Category : A Collection of Games for DOS and Windows
Archive   : !WORLD5.ZIP
Filename : SPELLS.HLP

 
Output of file : SPELLS.HLP contained in archive : !WORLD5.ZIP
ENCHANT WEAPON LEVEL 1:
TURN NORMAL WEAPON INTO
PLUS 1 MAGICAL WEAPON.~
EXTRA HEALTH POINT:
PERMANENTLY INCREASES
CASTER'S MAXIMUM HEALTH
POINTS BY 1.~
WRITE SCROLL TO LEVEL 3:
CREATE A SCROLL FOR ANY
SPELL UP TO THIRD LEVEL.~
ENCHANT ARMOR LEVEL 1:
TURN NORMAL ARMOR INTO
PLUS 1 MAGICAL ARMOR.~
EXTRA 3 HEALTH POINTS:
PERMANENTLY INCREASES
CASTER'S MAXIMUM HEALTH
POINTS BY 3.~
ENCHANT WAND LEVEL 3:
PUT FIVE CHARGES OF ANY
SPELL UP TO THIRD LEVEL
INTO A WAND.~
ENCHANT WEAPON LEVEL 2:
TURN NORMAL WEAPON INTO
PLUS 2 MAGICAL WEAPON.~
EXTRA 5 HEALTH POINTS:
PERMANENTLY INCREASES
CASTER'S MAXIMUM HEALTH
POINTS BY 5.~
ENCHANT RING LEVEL 1:
IMPROVES RESISTANCE TO
PHYSICAL ATTACKS BY 1
POINT.~
ENCHANT ARMOR LEVEL 2:
TURNS NORMAL ARMOR INTO
PLUS 2 MAGICAL ARMOR.~
ANTI MAGIC RING LEVEL 1:
CREATES PLUS 1 RING TO
DEFEND WEARER AGAINST
MAGICAL ATTACKS.~
WRITE SCROLL TO LEVEL 10:
CREATE A SCROLL FOR ANY
SPELL UP TO TENTH LEVEL.~
ENCHANT WEAPON LEVEL 3:
TURN NORMAL WEAPON INTO
PLUS 3 MAGICAL WEAPON.~
ENCHANT RING LEVEL 2:
IMPROVES RESISTANCE TO
PHYSICAL ATTACKS BY 2
POINTS.~
BODY ARMOR LEVEL 1:
TURNS CASTER'S SKIN
INTO MAGICAL ARMOR THAT
IS EQUIVALENT TO PLUS 1
MAGICAL LEATHER ARMOR.~
ENCHANT ARMOR LEVEL 3:
TURNS NORMAL ARMOR INTO
PLUS 3 MAGICAL ARMOR.~
ANTI-MAGIC RING LEVEL 2:
CREATES PLUS 2 RING TO
DEFEND WEARER AGAINST
MAGICAL ATTACKS.~
ENCHANT WAND LEVEL 8:
PUT FIVE CHARGES OF ANY
SPELL UP TO EIGHTH LEVEL
INTO A WAND.~
ENCHANT RING LEVEL 3:
IMPROVES RESISTANCE TO
PHYSICAL ATTACKS BY 3
POINTS.~
ANTI-MAGIC RING LEVEL 3:
CREATES PLUS 3 RING TO
DEFEND WEARER AGAINST
MAGICAL ATTACKS.~
BODY ARMOR LEVEL 2:
TURNS CASTER'S SKIN
INTO MAGICAL ARMOR THAT
IS EQUIVALENT TO PLUS 2
MAGICAL LEATHER ARMOR.~
ENCHANT WEAPON LEVEL 4:
TURN NORMAL WEAPON INTO
PLUS 4 MAGICAL WEAPON.~
ENCHANT ARMOR LEVEL 4:
TURNS NORMAL ARMOR INTO
PLUS 4 MAGICAL ARMOR.~
ENCHANT WAND ANY LEVEL:
PUT FIVE CHARGES OF ANY
SPELL INTO A WAND.~
PERMANENT FEATHER:
RENDERS CASTER PERM-
ANENTLY WEIGHTLESS.~
ANTI-MAGIC RING LEVEL 5:
CREATES PLUS 5 RING TO
DEFEND WEARER AGAINST
MAGICAL ATTACKS.~
EXTRA 25 HEALTH POINTS:
PERMANENTLY INCREASES
CASTER'S MAXIMUM HEALTH
POINTS BY 25.~
PERMANENT INVISIBILITY:
CREATES A FIELD THAT
PERMANENTLY BENDS ALL
LIGHT RAYS AROUND CASTER.~
YOUTH:
REDUCES CASTER'S AGE BY
10 YEARS. DOES NOT RETURN
CHARACTERISTICS TO THEIR
HIGHER LEVELS, BUT IT DOES
HELP PREVENT THEM FROM
CONTINUING TO DECLINE.~
BODY ARMOR LEVEL 4:
TURNS CASTER'S SKIN
INTO MAGICAL ARMOR THAT
IS EQUIVALENT TO PLUS 4
MAGICAL LEATHER ARMOR.~
ENCHANT ARMOR LEVEL 1:
IMPROVES ARMOR OF CASTER
BY 1 POINT.~
ENCHANT WEAPON LEVEL 1:
IMPROVES ALL OF THE
CASTER'S WEAPONS BY 1
POINT.~
LITTLE CURE:
CURES 1-20 HEALTH POINTS,
DEPENDING UPON THE CASTER'S
WISDOM.~
ENCHANT WEAPON LEVEL 2:
IMPROVES ALL OF THE
CASTER'S WEAPONS BY 2
POINTS.~
RELOCATE:
TELEPORTS CASTER RANDOMLY
TO ANOTHER POSITION ON THE
SAME LEVEL. LEAVING THE
MONSTER BEHIND.~
DETECT LEVEL:
TELLS CASTER WHAT LEVEL
HE IS ON.~
CURE:
CURES 10-40 HEALTH POINTS,
DEPENDING UPON THE CASTER'S
WISDOM.~
ENCHANT ARMOR LEVEL 2:
IMPROVES ARMOR OF CASTER
BY 2 POINTS.~
STRENGTH:
INCREASES THE CASTER'S
STRENGTH BY FIVE POINTS.~
ENCHANT WEAPON LEVEL 3:
IMPROVES ALL OF THE
CASTER'S WEAPONS BY 3
POINTS.~
AGILITY:
INCREASES THE CASTER'S
AGILITY BY FIVE POINTS.~
DESCEND:
DROP DOWN TO THE NEXT
LEVEL WITH OPEN SPACE
DIRECTLY BENEATH THE
CASTER.~
ASCEND:
PASS UP TO THE NEXT
LEVEL WITH OPEN SPACE
DIRECTLY ABOVE THE CASTER.~
DETECT POSITION:
REVEALS POSITION OF CASTER
IN TERMS OF X AND Y.~
FEATHER:
MAKES CASTER COMPLETELY
WEIGHTLESS, MAKING IT EASIER
TO RUN FROM MONSTERS.~
BIG CURE:
CURES 20-90 HEALTH POINTS,
DEPENDING UPON THE CASTER'S
WISDOM.~
DOUBLE ASCEND:
RISE TWICE AS FAR AS THE
REGULAR ASCEND SPELL.~
ENCHANT WEAPON LEVEL 4:
IMPROVES ALL OF THE
CASTER'S WEAPONS BY 4
POINTS.~
INVISIBILITY:
RENDERS CASTER INVISIBLE,
MAKING IT MORE DIFFICULT FOR
MONSTERS TO PURSUE AND
ATTACK.~
ENCHANT ARMOR LEVEL 3:
IMPROVES ARMOR OF CASTER
BY 3 POINTS.~
FAST MOVE:
INCREASES THE CASTER'S
RUNNING SPEED, ENABLING HIM
TO ESCAPE MORE EASILY FROM
DANGEROUS MONSTERS.~
SUPER STRENGTH:
INCREASES THE CASTER'S
STRENGTH BY TEN POINTS.~
ENCHANT WEAPON LEVEL 5:
IMPROVES ALL OF THE
CASTER'S WEAPONS BY 5
POINTS.~
MAJOR DESCEND:
DROP DOWN AT LEAST 25
LEVELS INTO THE DUNGEON.~
SUPER AGILITY:
INCREASES THE CASTER'S
AGILITY BY TEN POINTS.~
CURE POISON:
CURES POISON IF THE CASTER
HAS BEEN POISONED BY ANY
MEANS.~
HEAL ALL WOUNDS:
CURES ALL WOUNDS INSTANTLY.~
MAJOR ASCEND:
RISE UP AT LEAST 25 LEVELS. ~
CURE DISEASE:
CURES ANY FORM OF DISEASE.~
ENCHANT ARMOR LEVEL 4:
IMPROVES ARMOR OF CASTER
BY 4 POINTS.~
SLEEP: PUTS LOW LEVEL
MONSTERS TO SLEEP, ALLOWING
YOU TO ATTACK THEM AT WILL~
MAGIC ZAP: ZAPS ANY
MONSTER FOR 2 POINTS PER
LEVEL OF THE CASTER.~
MINOR PROTECTION: REDUCES
THE LIKELIHOOD THAT THE
CASTER WILL BE HIT BY ANY
MONSTER.~
SLOW ENEMIES: REDUCES THE
NUMBER OF ATTACKS WHICH
MONSTERS MAY MAKE UPON THE
CASTER.~
STRENGTH: INCREASES THE
CASTER'S STRENGTH BY 7
POINTS.~
MINOR SHOCK: DOES 25
POINTS OF TO DAMAGE TO
MONSTER.~
LIGHTNING BOLT: BURNS MOST
MONSTERS FOR 4 POINTS PER
LEVEL OF THE CASTER.~
MAGIC MISSILE: POWERFUL
MISSILE DOES 50 POINTS OF
DAMAGE TO MONSTER.~
SPEED: INCREASES CASTER'S
STRIKING SPEED, ALLOWING
EXTRA ATTACKS.~
GO AWAY: TELEPORTS MONSTER
AWAY, ALLOWING YOUR EASY
ESCAPE. SUCCESS IS DECIDED
BY THE RATIO BETWEEN THE
PLAYER AND MONSTER LEVELS.
