Category : Printer + Display Graphics
Archive   : QUARTDAT.ZIP
Filename : TEXTURES.DAT
MARBLE
TURBULENCE 1.0
COLOUR_MAP
[0.0 0.8 COLOUR RED 0.8 GREEN 0.8 BLUE 0.6
COLOUR RED 0.8 GREEN 0.4 BLUE 0.4]
[0.8 1.001 COLOUR RED 0.8 GREEN 0.4 BLUE 0.4
COLOUR RED 0.8 GREEN 0.2 BLUE 0.2]
END_COLOUR_MAP
END_TEXTURE
DECLARE White_Marble = TEXTURE
MARBLE
TURBULENCE 1.0
COLOUR_MAP
[0.0 0.3 COLOUR White COLOUR White]
[0.3 0.7 COLOUR White COLOUR RED 0.6 GREEN 0.6 BLUE 0.6]
[0.7 0.9 COLOUR RED 0.6 GREEN 0.6 BLUE 0.6
COLOUR RED 0.45 GREEN 0.45 BLUE 0.45]
[0.9 1.001 COLOUR RED 0.45 GREEN 0.45 BLUE 0.45
COLOUR RED 0.3 GREEN 0.3 BLUE 0.3]
END_COLOUR_MAP
END_TEXTURE
DECLARE Black_Marble = TEXTURE
MARBLE
TURBULENCE 1.0
COLOUR_MAP
[0.0 0.3 COLOUR RED 0.3 GREEN 0.3 BLUE 0.3
COLOUR RED 0.45 GREEN 0.45 BLUE 0.45]
[0.3 0.7 COLOUR RED 0.45 GREEN 0.45 BLUE 0.45
COLOUR RED 0.6 GREEN 0.6 BLUE 0.6]
[0.7 0.9 COLOUR RED 0.6 GREEN 0.6 BLUE 0.6
COLOUR White]
[0.9 1.001 COLOUR White COLOUR White]
END_COLOUR_MAP
END_TEXTURE
DECLARE Blue_Agate = TEXTURE
AGATE
COLOUR_MAP
[0.0 0.5 COLOUR RED 0.30 GREEN 0.30 BLUE 0.50
COLOUR RED 0.30 GREEN 0.30 BLUE 0.50]
[0.5 0.55 COLOUR RED 0.30 GREEN 0.30 BLUE 0.50
COLOUR RED 0.20 GREEN 0.20 BLUE 0.30]
[0.55 0.6 COLOUR RED 0.20 GREEN 0.20 BLUE 0.30
COLOUR RED 0.25 GREEN 0.25 BLUE 0.35]
[0.6 0.7 COLOUR RED 0.25 GREEN 0.25 BLUE 0.35
COLOUR RED 0.15 GREEN 0.15 BLUE 0.26]
[0.7 0.8 COLOUR RED 0.15 GREEN 0.15 BLUE 0.26
COLOUR RED 0.10 GREEN 0.10 BLUE 0.20]
[0.8 0.9 COLOUR RED 0.10 GREEN 0.10 BLUE 0.20
COLOUR RED 0.30 GREEN 0.30 BLUE 0.50]
[0.9 1.001 COLOUR RED 0.30 GREEN 0.30 BLUE 0.50
COLOUR RED 0.10 GREEN 0.10 BLUE 0.20]
END_COLOUR_MAP
END_TEXTURE
DECLARE Brown_Agate = TEXTURE
AGATE
COLOUR_MAP
[0.0 0.5 COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
COLOUR RED 0.9 GREEN 0.7 BLUE 0.6]
[0.5 0.6 COLOUR RED 0.9 GREEN 0.7 BLUE 0.6
COLOUR RED 0.9 GREEN 0.7 BLUE 0.4]
[0.6 1.001 COLOUR RED 0.9 GREEN 0.7 BLUE 0.4
COLOUR RED 0.7 GREEN 0.4 BLUE 0.2]
END_COLOUR_MAP
END_TEXTURE
DECLARE Jade = TEXTURE
MARBLE
TURBULENCE 1.0
COLOUR_MAP
[0.0 0.8 COLOUR RED 0.1 GREEN 0.6 BLUE 0.1
COLOUR RED 0.0 GREEN 0.3 BLUE 0.0]
[0.8 1.001 COLOUR RED 0.1 GREEN 0.6 BLUE 0.1
COLOUR RED 0.0 GREEN 0.2 BLUE 0.0]
END_COLOUR_MAP
END_TEXTURE
DECLARE Sky = TEXTURE
BOZO
TURBULENCE 0.3
COLOUR_MAP
[0.0 0.5 COLOUR RED 0.25 GREEN 0.25 BLUE 0.5
COLOUR RED 0.25 GREEN 0.25 BLUE 0.5]
