Dec 162017
DAD’S CHOICE is an educational tool for children of all ages. | |||
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File Name | File Size | Zip Size | Zip Type |
AIRPLANE.MCR | 522 | 135 | deflated |
DC.EXE | 151620 | 58373 | deflated |
DRAW1.CGP | 1459 | 375 | deflated |
DRAW2.CGP | 1538 | 345 | deflated |
DRAW3.CGP | 1712 | 364 | deflated |
DRAW4.CGP | 2724 | 519 | deflated |
DRAW5.CGP | 3502 | 665 | deflated |
DRAW6.CGP | 4585 | 836 | deflated |
GO.BAT | 80 | 56 | deflated |
MANUAL.DOC | 32371 | 10826 | deflated |
NUMBERS1.DAT | 3686 | 633 | deflated |
NUMBERS2.DAT | 3844 | 735 | deflated |
PAINTS.CGP | 842 | 253 | deflated |
README.DOC | 9008 | 3704 | deflated |
REG-LTR.DOC | 726 | 362 | deflated |
TREE.MCR | 1345 | 306 | deflated |
TUTORIAL.DOC | 8815 | 2696 | deflated |
VENDOR.DOC | 1746 | 802 | deflated |
Download File DAD20.ZIP Here
Contents of the README.DOC file
DAD'S CHOICE Version 2.0
DAD'S CHOICE is an educational tool for children of all ages.
Its main options are Register, Laser Blast, Bug Numbers,
Applespider, Addition and Subtraction, Multiplication and
Division, Prealgebra Math, and Graphics. The purpose of the
Register option is to assist you with registering your copy
of the software.
For more detailed information on DAD'S CHOICE you can read the
manual which is stored in the manual.doc file. You can print
manual.doc to the screen while in the operating system by typing
TYPE MANUAL.DOC then pressing ENTER, or you can print it to a
printer by typing PRINT MANUAL.DOC then pressing ENTER.
The minimum software requirement is DOS 2.0 or higher. The
minimum hardware requirements for DAD'S CHOICE are 256K of RAM
and Color graphics. A mouse is optional but recommended for
the Graphics option.
To run the program simply place the disk in the drive, type
"go", then press ENTER. This startup procedure may vary
depending on which shareware dealer you acquire the software
from. When you see the main options window, use the up and
down arrow keys or press the key corresponding to the first
letter of the desired option to highlight the option you want.
Next, press the enter key to accept the option. If you get
into trouble just accept "END" or press the "ESC" key.
If you want to turn the sound off, use the left arrow key to
highlight OFF. To turn it back on use the right arrow key to
highlight ON. You can change the sound on/off setting at any
time you are able to see the sound on/off indicator.
There is an easy way to learn to use the Graphics Module. Just
print the file tutorial.doc to your printer and then run the
program following the instructions.
If you will be using a mouse I strongly suggest you read the
manual before you read the tutorial. You can do most of your
drawing with the mouse and never have to use the keyboard.
Drawings can be made very quickly this way.
You may place this program and its files on your hard disk.
I recommend you place it on a directory called DC. To make
this directory you should be in the C drive. Type MD DC then
press ENTER to make the directory. Now place the DAD'S CHOICE
disk in drive A and type COPY A:\*.* C:\DC\*.* and press
ENTER. After you've done this you can run the program from
the DC directory of drive C.
If you find that the program does not run properly try executing
the DOS command SET 87=NO before running the program. This
command tells the computer not to use the math coprocessor.
Although this program should run on computers with math
coprocessors, it is possible that it could give you trouble. If
you still have trouble, it could be that you do not have a color
graphics adapter or color monitor. This program requires color.
If it still does not work perhaps it could be that you have
loaded a memory resident program. These programs remain in
memory and can prevent other programs from running properly.
Memory resident programs are usually loaded by the autoexec.bat
file. You can solve this problem by rebooting your computer
without loading the memory resident programs.
I suggest you keep a safe backup copy of all the files on
this disk. If the work copy of the files gets damaged, you
can reproduce it using the backup.
I think you'll like this software. If you find the program
useful please contribute to its development by sending the
registration fee. Your registration will cover all versions
of DAD'S CHOICE. Please send your registration and/or your
questions and comments to me at the following address:
Dr. Andrew Motes
MOTES EDUCATIONAL SOFTWARE
1632 Brooks St.
Fayetteville, AR. 72701
When you are ready to register your copy of DAD'S CHOICE, you may
select the Register option to print a registration letter.
When you register I'll also send you the most recent version of
SCHOOL-MOM. SCHOOL-MOM is probably the largest and most
complete children's education program available anywhere.
If you also decide to become a registered owner of SCHOOL-MOM
you may deduct $10.00 from the SCHOOL-MOM registration fee.
________________________________________________________________
What is a Shareware Author? A Shareware Author is someone who
writes computer software then shares it with others for them to
try. This software is copyrighted and it is not public domain.
If the person trying the software likes it and uses it, he/she
is expected to share in the development costs by registering the
software with the author. It is that person's moral and legal
obligation to purchase the software from the author. These
authors receive no other compensation for the time and money
spend developing the software. In fact, it requires a
considerable amount of money to distribute copies of these
programs. The authors send regular updates to the shareware
dealers and the dealers do not support the authors in any way.
As long as the users continue to support the authors, the
shareware concept can be used to provide the public with
inexpensive, quality software.
________________________________________________________________
I believe the strength and prosperity of this country has always
relied on the level of our education and character of our
people. Now, the education level in the U.S. is actually
decreasing rather than increasing. Illiteracy is becoming
common and knowledge of science and technology is becoming rare.
In most U.S. Universities the foreign students specializing in
science and technology now outnumber the American students. By
placing this software on the shareware market I hope to do my
part to help educate our youth. Please help me! If you find
this program useful please register your copy. I can't continue
to update and support this program without your support.
________________________________________________________________
Finally, let me say that perfection is something that I continue
to strive for but never expect to achieve. Therefore, you may
find errors in this program. I do not have a staff of quality
assurance personnel to check my programming and spelling. If
you find any kind of error in the program please let me know.
I appreciate the help you provide. I promise to do my best to
fix the errors then send you (the person who finds the error)
a corrected copy at my own expense.
________________________________________________________________
I CAN NOT GUARANTEE THAT THIS SOFTWARE IS BUG FREE. ALSO, I
CANNOT GUARANTEE THAT THIS DISK DOES NOT HAVE A VIRUS. IT IS
ALWAYS POSSIBLE THAT SOMEONE COULD CORRUPT THE SOFTWARE OR THE
DISK BETWEEN THE TIME I RELEASE IT AND YOU RECEIVE IT.
THEREFORE, YOU MUST USE IT AT YOUR OWN RISK. I CAN ASSURE YOU
THAT I HAVE NOT INTENTIONALLY PLACED ANYTHING IN THIS SOFTWARE
THAT COULD CAUSE DAMAGE. HOWEVER, I CAN NOT ACCEPT
RESPONSIBILITY FOR DAMAGE THAT MAY RESULT FROM ITS USE. I
RECOMMEND THAT YOU ALWAYS USE A VIRUS CHECKING PROGRAM ON YOUR
DISKS BEFORE YOU USE THEM.
Andrew Motes, PhD
Parent, Educator, Engineer, Scientist
________________________________________________________________
(tm)
o
Association of
Shareware
o Professionals
MEMBER
This program is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex to ASP
Ombudsman 70007,3536.
Registration Letter
TO: Dr. Andrew Motes
Motes Educational Software
1632 Brooks St.
Fayetteville, AR 72701
FROM: ________________________________
________________________________
________________________________
________________________________
Please register my copy of DAD'S CHOICE version 2.0. Also, send
me my free evaluation copy of SCHOOL-MOM. I've enclosed the
$15.00 registration fee for DAD'S CHOICE. I understand that I
can deduct $10 from the SCHOOL-MOM registration fee if I decide
to register it.
Arkansas residents please add 5.5% (or $0.83) for tax.
I use 5.25 inch _____ / 3.5 inch _____ disks. (Please check one)
DAD'S CHOICE is an educational tool for children of all ages.
Its main options are Register, Laser Blast, Bug Numbers,
Applespider, Addition and Subtraction, Multiplication and
Division, Prealgebra Math, and Graphics. The purpose of the
Register option is to assist you with registering your copy
of the software.
For more detailed information on DAD'S CHOICE you can read the
manual which is stored in the manual.doc file. You can print
manual.doc to the screen while in the operating system by typing
TYPE MANUAL.DOC then pressing ENTER, or you can print it to a
printer by typing PRINT MANUAL.DOC then pressing ENTER.
The minimum software requirement is DOS 2.0 or higher. The
minimum hardware requirements for DAD'S CHOICE are 256K of RAM
and Color graphics. A mouse is optional but recommended for
the Graphics option.
To run the program simply place the disk in the drive, type
"go", then press ENTER. This startup procedure may vary
depending on which shareware dealer you acquire the software
from. When you see the main options window, use the up and
down arrow keys or press the key corresponding to the first
letter of the desired option to highlight the option you want.
Next, press the enter key to accept the option. If you get
into trouble just accept "END" or press the "ESC" key.
If you want to turn the sound off, use the left arrow key to
highlight OFF. To turn it back on use the right arrow key to
highlight ON. You can change the sound on/off setting at any
time you are able to see the sound on/off indicator.
There is an easy way to learn to use the Graphics Module. Just
print the file tutorial.doc to your printer and then run the
program following the instructions.
If you will be using a mouse I strongly suggest you read the
manual before you read the tutorial. You can do most of your
drawing with the mouse and never have to use the keyboard.
Drawings can be made very quickly this way.
You may place this program and its files on your hard disk.
I recommend you place it on a directory called DC. To make
this directory you should be in the C drive. Type MD DC then
press ENTER to make the directory. Now place the DAD'S CHOICE
disk in drive A and type COPY A:\*.* C:\DC\*.* and press
ENTER. After you've done this you can run the program from
the DC directory of drive C.
If you find that the program does not run properly try executing
the DOS command SET 87=NO before running the program. This
command tells the computer not to use the math coprocessor.
Although this program should run on computers with math
coprocessors, it is possible that it could give you trouble. If
you still have trouble, it could be that you do not have a color
graphics adapter or color monitor. This program requires color.
