Category : Printer + Display Graphics
Archive   : GWS70B.ZIP
Filename : GWSHELP.RES

Output of file : GWSHELP.RES contained in archive : GWS70B.ZIP
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ӻ Main Help

Click on the highlighted text to reach additional help on selected topics, or use the cursor arrow keys to select a topic. The help section is, of necessity, somewhat abbreviated. If you need more detailed help or if something doesn't seem to be working, please read the Graphic Workshop documentation.

File functions View and Colour Adjustment
Printing Convert
Dither Get Information
Crop Reverse
Transform Scale
Effects Cataloging
File Formats Books
Registering Graphic Workshop
Contacting Alchemy Mindworks Inc.
Overseas Distributors
HELP¿øÈ"É$.Ê@JËLWÌhrÍt~ΐžÏ ªмÆÑÈÒÒäîÓðÿÖ × 7Õ<FØHRÙdoÚq{Û}¢ÔFile Formats

Graphic Workshop works exclusively with bitmapped image files. This is as opposed to vector or line art files, such as DXF, GEM, CDR, Harvard Graphics, Lotus PIC and CGM files, among others.
The following file formats are supported:

MacPaint Files GEM/IMG Files
PCX Files GIF Files
TIFF Files WPG Files
MSP Files IFF/LBM Files
BMP Files PIC Files
TGA Files EPS Files
Halo CUT Files Windows RLE Files
TXT Files (Text Files) ART Files
RAS Files JPEG Files
HRZ Files
EXE Files (Self Displaying Pictures)
HELPÚJPEG (Joint Picture Experts Group) JPG - Maximum bits: 24

The JPEG algorithm reduces the amount of space a compressed image will occupy on disk by selectively removing details from the image. Pictures with fewer details compress more effectively. The amount of detail removal is defined by the JPEG quality item of the Override dialog.

At the default value of 75, relatively little picture degradation will take place, but a significant amount of compression will be obtained. At lower values you'll experience still better compression, but with a marked loss of image quality.

Once an image has been converted to JPEG, its lost details are lost for good. Note also that repeatedly reading and writing the same image in the JPG format will successively degrade it.
HELPÛMHRZ Slow Scan Television - Maximum bits: 24

Images in the HRZ format always have 24 bits of colour and the fixed dimensions 256 by 240 pixels. Images with differing dimensions will be padded or cropped to fit in this space when they're translated to HRZ. Images with fewer colours will be promoted to 24 bits. This is a fairly specialized format... if you aren't using slow scan television, you probably don't need it. You might well ask what slow scan television is... damned if we know. Conventional television seems slow enough.

Graphic Workshop only reads uncompressed HRZ files.
HELPÙóSun raster RAS files - Maximum bits: 24

Sun raster files are native to the Sun unix environment. They can be uncompressed or run length compressed. There are also a number of obscure compression standards which Graphic Workshop does not support at present. These rarely turn up... the Get Info function will tell you if you've encountered one.

Sun raster files appear with a variety of file extensions. Graphic Workshop uses the extension RAS. You might have to rename your files to use this extension if they're named something else. Extensions for Sun raster files on a unix system can include ras, rast, im1, im8, im24 and im32.

Note that some 24-bit Sun raster files were created with their red and blue colour values erroneously interchanged.

HELPØaPFS ART Files - Maximum Bits: 1

These files are used by the PFS:First Publisher application.
HELPÈ MacPaint Files - Maximum Bits: 1

These can come in two flavours. The most common one is straight ported MacPaint files, that is, files having the "MacBinary" header. The other is "headerless" files, these being the ones used with PFS:First Publisher. Graphic Workshop reads both types, but if you convert a file from a different format to MacPaint format the file will be written in accordance with the setting of the MacBinary header field in GWSINSTL. You can override this with the appropriate command line switches.

Files converted to the MacPaint format from other formats will be cropped or padded out as necessary to fit in the MacPaint format's 576 by 720 format. Only monochrome files can be converted to MacPaint files, since MacPaint in a monochrome-only format.
HELPÉ«GEM/IMG Files - Maximum Bits: 24

There are actually quite a few variations on IMG files... they handle monochrome and grey level images. The primary application for IMG files is as the bitmapped image file format of Ventura Publisher. Graphic Workshop supports files with up to 256 levels of grey and 24-bit colour IMG files. Note that 24-bit IMG files are only read and written by Ventura Publisher version 4.0 or better.
HELPÊZPCX files - Maximum bits: 24

These are the files used to hold images for Z-Soft's PC Paintbrush package. These can range from monochrome to 24-bit images. All the various formats are supported by Graphic Workshop.

