Category : Science and Education
Archive   : PASCASTL.ZIP
Filename : CASTLE.DOC

 
Output of file : CASTLE.DOC contained in archive : PASCASTL.ZIP



PASS-AROUND (tm)

MATH CASTLE (tm)



Version 1.02





MATH CASTLE is Licensed from Envision Software By PAS Software

MATH CASTLE Copyright (c) 1989 Envision Software

PASS-AROUND INSTALLATION PROGRAM Copyright (c) 1989 PAS Software

All Rights Reserved




PAS Software Envision Software
P.O. Box 3679 720 S. 333rd Suite #203
Federal Way, WA 98063 Federal Way, WA 98003

800-553-3968 206-874-4044
206-838-3989


Hi! My name is Ron Jennings and I am the Author of Math Castle. It is
my hope that you will enjoy playing Math Castle as much as I have
enjoyed creating it. Please feel free to write to me if you have any
comments or suggestions at:

Attn: R. Jennings
Northwest Software Engineers
N. 16221 Sunrise Drive
Nine Mile Falls, WA 99026



License Agreement

PASS-AROUND MATH CASTLE is protected by United States Copyright Law and
International Treaty provisions. All rights are reserved.
Non-registered users of PASS-AROUND MATH CASTLE are licensed only to
use the program on a trial basis for the sole purpose of determining
whether or not it meets their requirements. All other use requires
registration.

Any other use of non-registered copies of PASS-AROUND MATH CASTLE by
any person, business, corporation, government organization, or any
other entity is strictly forbidden and is a violation of this license
agreement.

Registration permits a user a license to use PASS-AROUND MATH CASTLE on
a single computer.

All users are granted a limited license to copy PASS-AROUND MATH
CASTLE for the trial use of others, with the following additional
conditions:

PASS-AROUND MATH CASTLE must be distributed in
unmodified, complete form, including this Reference
Guide and License Agreement.

PASS-AROUND MATH CASTLE may not be distributed in
conjunction with any other product, without written
permission from PAS Software.

No fee, other than a bonafide disk duplicating fee
not to exceed $6.00, may be charged for a
unregistered copy of PASS-AROUND MATH CASTLE.



WARRANTY


PAS Software makes NO WARRANTY of any kind, express or implied,
including without limitation, any warranties of merchantability and/or
fitness for a particular purpose. PAS Software shall not be liable for
any damages, whether direct, indirect, special or consequential arising
from a failure of this program to operate in the manner desired by the
user. IN NO EVENT WILL PAS SOFTWARE BE LIABLE FOR ANY DAMAGES,
INCLUDING ANY LOST PROFITS, LOST SAVINGS OR OTHER INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE
PROGRAM, OR FOR ANY CLAIM BY ANY OTHER PARTY.

Some states do not allow the exclusion or limitation of incidental or
consequential damages. So the above limitation or exclusion may not
apply to you.



Pass-Around Registration

Simply register a Pass-Around software program. When you register, you
are assigned a personal registration number which you enter into your
copy of the program. Each time you share that program with a friend and
they register, your number will appear on their registration form. When
we receive that form or get the numbers by phone, your account is
credited $1.00.

Registered users are paid monthly, by the 10th of the following month.

PAS Software does not claim that any money will result from
registration. There are no guarantees of any kind.

PAS Software reserves the right to refuse registration to anyone,
provided the registration fee is not accepted.

PAS Software reserves the right to stop paying commissions to any
registered user that violates any law or regulation or causes any
damages to PAS Software.



PAS Software has incorporated SELF-CHECK(tm) into every Pass-Around
program. SELF-CHECK(tm) is a revolutionary way of protecting our
software from viruses. If a Pass-Around program catches a virus, the
next time you run it, it will tell you. All your programs should have
SELF-CHECK(tm).










YOU ARE THE RULER.......

Your courage, strength, and wisdom are legendary. You have outwitted
and outmaneuvered every enemy. Your Castle is secure. Your subjects are
loyal. Your land is at peace. Beautiful music echoes over the
countryside.

Just as you are seated before a roaring fire in the Great Hall and
about to bite into a hot cheesy pizza, your most trusted knight rushes
in. Breathlessly he informs you of alien spacecraft heading directly
toward your Castle.

You rush to the armory. You find nothing powerful enough to defeat
this awesome enemy. Even the latest in weapon technology, your newly
developed and highly sophisticated Energy Shield cannot fully protect
the Castle. There is only one weapon left. YOU must save the Castle.
You suit up in your armour of SPEED & ACCURACY and

.........PREPARE FOR BATTLE



GETTING STARTED WITH A FLOPPY


1) Insert Math Castle in Drive A or B.

