Category : Printer + Display Graphics
Archive   : PLYDAT.ZIP
Filename : COLORS.INC

 
Output of file : COLORS.INC contained in archive : PLYDAT.ZIP
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define matte_aquamarine
texture {
surface {
ambient aquamarine, 0.2
diffuse aquamarine, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
# define surface characteristics this file includes simple matte and
# reflective surface characteristics for some common colors.
# Polyray input file - Alexander Enzmann

define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
reflection white, 0.1
transmission white, 1, 1.5
}
}

define mirror
texture {
surface {
ambient white, 0.1
diffuse white, 0.2
specular 0
reflection white, 1
}
}

define reflective_white
texture {
surface {
ambient white, 0.1
diffuse 0
specular white, 0.4
reflection white, 0.8
microfacet Phong 5
}
}

define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.8
specular grey, 0.7
reflection grey, 0.7
microfacet Phong 10
}
}

define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
specular red, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.5
specular green, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
specular orange, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.5
specular yellow, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.5
specular cyan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
specular brown, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse Tan, 0.8
specular Tan, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.8
specular coral, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse gold, 0.8
specular gold, 0.7
reflection white, 0.7
microfacet Phong 10
}
}

define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}

define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}

define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}

define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}

define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}

define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}

define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}

define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}

define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}

define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}

define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}

define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}

define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}


  3 Responses to “Category : Printer + Display Graphics
Archive   : PLYDAT.ZIP
Filename : COLORS.INC

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/