WILL NOT WORK AT ALL IF
THE RATIO IS WORSE THAN
1:4. 1:2 IS RECOMMENDED.~
RELOCATE: TELEPORTS
CASTER RANDOMLY TO
ANOTHER POSITION ON THE
SAME LEVEL. LEAVING THE
MONSTER BEHIND.~
POWER WEAPON I: CREATES A
SHIMMERING MAGICAL WEAPON
OF SUBSTANTIAL POWER AND
PLUS 3 STRIKING CAPABILITY.~
MINOR EXPLOSION: CREATES
A SMALL EXPLOSION AT THE
FEET OF THE MONSTER. DOES
BETWEEN 75 AND 175 POINTS
OF DAMAGE AT RANDOM TO THE
MONSTER.~
PROTECTION: GREATLY
REDUCES THE LIKELIHOOD OF
THE CASTER BEING HIT BY
ANY MONSTER.~
RESIST POISON: PROTECTS
CASTER AGAINST POISON 95
PERCENT OF THE TIME.~
MAGIC ZOT: GIVES MONSTER
AN ELECTRIC ENERGY JOLT,
CAUSING 4-8 POINTS OF
DAMAGE PER LEVEL OF THE
CASTER.~
SHOCK: DOES 125 POINTS OF
DAMAGE TO MONSTER.~
ANTI-COLD: PREVENTS DAMAGE
TO CASTER FROM DAMAGING
COLD-RELATED ATTACKS LIKE
THAT OF THE WHITE DRAGON.~
EXPLOSION: CREATES A LARGE
EXPLOSION AT THE FEET OF
THE MONSTER. DOES BETWEEN
125 AND 225 POINTS OF
DAMAGE AT RANDOM TO THE
ENEMY MONSTER.~
PASS WALL: MOVES CASTER
TO A SAFE PLACE ON THE
OTHER SIDE OF A NEARBY
WALL.~
ANTI-FIRE: PREVENTS DAMAGE
TO CASTER FROM DAMAGING
FIRE-RELATED ATTACKS LIKE
THAT OF THE ORANGE DRAGON.~
MAGIC BOLT: GIVES MONSTER
AN ELECTRIC ENERGY JOLT,
CAUSING 7-11 POINTS OF
DAMAGE PER LEVEL OF THE
CASTER.~
MAJOR PROTECTION: GREATLY
REDUCES THE LIKELIHOOD OF
THE CASTER BEING HIT BY
ANY MONSTER.~
POWER WEAPON II: CREATES
A POWERFUL SHIMMERING
MAGICAL WEAPON OF GREAT
POWER AND PLUS 9 STRIKING
CAPABILITY.~
HOLD MONSTER-STOPS MONSTER
FROM MAKING ANY ACTIONS.~
DRAIN MONSTER: REDUCES THE
MONSTER'S LEVEL BY THE AMOUNT
OF THE CASTER'S WISDOM.~
MAJOR SHOCK: DOES 300
POINTS OF DAMAGE TO THE
ENEMY MONSTER.~
MAJOR EXPLOSION: CREATES
A HUGE EXPLOSION AT THE
FEET OF THE MONSTER. DOES
BETWEEN 200 AND 500 POINTS
OF DAMAGE AT RANDOM TO THE
ENEMY MONSTER.~
AUTOKILL: KILLS MONSTER.