If it still does not work perhaps it could be that you have
loaded a memory resident program. These programs remain in
memory and can prevent other programs from running properly.
Memory resident programs are usually loaded by the autoexec.bat
file. You can solve this problem by rebooting your computer
without loading the memory resident programs.
I suggest you keep a safe backup copy of all the files on
this disk. If the work copy of the files gets damaged, you
can reproduce it using the backup.
I think you'll like this software. If you find the program
useful please contribute to its development by sending the
registration fee. Your registration will cover all versions
of DAD'S CHOICE. Please send your registration and/or your
questions and comments to me at the following address:
Dr. Andrew Motes
MOTES EDUCATIONAL SOFTWARE
1632 Brooks St.
Fayetteville, AR. 72701
When you are ready to register your copy of DAD'S CHOICE, you may
select the Register option to print a registration letter.
When you register I'll also send you the most recent version of
SCHOOL-MOM. SCHOOL-MOM is probably the largest and most
complete children's education program available anywhere.
If you also decide to become a registered owner of SCHOOL-MOM
you may deduct $10.00 from the SCHOOL-MOM registration fee.
________________________________________________________________
What is a Shareware Author? A Shareware Author is someone who
writes computer software then shares it with others for them to
try. This software is copyrighted and it is not public domain.
If the person trying the software likes it and uses it, he/she
is expected to share in the development costs by registering the
software with the author. It is that person's moral and legal
obligation to purchase the software from the author. These
authors receive no other compensation for the time and money
spend developing the software. In fact, it requires a
considerable amount of money to distribute copies of these
programs. The authors send regular updates to the shareware
dealers and the dealers do not support the authors in any way.
As long as the users continue to support the authors, the
shareware concept can be used to provide the public with
inexpensive, quality software.
________________________________________________________________
I believe the strength and prosperity of this country has always
relied on the level of our education and character of our
people. Now, the education level in the U.S. is actually
decreasing rather than increasing. Illiteracy is becoming
common and knowledge of science and technology is becoming rare.
In most U.S. Universities the foreign students specializing in
science and technology now outnumber the American students. By
placing this software on the shareware market I hope to do my
part to help educate our youth. Please help me! If you find
this program useful please register your copy. I can't continue
to update and support this program without your support.
________________________________________________________________
Finally, let me say that perfection is something that I continue
to strive for but never expect to achieve. Therefore, you may
find errors in this program. I do not have a staff of quality
assurance personnel to check my programming and spelling. If
you find any kind of error in the program please let me know.
I appreciate the help you provide. I promise to do my best to
fix the errors then send you (the person who finds the error)
a corrected copy at my own expense.
________________________________________________________________
I CAN NOT GUARANTEE THAT THIS SOFTWARE IS BUG FREE. ALSO, I
CANNOT GUARANTEE THAT THIS DISK DOES NOT HAVE A VIRUS. IT IS
ALWAYS POSSIBLE THAT SOMEONE COULD CORRUPT THE SOFTWARE OR THE
DISK BETWEEN THE TIME I RELEASE IT AND YOU RECEIVE IT.
THEREFORE, YOU MUST USE IT AT YOUR OWN RISK. I CAN ASSURE YOU
THAT I HAVE NOT INTENTIONALLY PLACED ANYTHING IN THIS SOFTWARE
THAT COULD CAUSE DAMAGE. HOWEVER, I CAN NOT ACCEPT
RESPONSIBILITY FOR DAMAGE THAT MAY RESULT FROM ITS USE. I
RECOMMEND THAT YOU ALWAYS USE A VIRUS CHECKING PROGRAM ON YOUR
DISKS BEFORE YOU USE THEM.
Andrew Motes, PhD
Parent, Educator, Engineer, Scientist
________________________________________________________________
(tm)
o
Association of
Shareware
o Professionals
MEMBER
This program is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex to ASP
Ombudsman 70007,3536.
Registration Letter
TO: Dr. Andrew Motes
Motes Educational Software
1632 Brooks St.
Fayetteville, AR 72701
FROM: ________________________________
________________________________
________________________________
________________________________
Please register my copy of DAD'S CHOICE version 2.0. Also, send
me my free evaluation copy of SCHOOL-MOM. I've enclosed the
$15.00 registration fee for DAD'S CHOICE. I understand that I
can deduct $10 from the SCHOOL-MOM registration fee if I decide
to register it.
Arkansas residents please add 5.5% (or $0.83) for tax.
I use 5.25 inch _____ / 3.5 inch _____ disks. (Please check one)
Contents of the MANUAL.DOC file
DAD'S CHOICE Version 2.0
DAD'S CHOICE is an educational tool for children of all ages.
Its main options are Register, Laser Blast, Bug Numbers,
Applespider, Addition and Subtraction, Multiplication and
Division, Prealgebra Math, and Graphics. The purpose of the
Register option is to assist you with registering your copy
of the software.
For more detailed information on DAD'S CHOICE you can read the
manual which is stored in the manual.doc file. You can print
manual.doc to the screen while in the operating system by typing
TYPE MANUAL.DOC then pressing ENTER, or you can print it to a
printer by typing PRINT MANUAL.DOC then pressing ENTER.
The minimum software requirement is DOS 2.0 or higher. The
minimum hardware requirements for DAD'S CHOICE are 256K of RAM
and Color graphics. A mouse is optional but recommended for
the Graphics option.
To run the program simply place the disk in the drive, type
"go", then press ENTER. This startup procedure may vary
depending on which shareware dealer you acquire the software
from. When you see the main options window, use the up and
down arrow keys or press the key corresponding to the first
letter of the desired option to highlight the option you want.
Next, press the enter key to accept the option. If you get
into trouble just accept "END" or press the "ESC" key.
If you want to turn the sound off, use the left arrow key to
highlight OFF. To turn it back on use the right arrow key to
highlight ON. You can change the sound on/off setting at any
time you are able to see the sound on/off indicator.
There is an easy way to learn to use the Graphics Module. Just
print the file tutorial.doc to your printer and then run the
program following the instructions.
If you will be using a mouse I strongly suggest you read the
manual before you read the tutorial. You can do most of your
drawing with the mouse and never have to use the keyboard.
Drawings can be made very quickly this way.
You may place this program and its files on your hard disk.
I recommend you place it on a directory called DC. To make
this directory you should be in the C drive. Type MD DC then
press ENTER to make the directory. Now place the DAD'S CHOICE
disk in drive A and type COPY A:\*.* C:\DC\*.* and press
ENTER. After you've done this you can run the program from
the DC directory of drive C.
If you find that the program does not run properly try executing
the DOS command SET 87=NO before running the program. This
command tells the computer not to use the math coprocessor.
Although this program should run on computers with math
coprocessors, it is possible that it could give you trouble. If
you still have trouble, it could be that you do not have a color
graphics adapter or color monitor. This program requires color.
If it still does not work perhaps it could be that you have
loaded a memory resident program. These programs remain in
memory and can prevent other programs from running properly.
Memory resident programs are usually loaded by the autoexec.bat
file. You can solve this problem by rebooting your computer
without loading the memory resident programs.
I suggest you keep a safe backup copy of all the files on
this disk. If the work copy of the files gets damaged, you
can reproduce it using the backup.
I think you'll like this software. If you find the program
useful please contribute to its development by sending the
registration fee. Your registration will cover all versions
of DAD'S CHOICE. Please send your registration and/or your
questions and comments to me at the following address:
Dr. Andrew Motes
MOTES EDUCATIONAL SOFTWARE
1632 Brooks St.
Fayetteville, AR. 72701
When you are ready to register your copy of DAD'S CHOICE, you may
select the Register option to print a registration letter.
When you register I'll also send you the most recent version of
SCHOOL-MOM. SCHOOL-MOM is probably the largest and most
complete children's education program available anywhere.
If you also decide to become a registered owner of SCHOOL-MOM
you may deduct $10.00 from the SCHOOL-MOM registration fee.
________________________________________________________________
What is a Shareware Author? A Shareware Author is someone who
writes computer software then shares it with others for them to
try. This software is copyrighted and it is not public domain.
If the person trying the software likes it and uses it, he/she
is expected to share in the development costs by registering the
software with the author. It is that person's moral and legal
obligation to purchase the software from the author. These
authors receive no other compensation for the time and money
spend developing the software. In fact, it requires a
considerable amount of money to distribute copies of these
programs. The authors send regular updates to the shareware
dealers and the dealers do not support the authors in any way.
As long as the users continue to support the authors, the
shareware concept can be used to provide the public with
inexpensive, quality software.
________________________________________________________________
I believe the strength and prosperity of this country has always
relied on the level of our education and character of our
people. Now, the education level in the U.S. is actually
decreasing rather than increasing. Illiteracy is becoming
common and knowledge of science and technology is becoming rare.
In most U.S. Universities the foreign students specializing in
science and technology now outnumber the American students. By
placing this software on the shareware market I hope to do my
part to help educate our youth. Please help me! If you find
this program useful please register your copy. I can't continue
to update and support this program without your support.
________________________________________________________________
Finally, let me say that perfection is something that I continue
to strive for but never expect to achieve. Therefore, you may
find errors in this program. I do not have a staff of quality
assurance personnel to check my programming and spelling. If
you find any kind of error in the program please let me know.
I appreciate the help you provide. I promise to do my best to
fix the errors then send you (the person who finds the error)
a corrected copy at my own expense.
________________________________________________________________
I CAN NOT GUARANTEE THAT THIS SOFTWARE IS BUG FREE. ALSO, I
CANNOT GUARANTEE THAT THIS DISK DOES NOT HAVE A VIRUS. IT IS
ALWAYS POSSIBLE THAT SOMEONE COULD CORRUPT THE SOFTWARE OR THE
DISK BETWEEN THE TIME I RELEASE IT AND YOU RECEIVE IT.
THEREFORE, YOU MUST USE IT AT YOUR OWN RISK. I CAN ASSURE YOU
THAT I HAVE NOT INTENTIONALLY PLACED ANYTHING IN THIS SOFTWARE
THAT COULD CAUSE DAMAGE. HOWEVER, I CAN NOT ACCEPT
RESPONSIBILITY FOR DAMAGE THAT MAY RESULT FROM ITS USE. I
RECOMMEND THAT YOU ALWAYS USE A VIRUS CHECKING PROGRAM ON YOUR
DISKS BEFORE YOU USE THEM.
