Dec 282017
POVCAD for DOS Version 2.0a. Capable modeler for POV 1.0. Similar to the Windows versions features. Generally faster than the Windows version.
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POVCAD for DOS Version 2.0a. Capable modeler for POV 1.0. Similar to the Windows versions features. Generally faster than the Windows version.
File Name File Size Zip Size Zip Type
CLOWN.CAD 388 121 deflated
CLOWN.TEX 84 41 deflated
CLOWN.WRL 40 19 deflated
COLORS.DEF 1152 476 deflated
COLORS.PI 1276 438 deflated
EGAVGA.BGI 5554 4022 deflated
HAT.DAT 15066 1308 deflated
LITT.CHR 5131 2118 deflated
POVCAD.DOC 36015 12806 deflated
POVCAD2.EXE 144828 60533 deflated
TEXTURES.DEF 690 308 deflated
TEXTURES.PI 140 100 deflated

Download File PVCDOS2A.ZIP Here

Contents of the POVCAD.DOC file

POVCAD 2.0a for DOS by
Alfonso Hermida
Pi Square BBS (301)725-9080
CompuServe 72114,2060
[GraphDev Forum]

NOTE: POVCAD requires a VGA graphics card and a mouse to run.

POVCAD for Windows is also available.

Copyright (c) 1993 by Alfonso Hermida.
All rights reserved. The program POVCAD.EXE is distributed "As is".
The author assumes no responsibility for damages resulting from the use of
this program. The program has been tested but no software is "bug-free"
so...use at your own risk!

Feel free to distribute POVCAD.EXE and it's companion file POVCAD.DOC for
non comercial purposes. Distributors may charge up to $5 for this program.
If you wish to distribute this program with a comercial software or book
please contact the author at the BBS number given above or by mail:
Alfonso Hermida, 9346 Kings Grant Rd, Laurel, MD 20723.

This program is distibuted as Shareware. You may use this program for
a period of 30 days at which you must either register this software or
stop using it. Registration entitles you to support thru the BBS.

Registration cost is only $15 and helps continuing work to improve this
software. To register send your check or money order to the above address
with your name, address, phone number and a password(for BBS access). Check
at the end of this document for registration form.


I want to take the opportunity and thank a lot of people and BBS that have
helped POVCAD become such a success. I would like to thank Albert Waltner,
Peter Jack, Curtis Olson for Beta testing and all the helpful comments.
Dan Farmer was kind enough to upload the file to COMPUSERVE. Steve Anger
gave me some help with the smooth triangle problem I was having (it turns
out that the POVRAY version I was running had a bug!). Alexander Enzmann,
author of the Polyray raytracer (thanks!) was enthusiastic about adding
support for Polyray users...(support is limited but it should improve with
time.) James P. Hawkins and Amanda Osborne did a great deal of testing also.
There were also some great BBS such as:

* You Can Call Me Ray BBS (Illinois)
Bill Minus/Aaron Collins (SysOps)

* The Graphics Alternative BBS (California)
Adam Shiffman (SysOp)

* Trace of Reality BBS (Virginia)
Joe Liccel (SysOp)
[system is down at this time]

* Monsoon BBS (Maryland)
Sunil Gupta (SysOp)

In Europe: Raytech BBS - The UK's only Raytracing BBS
Paul Smith (SysOp)
+44 862 88340

who helped me distribute my programs and overall support.

And for other specific thanks, check the BUG LIST at the end of this document.
Finally, all of you who were so kind to register their copies. This proves
that Shareware is alive and well.

What's POVCAD?

POVCAD is a small solid object modeling tool to create scene files for
raytracers. It's based primarily on the POV(Persistence of Vision)
raytracer written by the Persistence of Vision Group. POV is a copyrighted
freeware raytracer. If you would like to get in contact with them,
contact Compuserve (800)848-8990, GraphDev forum or call YCCMR BBS
(708)358-5611, which is a raytracer specific BBS. POVCAD also supports
the Polyray raytracer by Alexander Enzmann. The support is not complete at
this point but a lot can be done.

With POVCAD you're able to create visually the scene file and have a
pretty good idea (geometry-wise) of how the objects are positioned in
3D space. There is no support for textures and color visualization since
POVCAD is a wire frame-based program. Nor, you'll see the results of
any constructive solid geometry operation (boolean operation..for short).

