Category : Printer + Display Graphics
Archive   : POV2SCN.ZIP
Filename : WEALTH.POV

 
Output of file : WEALTH.POV contained in archive : POV2SCN.ZIP
// Persistence Of Vision raytracer version 2.0 sample file.

// By Tom Price
// Modification to two-layer wood texture by Dan Farmer 01/92
// Image should be run at 640x480 or greater to take full advantage of
// the wood texture, preferably with a rather tight anti-aliasing threshold.
// Also commented out the random dithering values and bounded the coin
// object.

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"

// a dark wood with a greenish hue to it
#declare New_Dark_Wood1 = pigment {
wood
turbulence 0.02
colour_map {
[0.0 0.8 colour red 0.42857 green 0.23810 blue 0.04762
colour red 0.42857 green 0.23810 blue 0.04762]
[0.8 1.01 colour red 0.4 green 0.333 blue 0.066
colour red 0.2 green 0.033 blue 0.033]
}
}

// Overlaying woodgrain
#declare New_Dark_Wood2 = pigment {
wood
turbulence 0.022
colour_map {
[0.0 0.5 colour Clear colour Clear]
[0.5 1.01 colour red 0.4 green 0.333 blue 0.066 filter 0.5
colour red 0.2 green 0.033 blue 0.033 filter 0.25]
}
}

camera {
location <0.0, 75.0, -100.0>
direction <0.0, -0.5, 1.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
}

plane {
y, -10

texture {
pigment {
New_Dark_Wood1
scale <.25, .25, 1>
rotate 90*y
quick_color Brown
}
finish {
ambient 0.8
diffuse 0.2
reflection 0.4
brilliance 3.0
}
}

texture {
pigment {
New_Dark_Wood2
scale <.25, .25, 1>
rotate <0, 90, 1.5>
quick_color Brown
}
}
}

plane {
y, 200

texture {
pigment { color blue 0.5 red 0.2 green 0.2 }
finish {
ambient 0.5
diffuse 0.5
}
}
}

light_source { <60.0, 100.0, -110.0> color White }

light_source { <-60.0, 100.0, -110.0> color LightGray }


#declare Coin = intersection {
object { Cylinder_Y scale <20.0, 1.0, 20.0> }
plane { y, 1 }
plane { y, -1 inverse }

bounded_by { sphere { <0, 0, 0> 21} }

texture {
pigment { color red 1.0 green 0.89 blue 0.55 }
finish {
ambient 0.2 diffuse 0.6
reflection 0.6
brilliance 4.0
specular 0.5
metallic
}
}
}

object {
Coin
rotate <-15.0, 0.0, -2.0>
translate <-27.0, -2.0, -3.0>
}

object {
Coin
rotate -15.0*x
translate <-28.0, 3.0, 2.0>
}

object {
Coin
rotate -15.0*x
translate <-30.0, 10.0, 0.0>
}

object {
Coin
rotate -15.0*x
translate <-29.0, 20.0, -2.0>
}

object {
Coin
rotate <-15.0, 0.0, -10.0>
translate <-31.0, 30.0, 3.0>
}

object {
Coin
rotate -15.0*y
translate <-26.0, 40.0, 5.0>
}

object {
Coin
rotate <-25.0, 0.0, 15.0>
translate <-23.0, 50.0, 8.0>
}

// A reflective sphere
sphere {
<40, 25, 40>, 35

texture {
pigment { White }
finish {
ambient 0.1
diffuse 0.3
reflection 0.95
brilliance 5.0
}
}
}


  3 Responses to “Category : Printer + Display Graphics
Archive   : POV2SCN.ZIP
Filename : WEALTH.POV

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/