[0.5 0.6 COLOUR RED 0.25 GREEN 0.25 BLUE 0.5
COLOUR RED 0.7 GREEN 0.7 BLUE 0.7]
[0.6 1.001 COLOUR RED 0.7 GREEN 0.7 BLUE 0.7
COLOUR RED 0.3 GREEN 0.3 BLUE 0.3]
END_COLOUR_MAP
END_TEXTURE
DECLARE Cloud_Sky = TEXTURE
BOZO
TURBULENCE 0.5
COLOUR_MAP
[0.0 0.5 COLOUR RED 0.5 GREEN 0.5 BLUE 1.0
COLOUR RED 0.5 GREEN 0.5 BLUE 1.0]
[0.5 0.6 COLOUR RED 0.5 GREEN 0.5 BLUE 1.0
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0]
[0.6 1.001 COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
COLOUR RED 0.5 GREEN 0.5 BLUE 0.5]
END_COLOUR_MAP
END_TEXTURE
DECLARE Cherry_Wood = TEXTURE
WOOD
TURBULENCE 0.2
COLOUR_MAP
[0.0 0.8 COLOUR RED 0.666 GREEN 0.312 BLUE 0.2
COLOUR RED 0.666 GREEN 0.312 BLUE 0.2]
[0.8 1.01 COLOUR RED 0.4 GREEN 0.133 BLUE 0.066
COLOUR RED 0.2 GREEN 0.065 BLUE 0.033]
END_COLOUR_MAP
END_TEXTURE
DECLARE Pine_Wood = TEXTURE
WOOD
TURBULENCE 0.2
COLOUR_MAP
[0.0 0.8 COLOUR RED 1.0 GREEN 0.71875 BLUE 0.25
COLOUR RED 1.0 GREEN 0.71875 BLUE 0.25]
[0.8 1.01 COLOUR RED 0.5 GREEN 0.5 BLUE 0.066
COLOUR RED 0.4 GREEN 0.4 BLUE 0.033]
END_COLOUR_MAP
END_TEXTURE
DECLARE Dark_Wood = TEXTURE
WOOD
TURBULENCE 0.2
COLOUR_MAP
[0.0 0.8 COLOUR RED 0.42857 GREEN 0.23810 BLUE 0.04762
COLOUR RED 0.42857 GREEN 0.23810 BLUE 0.04762]
[0.8 1.01 COLOUR RED 0.4 GREEN 0.333 BLUE 0.066
COLOUR RED 0.2 GREEN 0.033 BLUE 0.033]
END_COLOUR_MAP
END_TEXTURE
DECLARE Tan_Wood = TEXTURE
WOOD
TURBULENCE 0.1
COLOUR_MAP
[0.0 0.8 COLOUR RED 0.888 GREEN 0.600 BLUE 0.3
COLOUR RED 0.888 GREEN 0.600 BLUE 0.3]
[0.8 1.01 COLOUR RED 0.6 GREEN 0.4 BLUE 0.2
COLOUR RED 0.4 GREEN 0.3 BLUE 0.2]
END_COLOUR_MAP
END_TEXTURE
DECLARE White_Wood = TEXTURE
WOOD
TURBULENCE 0.6
COLOUR_MAP
[0.0 0.8 COLOUR RED 0.93 GREEN 0.71 BLUE 0.532
COLOUR RED 0.98 GREEN 0.81 BLUE 0.6]
[0.8 1.01 COLOUR RED 0.6 GREEN 0.333 BLUE 0.266
COLOUR RED 0.7 GREEN 0.6 BLUE 0.23]
END_COLOUR_MAP
END_TEXTURE
DECLARE Tom_Wood = TEXTURE
WOOD
TURBULENCE 0.31
COLOUR_MAP
[0.0 0.8 COLOUR RED 0.7 GREEN 0.3 BLUE 0.0
COLOUR RED 0.7 GREEN 0.3 BLUE 0.0]
[0.8 1.01 COLOUR RED 0.5 GREEN 0.2 BLUE 0.0
COLOUR RED 0.4 GREEN 0.1 BLUE 0.0]
END_COLOUR_MAP
END_TEXTURE
DECLARE Dull = TEXTURE
PHONG 0.5
PHONGSIZE 1
END_TEXTURE
DECLARE Shiny = TEXTURE
PHONG 1.0
PHONGSIZE 50
END_TEXTURE
DECLARE Mirror = TEXTURE
AMBIENT 0.0
DIFFUSE 0.0
REFLECTION 1.0
END_TEXTURE
DECLARE Luminous = TEXTURE
AMBIENT 1.0
DIFFUSE 0.0
END_TEXTURE
DECLARE Glass = TEXTURE
COLOR RED 1.0 GREEN 1.0 BLUE 1.0 ALPHA 1.0