POVCAD supports the following objects:
* planes
* cylinder
* cone
* sphere
* ellipsoid
* torus
* box
* height_field
* Raw data files (loading)
* Sweep (solid of revolution)
* Extrude (operation on curves)
* light_source/spotlight
* camera

and operations such as union, difference,intersection and composite
objects. Textures can be selected from a list without need of typing.
The scene view can be changed between isometric,YX,YZ and ZX.
A session list shows the steps you took to create any image and you may
select any of the objects from the list by clicking on it.

An interesting feature is the ability to create or read data files
with path information for animation software. You can create linear
interpolated data, circular motion, parabolic, helix or just freehand
mode, where you sketch the path with the mouse. POVCAD does not do
animation but it plots the path files so you can see how things look
on the screen. The data can be transformed like any object in POVCAD.

In the File menu, there is an option to save the session file and to
Export to POV (that is to create the POV session file).

AN IMPORTANT NOTE: All rotations and translations are absolute(measured
from the origin). Therefore, if an object has been translated to (1,1,1)
and you change the x to 1.5, it will be (1.5,1,1) and not (2.5,1,1).

My best suggestion is that you play with it for a while to get a better
understanding of the program.

What's NEW on version 2.0a ************************************************

1) Ability to select objects with the mouse and then copy, move,
copy/translate or copy/rotate it.

2) POVCAD2 now reads 2 ASCII files: TEXTURES.DEF and COLORS.DEF.
Modify and use these files to include additional texture and color names.

3) The LIGHT object acts as a SPOTLIGHT also. Check "Creating Lightsources".

4) Camera object is created and added to the POV file. (User must modify).

5) Extrude operation on a curve - convert a curve into a collection of plates.
Each plate has 2 triangles.

6) Grid spacing can be modified (check VIEW menu command)

7) Support for Polyray raytracer. This includes the EXPORT function.

8) Status line indicating SNAP,GRID,POINTS,ISO,YX,YZ,ZX and CSG modes.


Creating an Object

To create an object is easy. Here are the steps:

1) Click on the Object menu and click again on the object you would
like to create. All objects start at the origin, except the sphere
which asks for the center coordinates.

2) To rotate/translate or scale the object, click on Xform and select
the appropiate transformations. The way this program was developed,
rotations are ALWAYS applied first THEN the translations. Keep that
in mind.

3) If you need to edit/delete an object, click on Session and click on the
object to be modified. On the bottom right part, the current object
is shown, with it's texture. If the object is already there, you can
operate on it without having to click on Session.

NOTE:The LAST object created is ALWAYS the current object. If you wish
to transform it, just go directly to Xform or Texture (if you want
to put a texture to it).

To delete an object, either select it (thru the Session menu) or just
go to Edit if it's the last object drawn and click on Del. You may use
the mouse to select an object the section below titled
"Selecting objects with a mouse..."

Textures and Colors
To attach a texture or color, select an object (if you do not select an
object, the current selected object will be used). Click on TEXTURE or
COLOR and select the color or texture.

To change the texture, simply reselect the object and click on a new texture
or color.

Adding more TEXTURE and COLOR definitions

If you have created your own textures and colors, you may modify 2 ASCII
files and save them in the directory where POVCAD resides. The first one
is "TEXTURES.DEF". It could look something like this:


The file basically consists of the "names" of the textures. To include the
definition in the scene, add the a line similar to #include "",
where the definitions are given. In this example 3 new textures will be
added to the texture list. Texture names CAN NOT have spaces!
i.e. a_texture_name, myTexture are valid examples, but a texture name,
my Texture are not.

To do the same with the colors, use the ASCII file named "COLORS.DEF".
The same applies to it. The file must be in the same directory as POVCAD.


***** To attach textures and colors to CSG objects check the *************
"Creating Constructive Solid Geometry" section

Creating Solids of Revolution (Sweep command)

1) Click on the PointOff button (to enable point creation)
2) Select a View different than Iso (i.e. YX,ZX or YZ)
3) Click on the window and draw a contour (up to 50 points)
4) Select the Sweep command from the Objects menu
5) give a filename.ext (the data will be saved in RAW format)
6) indicate sweep angle and number of segments

* If you wish to erase the points and start all over use the Del Points
command in the Edit menu.
* SnapOn forces the points to fall in the intersections of the grid
lines, while GridOff let's you select any place on the screen.

