Category : Printer + Display Graphics
Archive   : PLYDAT.ZIP
Filename : PLANE.PI
#
# If scan conversion is used, there is a noticable problem with shading
# due to the distinction between the top and bottom of polygons.
#
start_frame 0
total_frames 119
outfile plane
viewpoint {
from <0, 0, -100>
up <0, 1, 0>
at <0, 0, 0>
resolution 160, 100
aspect 1.6
angle 25
}
include "colors.inc"
background midnight_blue
light < 100, 30, -200>
define rect
object {
polygon 4, < 0.5, 0.01, -0.5>, < 0.5, 0.01, 0.5>,
<-0.5, 0.01, 0.5>, <-0.5, 0.01, -0.5>
}
define Missile
object {
object { cylinder <0, 0, 0>, <11, 0, 0>, 1 }
+ object { cone <11, 0, 0>, 1, <13, 0, 0>, 0 }
+ object { polygon 3, <0, 1, 0>, <0, 3, 0>, < 2, 1, 0> }
+ object { polygon 3, <0, -1, 0>, <0, -3, 0>, < 2, -1, 0> }
+ object { polygon 3, <0, 0, 1>, <0, 0, 3>, < 2, 0, 1> }
+ object { polygon 3, <0, 0, -1>, <0, 0, -3>, < 2, 0, -1> }
+ object { polygon 3, <9, 1, 0>, <9, 3, 0>, <11, 1, 0> }
+ object { polygon 3, <9, -1, 0>, <9, -3, 0>, <11, -1, 0> }
+ object { polygon 3, <9, 0, 1>, <9, 0, 3>, <11, 0, 1> }
+ object { polygon 3, <9, 0, -1>, <9, 0, -3>, <11, 0, -1> }
bounds object { cylinder <0, 0, 0>, <13, 0, 0>, 3 }
}
define left_wing
object {
object { polygon 4, <10, 0, 0>, <30, 0, 0>, <18, 0, 20>, <10, 0, 20> }
+ object { polygon 3, <30, 0, 0>, <27, 0, 5>, <58, 0, 0> }
}
define right_wing
object {
object { polygon 4, <10, 0, 0>, <30, 0, 0>, <18, 0,-20>, <10, 0,-20> }
+ object { polygon 3, <30, 0, 0>, <27, 0, -5>, <58, 0, 0> }
}
define left_stab
object { polygon 4, <1, 0, 0>, <6, 0, 0>, <3, 0, 8>, <-2, 0, 8> }
define right_stab
object { polygon 4, <1, 0, 0>, <6, 0, 0>, <3, 0,-8>, <-2, 0,-8> }
define engine
object {
object { cylinder <0, 0, 0>, <30, 0, 0>, 2 }
+ object { cone <25, 0, 0>, 0, <30, 0, 0>, 2 }
+ object { cone <0, 0, 0>, 2, <-2, 0, 0>, 3 }
}
define fuselage
object {
object { cylinder <0, 0, 0>, <80, 0, 0>, 3 }
+ object { cone <80, 0, 0>, 3, <100, 0, 0>, 0 }
scale <1, 1.5, 1>
}
# Define the orientation of the aircraft
if (frame < 60) {
define orient <-10, -6*frame-50, 0>
}
else {
define orient <-10+6*(frame-60), -50, 0>
}
# Put together an aircraft
object {
fuselage { shiny_red }
+ engine { translate <0,-2, 3> shiny_yellow }
+ engine { translate <0,-2,-3> shiny_yellow }
+ left_wing { translate <5, 1, 2> matte_blue }
+ right_wing { translate <5, 1,-2> matte_blue }
+ missile { translate <15, 1, 23> shiny_green }
+ missile { translate <15, 1,-23> shiny_green }
+ left_stab { translate <0, 0, 3> matte_white }
+ right_stab { translate <0, 0,-3> matte_white }
+ left_stab { rotate <-60, 0, 0> translate <0, 2, 2> matte_white }
+ right_stab { rotate < 60, 0, 0> translate <0, 2,-2> matte_white }
translate <-50, 0, 0>
scale <0.6, 0.6, 0.6>
rotate orient
}
Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!
This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.
But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/