Note that some FAX boards which export PCX files do so in a peculiar way... they include one fewer lines of image data than the files purport to contain. Graphic Workshop regards these as being corrupted files. If you encounter these files, the PCXPATCH utility available on the Graphic Workshop accessory disk, discussed in the Graphic Workshop documentation, will fix the problem.
HELPË%GIF Files - Maximum Bits: 8

These can range from monochrome to 256-colour images in any size you can find 'em. Graphic Workshop supports both the 87a and 89a versions of the GIF standard. It will read the first image of GIF files having multiple images.

The Details function of the Get Info box will display the entire structure of a GIF file. Many newer GIF files contain text information along with their images.

By default Graphic Workshop writes GIF 89a files. You can change this in GWSINSTL.
HELPÌTIFF Files - Maximum Bits: 24

Note that due to the wide variations among the programs which produce TIFF files, Graphic Workshop would be lying rather badly if it claimed to be able to read all TIFF files. Specifically, it does not read Huffman or LZW compressed TIFF files as yet, as we haven't devised code to do this in a reasonable amount of space. Colour TIFF files are another area in which Graphic Workshop only handles files from some sources.

See the Graphic Workshop documentation for a complete discussion of TIFF files.
HELPÍWPG Files - Maximum Bits: 8

These are the native import graphic files for WordPerfect. These files can contain both bitmaps and line art, or vector graphics. Graphic Workshop can only deal with the bitmapped parts of them. If you view, print or convert a WPG file containing both bitmapped and vector elements, the vector elements will be discarded.

WPG files which refuse to read with Graphic Workshop are usually those which contain only vector elements and no bitmaps. If you use the F4 function on a WPG file which does not read, the comments field of the file information box will say "Vector file" if this is the case.

Graphic Workshop will deal with WPG files having one, four or eight bits of colour information, that is, monochrome files, sixteen-colour files and 256-colour files.
HELPÎmMSP Files - Maximum Bits: 1

These are the image files used by the paint program which came with Microsoft Windows version 2. Don't confuse these with PCX files... some versions of Windows 2 came with a Windows implementation of PC Paintbrush from ZSoft as well. The two programs... and the two file formats... are not compatible. MSP files are monochrome only.
HELPύIFF/LBM Files - Maximum Bits: 8

These started out on the Amiga. The IFF file standard is extremely flexible, and allows all sorts of things besides images to be stored in IFF files. IFF files are found on the PC having been ported from Amiga systems. They are also created on the PC by several applications such as Electronic Arts' Deluxe Paint package.

Note that Graphic Workshop only reads "pure" IFF files, and will not handle the countless variations on the format which have appeared on the Amiga. Specifically, it does not read hold and modify, or HAM, files.

See the Graphic Workshop documentation for more information about IFF/LBM files.
HELPÐÏBMP Files - Maximum Bits: 24

These are the files which are used as "wallpaper" under Windows 3. They can be created using the version of PC Paintbrush supplied with Windows.

BMP files use no image compression, as the intention appears to be to make them fast to load. Plan on your BMP files being very large.

There is a very important aspect of colour BMP files which you should bear in mind when you use this format. Windows uses a fixed palette which Windows Paint cannot go about changing, as doing so would make the screen and border colours change too. This means that transferring an image to the BMP format will generally result in some colour shifts when BMP files are imported into Windows applications.
HELPÑ@PIC Files - Maximum Bits: 24

These should not be confused with Lotus 1-2-3 PIC drawing files.

PIC files are created by PC Paint (not PC Paintbrush) and are used by Grasp, among other things.

PIC files are structured exceedingly weirdly, especially in their sixteen-colour manifestations. For this reason, it's necessary for Graphic Workshop to create a temporary scratch file while it's packing or unpacking a sixteen-colour PIC file. You will note that upon beginning to read or write one, the bar graph will appear to pause for a few seconds before it starts to move.
HELPÒOTGA Files - Maximum Bits: 24

The Truevision Targa format is used by several high end paint programs and things like ray tracing packages. It can handle images with up to sixteen million unique colours.