NOTE: The format of RAW and SWEEP data files is:
x1 y1 z1 x2 y2 z2 x3 y3 z3
x4 y4 z4 x5 y5 z5 .......
...... ect ..............

where each line represents a triangle. Usually I use Steve Anger's
RAW2POV program to create objects with RAW data files. RAW2POV will
optimize A LOT the image, while POVCAD will just convert the data to
triangles and that's it!

Creating an EXTRUDEd object (saves data in RAW format)

The EXTRUDE command (under the OBJECT menu) works in the same way the
SWEEP command does. SWEEP rotates and copies a curve while EXTRUDE
displaces and copies the curve. As an example, if you create a line and
extrude it, it will look like a plate. The EXTRUDEd object will be diplaced
in an orientation perpendicular to the computer screen and in the
direction going into the monitor. In other words, if you are currently in
the YX view, the cuve will be EXTRUDEd in the +Z direction(into the screen).

To create an EXTRUDEd curve do the following:
1) select a view different from ISOmetric (YX,YZ or ZX)
2) click on the PointsOFF icon to enable point creation
3) create a curve by clicking on the drawing window
4) click on the OBJECT menu, then on EXTRUDE
5) give a name for the file to be created (RAW format)
6) enter the extrusion length

* The file will be saved in a RAW data format.
* Click on ISO to view the final object.

Try this with EXTRUDE:

You can create letters with the EXTRUDE command that will look like sheets
of metal that were bent to form letters. As an example create a series of
points to form the letter "S". Use the EXTRUDE command and save it to a
file. Since that file is in RAW format, use Steve Anger's RAW2POV and make
smooth surfaces. The final product shows a nice "S" letter that looks like
it was "rolled" instead of "bent" to form the letter "S". You can have both
effects. POVCAD will generate a "bent" effect while RAW2POV can create both

Creating Constructive Solid Geometry

Let's use an example to explain this topic:
We'll assume we want to create a cylinder with a hole in the middle.
Since the operation is a difference:

1) click on CSG and then select "difference".
2) create the cylinder and position it.
3) create a sphere (the hole) and position it.
4) Click on CSG and then "Close".

Close is the command to tell the program that the current CSG operation
has ended. The Session list would look like this:

CYL ........
SPH ........

DIFFR = difference operation
CYL ... = cylinder definition and transformations
SPH ... = sphere definition and transformations
ENDF = tells the program that this is where the difference operation

Now let's assume that you want to create a union of 2 cylinders each
one with a hole in it: This is how the Session list would look like:

UNION 1) union operation starts here
DIFFR 2) difference operation starts here
CYL .... 3) cylinder #1
SPH .... 4) sphere #1
END 5) clicked on CSG then on Close
DIFFR 6) Start another difference
CYL .... 7) cylinder #2
SPH .... 8) sphere #2
END 9) clicked on CSG then Close
ENDF 10)clicked on CSG then Close
(click on TEXTURE now to add one to the object)

As you can see, the software uses END and ENDF to distinguish between
intermediate CSG operations and the final CSG this case
the UNION was the final and the DIFFR were the intermediate.

The same idea applies to all CSG operations. Composite is not a CSG but
it was the best place to put it.

The letters "CSG" (lower right hand side) will appear in white as long as
the current CSG operation is still in effect.

(POLYRAY users)

The previous example would look like this:
(POVCAD) (Polyray output will look _something_ like this)
UNION object {
DIFFR object {
CYL .... CYL ...
SPH .... - SPH ...
DIFFR + object {
CYL .... CYL ...
SPH .... - SPH ...

Polyray users must follow PoV's CSG format (...sorry!).


To put a texture on a CSG object click on ENDF(using the Session command)
to make it the current object (you'll see ENDF at the bottom right part
of the screen) then click on TEXTURE to add the one that you want.

Transforming CSG /Composite objects

At this point it is NOT possible to transform (XFORM) the whole set of
objects. You may XFORM any of the individual objects that compose a CSG

Quick Comment

If you want to clip an object with 2 planes do the following:
1) Click on "intersection"
2) create the object to be clipped
3) create plane #1
4) create plane #2
5) rotate plane #2 so that the normal is facing oposite
to plane #1's normal. (When a plane is created, the normal
is ALWAYS in the + direction of the axis.) Also you must translate
plane #2 so they're not in the same place.

plane#1: PLANE_Y,Translate_Y = .5
plane#2: PLANE_Y,Translate_Y = -.5,Rotate_Z = 180

Plane #1's normal is pointing in the +Y direction, while
plane #2's normal is in the -Y direction (due to rotation
about Z of 180 degrees)

Any object placed in the origin will be clipped at Y=0.5 and
Y=-0.5 . Try it and see!