SUCCESS IS DETERMINED BY A
RATIO BETWEEN THE PLAYER
AND MONSTER LEVELS, WISDOM,
AND INTELLIGENCE. THIS IS
NOT TERRIBLY RELIABLE, BUT
IT IS VERY EFFECTIVE!~
POWER WEAPON III: CREATES
A HIGHLY POWERFUL MAGICAL
WEAPON OF GREAT STRENGTH
AND PLUS 21 STRIKING AND
DAMAGE CAPABILITY.~
SLEEP: PUTS LOW LEVEL
MONSTERS TO SLEEP, ALLOWING
YOU TO ATTACK THEM AT WILL~
MINOR PROTECTION: REDUCES
THE LIKELIHOOD OF THE
CASTER WILL BE HIT BY ANY
MONSTER.~
STRENGTH: INCREASES THE
CASTER'S STRENGTH BY 7
POINTS.~
RESIST POISON: PROTECTS
CASTER AGAINST POISON 95
PERCENT OF THE TIME.~
SPEED: INCREASES CASTER'S
STRIKING SPEED, ALLOWING
EXTRA ATTACKS.~
FAST CURE: EASY TO CAST
CURE FOR USE IN BATTLE.~
RESIST DISEASE: PROTECTS
CASTER AGAINST DISEASE 95
PERCENT OF THE TIME.~
RELOCATE: TELEPORTS
CASTER RANDOMLY TO
ANOTHER POSITION ON THE
SAME LEVEL. LEAVING THE
MONSTER BEHIND.~
SLOW ENEMIES: REDUCES THE
NUMBER OF ATTACKS WHICH
MONSTERS MAY MAKE UPON THE
CASTER.~
ANTI-COLD: PREVENTS DAMAGE
TO CASTER FROM DAMAGING
COLD-RELATED ATTACKS LIKE
THAT OF THE WHITE DRAGON.~
GO AWAY: TELEPORTS MONSTER
AWAY, ALLOWING YOUR EASY
ESCAPE. SUCCESS IS DECIDED
BY THE RATIO BETWEEN THE
PLAYER AND MONSTER LEVELS.
WILL NOT WORK AT ALL IF
THE RATIO IS WORSE THAN
1:4. 1:2 IS RECOMMENDED.~
POWER WEAPON I: CREATES A
SHIMMERING MAGICAL WEAPON
OF SUBSTANTIAL POWER AND
PLUS 3 STRIKING CAPABILITY.~
PROTECTION: GREATLY
REDUCES THE LIKELIHOOD OF
THE CASTER BEING HIT BY
ANY MONSTER.~
ANTI-FIRE: PREVENTS DAMAGE
TO CASTER FROM DAMAGING
FIRE-RELATED ATTACKS LIKE
THAT OF THE ORANGE DRAGON.~
PASS WALL: MOVES CASTER TO
A SAFE PLACE ON THE OTHER
SIDE OF A NEARBY WALL.~
RESIST LEVEL DRAIN: ALLOWS
CASTER 90 PERCENT CHANCE
OF RESISTING A LEVEL DRAIN.~
DRAIN MONSTER: REDUCES THE
MONSTER'S LEVEL BY THE AMOUNT
OF THE CASTER'S WISDOM.~
FAST BIG CURE: EASY TO
CAST CURE FOR USE IN
BATTLE.~
HOLD MONSTER: STOPS MONSTER
FROM MAKING ANY ACTIONS.~
POWER WEAPON II: CREATES
A POWERFUL SHIMMERING
MAGICAL WEAPON OF GREAT
POWER AND PLUS 9 STRIKING
CAPABILITY.~
SHOCK: DOES 125 POINTS OF
DAMAGE TO MONSTER.~
MAJOR PROTECTION: GREATLY
REDUCES THE LIKELIHOOD OF
THE CASTER BEING HIT BY
ANY MONSTER.~
EXPLOSION: CREATES A LARGE
EXPLOSION AT THE FEET OF
THE MONSTER. DOES BETWEEN
125 AND 225 POINTS OF
DAMAGE AT RANDOM TO THE
ENEMY MONSTER.~
MAGIC ZOT: GIVES MONSTER
AN ELECTRIC ENERGY JOLT,
CAUSING 4-8 POINTS OF
DAMAGE PER LEVEL OF THE
CASTER.~
AUTOKILL: KILLS MONSTER.
SUCCESS IS DETERMINED BY A
RATIO BETWEEN THE PLAYER
AND MONSTER LEVELS, WISDOM,
AND INTELLIGENCE. THIS IS
NOT TERRIBLY RELIABLE, BUT
IT IS VERY EFFECTIVE!~
POWER WEAPON III: CREATES
A HIGHLY POWERFUL MAGICAL
WEAPON OF GREAT STRENGTH
AND PLUS 21 STRIKING AND
DAMAGE CAPABILITY.~
STRENGTH AND SPEED: HELPS
BOTH STRENGTH AND AGILITY
OF THE SPELL CASTER.~
ULTRA PROTECTION: GREATLY
REDUCES THE LIKELIHOOD OF
THE CASTER BEING HIT BY
ANY MONSTER.~
FAST HEAL: COMPLETELY
HEALS CASTER INSTANTLY,
EVEN DURING BATTLE.~
MAJOR SHOCK: DOES 300
POINTS OF DAMAGE TO THE
ENEMY MONSTER.~


  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : !WORLD5.ZIP
Filename : SPELLS.HLP

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/