Category : Printer + Display Graphics
Archive   : SUDS.ZIP
Filename : SUDS.POV
Output of file : SUDS.POV contained in archive : SUDS.ZIP
// Must generate "suds.inc" with POVSUDS.EXE before rendering this file.
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
//background { color Gray20 }
sphere { <0,0,0> 1
pigment { radial
rotate z*90
rotate x*45
}
finish {
ambient 1
diffuse 0
}
scale 15000
}
// sudsTex1 is used by the suds.inc objects
#declare sudsTex1 = texture {
pigment { color White }
finish {
specular 0.65
roughness 0.0005
brilliance 5
ambient 0.125
diffuse 0.6
reflection 0.15
}
}
// You may need to declare other sudsTexn textures, depending on the
// number of textures you specify when generating the suds object.
//#declare sudsTex2 = texture {}
//#declare sudsTex3 = texture {}
//#declare sudsTex4 = texture {}
//#declare sudsTex5 = texture {}
//#declare sudsTex6 = texture {}
//#declare sudsTex7 = texture {}
//#declare sudsTex8 = texture {}
//#declare sudsTex9 = texture {}
//#declare sudsTex10 = texture {}
// Substiture any shape you wish here, but should keep it about unit size.
#declare SudsObject = sphere { <0, 0, 0>, 1 }
//#declare SudsObject = box { <0, 0, 0>, <1, 1, .25> }
// Read in the suds objects as a union of many multi-scaled SudsObjects
#include "suds.inc"
// Place the union
object { Suds }
// Set the camera and lights up, and away we go!
max_trace_level 5
camera {
location <0, 50, -320>
direction <0.0, 0.0, 1.0>
up <0.0, 1.0, 0.0>
right <1.33333, 0.0, 0.0>
look_at <0, 0, 0>
}
// Light source
object { light_source { <-150, 200, -200> color Wheat }}
object { light_source { <250, 350, -700> color LightSteelBlue }}
Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!
This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.
But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/