Selecting objects with the mouse/ rotations and translations

There are different methods for selecting objects so that you may modify them.

1) Clicking on SESSION
You may click on the SESSION command in the main menu. This will show
a list of all objects that are currently in the database. To select
any of them, simply click on the line where it appears, then click on
OK. Observe that on the lower right corner, the object selected will be
displayed(with it's texture). Now you may use XFORM or click on EDIT
or use any of the next methods.

The current object always will appear on the lower right corner of the
screen. If you wish to reselect a new one, you may either, click on
the SESSION command, or click on the scroll bar on the lower right
corner to move thru the objects. The one being shown is the current
one. Any editing command will apply to the current selected object.

2) Use of the left button(mouse)
To select an object, check that the PointsOn/OFF icon is OFF. Now,
move the mouse cursor to a point near the center of the object that
you want to select. Press, the left button. The object selected will
be redrawn in a light color. If the computer selected the wrong one,
simply move the mouse to another position near the center point of the
object and click. If still the computer selects the wrong one, you may
change the current view (Iso,YX,YZ,ZX) to find a better viewpoint.

This command may select the incorrect object when various objects share
a common center point, or the object you want to select is behind
another one. In those cases, change the VIEW and retry. In the worst
case, use the SESSION command to select the object.

* SWEEP and RAW objects can't be selected with the mouse! use the
methods explained on step 1) *

* CONEs are selected by clicking on the apex or near it *

Once you click on an object and select it, the object will be drawn in
a light color. If you click on REDRAW, all the objects will be drawn in
black, but the current object will stay current.

3) Use of the right button(mouse)
Once an object has been selected, you may wish to Move,Copy,Copy and
Rotate or Copy and Translate. To do this, select and object. The next
step depends on the command:

a) Move
To move the current selected object, move the mouse to the
position where you want the object. Press the right button and
select MOVE.

b) Copy
To copy the current selected object, move the mouse to the
position where you want the new object. Press the right button
and select COPY. The texture of the new object will be the same
as the old object's.

c) Copy/Rotate
This command is used to make multiple copies of an object, all of
them rotated by a certain amount of degrees. To use this command,
select an object, then move the mouse to the a point that will
become the center of rotation. Click the right button. Select
Copy/Rotate. Enter the angle between objects (in degrees). Enter
the number of copies to make, NOT including the original one.

d) Copy/Translate
This command is used to make multiple copies of an object, each
one at a certain X,Y,Z distance from the other. Select an object.
Press the right button. Enter the number of copies and the
displacements of the new objects. The displacement is a
cumulative effect, for example:

if a sphere is at (0,0,0) and you enter x=.2,y=.1,z=.5 and enter
3 copies then, object #1 will be at (.2,.1,.5) the next one at
(.4,.2,1.0) and the last at (.6,.3,1.5).

You may enter a value of zero for any of the coordinates. If you
put all zeroes, you'll get multiple copies in the same place!!!

e) Delete
This will delete the currented selected object.

Creating PATH data files for your animations

This feature allows you to create data files of paths that may be
used in animations programs. Simply select the Path menu and select
which curve to create. These data files can be XFORMed in the same
fashion as any of the objects supported by POVCAD.

To create a curve, select the corresponding curve and you'll be asked
for a filename to save the data. This is done to reduce memory
requirements on your system. The following is a brief description:

0) Load and SAVE
Load read any 3D point ASCII file and converts it into a path,
i.e. lines will be drawn to connect the points sequentially. Your
data file SHOULD NOT have an extension *.PTH since this is used by
POVCAD to save the final path files.

SAVE converts your data file, i.e. filename.ext into filename.PTH.
Initially, filename.ext was a set of 3D points that you created
yourself or thru POVCAD. Since you may want to rotate, scale or
translate the data, POVCAD takes those operations and changes your
data. In order to keep the original data intact, POVCAD saves the
new data with the PTH extension.

The EXPORT to POV function in the FILE menu also creates the *.PTH
files. If you haven't created any 3D objects and you don't need to
create a POV file, simply use the SAVE function in the PATH menu, to
save your animation files.