Andrew Motes, PhD
Parent, Educator, Engineer, Scientist
________________________________________________________________
(tm)
o
Association of
Shareware
o Professionals
MEMBER
This program is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex to ASP
Ombudsman 70007,3536.
Registration Letter
TO: Dr. Andrew Motes
Motes Educational Software
1632 Brooks St.
Fayetteville, AR 72701
FROM: ________________________________
________________________________
________________________________
________________________________
Please register my copy of DAD'S CHOICE version 2.0. Also, send
me my free evaluation copy of SCHOOL-MOM. I've enclosed the
$15.00 registration fee for DAD'S CHOICE. I understand that I
can deduct $10 from the SCHOOL-MOM registration fee if I decide
to register it.
Arkansas residents please add 5.5% (or $0.83) for tax.
I use 5.25 inch _____ / 3.5 inch _____ disks. (Please check one)
DAD'S CHOICE Version 2.0
INTRODUCTION
Dad's Choice is an educational tool for children of all
ages. Its main options are Register, Laser Blast, Bug
Numbers, Applespider, Addition and Subtraction,
Multiplication and Division, Prealgebra Math, and
Graphics. This program was designed with the Little
Engineer in mind. Your child can use it to brush-up
on his/her math and also do some minor drafting with
the Graphics option.
HARDWARE AND SOFTWARE REQUIREMENTS
The minimum hardware requirements for running Dad's
Choice are 256K RAM and color graphics adapter (CGA).
A mouse is optional. The minimum software requirement
is DOS version 2.0 or higher.
HARD DISK INSTALLATION
You can install this program on your hard disk. I
suggest you place it in a directory called DC. To make
this directory type MD C:\DC then press ENTER. Now
place the floppy disk in drive A: and type the command
COPY A:*.* C:\DC\*.* then press ENTER. All the files on
the floppy disk will now be copied onto the DC directory
of the C: drive. Notice we've assumed your floppy drive
is A: and your hard disk is C:. If these are different
just substitute the correct designator.
Here are the DOS commands summarized one more time:
Type MD C:\DC then press ENTER
Type COPY A:*.* C:\DC\*.* then press ENTER
After you've entered these commands you can change to
the DC directory by entering CD C:\DC. Now you can run
Dad's Choice by entering either DC or GO.
MAIN MENU WINDOW
This window lists all the main options that you may
choose from such as Registration, Laser Blast, Bug
Numbers, Applespider, Addition and Subtraction,
Multiplication and Division, Algebra, and Graphics.
There are several ways to select an option from MAIN
MENU. You may use the up or down arrow keys to
highlight the desired option then press the ENTER key to
accept the option. You may also press the key
corresponding to the first letter of the desired option
until the option is highlighted then press the ENTER
key. Accept END or press the ESC key to stop the
program.
TO MOUSE OR NOT TO MOUSE
You can also use a mouse to select options. Before the
program starts it will ask you whether or not you'll be
using a mouse. If so, you must press the y key. If not,
you must press the n key. You can move the mouse up and
down to highlight your desired option then select with
the left button. The left button is used in place of the
return key to accept or answer yes. The right button is
used in place of the ESC key or to answer no. I recommend
you use a mouse if you have one. You'll find that it's
much easier than using the keyboard.
SELECTING SOUND
Use the right and left arrow keys, or the mouse to
select whether or not you want sound. Some options
produce sound to indicate a wrong answer (beep) and
correct answer (tune).
LEVEL WINDOWS
Some of the options have level windows. These windows
are used to select learning levels. Choose from these
windows using the same techniques as in MAIN MENU. In
particular, use the mouse, or arrow keys to highlight
the desired level then press the ENTER key or the left
mouse button to accept. Accept END, or press the ESC
key, or press the right mouse button to return to MAIN
MENU.
LASER BLAST
This is an exciting game that entertains and teaches
quantity. First, a number of blocks are shown. Then,
colored numbers begin to float across the screen. The
object of the game is to shoot the correct number with
the laser. The correct number is the one that equals
the number of blocks. To shoot, simply push the SPACE
BAR. To return to MAIN MENU press ESC.
Points are given for each hit. The faster you play, the
larger the number of points given. The speed can be
increased by using the > key and decreased using the <
key.
If you want to change the background color just press c.
Be careful not to choose a background color that matches
the color of one of the floating numbers. If this
happens you will not be able to see that particular
number.
BUG NUMBERS
This math option teaches the concept of multi-digit
numbers. You are shown three large boxes. The box on
the right will have 0 to 9 large individual bugs. The
center box will have smaller bugs grouped in clusters of
10 each. The box on the left will have very small bugs
in groups of 100 bugs each. You must find how many bugs
are shown on the screen.
You must first count the number of large bugs in the far
right box. Type this number and press ENTER. This
gives you the least significant digit. Next, count the
number of groups that contain 10 bugs and enter this
number. This gives you the next most significant digit.
Finally, count the number of groups that contain 100
bugs and enter this number. This gives you the most
significant digit and you're done. Ten points are given
for completion. As always, if the sound is on,
School-Mom will also play you a tune.
APPLESPIDER
This is a very exciting and intense game that drills you
in basic addition, subtraction, multiplication, and
division. The applespider wants to eat your apple. You
must prevent this by using the arrow keys to move the
apple out of the spider's way. At the beginning you are
given 10 free moves. To get more moves you must solve
the equation at the bottom of the screen. For every
correct answer you get five more moves and points are
added to your score.
As your score increases, the spider gets faster. You
may control the speed by using the < and > keys. The <
key makes the spider mover slower and the > key makes
him move faster. The number of points added to your
score for correct answers depends on how fast you play.
As always, press ESC to stop.
ADDITION AND SUBTRACTION
This option has four levels of difficulty. In each
level the numbers are chosen at random.
ADD & SUB LEVEL 1
In this beginners level stars are shown beside each
number. The number of stars equals the number. For
example, suppose you are asked to add the numbers 2 and
3. Beside 2 there will be two stars and beside 3 there
will be three stars. To find the answer just count the
number of stars, type the answer and press the ENTER
key. If you are asked to, for example, subtract 2 from
4 there will be two stars beside the number 2 and four
stars beside the number 4. However, two of the four
stars beside the number four will be blinking to
indicate the two that will be taken away. Also, the two
stars beside the number 2 will be blinking. To find the
answer just count the number of stars that are not
blinking.
ADD & SUB LEVEL 2
This level is exactly like LEVEL 1 except the numbers
are larger and the stars are not shown.
ADD & SUB LEVEL 3
This level illustrates how to add and subtract multiple
digit numbers by stepping you through the process.
Again, all numbers are chosen at random. Active
elements of the problem are highlighted by flashing the
digits. Individual questions in the form of simple
equations are shown at the bottom of the interactive
window. A flashing cursor at the end of this equation
indicates that an input is expected. If you enter the
correct value it will be placed in its proper spot. The
computer will beep if the answer is incorrect.
ADD & SUB LEVEL 4
This level is exactly like LEVEL 3 except numbers with
decimals are used.
In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score and
the playing of a tune if sound is on. You can press ESC
to quit and return to LEVEL MENU when you're done.
MULTIPLICATION AND DIVISION
This option also has four levels of difficulty.
MUL & DIV LEVEL 1
This level is similar to ADD & SUB LEVEL 1 because you
must count stars that do not blink to find the correct
answer. The difference is that the stars are grouped
differently and there is only one line with stars. For
example, suppose you are asked to find the product of 4
and 2. At the bottom, where the answer belongs, you
will find two groups with four stars each. In other
words, the computer has taken the four stars and placed
them in the answer line twice. There is a total of 8
stars and they have been placed on the line where the
number 8 belongs. If you are asked to, for example,
divide 12 by 3 then beside the 12 will be placed three
groups of stars with 4 stars in each group. Only one
group will not be blinking. So, if you count the stars
that do not blink, you'll find the correct answer to be
4.
MUL & DIV LEVEL 2
This level is like LEVEL 1 but larger numbers are used
and no stars are displayed.
MUL & DIV LEVEL 3
This level leads you through long division and/or
multiplication with multiple digit numbers. As in Add
& Sub levels 3 & 4, active elements of the problem are
highlighted by flashing the numbers. The instructions
and questions to be answered are displayed at the bottom
of the interactive window. The flashing cursor at the
end of this question or equation is an indication that
the computer is waiting for an input.
MUL & DIV LEVEL 4
LEVEL 4 is identical to LEVEL 3 except decimals are
used.
In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score and
the playing of a tune if sound is on. You can press ESC
to quit and return to LEVEL MENU when you're done.
PREALGEBRA MATH
This option also has four levels of difficulty. All
four levels are basic introductory algebra but the
difficulty level does increase slightly with each level.
In each level you must solve for the unknown value of Y.
Just follow the instructions and answer the questions,
and the computer will lead you through the solution.
When you see the cursor flashing, the computer is
waiting for an input.
In all the Math options, the active parts of the
equation are highlighted by flashing the numbers. Also,
the final correct answer is rewarded by the addition of
10 points to your score and the playing of a randomly
chosen tune if the sound is on. Press ESC to quit and
return to LEVEL MENU when you're done.
REGISTRATION
If you are not a registered owner of Dad's Choice you
can use this option to print a registration letter.
GRAPHICS
Although anyone may find it useful, this graphics
routine was designed especially for children. With this
software your child can draw lines, circles, boxes,
arcs, text, or other figures we call macros. You can
create your own macros or choose one of the macros that
is programmed or built into the software. The
programmed macros can be drawn in one of four sizes --
small, medium, large, and extra large. All the figures
and macros can be drawn in one of four colors
(background or none, red, blue, and white). Actually
the red and blue colors are magenta and cyan but these
terms are usually not recognized by children. Once the
drawing is complete your child can color-in the drawings
by painting them in one of eight colors.
By placing animation marks in the drawings at strategic
locations you can also animate your drawings. This is
a little more complicated and may require parent's
assistance.