AMBIENT 0.0
DIFFUSE 0.0
REFLECTION 0.2
REFRACTION 1.0
IOR 1.2
PHONG 0.3
PHONGSIZE 60
END_TEXTURE
DECLARE Metal = TEXTURE
REFLECTION 0.2
BRILLIANCE 6.0
PHONG 1.0
PHONGSIZE 60
END_TEXTURE
DECLARE Glass2 = TEXTURE
COLOR RED 1.0 GREEN 1.0 BLUE 1.0 ALPHA 1.0
AMBIENT 0.0
DIFFUSE 0.0
REFLECTION 0.5
REFRACTION 0.85
IOR 1.5
PHONG 0.3
PHONGSIZE 60
END_TEXTURE
DECLARE Pearl = TEXTURE { You need to supply a COLOUR with ALPHA...}
AMBIENT 0.4
DIFFUSE 0.6
BRILLIANCE 8.0
REFLECTION 0.75
REFRACTION 0.25
IOR 2.5
PHONG 1.0
PHONGSIZE 30.0
END_TEXTURE
DECLARE Polished_Metal = TEXTURE { You need to supply a COLOUR...}
AMBIENT 0.3
DIFFUSE 0.7
BRILLIANCE 8.0
REFLECTION 0.5
PHONG 1.0
PHONGSIZE 90
END_TEXTURE
DECLARE Brass = TEXTURE
COLOUR RED 1.0 GREEN 1.0 { Yellow }
REFLECTION 0.75
BRILLIANCE 8.0
PHONG 1.0
PHONGSIZE 90
END_TEXTURE
DECLARE Iron = TEXTURE
AGATE
TURBULENCE 0.3
COLOUR_MAP
[0.0 0.5 COLOUR RED 0.21 GREEN 0.1 BLUE 0.1
COLOUR RED 0.25 GREEN 0.25 BLUE 0.01]
[0.5 0.6 COLOUR RED 0.25 GREEN 0.25 BLUE 0.01
COLOUR RED 0.3 GREEN 0.1 BLUE 0.1]
[0.6 1.001 COLOUR RED 0.15 GREEN 0.1 BLUE 0.1
COLOUR RED 0.15 GREEN 0.1 BLUE 0.1]
END_COLOUR_MAP
BRILLIANCE 2.0
PHONG 0.75
PHONGSIZE 50
END_TEXTURE
DECLARE Candy_Cane = TEXTURE
GRADIENT < 1.0 1.0 0.0 >
COLOUR_MAP
[0.00 0.25 COLOUR RED 1.0 GREEN 0.0 BLUE 0.0
COLOUR RED 1.0 GREEN 0.0 BLUE 0.0]
[0.25 0.75 COLOUR RED 1.0 GREEN 1.0 BLUE 1.0
COLOUR RED 1.0 GREEN 1.0 BLUE 1.0]
[0.75 1.001 COLOUR RED 1.0 GREEN 0.0 BLUE 0.0
COLOUR RED 1.0 GREEN 0.0 BLUE 0.0]
END_COLOUR_MAP
END_TEXTURE
DECLARE Y_RGB_Gradient = TEXTURE
GRADIENT < 0.0 1.0 0.0 >
COLOUR_MAP
[0.00 0.33 COLOUR RED 1.0 GREEN 0.0 BLUE 0.0
COLOUR RED 0.0 GREEN 0.0 BLUE 1.0]
[0.33 0.66 COLOUR RED 0.0 GREEN 0.0 BLUE 1.0
COLOUR RED 0.0 GREEN 1.0 BLUE 0.0]
[0.66 1.001 COLOUR RED 0.0 GREEN 1.0 BLUE 0.0
COLOUR RED 1.0 GREEN 0.0 BLUE 0.0]
END_COLOUR_MAP
END_TEXTURE
DECLARE X_RGB_Gradient = TEXTURE
GRADIENT < 1.0 0.0 0.0 >
COLOUR_MAP
[0.00 0.33 COLOUR RED 1.0 GREEN 0.0 BLUE 0.0
COLOUR RED 0.0 GREEN 0.0 BLUE 1.0]
[0.33 0.66 COLOUR RED 0.0 GREEN 0.0 BLUE 1.0
COLOUR RED 0.0 GREEN 1.0 BLUE 0.0]
[0.66 1.001 COLOUR RED 0.0 GREEN 1.0 BLUE 0.0
COLOUR RED 1.0 GREEN 0.0 BLUE 0.0]
END_COLOUR_MAP
END_TEXTURE
Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!
This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.
But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/