To merge 2 or more data files, drop to DOS or load a texteditor
and simply append one file to the other to create more complicated
path data files. It's that simple! (gasp!...I hope it works)

1) Freehand
Converts a set of points created on the screen to a path. Maximum
number of points is 50.

2) Linear
Click 2 points (more than that will be discarded) on the screen.
The routine will subdivide the line segment into a set of points.

3) Circular
Creates a circular path. No points have to be created with the

4) Parabolic
Follows the curve Y = aX^2 where a is the parabola coefficient
and the value of Y is the height. The value of Z is zero but
you may create this curve from any view. The routines will swap
the axis to reflect the view you're in.

5) Helix
Creates a "spring". The curve follows :
x = a cos(2*pi*t)
y = a sin(2*pi*t)
z = t

Therefore Z is the "height" of the function. This depends on the
current view setting.

After creating the curves you may use them to animate your raytraced
images. POVCAD simply creates the curves and shows them with the
geometry so you have a better understanding of how things might look.
Remember, you can scale, rotate and translate the data like any other
object! have fun!

Creating LightSources

To create a light_source object, click on the MISC command in the main
menu, then LIGHT. Enter the origin coordinates of the light_source (x,y,z).
To add a color to the light_source, select it (Session) then click on the
Color command in the main menu. If you wish to move the light_source, click
on XFORM and modify the translate parameters.

The rotation angles do not apply to light_sources. The scale factors will
only affect the size of the light_source symbol (resembles a 3D axis) in
POVCAD, POV does not require a scaling factor.

When the scene file is EXPORTed to POV, the definition of the light_source
will also include the spotlight keywords commented out. If you need to use
your light as a SPOTLIGHT, simply erase the "//" characters and replace the
question marks "?" after each keyword with a proper value. Look at this
***** part of a scene created with POVCAD ******
object {
light_source{< .1 .2 .3 > color Blue
// If you need a spotlight, use the statements below
// replace ? with proper values
//point_at < ? ? ? >
//radius ?
//falloff ?
//tightness ?

Grid Spacing command

The Grid helps you determine relative distances between points or objects.
To show the Grid, click on the GridOff icon to enable the Grid. Initially,
the World area will be divided into 20 columns and 20 rows (always equal in
number). If you wish to modify this number, click on the VIEW menu and
select the GRID SIZE command. Enter an integer number. This number will
indicate the amount of rows AND columns, i.e. 10 indicates 10 rows and
10 columns. The higher the number the more precision you'll get.

Use the Snap to select only points which are in the grid. Turning
Snap OFF let's you select any place in the screen. Experiment with it.

The letters "G" and "S" will appear highlighted on the lower right side if
the GRID mode is on and if the SNAP mode is on, respectively.

How does POVCAD save the objects?

POVCAD saves 3 files for every session: {(4) is optional }
1) *.CAD This is the object definitions file
2) *.TEX file with the textures of each object
3) *.WRL world definition of the session
4) *.PTH data files to be used in your animation programs
5) *.DEF (not saved by POVCAD but read-only) Texture and color names.

*.CAD file structure:
This is the format that POVCAD uses for those of you that want to create
external programs to deal with them. The file is an ASCII file with
double quotes at the begining and end of each statement:

rx,ry,rz = rotations about each axis (absolute)
tx,ty,tz = translations on each axis
sx,sy,sz = scale factors for x,y and z

**** IMPORTANT: Each parameter is separated by 1 space. This is important
if you're writing utilities for POVCAD. This space is REQUIRED.

1) Plane: "PLN axis rx ry rz tx ty tz sx sy sz"

"PLN X 0.0 0.0 0.0 0.0 0.0 0.0 1 1 1"

2) Cylinder "CYL radius height rx ry rz tx ty tz sx sy sz"

"CYL .2 1 0.0 0.0 0.0 0.0 0.0 0.0 1 1 1"

3) Cone: "CON radius height rx ry rz tx ty tz sx sy sz"

"CON .2 1 0.0 0.0 0.0 0.0 0.0 0.0 1 1 1"

4) Sphere: "SPH radius rx ry rz tx ty tz sx sy sz"
(tx ty and tz are the center of the sphere)
(sx sy sz must have the same value)

"SPH .5 0.0 0.0 0.0 0.0 0.0 0.0 1 1 1"