This software comes with six example drawings. These
are draw1, draw2, draw3, draw4, draw5, and draw6. You
may load them using the FILE option which is located in
MAIN GRAPHICS MENU. You can use these drawings to
practice deleting or painting. Draw3, Draw4, and Draw6
are animated drawings -- try them!
You will also find some user-defined macros on the disk
that have already been created for you. These can be
recalled through the MACRO option.
The following paragraphs describe the operation of this
program in detail.
OVERVIEW
This section shows you the logical breakdown of the
various options.
MAIN GRAPHICS MENU
1-GRAPH
Graph Options:
1-DRAW
Draw Options:
1-LINE
2-BOX
3-CIRCL (CIRCLE)
4-MACRO
Macro Options:
1-Choose a Programmed Macro
2-Choose a User-defined Macro
3-Store Existing Drawing as Macro
5-END
6-ARC
7-TEXT
2-PAINT
3-DEL (DELETE)
4-CLOAK
5-END
6-AMARK (ANIMATE MARK)
7-AMATE (ANIMATE)
8-EXPRT (EXPORT)
9-COPY
2-FILE
File Options:
1-STORE
2-GET
3-DIR (DIRECTORY)
4-CHDIR (CHANGE DIRECTORY)
5-END
3-ERASE
4-PRINT
5-END
FINDING THE GRAPHICS INSTRUCTIONS
The instructions are always found on the top two lines
above the drawing box. If the cursor is visible it's
position will be shown on line 2 with the x-position
first and the y-position shown last. The x-position
increases from left to right while the y-position
increases from top to bottom. The options that you may
choose from will always be shown on the last row, below
the drawing box.
CHOOSING A GRAPHICS OPTION
If you don't have a mouse you must use the keyboard to
choose options. If you have a mouse and choose to use
it you must use the mouse and not the keyboard.
KEYBOARD
To select an option using the keyboard just press the
number key that corresponds to the option you want to
select. The options and their corresponding numbers are
listed at the bottom of the screen.
MOUSE
To select an option using the mouse just move the mouse
left or right until the arrow is pointing to the option
you want then press the left button. Note that this
arrow only appears when you're using the mouse and when
its time to select an option. You can only move this
arrow left or right.
MOVING THE GRAPHICS CURSOR
The cursor is a flashing circle that appears when its
time to place an object in the drawing box. Its sole
purpose for existing is to show you your location in the
drawing box. It will not show on your printed drawings.
The cursor can be moved using the keyboard or the mouse.
KEYBOARD
You may move the cursor one pixel at a time by using the
appropriate arrow key. If you want to move in larger
steps in the vertical direction, use the PGUP or PGDN
keys. To move in larger steps horizontally you must
first press the CONTROL key then the left or right arrow
key before releasing the CONTROL key.
MOUSE
This is the easy part. Just move the mouse and the
cursor will follow.
MAIN GRAPHICS MENU
In this menu your options are 1-GRAPH, 2-FILE, 3-ERASE,
4-PRINT, and 5-END. Choose one of these options using
the procedures described above.
GRAPH
Choose this option from MAIN GRAPHICS MENU. The GRAPH
menu has nine options. The first five are 1-DRAW, 2-
PAINT, 3-DEL, 4-CLOAK, 5-END, and >. Choose > to see
the additional options. These are <, 6-AMARK, 7-AMATE,
8-EXPRT, and 9-COPY. Choose < to see the first 5
options again. Press c to change the background color
if you're using the keyboard. If you choose END you
will be returned to MAIN GRAPHICS MENU.
DRAW
Choose this option from GRAPH MENU when you want to draw
something in the drawing box. Your options in the DRAW
menu are 1-LINE, 2-BOX, 3-CIRCL, 4-MACRO, 5-END, and >.
Choose > to see the additional options. These are <, 6-
ARC, and 7-TEXT. Choose < to see the first 5 options
again. If you choose END you will be returned to GRAPH
MENU.
After you choose one of these seven options you must
choose a color. Your color options are 1-NONE, 2-BLUE,
3-RED, or 4-WHITE. Remember, the color NONE is just the
background color. If you are not using a mouse, this
background color can be changed by pressing the c key on
the keyboard. You can even get green and yellow
backgrounds!
LINE
Use this option to draw a line between any two points in
the drawing box. After you choose the color. Move the
cursor to where you want the line to start then press
ENTER. If you have a mouse, you must press the left
button instead of pressing ENTER. After you do this,
move to where you want the end of the line and accept
this point in the same manner.
Now that you've chosen the color, the starting point of
the line, and the ending point, the line will be drawn.
After the line is drawn you're placed back in DRAW MENU.
You may now choose another figure.
BOX
As with the LINE option, after you select BOX you must
select its color. Next, move the cursor to where you
want one corner of the box then press ENTER. If you
have a mouse, you may press the left button instead of
pressing ENTER. After you do this, move to where you
want the opposite corner and accept this point in the
same manner. It makes no difference which corner you
start with.
Now that you've chosen the color and two opposite
corners, the box will be drawn. After the box is drawn
you're placed back in DRAW MENU. You may now choose
another component.
CIRCLE
Use this option to draw a circle in the drawing box.
Again, you must first choose a color. Next, enter the
radius measured in x-axis pixels. The y-axis pixels are
further apart than those of the x-axis and a circle will
have 0.833 times as many pixels in the y direction.
Now that you've entered the radius using the keyboard,
you must position the cursor where you want the center
of the circle to be and press ENTER (or the left button
if you're using a mouse). The circle will now be drawn
and you'll be returned to DRAW MENU.
MACRO
Macro refers to a command that draws a complex figure
for you automatically --- a house for example. Choose
this option and you'll see a list of three Macro options
to choose from. These options are CHOOSE A PROGRAMMED
MACRO, CHOOSE A USER-DEFINED MACRO, and STORE EXISTING
DRAWING AS MACRO. Programmed macros are those that are
programmed into the software and cannot be changed. The
user-defined macros are those that you can create and
delete. These are stored as macro files on disk. The
third option allows you to store one of your drawings as
a macro file.
Options can be selected from this menu by using either
the keyboard or the mouse. If you're using the
keyboard, use the up and down arrow keys to highlight
the options you want then press ENTER. If you're using
a mouse, move the mouse up or down to highlight the
option you want then press the left button.
CHOOSE A PROGRAMMED MACRO
Select a programmed macro by highlighting the desired
macro using the technique described above then pressing
ENTER or the left mouse button. Next you must select a
color. Once you've selected it's color you must choose
a size. Your choices are: 1-SMALL, 2-MED, 3-LARGE, and
4-EXLRG. Finally, move the cursor to where you want the
macro drawn then press ENTER or the left mouse button.
The programmed macro will now be drawn with the color,
size and location you have selected.
CHOOSE A USER-DEFINED MACRO
This option allows you to place a previously designed
macro into your current drawing. When you choose this
option you're shown a list of the current macro files.
Use the keyboard or mouse as described above to select
the file you want. Now that you've selected the
file you must select a location for it to be drawn.
Place the cursor over the desired location then press
ENTER or the left mouse button. The macro will be drawn
at this location and you'll be returned to the DRAW
menu.
STORE EXISTING DRAWING AS MACRO
This option allows you to store your drawing as a macro
file. You must not have any copies, animation marks or
other user-defined macros in this drawing. After you
select this option, type a name for the macro file but
do not include an extension. For example, suppose you
have a drawing of a dog. Do not type DOG.MCR for the
filename. Just type DOG. A MCR extension will be
automatically added to the end.
END
Choose this option to return to GRAPH MENU.
ARC
This option allows you to draw complete or partial arcs.
After choosing this option you must first choose a
color. Next, you must enter the aspect ratio. This is
the ratio of y-axis pixels to x-axis pixels. Since we
know the y-axis pixels are 1/.833 times further apart
than the x-axis pixels, to get a circle we'll have to
choose the aspect ratio to be 0.833. Now choose the
radius. If the aspect ratio that you chose above is
less than one, the radius will be measured in x-axis
pixels. If the aspect ratio is greater than one, the
radius will be measured in y-axis pixels. In other
words it is always measured along the longest axis as
measured in pixels.
After you've entered the radius from the keyboard, you
must enter the start angle in degrees. This is the
angle at which the computer starts drawing the arc.
Next, you must enter the end angle for the arc. You can
see that with these two values you can cause the
computer to easily draw half or quarter arcs.
Finally, you must move the cursor to where you want the
center of the arc to be and press ENTER or the left
mouse button. After you've done this the arc will be
drawn and you'll be returned to DRAW MENU.
TEXT
Choose this option if you want to type some text in your
drawing. This option supports most ASCII characters
including the number characters 0 through 9. You are
limited to 22 characters each time you use this option.
This DRAW option with its variety of components,
including TEXT, should provide you with all the tools
you need for drawing. Now lets return to the GRAPH menu
and learn how to paint your drawings.
PAINT
This option from GRAPH MENU allows you to fill in an
enclosed area with one of the following colors: 1-NONE,
2-BLUE, 3-RED, 4-WHITE, 6-GRAY, 7-PINK, 8-CKBRD
(CHECKERBOARD), or 9-HSTRP (HORIZONTAL STRIPE).
After choosing PAINT, you must choose the fill color.
Next, you must specify the boundary color. This
boundary color must completely surround the area to be
painted. The paint will fill all the area surrounded by
the boundary color. If the area is not completely
surrounded by this color the paint will spill over
outside the area. If you do this accidentally, you can
correct it by going to the delete option and deleting
it.
After you select the boundary color, move the cursor to
a point within the boundary and press ENTER or the left
mouse button. The area within the boundary will now be
filled with the color previously selected.
When drawing a figure that is to be painted, try to use
a border color that is different than the desired paint
color. If the colors are the same, you cannot change
the paint color without deleting the old one.
If you try to delete a border while it contains paint it
will make quite a mess; therefore, delete its paint
first. If you want to paint your drawing it is best to
wait until all your drawing is finished. This allows
you to make changes in lines, boxes, circles, macros,
and arcs without having to delete the paint first.
