Category : Printer + Display Graphics
Archive   : PLYDAT.ZIP
Filename : MARBLE.PI

 
Output of file : MARBLE.PI contained in archive : PLYDAT.ZIP
# Generic Polyray input File
# Polyray input file: Alexander Enzmann

# Set up the camera
viewpoint {
from <0, 0, -16>
at <0,0,0>
up <0,1,0>
angle 45
resolution 256, 256
}

background skyblue
light <-10, 3, -20>
light < 10, 3, -20>

define test_map
color_map(
[0, 0.3, red, orange]
[0.1, 0.3, orange, blue]
[0.3, 0.5, blue, skyblue]
[0.5, 0.7, skyblue, orange]
[0.7, 0.9, orange, magenta]
[0.9, 1.0, magenta, red],
<1, 1, 1>)

# Simple color map texture
define noise_texture0
texture {
special surface {
color test_map[noise(P)]
ambient 0.2
diffuse 0.8
specular white, 0.5
microfacet Reitz 10
}
scale <0.6, 0.6, 0.6>
}

define marble_turb 1
define marble_fn (sawtooth(P[0] + marble_turb * noise(P,4)) + 1) / 2

define white_marble_map
color_map(
[0.0, 0.8, <0.9, 0.9, 0.9>, <0.5, 0.5, 0.5>]
[0.8, 1.0, <0.5, 0.5, 0.5>, <0.2, 0.2, 0.2>])

define red_marble_map
color_map(
[0.0, 0.8, <0.8, 0.8, 0.6>, <0.8, 0.4, 0.4>]
[0.8, 1.0, <0.8, 0.4, 0.4>, <0.8, 0.2, 0.2>])

# Simple marble textures
define white_marble_texture
texture {
special surface {
color white_marble_map[marble_fn]
ambient 0.2
diffuse 0.8
specular white, 0.5
microfacet Reitz 10
}
}

define red_marble_texture
texture {
special surface {
color red_marble_map[marble_fn]
ambient 0.2
diffuse 0.8
specular white, 0.5
microfacet Reitz 10
}
}

define wood_scale 2
define light_wood <0.3, 0.12, 0.03>
define dark_wood <0.05, 0.01, 0.005>
define xydist wood_scale * sqrt(x * x + y * y)

define wood_turb 1
define wood_fn (sawtooth(xydist + wood_turb * noise(P,4)) + 1) / 2

define wood_map
color_map(
[0.0, 0.9, light_wood, light_wood]
[0.9, 1.0, light_wood, dark_wood])

define wood_texture
texture {
special surface {
color wood_map[wood_fn]
ambient 0.2
diffuse 0.8
specular white, (0.4 + |wood_map[wood_fn]|)
microfacet Reitz 10
}
scale <0.3, 0.3, 0.3>
}

define two_sphere object { sphere <0, 0, 0>, 2 }

two_sphere { translate <-2.5, -2.5, 0> white_marble_texture }
two_sphere { translate <-2.5, 2.5, 0> wood_texture }
two_sphere { translate < 2.5, -2.5, 0> red_marble_texture }
two_sphere { translate < 2.5, 2.5, 0> noise_texture0 }


  3 Responses to “Category : Printer + Display Graphics
Archive   : PLYDAT.ZIP
Filename : MARBLE.PI

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/