5) Ellipsoid: "ELI xradius yradius zradius rx ry rz tx ty tz sx sy sz"

"ELI .5 .2 .3 0.0 0.0 0.0 0.0 0.0 0.0 1 1 1"

6) Torus: "TOR radius_major radius_minor rx ry rz tx ty tz sx sy sz"

"TOR .7 .2 0.0 0.0 0.0 0.0 0.0 0.0 1 1 1"

7) Box: "BOX rx ry rz tx ty tz sizex sizey sizez"
(the Box is a unit cube that has been scaled to size)

"BOX 0.0 0.0 0.0 0.0 0.0 0.0 1 2 .1"

8) HeightField "HFL filename.ext rx ry rz tx ty tz sx sy sz"
(POVCAD draws a pyramid to represent it, with dimensions x=1 y=1 z=1,
so it must be scaled properly. Check POV's docs on height_field.)

"HFL mountain.gif 0.0 0.0 0.0 0.0 0.0 0.0 1000 1000 3245"

9) RAW: "RAW filename.ext rx ry rz tx ty tz sx sy sz"
(Consider using Steve Anger's RAW2POV, it's more efficient. Don't
say I didn't tell you about it!)
"RAW sweep.dat 0.0 0.0 0.0 0.5 1.3 0.0 1 1 1"

10) Sweep
(same as RAW only that the SWP keyword appears instead of RAW)

11) Extrude
(same as RAW)

12) Path
"PTH filename.ext 0.0 0.0 0.0 0.0 0.0 0.0 1 1 1"
This command points to a file with the format:
p1.x p1.y p1.z
p2.x p2.y p2.z
....ect .....

which was created with POVCAD or that you made up yourself.

13) Light Source
"LTS 0.0 0.0 0.0 X Y Z .25 .25 .25"

* The first three numbers are not used at all.
* X Y Z refer to the light source position
* the three .25 values are scaling factors that only affect
the drawing on POVCAD. You may change those numbers to
suit your needs by using the XFORM command (scale x,y,z).
* The light_source color is in the *.TEX file.

The *.TEX file structure:
The *.tex file has a line for every item in the *.cad file. Some places
may be empty but the file length is the same as the *.cad file. If you
created light_sources, the colors will appear here also.

The *.WRL file structure:
This file has 4 values (if it's not found in your directory, POVCAD
assumes a world definition of (-1,-1)-(1,1) ):

WXleft WYbottom
WXright WYtop

These values correspond to the YX plane view.

The *.PTH file structure
This is a straight ASCII file with a list of 3D points:

p1.x p1.y p1.z
p2.x p2.y p2.z
... ect...

The data has already been transformed by any operations you might have
done inside POVCAD.


These files consist of additional texture and color names not
included in POVCAD. Both files follow the same format: 1 name per line.
POVCAD will automatically load them if present in POVCAD's directory.
To facilitate their use, sort them before using with POVCAD.

Other Stuff
1) At this point up to 100 objects may be created. You may do complicated
objects by MERGEing files. This will change on future versions.

2) All files are saved and read in the current directory. Due to the user
interface limitation.

3) There is a limit in size for TEXTURES.DEF and COLORS.DEF of roughly
150 names on each. You may modify and later sort the names for easier
access. If file is larger, the extra names will not be read.

4) When selecting the OPEN command to read a data file, the list of data
files (*.CAD) can be up to 50 files. My suggestion is to work one model
at a time and then save it to some other directory, while in DOS.

5) VGA mode and a mouse are required. The code was compiled for a 286 with
emulation library (no coprocessor required).

You can not XFORM the whole CSG/COMPOSITE may XFORM any of
the components.

World Coordinates Definition:
POVCAD starts with (-1,-1)-(1,1) => (lowerleftcorner)-(upperleftcorner).
Click on View and then World to change that or use the ZoomIn/Out icons
to scale up or down. When you ZoomIn the world = world/scalefactor and
when you ZoomOut the world = world * scalefactor.

You can Pan(scroll) in all direction by clicking on the arrows. You may
change the Pan Step Size to move faster or slower. Experiment with it.

Copy (from the Edit menu)
The Copy function will create an exact copy of the current object. That
means that it will be also in the SAME place as the original. Then XFORM
will be shown and select the transformation necessary to put the new object
where it should be. Click on redraw to refresh the screen if necessary.