DELETE
Use this option to delete individual elements in your
drawing. The last thing drawn will begin to flash and
you must answer the question "Do you want to delete
this?". If you're using the keyboard use the y key for
yes and the n key for no. If you're using a mouse use
the left key for yes and the right key for no. Choose
yes and the drawing will be redrawn without that object.
Choose no and the next object will flash. This
continues until you either choose yes, press the ESC key
to escape, or all objects are flashed.
When deleting a painted area, the entire paint does not
flash. Only a small circle located around one pixel in
the painted area will flash to indicate which painted
area is being referenced. When deleting a graphics
copy, a box will flash around the copied area showing
you the graphics that is to be deleted if you choose to.
Also, when deleting a user-defined macro, a circle
(larger than the one for a painted area) will flash
around the starting point of the macro.
CLOAK
The purpose of cloaking is to hide a piece of a drawing
without deleting it. This is sometimes easier than
going through the delete process. For creating an
animated drawing it is an absolutely essential option.
This option works by hiding everything within a boxed
area that you define. You must first place the cursor
on one corner of the cloaked area and press ENTER or the
left mouse button. Next, place the cursor on the
opposite corner of the area and accept it. Whatever is
within the box drawn with these opposite corners will be
hidden from view but not deleted.
If you find that not all the enclosed drawing becomes
hidden, try it again. Sometimes it will not take it all
in a single step.
END
Choose this option to return to MAIN GRAPHICS MENU.
ANIMATE MARK
Choose this option if you want to store the current
drawing to be used later as an animation screen. You
can find more information on how to do animations in the
tutorial.
ANIMATE
Use this option to animate your drawing if you have
placed animate marks in the drawing as it was created.
To stop the animation press key 5, press ESC or press
the right mouse button.
EXPORT
Choose this option to export graphics to programs
written in Turbo Basic or Power Basic. All the graphics
within a box that you define will be stored in a file
that you specify. This file can be opened from
other programs you've written. It can then be drawn on
the screen using a few simple commands.
You must first place the cursor at the upper left corner
of the graphics you want to export then select it.
Next, place the cursor at the bottom right corner of the
graphics and select it. You are then shown the
dimensions of an integer array required to store the
graphics. You'll need this number when its time to
place the graphics in your new program.
Finally, you must enter a name with no extension for a
file where the graphics can be stored. After the
graphics is stored you'll be returned to GRAPH MENU.
The following is an example Basic program for placing
one of these drawings on the screen. The array
dimension is 100 and the file name is draw10.
SCREEN 1
DIM GRAPHICSARRAY%(100)
OPEN "i",1,"DRAW10.GFL"
FOR X%=0 TO 100
INPUT#1, GRAPHICSARRAY%(X%)
NEXT X%
CLS
PUT (50,50),GRAPHICSARRAY%
CLOSE 1
END
COPY
Choose this option from GRAPH MENU if you want to copy
graphics to another location in the drawing box. If you
choose this option you must move the cursor to the upper
left corner of the graphics you want to move then select
it. Next, enter the cursor at the lower right corner of
the graphics. Finally, move the cursor to the upper
left corner of the area you want the graphics copied to
then select it by pressing ENTER or the left mouse
button. The graphics will be copied to this new
location.
Be careful where you copy the graphics. If you copy it
over some graphics that already exists, it probably will
not look quite right.
FILE
Select the FILE option from MAIN GRAPHICS MENU when you
need to get an existing drawing, store a drawing for
later use, or change the directory. Your options in the
FILE menu are 1-STORE, 2-GET, 3-DIR (DIRECTORY), 4-CHDIR
(CHANGE DIRECTORY), and 5-END.
STORE
Use this option to store or save a drawing to file.
After choosing this option you must type the name of the
file where the drawing is to be stored. Do not put an
extension on the file name. For example, do not use
something like draw10.dat. Just use draw10. The
extension is added automatically.
GET
Use this option to retrieve a drawing that you
previously saved. You are shown a list of existing
files and then you must select one. Select by
highlighting it then pressing ENTER or the left mouse
button.
DIRECTORY
Choose this option if you just want to see all the
graphics files on the current directory. Press the
ENTER key or the left mouse button to return to FILE
MENU.
END
Choose this option to return to MAIN GRAPHICS MENU.
ERASE
Choose this option from MAIN GRAPHICS MENU to erase all
the current drawing. Be careful, once you've erased it
you can't get it back unless you stored it earlier.
PRINT
Choose this option from MAIN GRAPHICS MENU to print your
drawing to a printer. This graphics routine was not
designed with its own print routine. If you want a
hardcopy of your drawing you must load your favorite
graphics screen dump memory resident program before you
load this program. A program like this that supports
most dot matrix printers, called GRAPHICS, usually comes
with your operating system. To print, choose the PRINT
option from MAIN GRAPHICS MENU. Next, wait at least 4
seconds, press the SHIFT key then the PRINT key without
releasing the SHIFT key (if your computer has it, press
the PRINT SCREEN key instead). Your drawing will now be
printed on your dot matrix printer. When it's
completed, press the RETURN key to go back to MAIN
GRAPHICS MENU.
END
Choose this option from MAIN GRAPHICS MENU to return to
the MAIN MENU. You'll find that this option exists in
all the menus. In all other cases it returns you to the
previous menu.
If you have questions or suggestions for improving this
program please send them to me at this address:
Dr. Andy Motes
1632 Brooks St.
Fayetteville, AR 72701
I hope you and your children enjoy this program. A lot
of time went into designing it. Hopefully it is much
easier to use than the elaborate commercial products
that require large manuals. To run the program just type
GO then press ENTER.
I'VE MADE EVERY EFFORT TO REMOVE ALL BUGS FROM THIS
SOFTWARE; HOWEVER, I CAN'T GUARANTEE THAT NONE EXISTS.
NEITHER CAN I GUARANTEE THAT A VIRUS HAS NOT BEEN
ATTACHED TO THE PROGRAM SINCE I'VE RELEASED IT. THE
RISK MUST BE ALL YOURS. BY USING THIS SOFTWARE YOU ARE
EXPRESSING YOUR WILLINGNESS TO ASSUME RESPONSIBILITY FOR
THE RISKS.
If you're interested in educational software for
children try my program called SCHOOL-MOM. It is a menu
driven program with modules for Music Composition, Art,
English, Spelling, Math, Time and Exams. It's a
complete educational tool for kids age 4 to 16. You can
get it from your favorite shareware dealer, from the
IBMAPP forum on CompuServe, or from me by specifying it
on your registration form.
_______
____|__ | (tm)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
This program is produced by a member of the Association
of Shareware Professionals (ASP). ASP wants to make
sure that the shareware principle works for you. If you
are unable to resolve a shareware-related problem with
an ASP member by contacting the member directly, ASP may
be able to help. The ASP Ombudsman can help you resolve
a dispute or problem with an ASP member, but does not
provide technical support for members' products. Please
write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex
to ASP Ombudsman 70007,3536.
Registration Letter
TO: Dr. Andrew Motes
Motes Educational Software
1632 Brooks St.
Fayetteville, AR 72701
FROM: ________________________________
________________________________
________________________________
________________________________
Please register my copy of DAD'S CHOICE version 2.0. Also, send
me my free evaluation copy of SCHOOL-MOM. I've enclosed the
$15.00 registration fee for DAD'S CHOICE. I understand that I
can deduct $10 from the SCHOOL-MOM registration fee if I decide
to register it.
Arkansas residents please add 5.5% (or $0.83) for tax.
I use 5.25 inch _____ / 3.5 inch _____ disks. (Please check one)
DAD'S CHOICE is an educational tool for children of all ages.
Its main options are Register, Laser Blast, Bug Numbers,
Applespider, Addition and Subtraction, Multiplication and
Division, Prealgebra Math, and Graphics. The purpose of the
Register option is to assist you with registering your copy
of the software.
For more detailed information on DAD'S CHOICE you can read the
manual which is stored in the manual.doc file. You can print
manual.doc to the screen while in the operating system by typing
TYPE MANUAL.DOC then pressing ENTER, or you can print it to a
printer by typing PRINT MANUAL.DOC then pressing ENTER.
The minimum software requirement is DOS 2.0 or higher. The
minimum hardware requirements for DAD'S CHOICE are 256K of RAM
and Color graphics. A mouse is optional but recommended for
the Graphics option.
To run the program simply place the disk in the drive, type
"go", then press ENTER. This startup procedure may vary
depending on which shareware dealer you acquire the software
from. When you see the main options window, use the up and
down arrow keys or press the key corresponding to the first
letter of the desired option to highlight the option you want.
Next, press the enter key to accept the option. If you get
into trouble just accept "END" or press the "ESC" key.
If you want to turn the sound off, use the left arrow key to
highlight OFF. To turn it back on use the right arrow key to
highlight ON. You can change the sound on/off setting at any
time you are able to see the sound on/off indicator.
There is an easy way to learn to use the Graphics Module. Just
print the file tutorial.doc to your printer and then run the
program following the instructions.
If you will be using a mouse I strongly suggest you read the
manual before you read the tutorial. You can do most of your
drawing with the mouse and never have to use the keyboard.
Drawings can be made very quickly this way.
You may place this program and its files on your hard disk.
I recommend you place it on a directory called DC. To make
this directory you should be in the C drive. Type MD DC then
press ENTER to make the directory. Now place the DAD'S CHOICE
disk in drive A and type COPY A:\*.* C:\DC\*.* and press
ENTER. After you've done this you can run the program from
the DC directory of drive C.
If you find that the program does not run properly try executing
the DOS command SET 87=NO before running the program. This
command tells the computer not to use the math coprocessor.
Although this program should run on computers with math
coprocessors, it is possible that it could give you trouble. If
you still have trouble, it could be that you do not have a color
graphics adapter or color monitor. This program requires color.
If it still does not work perhaps it could be that you have
loaded a memory resident program. These programs remain in
memory and can prevent other programs from running properly.
Memory resident programs are usually loaded by the autoexec.bat
file. You can solve this problem by rebooting your computer
without loading the memory resident programs.
I suggest you keep a safe backup copy of all the files on
this disk. If the work copy of the files gets damaged, you
can reproduce it using the backup.
