Category : Printer + Display Graphics
Archive   : PLYDAT.ZIP
Filename : HEX.PI

 
Output of file : HEX.PI contained in archive : PLYDAT.ZIP
# Generic Polyray input File
# Polyray input file: Alexander Enzmann

# Set up the camera
viewpoint {
from <0,4,-10>
at <0,0,12>
up <0,1,0>
angle 45
hither 1
resolution 320, 240
aspect 1.33333
}

background sky_blue
light <-10,3, -20>

include "colors.inc"

define test_map
color_map(
[0, 0.1, red, orange]
[0.1, 0.3, orange, blue]
[0.3, 0.5, blue, skyblue]
[0.5, 0.7, skyblue, orange]
[0.7, 0.9, orange, magenta]
[0.9, 1.0, magenta, red],
<1, 1, 1>)

# Simple color map texture
define noise_texture
texture {
special surface {
color test_map[noise(P)]
ambient 0.2
diffuse 0.8
specular white, 0.5
microfacet Reitz 10
}
scale <0.3, 0.3, 0.3>
}

define marble_turb 1
define marble_fn (sawtooth(P[0] + marble_turb * noise(P,6)) + 1) / 2

define white_marble_map
color_map(
[0.0, 0.8, <0.9, 0.9, 0.9>, <0.5, 0.5, 0.5>]
[0.8, 1.0, <0.5, 0.5, 0.5>, <0.2, 0.2, 0.2>])

# Simple marble textures
define white_marble
texture {
special surface {
color white_marble_map[marble_fn]
ambient 0.2
diffuse 0.8
specular white, 0.5
microfacet Reitz 10
}
scale <0.6, 0.6, 0.6>
}

object {
polynomial y + 2
texture {
hexagon
texture {
radial 20, 0.8, 0.1, 0.025, matte_white, matte_black
translate <0.5, 0, 0.5>
},
matte_red,
matte_blue
scale <6, 6, 6>
}
}
object { sphere < 0, 0,12>, 2 mirror }
object { sphere <-6, 0,10>, 2 reflective_gold }
object { sphere < 6, 0,10>, 2 reflective_coral }


  3 Responses to “Category : Printer + Display Graphics
Archive   : PLYDAT.ZIP
Filename : HEX.PI

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/