You can configure Graphic Workshop to write 24-bit images to the Targa format with either 24 or 16 bits of colour. Selecting 24 bits will give you the best colour fidelity, but it will also create pretty large files. Selecting 16 bits will reduce the file size by about a third, at the the cost of a bit of colour resolution. In practice, it takes a pretty good eye to tell the difference. If you're using a high colour screen driver with Graphic Workshop you won't be able to tell the difference at all, as high colour boards only show you 16 bits of colour.

See the Graphic Workshop documentation for more information about Targa files.
HELPÓ EPS Files - Maximum Bits: 8

The EPS format... encapsulated PostScript... isn't really a bitmapped format at all. However, it may contain bitmapped data. Graphic Workshop can transform other file formats with between one and eight bits of colour information... between two and 256 colours... into EPS files. Images with more than two colours will be turned into PostScript halftones.

Please note that the EPS files which Graphic Workshop creates are only intended to be printed. You cannot read them into applications such as Corel Draw or Adobe Illustrator.

If you attempt to read an EPS file without a preview, Graphic Workshop will tell you that it has encountered a file read error. The EPS file itself may be fine... Graphic Workshop however, can only read previews.
HELPÔÞEXE Files (Self Displaying Pictures) - Maximum Bits: 8

You can convert images with between two and 256 colours to files with the extension EXE. Such files are self displaying pictures. For example, if you have a file called PICTURE.GIF and you use Graphic Workshop to translate it to PICTURE.EXE, typing PICTURE from the command line will cause the picture to display on your screen.

Pictures written into the EXE format can subsequently be read back into any other format. However, note that Graphic Workshop can only read EXE files which it has created. Use the F4 key to check out EXE files if you aren't sure whether they're pictures or programs.

See the Graphic Workshop documentation for more information about EXE files.
HELPÕÓTXT Files (Text Files) - Maximum Bits: 1

Graphic Workshop will create a 640 by 400 pixel, two colour image from any ASCII text file. The text will by truncated at 80 columns and 25 lines if exceeds either dimension. It can contain both alphabetic characters and high order IBM block graphic characters. Tabs are expanded and all other control characters except for carriage returns are ignored.

Note that a suitable text file must be in pure ASCII, not a proprietary word processor format. It must have the extension TXT.

Note that the TXT format is only capable of reading files. You cannot write a TXT file from Graphic Workshop... there's no sensible way for Graphic Workshop to create a text file from a graphic.
HELPÖ1Halo CUT Files - Maximum Bits: 8

The CUT format is exceedingly awkward, and Graphic Workshop makes a few assumptions about how CUT files will be used in order to make it workable. To begin with, CUT files don't know how many colours they have in them. They rely on a second file, called a PAL file, to define their colours.

Graphic Workshop looks for a PAL file to decide whether a CUT file has two bits or eight bits of colour. If it doesn't find a PAL file with the same name as your CUT file, it assumes that the CUT file in question only has two bits of colour. Otherwise, it assumes that there are 256 colours in the file.

Files written to the CUT format from Graphic Workshop will appear as two-colour files if they started out that way or as 256-colour files if they had more than two colours initially.
HELP×àWindows RLE Files - Maximum Bits: 8

The RLE format is actually a variation on the BMP format discussed previously. It has two primary uses under Windows. It can be used to create compressed wallpaper files and it can be used to replace the opening Windows logo screen with one of your own choosing.

The RLE format uses compression, unlike BMP files, and as such wallpaper created as RLE files will occupy less space on your disk. At least, it should. If you store very complex scanned or dithered images in the RLE format, they may confuse the run length encoding procedure and actually result in larger files than they would have created as BMP files.

See the Graphic Workshop documentation for more information about RLE files.

This function will create pictures of your pictures. Tag a number of images and hit F10. One or more files will be generated containing thumbnails of the selected images. These can be very helpful in keeping track of a lot of picture files.

Files created by the catalog function will be named CAT00001, CAT00002, CAT00003 and so on.

When you create a catalog you can select one of a number of sizes for the final catalog files, in eight or twenty-four bit colour, with the individual thumbnails set in either portrait or landscape frames. Choosing twenty-four bit colour will create nicer catalog images, but they'll be sort of huge.

You can define all the catalog parameters through GWSINSTL or by hitting O from the main screen.
HELP+]n¾p{¿}…À‡ŽÁ—™¯ñÄÄSpecial Effects
This function has a submenu which will allow you to access a number of special tools for working with colour image files under Graphic Workshop.