I think you'll like this software. If you find the program
useful please contribute to its development by sending the
registration fee. Your registration will cover all versions
of DAD'S CHOICE. Please send your registration and/or your
questions and comments to me at the following address:
Dr. Andrew Motes
MOTES EDUCATIONAL SOFTWARE
1632 Brooks St.
Fayetteville, AR. 72701
When you are ready to register your copy of DAD'S CHOICE, you may
select the Register option to print a registration letter.
When you register I'll also send you the most recent version of
SCHOOL-MOM. SCHOOL-MOM is probably the largest and most
complete children's education program available anywhere.
If you also decide to become a registered owner of SCHOOL-MOM
you may deduct $10.00 from the SCHOOL-MOM registration fee.
________________________________________________________________
What is a Shareware Author? A Shareware Author is someone who
writes computer software then shares it with others for them to
try. This software is copyrighted and it is not public domain.
If the person trying the software likes it and uses it, he/she
is expected to share in the development costs by registering the
software with the author. It is that person's moral and legal
obligation to purchase the software from the author. These
authors receive no other compensation for the time and money
spend developing the software. In fact, it requires a
considerable amount of money to distribute copies of these
programs. The authors send regular updates to the shareware
dealers and the dealers do not support the authors in any way.
As long as the users continue to support the authors, the
shareware concept can be used to provide the public with
inexpensive, quality software.
________________________________________________________________
I believe the strength and prosperity of this country has always
relied on the level of our education and character of our
people. Now, the education level in the U.S. is actually
decreasing rather than increasing. Illiteracy is becoming
common and knowledge of science and technology is becoming rare.
In most U.S. Universities the foreign students specializing in
science and technology now outnumber the American students. By
placing this software on the shareware market I hope to do my
part to help educate our youth. Please help me! If you find
this program useful please register your copy. I can't continue
to update and support this program without your support.
________________________________________________________________
Finally, let me say that perfection is something that I continue
to strive for but never expect to achieve. Therefore, you may
find errors in this program. I do not have a staff of quality
assurance personnel to check my programming and spelling. If
you find any kind of error in the program please let me know.
I appreciate the help you provide. I promise to do my best to
fix the errors then send you (the person who finds the error)
a corrected copy at my own expense.
________________________________________________________________
I CAN NOT GUARANTEE THAT THIS SOFTWARE IS BUG FREE. ALSO, I
CANNOT GUARANTEE THAT THIS DISK DOES NOT HAVE A VIRUS. IT IS
ALWAYS POSSIBLE THAT SOMEONE COULD CORRUPT THE SOFTWARE OR THE
DISK BETWEEN THE TIME I RELEASE IT AND YOU RECEIVE IT.
THEREFORE, YOU MUST USE IT AT YOUR OWN RISK. I CAN ASSURE YOU
THAT I HAVE NOT INTENTIONALLY PLACED ANYTHING IN THIS SOFTWARE
THAT COULD CAUSE DAMAGE. HOWEVER, I CAN NOT ACCEPT
RESPONSIBILITY FOR DAMAGE THAT MAY RESULT FROM ITS USE. I
RECOMMEND THAT YOU ALWAYS USE A VIRUS CHECKING PROGRAM ON YOUR
DISKS BEFORE YOU USE THEM.
Andrew Motes, PhD
Parent, Educator, Engineer, Scientist
________________________________________________________________
(tm)
o
Association of
Shareware
o Professionals
MEMBER
This program is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex to ASP
Ombudsman 70007,3536.
Registration Letter
TO: Dr. Andrew Motes
Motes Educational Software
1632 Brooks St.
Fayetteville, AR 72701
FROM: ________________________________
________________________________
________________________________
________________________________
Please register my copy of DAD'S CHOICE version 2.0. Also, send
me my free evaluation copy of SCHOOL-MOM. I've enclosed the
$15.00 registration fee for DAD'S CHOICE. I understand that I
can deduct $10 from the SCHOOL-MOM registration fee if I decide
to register it.
Arkansas residents please add 5.5% (or $0.83) for tax.
I use 5.25 inch _____ / 3.5 inch _____ disks. (Please check one)
DAD'S CHOICE Version 2.0
INTRODUCTION
Dad's Choice is an educational tool for children of all
ages. Its main options are Register, Laser Blast, Bug
Numbers, Applespider, Addition and Subtraction,
Multiplication and Division, Prealgebra Math, and
Graphics. This program was designed with the Little
Engineer in mind. Your child can use it to brush-up
on his/her math and also do some minor drafting with
the Graphics option.
HARDWARE AND SOFTWARE REQUIREMENTS
The minimum hardware requirements for running Dad's
Choice are 256K RAM and color graphics adapter (CGA).
A mouse is optional. The minimum software requirement
is DOS version 2.0 or higher.
HARD DISK INSTALLATION
You can install this program on your hard disk. I
suggest you place it in a directory called DC. To make
this directory type MD C:\DC then press ENTER. Now
place the floppy disk in drive A: and type the command
COPY A:*.* C:\DC\*.* then press ENTER. All the files on
the floppy disk will now be copied onto the DC directory
of the C: drive. Notice we've assumed your floppy drive
is A: and your hard disk is C:. If these are different
just substitute the correct designator.
Here are the DOS commands summarized one more time:
Type MD C:\DC then press ENTER
Type COPY A:*.* C:\DC\*.* then press ENTER
After you've entered these commands you can change to
the DC directory by entering CD C:\DC. Now you can run
Dad's Choice by entering either DC or GO.
MAIN MENU WINDOW
This window lists all the main options that you may
choose from such as Registration, Laser Blast, Bug
Numbers, Applespider, Addition and Subtraction,
Multiplication and Division, Algebra, and Graphics.
There are several ways to select an option from MAIN
MENU. You may use the up or down arrow keys to
highlight the desired option then press the ENTER key to
accept the option. You may also press the key
corresponding to the first letter of the desired option
until the option is highlighted then press the ENTER
key. Accept END or press the ESC key to stop the
program.
TO MOUSE OR NOT TO MOUSE
You can also use a mouse to select options. Before the
program starts it will ask you whether or not you'll be
using a mouse. If so, you must press the y key. If not,
you must press the n key. You can move the mouse up and
down to highlight your desired option then select with
the left button. The left button is used in place of the
return key to accept or answer yes. The right button is
used in place of the ESC key or to answer no. I recommend
you use a mouse if you have one. You'll find that it's
much easier than using the keyboard.
SELECTING SOUND
Use the right and left arrow keys, or the mouse to
select whether or not you want sound. Some options
produce sound to indicate a wrong answer (beep) and
correct answer (tune).
LEVEL WINDOWS
Some of the options have level windows. These windows
are used to select learning levels. Choose from these
windows using the same techniques as in MAIN MENU. In
particular, use the mouse, or arrow keys to highlight
the desired level then press the ENTER key or the left
mouse button to accept. Accept END, or press the ESC
key, or press the right mouse button to return to MAIN
MENU.
LASER BLAST
This is an exciting game that entertains and teaches
quantity. First, a number of blocks are shown. Then,
colored numbers begin to float across the screen. The
object of the game is to shoot the correct number with
the laser. The correct number is the one that equals
the number of blocks. To shoot, simply push the SPACE
BAR. To return to MAIN MENU press ESC.
Points are given for each hit. The faster you play, the
larger the number of points given. The speed can be
increased by using the > key and decreased using the <
key.
If you want to change the background color just press c.
Be careful not to choose a background color that matches
the color of one of the floating numbers. If this
happens you will not be able to see that particular
number.
BUG NUMBERS
This math option teaches the concept of multi-digit
numbers. You are shown three large boxes. The box on
the right will have 0 to 9 large individual bugs. The
center box will have smaller bugs grouped in clusters of
10 each. The box on the left will have very small bugs
in groups of 100 bugs each. You must find how many bugs
are shown on the screen.
You must first count the number of large bugs in the far
right box. Type this number and press ENTER. This
gives you the least significant digit. Next, count the
number of groups that contain 10 bugs and enter this
number. This gives you the next most significant digit.
Finally, count the number of groups that contain 100
bugs and enter this number. This gives you the most
significant digit and you're done. Ten points are given
for completion. As always, if the sound is on,
School-Mom will also play you a tune.
APPLESPIDER
This is a very exciting and intense game that drills you
in basic addition, subtraction, multiplication, and
division. The applespider wants to eat your apple. You
must prevent this by using the arrow keys to move the
apple out of the spider's way. At the beginning you are
given 10 free moves. To get more moves you must solve
the equation at the bottom of the screen. For every
correct answer you get five more moves and points are
added to your score.
As your score increases, the spider gets faster. You
may control the speed by using the < and > keys. The <
key makes the spider mover slower and the > key makes
him move faster. The number of points added to your
score for correct answers depends on how fast you play.
As always, press ESC to stop.
ADDITION AND SUBTRACTION
This option has four levels of difficulty. In each
level the numbers are chosen at random.
ADD & SUB LEVEL 1
In this beginners level stars are shown beside each
number. The number of stars equals the number. For
example, suppose you are asked to add the numbers 2 and
3. Beside 2 there will be two stars and beside 3 there
will be three stars. To find the answer just count the
number of stars, type the answer and press the ENTER
key. If you are asked to, for example, subtract 2 from
4 there will be two stars beside the number 2 and four
stars beside the number 4. However, two of the four
stars beside the number four will be blinking to
indicate the two that will be taken away. Also, the two
stars beside the number 2 will be blinking. To find the
answer just count the number of stars that are not
blinking.
ADD & SUB LEVEL 2
This level is exactly like LEVEL 1 except the numbers
are larger and the stars are not shown.
ADD & SUB LEVEL 3
This level illustrates how to add and subtract multiple
digit numbers by stepping you through the process.
Again, all numbers are chosen at random. Active
elements of the problem are highlighted by flashing the
digits. Individual questions in the form of simple
equations are shown at the bottom of the interactive
window. A flashing cursor at the end of this equation
indicates that an input is expected. If you enter the
correct value it will be placed in its proper spot. The
computer will beep if the answer is incorrect.
ADD & SUB LEVEL 4
This level is exactly like LEVEL 3 except numbers with
decimals are used.
In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score and
the playing of a tune if sound is on. You can press ESC
to quit and return to LEVEL MENU when you're done.
MULTIPLICATION AND DIVISION
This option also has four levels of difficulty.