2) At the A> or B> type CASTLE. Your screen should look like this:

A>CASTLE or B>CASTLE

3) Press [ENTER]





HARD DRIVE INSTALLATION

1) Insert Math Castle in Drive A or B.

2) At the A> or B> type CASTLE. Your screen should look like this:

A>CASTLE or B>CASTLE

3) Press [ENTER]

4) At the Pass-Around menu, select function number 5.

5) Choose which drive you wish to use.






STARTING FROM THE HARD DRIVE

1) Type CD \CASTLE [ENTER]

2) Type CASTLE [ENTER]






STARTING THE GAME

At the Pass-Around menu, select function number 6.



THE STORY


Story screen will appear automatically. You will want to read this the
first time you play. Next time you may PRESS ANY KEY to go directly to
the SELECT screen. You can turn off the sound by pressing [S].


SELECT THE GAME

1) Select Level

- Choose a level 1-12.
- Enter level number on your numberpad.
- Press [ENTER]

2) Select Function

- Use [UP] and [DOWN] arrow keys to highlight function
- Press [ENTER]

OR

- Press the math symbol for the function you choose.
[+] for addition
[-] for subtraction
[x] for multiplication
[/] for division
[*] for all of above

3) Select Mode

- Use the [UP] or [DOWN] arrow key to choose Regular or
Learning Mode.
- Press [ENTER]

OR

- Press [R] for Regular Mode.
- Press [L] for Learning Mode.




HINT-----When you begin the game, the [NUMLOCK] key is automatically
activated. It is easy to press by accident. If numbers you press are
not entered on the screen, try pressing [NUMLOCK]. Otherwise you will
not need to touch it.



THE BATTLE


The micro-dots around the Castle make up your Energy Shield and will be
your first line of defense against alien invaders. But do not think
the battle will be won so easily. You must work hard to maintain your
Energy Shield for without it your Castle cannot stand.

Every time an enemy weapon hits the Energy Shield, it loses power and
becomes a little weaker. So you must try your best to destroy the
invader ships quickly.

Math problems will soon appear in the Castle. As you answer them
correctly, a Super Energy Beam is fired, blasting the enemy ship out of
the sky, adding points to your score, and absorbing energy back into
your Energy Shield.

The battle is about to begin. GOOD LUCK!



USER OPTIONS
THE [F1] KEY


- You will see F1-OPTIONS at the bottom of the SELECT screen.

- BEFORE selecting level of play, PRESS [F1].

- The USER OPTIONS menu will appear.

- Move the highlight from ON to OFF with the [LEFT] and [RIGHT] arrow
keys.

- Move up and down on the menu with the [UP] and [DOWN] arrow keys.

- When each highlight is where you want it, press [ESC].

- You will be returned to the SELECT screen where you can select Level,
Function, Mode and begin the game.

USER OPTIONS allows you to change the game in several ways.

1) Extended Level - allows you to choose any level up to 40.

2) Forced Review - allows you to automatically go to the Weapons
Training Center to review problems missed or to skip the Weapons
Training Center and go back into battle.

3) Vertical Format - allows you to choose vertical or horizontal format
of the math problems.

4) Multilevel - Off: Selects problems from a given level only.
On : Includes all problems from lower levels.

5) Delay in Seconds - allows you more time to answer problems before
alien weapons are fired at your Castle.




F4 - MAXIMUM NUMBER OF PROBLEMS

You may change the maximum number of problems that occur. The default
settings are quite high, so if you want to shorten the game you can do
so by changing the settings.



USER DEFINED PROBLEMS
THE [F2] KEY


You can create and then use your own set of problems to play the game.
Math Castle will store up to 12 sets of math problems. Each set can
contain up to 76 problems.

- You will see F2-USER FILES at the bottom of the SELECT screen.

- BEFORE selecting level of play, PRESS [F2].

- The USER DEFINED PROBLEM menu will appear.

- You can make a selection from this menu two ways.

1) Use the [UP] and [DOWN] arrow keys to highlight your choice.
Press [ENTER].

OR

2) Press the first letter of your choice.
Example: Press [C] to choose Create a New User File.

- [ESC] will take you to the SELECT menu


TO CREATE A NEW USER FILE

- Select "Create A New User File".

- Select a problem set NOT highlighted.

- Use the arrow keys to position the box around the number you choose.

- Press [ENTER].

- The USER DEFINED PROBLEM FILE appears.



THE USER DEFINED PROBLEM FILE

To EDIT or CREATE your own problems.

Now you are ready to input your own math problems. You have enough
room to enter 76 problems in each set.

