Category : Printer + Display Graphics
Archive   : POV2SCN.ZIP
Filename : PACMAN.POV

 
Output of file : PACMAN.POV contained in archive : POV2SCN.ZIP
// Persistence Of Vision raytracer version 2.0 sample file.

// By Ville Saari
// Copyright (c) 1991 Ferry Island Pixelboys
/*
*
* POV-Ray scene description for 'Pac Man doing his favourite job'
*
* Created: 03-Jan-91
* Updated: 05-Jan-91
*
* You will need pacman.iff which is included in this package.
*
* If you do some nice modifications or additions to this file, please send
* me a copy. My Internet address is:
*
* [email protected]
*/

#include "shapes.inc"

camera {
location <-80.0, 35.0, -140.0>
direction <0.0, 0.0, 1.0>
up <0.0, 1.0, 0.0>
right <1.244, 0.0, 0.0>
sky <0.0, 1.0, 0.0>
look_at <40.0, 10.0, 0.0>
}

/* The maze-textured ground */
plane { y, 0.0
pigment {
image_map { iff "pacman.iff" interpolate 2.0 }
rotate 90*x
scale 1600
translate <-196.0, 0.0, 160.0>
}
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

union { /* And now the world famous... Ta Da! ... pac man */
/* Body */
intersection {
sphere { <0.0, 0.0, 0.0>, 30.0 }
sphere { <0.0, 0.0, 0.0>, 28.0 inverse }

union {
plane { <0.0, +1.0, 0.0>, 0.0 rotate -35*x }
plane { <0.0, -1.0, 0.0>, 0.0 rotate 10.0*x }
}

sphere { <0.0, 0.0, -29.0>, 1.5
inverse
rotate <16.0, -4.0, 0.0>
}

sphere { <0.0, 0.0, -29.0>, 1.5
inverse
rotate <16.0, 4.0, 0.0>
}

pigment { colour red 0.9 green 0.8 }
finish {
ambient 0.15
diffuse 0.7
specular 0.5
roughness 0.1
}
}

intersection {
sphere { <0.0, 0.0, 0.0>, 28.0 }
union {
plane { +2*y, -2.0 rotate -35*x }
plane { -2*y, -2.0 rotate 10*x }
}

pigment { colour red 0.5 }
finish { ambient 0.25 diffuse 0.75 }
}

/* Tongue */
union {
sphere { <3.0, 0.0, -15.0>, 10.0 }
sphere { <-3.0, 0.0, -15.0>, 10.0 }

pigment { colour red 1.0 }
normal {
wrinkles 0.5
scale 0.5
}
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}

rotate -45*x
}

union { /* Right eye */
sphere { <0.0, 0.0, 0.0>, 6.0
pigment { colour red 1.0 green 1.0 blue 1.0 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

sphere { <0.0, 0.0, -2.3>, 4.0
pigment { colour red 0.3 green 0.4 blue 0.8 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

sphere { <0.0, 0.0, -5.5>, 1.0
pigment { colour red 0.0 green 0.0 blue 0.0 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

sphere { <0, 0, 0>, 1
pigment { colour red 0.0 green 0.0 blue 0.0 }

scale <9.0, 2.0, 9.0>
translate <0.0, 8.0, 6.0>
rotate -10.0*z
}

rotate <-25.0, -20.0, 0.0>
translate -26.0*z
rotate <25.0, 20.0, 0.0>
}

union { /* Left eye */
sphere { <0.0, 0.0, 0.0>, 6.0
pigment { colour red 1.0 green 1.0 blue 1.0 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

sphere { <0.0, 0.0, -2.3>, 4.0
pigment { colour red 0.3 green 0.4 blue 0.8 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

sphere { <0.0, 0.0, -5.5>, 1.0
pigment { colour red 0.0 green 0.0 blue 0.0 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

sphere { <0, 0, 0>, 1
pigment { colour red 0.0 green 0.0 blue 0.0 }

scale <9.0, 2.0, 9.0>
translate <-0.0, 8.0, 6.0>
rotate 10*z
}

rotate <-25.0, 20.0, 0.0>
translate -26.0*z
rotate <25.0, -20.0, 0.0>
}

bounded_by { sphere { <0.0, 0.0, -2.0>, 32.0 } }

translate 32*y
}

/* Food... */
sphere { <0.0, 27.0, -25.0>, 4.0
pigment { colour red 1.0 green 1.0 blue 1.0 }
finish {
ambient 0.15
diffuse 0.7
specular 2.0
roughness 0.01
reflection 0.6
}
}

/* ... more food ... */
sphere { <0.0, 27.0, -45.0>, 4.0
pigment { colour red 1.0 green 1.0 blue 1.0 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

/* ... and even more ... */
sphere { <0.0, 27.0, -65.0>, 4.0
pigment { colour red 1.0 green 1.0 blue 1.0 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

/* ... uh ... yet more food ... */
sphere { <0.0, 27.0, -85.0>, 4.0
pigment { colour red 1.0 green 1.0 blue 1.0 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

/* ... Yuck! ... no more please! */
sphere { <0.0, 27.0, -105.0>, 4.0
pigment { colour red 1.0 green 1.0 blue 1.0 }
finish {
ambient 0.15
diffuse 0.7
reflection 0.5
}
}

/* Click */
light_source { <60.0, 120.0, -170.0> colour red 1.0 green 1.0 blue 1.0 }


  3 Responses to “Category : Printer + Display Graphics
Archive   : POV2SCN.ZIP
Filename : PACMAN.POV

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/