MUL & DIV LEVEL 1
This level is similar to ADD & SUB LEVEL 1 because you
must count stars that do not blink to find the correct
answer. The difference is that the stars are grouped
differently and there is only one line with stars. For
example, suppose you are asked to find the product of 4
and 2. At the bottom, where the answer belongs, you
will find two groups with four stars each. In other
words, the computer has taken the four stars and placed
them in the answer line twice. There is a total of 8
stars and they have been placed on the line where the
number 8 belongs. If you are asked to, for example,
divide 12 by 3 then beside the 12 will be placed three
groups of stars with 4 stars in each group. Only one
group will not be blinking. So, if you count the stars
that do not blink, you'll find the correct answer to be
4.
MUL & DIV LEVEL 2
This level is like LEVEL 1 but larger numbers are used
and no stars are displayed.
MUL & DIV LEVEL 3
This level leads you through long division and/or
multiplication with multiple digit numbers. As in Add
& Sub levels 3 & 4, active elements of the problem are
highlighted by flashing the numbers. The instructions
and questions to be answered are displayed at the bottom
of the interactive window. The flashing cursor at the
end of this question or equation is an indication that
the computer is waiting for an input.
MUL & DIV LEVEL 4
LEVEL 4 is identical to LEVEL 3 except decimals are
used.
In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score and
the playing of a tune if sound is on. You can press ESC
to quit and return to LEVEL MENU when you're done.
PREALGEBRA MATH
This option also has four levels of difficulty. All
four levels are basic introductory algebra but the
difficulty level does increase slightly with each level.
In each level you must solve for the unknown value of Y.
Just follow the instructions and answer the questions,
and the computer will lead you through the solution.
When you see the cursor flashing, the computer is
waiting for an input.
In all the Math options, the active parts of the
equation are highlighted by flashing the numbers. Also,
the final correct answer is rewarded by the addition of
10 points to your score and the playing of a randomly
chosen tune if the sound is on. Press ESC to quit and
return to LEVEL MENU when you're done.
REGISTRATION
If you are not a registered owner of Dad's Choice you
can use this option to print a registration letter.
GRAPHICS
Although anyone may find it useful, this graphics
routine was designed especially for children. With this
software your child can draw lines, circles, boxes,
arcs, text, or other figures we call macros. You can
create your own macros or choose one of the macros that
is programmed or built into the software. The
programmed macros can be drawn in one of four sizes --
small, medium, large, and extra large. All the figures
and macros can be drawn in one of four colors
(background or none, red, blue, and white). Actually
the red and blue colors are magenta and cyan but these
terms are usually not recognized by children. Once the
drawing is complete your child can color-in the drawings
by painting them in one of eight colors.
By placing animation marks in the drawings at strategic
locations you can also animate your drawings. This is
a little more complicated and may require parent's
assistance.
This software comes with six example drawings. These
are draw1, draw2, draw3, draw4, draw5, and draw6. You
may load them using the FILE option which is located in
MAIN GRAPHICS MENU. You can use these drawings to
practice deleting or painting. Draw3, Draw4, and Draw6
are animated drawings -- try them!
You will also find some user-defined macros on the disk
that have already been created for you. These can be
recalled through the MACRO option.
The following paragraphs describe the operation of this
program in detail.
OVERVIEW
This section shows you the logical breakdown of the
various options.
MAIN GRAPHICS MENU
1-GRAPH
Graph Options:
1-DRAW
Draw Options:
1-LINE
2-BOX
3-CIRCL (CIRCLE)
4-MACRO
Macro Options:
1-Choose a Programmed Macro
2-Choose a User-defined Macro
3-Store Existing Drawing as Macro
5-END
6-ARC
7-TEXT
2-PAINT
3-DEL (DELETE)
4-CLOAK
5-END
6-AMARK (ANIMATE MARK)
7-AMATE (ANIMATE)
8-EXPRT (EXPORT)
9-COPY
2-FILE
File Options:
1-STORE
2-GET
3-DIR (DIRECTORY)
4-CHDIR (CHANGE DIRECTORY)
5-END
3-ERASE
4-PRINT
5-END
FINDING THE GRAPHICS INSTRUCTIONS
The instructions are always found on the top two lines
above the drawing box. If the cursor is visible it's
position will be shown on line 2 with the x-position
first and the y-position shown last. The x-position
increases from left to right while the y-position
increases from top to bottom. The options that you may
choose from will always be shown on the last row, below
the drawing box.
CHOOSING A GRAPHICS OPTION
If you don't have a mouse you must use the keyboard to
choose options. If you have a mouse and choose to use
it you must use the mouse and not the keyboard.
KEYBOARD
To select an option using the keyboard just press the
number key that corresponds to the option you want to
select. The options and their corresponding numbers are
listed at the bottom of the screen.
MOUSE
To select an option using the mouse just move the mouse
left or right until the arrow is pointing to the option
you want then press the left button. Note that this
arrow only appears when you're using the mouse and when
its time to select an option. You can only move this
arrow left or right.
MOVING THE GRAPHICS CURSOR
The cursor is a flashing circle that appears when its
time to place an object in the drawing box. Its sole
purpose for existing is to show you your location in the
drawing box. It will not show on your printed drawings.
The cursor can be moved using the keyboard or the mouse.
KEYBOARD
You may move the cursor one pixel at a time by using the
appropriate arrow key. If you want to move in larger
steps in the vertical direction, use the PGUP or PGDN
keys. To move in larger steps horizontally you must
first press the CONTROL key then the left or right arrow
key before releasing the CONTROL key.
MOUSE
This is the easy part. Just move the mouse and the
cursor will follow.
MAIN GRAPHICS MENU
In this menu your options are 1-GRAPH, 2-FILE, 3-ERASE,
4-PRINT, and 5-END. Choose one of these options using
the procedures described above.
GRAPH
Choose this option from MAIN GRAPHICS MENU. The GRAPH
menu has nine options. The first five are 1-DRAW, 2-
PAINT, 3-DEL, 4-CLOAK, 5-END, and >. Choose > to see
the additional options. These are <, 6-AMARK, 7-AMATE,
8-EXPRT, and 9-COPY. Choose < to see the first 5
options again. Press c to change the background color
if you're using the keyboard. If you choose END you
will be returned to MAIN GRAPHICS MENU.
DRAW
Choose this option from GRAPH MENU when you want to draw
something in the drawing box. Your options in the DRAW
menu are 1-LINE, 2-BOX, 3-CIRCL, 4-MACRO, 5-END, and >.
Choose > to see the additional options. These are <, 6-
ARC, and 7-TEXT. Choose < to see the first 5 options
again. If you choose END you will be returned to GRAPH
MENU.
After you choose one of these seven options you must
choose a color. Your color options are 1-NONE, 2-BLUE,
3-RED, or 4-WHITE. Remember, the color NONE is just the
background color. If you are not using a mouse, this
background color can be changed by pressing the c key on
the keyboard. You can even get green and yellow
backgrounds!
LINE
Use this option to draw a line between any two points in
the drawing box. After you choose the color. Move the
cursor to where you want the line to start then press
ENTER. If you have a mouse, you must press the left
button instead of pressing ENTER. After you do this,
move to where you want the end of the line and accept
this point in the same manner.
Now that you've chosen the color, the starting point of
the line, and the ending point, the line will be drawn.
After the line is drawn you're placed back in DRAW MENU.
You may now choose another figure.
BOX
As with the LINE option, after you select BOX you must
select its color. Next, move the cursor to where you
want one corner of the box then press ENTER. If you
have a mouse, you may press the left button instead of
pressing ENTER. After you do this, move to where you
want the opposite corner and accept this point in the
same manner. It makes no difference which corner you
start with.
Now that you've chosen the color and two opposite
corners, the box will be drawn. After the box is drawn
you're placed back in DRAW MENU. You may now choose
another component.
CIRCLE
Use this option to draw a circle in the drawing box.
Again, you must first choose a color. Next, enter the
radius measured in x-axis pixels. The y-axis pixels are
further apart than those of the x-axis and a circle will
have 0.833 times as many pixels in the y direction.
Now that you've entered the radius using the keyboard,
you must position the cursor where you want the center
of the circle to be and press ENTER (or the left button
if you're using a mouse). The circle will now be drawn
and you'll be returned to DRAW MENU.
MACRO
Macro refers to a command that draws a complex figure
for you automatically --- a house for example. Choose
this option and you'll see a list of three Macro options
to choose from. These options are CHOOSE A PROGRAMMED
MACRO, CHOOSE A USER-DEFINED MACRO, and STORE EXISTING
DRAWING AS MACRO. Programmed macros are those that are
programmed into the software and cannot be changed. The
user-defined macros are those that you can create and
delete. These are stored as macro files on disk. The
third option allows you to store one of your drawings as
a macro file.
Options can be selected from this menu by using either
the keyboard or the mouse. If you're using the
keyboard, use the up and down arrow keys to highlight
the options you want then press ENTER. If you're using
a mouse, move the mouse up or down to highlight the
option you want then press the left button.
CHOOSE A PROGRAMMED MACRO
Select a programmed macro by highlighting the desired
macro using the technique described above then pressing
ENTER or the left mouse button. Next you must select a
color. Once you've selected it's color you must choose
a size. Your choices are: 1-SMALL, 2-MED, 3-LARGE, and
4-EXLRG. Finally, move the cursor to where you want the
macro drawn then press ENTER or the left mouse button.
The programmed macro will now be drawn with the color,
size and location you have selected.
CHOOSE A USER-DEFINED MACRO
This option allows you to place a previously designed
macro into your current drawing. When you choose this
option you're shown a list of the current macro files.
Use the keyboard or mouse as described above to select
the file you want. Now that you've selected the
file you must select a location for it to be drawn.
Place the cursor over the desired location then press
ENTER or the left mouse button. The macro will be drawn
at this location and you'll be returned to the DRAW
menu.
STORE EXISTING DRAWING AS MACRO
This option allows you to store your drawing as a macro
file. You must not have any copies, animation marks or
other user-defined macros in this drawing. After you
select this option, type a name for the macro file but
do not include an extension. For example, suppose you
have a drawing of a dog. Do not type DOG.MCR for the
filename. Just type DOG. A MCR extension will be
automatically added to the end.
