corrections to this
doc and I will incorporate or correct the next version. The best
way for us to figure all this data is to share all our
information.

GRANT C. SENN (TAGERT)
70713,136


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