The Export to POV creates a POV format file of the current scene. The
default name is POVCAD.OUT...the name can be changed. It also creates
any path files (*.PTH) that are in memory.

Your Suggestions
I do welcome your comments and suggestions! Registered users have a
better chance of seeing their comments incorporated in the program.
If you like it or not let me know!

BUG LIST (ugh!) [Check Pi Square BBS for the latest updates!]
[Windows version....DOS version starts at 5/2/93]
Ver 1.0a 2/8/93 (thanks to Bill Martin!)
- (fixed) error in height_field definition (was totally wrong!)

- added "object { }" and "color" keywords to light_source object

- error on cone definition (not sure what the problem is 🙁 )

Ver 1.0b 3/27/93
- (fixed) You may press [OK] on the SESSION windows without having done
a selection. (the program used to crash)

- Cone_Y was changed to QCone_Y since Cone_Y was used in an old version
of the SHAPES.INC include file. If you have the old version, replace
QCone_Y with Cone_Y.

- (fixed)The 3D axis was not appearing at the beginning of the program.

- The name of the file now appears at the top of the Window (caption).
If no file is present, the caption "POVCAD version#" will appear.

- When a POV file is created with the EXPORT function, the name of the
file, date and time of creation will appear on the top.

(thanks to Phil Long!)
- (fixed) The copy function was not copying the texture to the new object.

- (fixed) When opening the texture window and color window, you may click
on the texture or color word to accept need to click on [OK].

(thanks to Bill Martin!)
- I added a scroll bar at the bottom right area of the screen, near the
current object and texture info box. Once an object is created, it will
appear in the info box. If you have more than one, simply scroll thru
each need to use the SESSION dialog box anymore unless you want
to see more than one object at a time. The object that appears in the box
is the current object and may be XFORMed at any time.

(thanks to Peter Jack!)
- (fixed) Light source was not accepting negative numbers

Ver 1.0c 4/2/93
(thanks to Neil Clark and Kevin Luck!)
- (fixed) The "SAVE AS.." command was not working properly.

Ver 2.0 4/10/93
(thanks to Phil Long!)
- Modified RAW data output (format). Sometimes only "." would appear!
The new format is "#.###E##".

- (fixed) Bug in the SWEEP command. The command worked ok only on the YX
view...the others would give incorrect swept images.

(thanks to Amanda Osborne!)
- If you create a RAW data file with any other program, be sure to check
that the first line doesn't have text or an empty line. If it does,
POVCAD chokes. I'll try to check for it on a future minor release.

Ver 2.0a 4/24/93
- (fixed) bug on Open command. POVCAD would choke if texture (*.tex) file
was not available.

- added support for the Polyray raytracer. EXPORT works for PoV and

- added a viewpoint definition window (similar to PoV's camera).
It can be found in the MISC menu.

- CSG operations DO NOT work for Polyray at this point.

- modified Export to POV routine to eliminate all rotate <0 0 0>,
scale <1 1 1>, or translate<0 0 0>...they are not needed.

- more experimentation with the CONE_Y definition...hope it works.

Ver 2.0a 5/2/93
- DOS version was finished. Similar to Windows version.

Ver 2.0a 5/4/93
- added CSG support for Polyray
(thanks to James P. Hawkins!)
- SWEEP command was bombing out if not points were created.

Ver 2.0a 5/8/93
- added the DELETE icon when the right button is pressed.
- Incremented point creation limit from 25 to 50.
- faster scrolling by adding 2 more icons to simulate "page up"/"page down".
(thanks to Peter Jack!)
- Fixed bug in the scroll function.

REGISTRATION FORM FOR POVCAD 2.0a (c) Alfonso Hermida 1993
Send check or money order to
Alfonso Hermida
9346 Kings Grant Rd
Laurel MD 20723

Name :_________________________________ Date:_________




Phone :__________________________________

Your registration entitles you to support thru Pi Square BBS. Write
a temporary password to add your account to the BBS:

BBS password: _________________________

Registered users of a given version do not have to register for minor
revisions. For example, if you registered version 1.0, then 1a,1b,1c are
minor revisions, and version 2.0 will be a major revision.

Registration fee: Windows version users .......... $ 0.00
New user........................ $15.00 (USA).

Would you be interested in the source code? Yes[ ] No[ ]
(written in Borland C/C++ 3.1)





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