1) Enter math problems of your choice. You only need to enter the
problem.

Press [ENTER]. Math Castle will calculate the answer for you.

- Problems can contain as many as 5 digits in the problem. The
answers can go as high as 9999.

OK to use Don't use Why
--------- --------- -----------------
44 + 100 100 + 100 (six digits)
998 + 1 9998 + 3 (answer too long)
1000 - 7 1000 - 40 (six digits)
25 X 25 25 X 400 (answer too long)
100 / 10 100 / 9 (remainder)

- Remember not to enter division problems which will leave a
remainder in the answer.

2) If you make a mistake and press the wrong number, use [SPACEBAR] and
[BACKSPACE] as your erasers. You can also type over a number to
change it.

3) When you have entered a problem, the highlighted bar moves to the
next position, ready for you to enter another problem.

4) To change or edit a problem, move highlighted bar to the math
problem you want to change or edit.

- Use [UP] and [DOWN] arrow keys to move within columns.

- Press [CTRL] + [LEFT] arrow to move highlighted bar one column to
the left.

- Press [CTRL] + [RIGHT] arrow to move highlighted bar one column
to the right.

5) When you are finished editing or creating, press [ESC] to save the
problem file and exit back to USER DEFINED MENU.



TO EDIT EXISTING USER FILE

- You can edit any highlighted problem set.

- Problem sets not highlighted have not been created. They are empty
sets waiting to be used.


LOAD EXISTING USER FILE

- Highlight "Load Existing User File" at the User Defined Problem File
Menu screen.

- Select the set of math problems you want to take into battle.

- Use the arrow keys to position the box around a highlighted number.

- Press [ENTER].


COMMAND LINE OPTIONS

Experienced users may wish to create a batch file to include some of
the F1 OPTIONS. The command line options are as follows:

/R = Forced Review Off
/V = Vertical Format Off
/E = Extended Level On
/M = Set Screen Mode to Monochrome
/1 = Set Delay to 1 second
/2 = Set Delay to 2 seconds
/3 = Set Delay to 3 seconds
/4 = Set Delay to 4 seconds
/T = Set Screen Mode to 80 Column Monochrome
/SI= Skip Pass-Around Menu

You can use one command line option or combine any number of them.

Examples: A>CASTLE /R

A>CASTLE /V/2/SI



Use of Pass-Around Distribution Method

PAS Software will apply for patents on the use of the Pass-Around
distribution method in software products as soon as practicable.
"Pass-Around" is a trademark of PAS Software. If you would like
permission to use the Pass-Around distribution method and trademark,
call (206) 838-3989.


PASS-AROUND and SELF-CHECK are trademarks of PAS Software



ABOUT SHAREWARE & ASP

PASS-AROUND MATH CASTLE is NOT a public domain or free program! It is
being distributed as Shareware. The Association of Shareware
Professionals (ASP) offers the following definition of Shareware:

Shareware distribution gives users a chance to try
software before buying it. If you try a Shareware
program and continue using it, you are expected to
register. Individual programs differ on details --
some request registration while others require it,
some specify a maximum trial period. With
registration, you get anything from the simple
right to continue using the software to an updated
program with printed manual.

Copyright laws apply to both Shareware and
commercial software, and the copyright holder
retains all rights, with a few specific exceptions
as stated below. Shareware authors are
accomplished programmers, just like commercial
authors, and the programs are of comparable
quality. (In both cases, there are good programs
and bad ones!) The main difference is in the method
of distribution. The author specifically grants
the right to copy and distribute the software,
either to all and sundry or to a specific group.
For example, some authors require written
permission before a commercial disk vendor may
copy their Shareware.

So, Shareware is a distribution method, not a type
of software. You should find software that suits
your needs and pocketbook, whether it's commercial
or Shareware. The Shareware system makes fitting
your needs easier, because you can try before you
buy. And because the overhead is low, prices are
low also. Shareware has the ultimate money-back
guarantee -- if you don't use the product, you
don't pay for it.

Registration licenses you to use PASS-AROUND MATH CASTLE. Any
unregistered use other than trial use to determine if PASS-AROUND MATH
CASTLE meets your needs is a violation of our license agreement and is
forbidden.

The PASS-AROUND MATH CASTLE license authorizes use of one copy of
PASS-AROUND MATH CASTLE on one machine at a time. If you have multiple
computers, either standalone, networked, or multi-user, you need to
register one copy of PASS-AROUND MATH CASTLE for each workstation on
which it will be used.



  3 Responses to “Category : Science and Education
Archive   : PASCASTL.ZIP
Filename : CASTLE.DOC

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

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