END
Choose this option to return to GRAPH MENU.
ARC
This option allows you to draw complete or partial arcs.
After choosing this option you must first choose a
color. Next, you must enter the aspect ratio. This is
the ratio of y-axis pixels to x-axis pixels. Since we
know the y-axis pixels are 1/.833 times further apart
than the x-axis pixels, to get a circle we'll have to
choose the aspect ratio to be 0.833. Now choose the
radius. If the aspect ratio that you chose above is
less than one, the radius will be measured in x-axis
pixels. If the aspect ratio is greater than one, the
radius will be measured in y-axis pixels. In other
words it is always measured along the longest axis as
measured in pixels.
After you've entered the radius from the keyboard, you
must enter the start angle in degrees. This is the
angle at which the computer starts drawing the arc.
Next, you must enter the end angle for the arc. You can
see that with these two values you can cause the
computer to easily draw half or quarter arcs.
Finally, you must move the cursor to where you want the
center of the arc to be and press ENTER or the left
mouse button. After you've done this the arc will be
drawn and you'll be returned to DRAW MENU.
TEXT
Choose this option if you want to type some text in your
drawing. This option supports most ASCII characters
including the number characters 0 through 9. You are
limited to 22 characters each time you use this option.
This DRAW option with its variety of components,
including TEXT, should provide you with all the tools
you need for drawing. Now lets return to the GRAPH menu
and learn how to paint your drawings.
PAINT
This option from GRAPH MENU allows you to fill in an
enclosed area with one of the following colors: 1-NONE,
2-BLUE, 3-RED, 4-WHITE, 6-GRAY, 7-PINK, 8-CKBRD
(CHECKERBOARD), or 9-HSTRP (HORIZONTAL STRIPE).
After choosing PAINT, you must choose the fill color.
Next, you must specify the boundary color. This
boundary color must completely surround the area to be
painted. The paint will fill all the area surrounded by
the boundary color. If the area is not completely
surrounded by this color the paint will spill over
outside the area. If you do this accidentally, you can
correct it by going to the delete option and deleting
it.
After you select the boundary color, move the cursor to
a point within the boundary and press ENTER or the left
mouse button. The area within the boundary will now be
filled with the color previously selected.
When drawing a figure that is to be painted, try to use
a border color that is different than the desired paint
color. If the colors are the same, you cannot change
the paint color without deleting the old one.
If you try to delete a border while it contains paint it
will make quite a mess; therefore, delete its paint
first. If you want to paint your drawing it is best to
wait until all your drawing is finished. This allows
you to make changes in lines, boxes, circles, macros,
and arcs without having to delete the paint first.
DELETE
Use this option to delete individual elements in your
drawing. The last thing drawn will begin to flash and
you must answer the question "Do you want to delete
this?". If you're using the keyboard use the y key for
yes and the n key for no. If you're using a mouse use
the left key for yes and the right key for no. Choose
yes and the drawing will be redrawn without that object.
Choose no and the next object will flash. This
continues until you either choose yes, press the ESC key
to escape, or all objects are flashed.
When deleting a painted area, the entire paint does not
flash. Only a small circle located around one pixel in
the painted area will flash to indicate which painted
area is being referenced. When deleting a graphics
copy, a box will flash around the copied area showing
you the graphics that is to be deleted if you choose to.
Also, when deleting a user-defined macro, a circle
(larger than the one for a painted area) will flash
around the starting point of the macro.
CLOAK
The purpose of cloaking is to hide a piece of a drawing
without deleting it. This is sometimes easier than
going through the delete process. For creating an
animated drawing it is an absolutely essential option.
This option works by hiding everything within a boxed
area that you define. You must first place the cursor
on one corner of the cloaked area and press ENTER or the
left mouse button. Next, place the cursor on the
opposite corner of the area and accept it. Whatever is
within the box drawn with these opposite corners will be
hidden from view but not deleted.
If you find that not all the enclosed drawing becomes
hidden, try it again. Sometimes it will not take it all
in a single step.
END
Choose this option to return to MAIN GRAPHICS MENU.
ANIMATE MARK
Choose this option if you want to store the current
drawing to be used later as an animation screen. You
can find more information on how to do animations in the
tutorial.
ANIMATE
Use this option to animate your drawing if you have
placed animate marks in the drawing as it was created.
To stop the animation press key 5, press ESC or press
the right mouse button.
EXPORT
Choose this option to export graphics to programs
written in Turbo Basic or Power Basic. All the graphics
within a box that you define will be stored in a file
that you specify. This file can be opened from
other programs you've written. It can then be drawn on
the screen using a few simple commands.
You must first place the cursor at the upper left corner
of the graphics you want to export then select it.
Next, place the cursor at the bottom right corner of the
graphics and select it. You are then shown the
dimensions of an integer array required to store the
graphics. You'll need this number when its time to
place the graphics in your new program.
Finally, you must enter a name with no extension for a
file where the graphics can be stored. After the
graphics is stored you'll be returned to GRAPH MENU.
The following is an example Basic program for placing
one of these drawings on the screen. The array
dimension is 100 and the file name is draw10.
SCREEN 1
DIM GRAPHICSARRAY%(100)
OPEN "i",1,"DRAW10.GFL"
FOR X%=0 TO 100
INPUT#1, GRAPHICSARRAY%(X%)
NEXT X%
CLS
PUT (50,50),GRAPHICSARRAY%
CLOSE 1
END
COPY
Choose this option from GRAPH MENU if you want to copy
graphics to another location in the drawing box. If you
choose this option you must move the cursor to the upper
left corner of the graphics you want to move then select
it. Next, enter the cursor at the lower right corner of
the graphics. Finally, move the cursor to the upper
left corner of the area you want the graphics copied to
then select it by pressing ENTER or the left mouse
button. The graphics will be copied to this new
location.
Be careful where you copy the graphics. If you copy it
over some graphics that already exists, it probably will
not look quite right.
FILE
Select the FILE option from MAIN GRAPHICS MENU when you
need to get an existing drawing, store a drawing for
later use, or change the directory. Your options in the
FILE menu are 1-STORE, 2-GET, 3-DIR (DIRECTORY), 4-CHDIR
(CHANGE DIRECTORY), and 5-END.
STORE
Use this option to store or save a drawing to file.
After choosing this option you must type the name of the
file where the drawing is to be stored. Do not put an
extension on the file name. For example, do not use
something like draw10.dat. Just use draw10. The
extension is added automatically.
GET
Use this option to retrieve a drawing that you
previously saved. You are shown a list of existing
files and then you must select one. Select by
highlighting it then pressing ENTER or the left mouse
button.
DIRECTORY
Choose this option if you just want to see all the
graphics files on the current directory. Press the
ENTER key or the left mouse button to return to FILE
MENU.
END
Choose this option to return to MAIN GRAPHICS MENU.
ERASE
Choose this option from MAIN GRAPHICS MENU to erase all
the current drawing. Be careful, once you've erased it
you can't get it back unless you stored it earlier.
Choose this option from MAIN GRAPHICS MENU to print your
drawing to a printer. This graphics routine was not
designed with its own print routine. If you want a
hardcopy of your drawing you must load your favorite
graphics screen dump memory resident program before you
load this program. A program like this that supports
most dot matrix printers, called GRAPHICS, usually comes
with your operating system. To print, choose the PRINT
option from MAIN GRAPHICS MENU. Next, wait at least 4
seconds, press the SHIFT key then the PRINT key without
releasing the SHIFT key (if your computer has it, press
the PRINT SCREEN key instead). Your drawing will now be
printed on your dot matrix printer. When it's
completed, press the RETURN key to go back to MAIN
GRAPHICS MENU.
END
Choose this option from MAIN GRAPHICS MENU to return to
the MAIN MENU. You'll find that this option exists in
all the menus. In all other cases it returns you to the
previous menu.
If you have questions or suggestions for improving this
program please send them to me at this address:
Dr. Andy Motes
1632 Brooks St.
Fayetteville, AR 72701
I hope you and your children enjoy this program. A lot
of time went into designing it. Hopefully it is much
easier to use than the elaborate commercial products
that require large manuals. To run the program just type
GO then press ENTER.
I'VE MADE EVERY EFFORT TO REMOVE ALL BUGS FROM THIS
SOFTWARE; HOWEVER, I CAN'T GUARANTEE THAT NONE EXISTS.
NEITHER CAN I GUARANTEE THAT A VIRUS HAS NOT BEEN
ATTACHED TO THE PROGRAM SINCE I'VE RELEASED IT. THE
RISK MUST BE ALL YOURS. BY USING THIS SOFTWARE YOU ARE
EXPRESSING YOUR WILLINGNESS TO ASSUME RESPONSIBILITY FOR
THE RISKS.
If you're interested in educational software for
children try my program called SCHOOL-MOM. It is a menu
driven program with modules for Music Composition, Art,
English, Spelling, Math, Time and Exams. It's a
complete educational tool for kids age 4 to 16. You can
get it from your favorite shareware dealer, from the
IBMAPP forum on CompuServe, or from me by specifying it
on your registration form.
_______
____|__ | (tm)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
This program is produced by a member of the Association
of Shareware Professionals (ASP). ASP wants to make
sure that the shareware principle works for you. If you
are unable to resolve a shareware-related problem with
an ASP member by contacting the member directly, ASP may
be able to help. The ASP Ombudsman can help you resolve
a dispute or problem with an ASP member, but does not
provide technical support for members' products. Please
write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex
to ASP Ombudsman 70007,3536.
Registration Letter
TO: Dr. Andrew Motes
Motes Educational Software
1632 Brooks St.
Fayetteville, AR 72701
FROM: ________________________________
________________________________
________________________________
________________________________
Please register my copy of DAD'S CHOICE version 2.0. Also, send
me my free evaluation copy of SCHOOL-MOM. I've enclosed the
$15.00 registration fee for DAD'S CHOICE. I understand that I
can deduct $10 from the SCHOOL-MOM registration fee if I decide
to register it.
Arkansas residents please add 5.5% (or $0.83) for tax.
I use 5.25 inch _____ / 3.5 inch _____ disks. (Please check one)
December 16, 2017
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