Category : Printer + Display Graphics
Archive   : PV050DAT.ZIP
Filename : LITE.DAT
// a very simple file to demonstrate material_map - CdW
// 7/29/91
#include "shapes.dat"
#include "colors.dat"
#include "textures.dat"
#declare Bi = 2.0
#declare Texture0 = { Planar image map }
texture imagemap 0 gif "rough.gif" interpolate 0 end_map end_texture
view_point
location <0.0 20.0 -125.0>
direction <0.0 0.0 2.0>
up <0.0 1.0 0.0>
right <1.33333 0.0 0.0>
look_at <0.0 25.0 0.0>
end_view_point
object
// QSphere with radius 30 (diameter 60 )
sphere <0.0 25.0 0.0> 20.0 end_sphere
texture { Declare it like a normal image map }
Glass
// scale <10.0 10.0 10.0>
end_texture
end_object
object
plane <0 0 1> 150 end_plane
texture Texture0
scale <90 90 90>
end_texture
end_object
object
sphere <0.0 0.0 0.0> 2.0 end_sphere
translate <100.0 140.0 -130.0>
texture
colour red 0.5 green 0.5 blue 0.5
ambient 1.0
diffuse 0.0
end_texture
light_source
colour White
end_object
{
object
sphere <0.0 0.0 0.0> 2.0 end_sphere
translate <-100.0 100.0 -130.0>
texture
colour White
ambient 1.0
diffuse 0.0
end_texture
light_source
colour White
end_object
}
Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!
This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.
But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/