Category : Printer + Display Graphics
Archive   : PLYDAT16.ZIP
Filename : ROOMTEX.INC

 
Output of file : ROOMTEX.INC contained in archive : PLYDAT16.ZIP
define position_objectx 1
define position_cylindrical 3
define lookup_sawtooth 1

define light_wood <0.6, 0.3, 0.2>
define median_wood <0.4, 0.12, 0.06>
define dark_wood <0.2, 0.06, 0.005>
define reddish_wood
texture {
noise surface {
ambient 0.2
diffuse 0.7
specular white, 0.5
microfacet Reitz 10
reflection white, 0.15
position_fn position_cylindrical
position_scale 1
lookup_fn lookup_sawtooth
octaves 2
turbulence 1
color_map(
[0.0, 0.8, light_wood, light_wood]
[0.8, 1.0, median_wood, dark_wood])
}
scale <0.3, 0.3, 0.3>
}

// The standard sort of marble texture
define green_marble
texture {
noise surface {
ambient 0.3
diffuse 0.8
specular 0.3
reflection white, 0.3
microfacet Reitz 5
position_fn position_objectx
lookup_fn lookup_sawtooth
octaves 3
turbulence 3
color_map(
[0.0, 0.8, aquamarine, 0.6 * aquamarine]
[0.8, 1.0, 0.6 * aquamarine, <0.1, 0.1, 0.1>])
}
scale <0.5, 0.5, 0.5>
}

// Nice blue agate texture
define sapphire_agate
texture {
noise surface {
ambient 0.5
diffuse 0.7

position_fn position_objectx
position_scale 1.1
lookup_fn lookup_sawtooth
octaves 3
turbulence 2

color_map(
[0.0, 0.3, <0, 0, 0.9>, <0, 0, 0.8>]
[0.3, 1, <0, 0, 0.8>, <0, 0, 0.4>])
}
scale <10, 10, 10>
}

define orange_agate
texture {
noise surface {
ambient 0.5
diffuse 0.7

position_fn position_objectx
position_scale 1.1
lookup_fn lookup_sawtooth
octaves 3
turbulence 2

color_map(
[0.0, 0.3, <1, 0.2, 0.3>, 0.8 * <1, 0.2, 0.3>]
[0.3, 1, <1, 0.2, 0.3>, 0.2 * <1, 0.2, 0.3>])
}
scale <10, 10, 10>
}

define waxed_white
texture {
surface {
color white
ambient 0.1
diffuse 0.6
specular white, 0.3
reflection white, 0.3
microfacet Phong 10
}
}


  3 Responses to “Category : Printer + Display Graphics
Archive   : PLYDAT16.ZIP
Filename : ROOMTEX.INC

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/