All of these are batch functions. The destination files will have "X_" in front of their names. Note that these functions require substantial amounts of memory.

The special effects are:
Colour Reduction
Grey Scale
Spatial Posterization
Promote to 24 Bits
HELP¾WColour Reduction

This function allows you to create destination files with fewer colours than the source files they're derived from. You can use this function, for example, to reduce a 256-colour file down to a 16-colour one. It's particularly useful for reducing 24-bit files down to 256-colour files.

Whenever you reduce the number of colours in a file, some image information will get lost. The simplest form of colour reduction is "remapping". This simply means that the destination image will have the best colour palette it can, and that all the pixels in it will be replaced with colours from that palette. The results aren't usually very attractive.

Colour dithering, also available in this function, can produce decidedly better results... it can reduce 24-bit files down to eight bits with very little loss of detail or colour resolution.
HELP¿“Grey Scale

This function creates a grey scale destination image from a colour source image. The number of bits of colour will remain the same.

This function will create a destination image with more contrast than its source image.

This function will create a destination image with less contrast than its source image. This function is particularly useful for minimizing the effects of scanning moire patterns caused when you attempt to scan a previously screened original. In less technical terms, if you scan pictures from magazines, softening the image files will reduce the interference patterns.

This function will create a destination image which looks like it's being viewed through water drops.
HELPÃþSpatial Posterization

This function will create a destination image in which the image is made up of large square areas. This effect is similar to the one used by television news to obscure the faces of people whose identities are to be kept secret.
HELPÄ}Promote to 24 Bits

This function will create a 24-bit file with the same image information as a file with fewer colours.

This function will allow you to scale files from 25 to 500 percent or to a specific dimensions.

Your original files will not be altered when you scale them. New files with the prefix "S_" will be created. Thus, PICTURE.GIF will produce S_PICTUR.GIF after scaling.

There are three scaling modes available... proportional, anamorphic and by size. Proportional scaling will scale files by a percentage in both directions. Anamorphic will scale them by different percentages in each direction. Scaling by size will scale files by whatever percentages are necessary to make them fit in a defined number of pixels. Hit F8 to change modes.

You can scale by size to any dimensions in the range of 16 though 32767 pixels.

This key will pop up a menu offering you five image transformations. You can rotate an image in ninety degree increments and you can flip it horizontally or vertically. These functions work on images of any number of colours.

Note that the ninety and two hundred and seventy degree rotation functions will take a very long time if your images are large and require the use of virtual memory... this assumes that you lack extended or expanded memory. Them's the breaks.

Transformed images will be stored in files with "T_" in front of the names. Thus PICTURE.GIF will become T_PICTUR.GIF after any of the five transformations have been wrought upon it. If you rotate it and then flip the rotated image, for example, it will become T_T_PICT.GIF, and so on, with intermediate files along the way.

This function will create a reversed version of any image file. The new file will have the same name as the original file, with "R_" appended to the front of it. Thus, reversing PICTURE.MAC will leave you with R_PICTUR.MAC. If you reverse a colour image, you'll get a colour negative. These look weird... we haven't found a use for them as yet.

This function will prompt you for a destination file type and then display your selected file on a dithered monochrome cropping screen. Your image will be scaled to fit the screen, no matter how big it is in real life. Initially, the exterior of the image will be framed by a cropping box. If you hold down the left shift key, the four arrow keys will adjust the upper left corner of the box. If you hold down the right shift key, the arrow keys will move the lower right corner of the box.

Note that you'll have to use the down and right keys before the up and left keys will do anything.

If you hit F10, your cropped fragment will be written to a new file. The file will have the name of your original file with "C_" appended to the front of it and the extension of the destination format you selected.
HELPGet Information

This box will show you some basic information about one or more selected files. Among other things, it will tell you how much memory the file needs to unpack into.

Some file formats actually contain a lot more information than can be displayed in the normal Get Info box. TIFF files, for example, can contain the name of the artist responsible for them, the type of software used to create them and so on. You can get at this sort of optional information for formats which support it by using the "details" option of the F4 box when it's available. The arrow keys will scroll you through the detail window. Details are available, for example, if you get information about GIF, TIFF or IFF/LBM files.

You may need some external assistance in fully interpreting the details.

Dithering is a sort of magical process by which colour images can be converted into pretty attractive black and white versions for reproduction on a monochrome screen or a laser printer.

The source files for dithering must have more than one bit of colour information. Dithering often works a lot better if you scale the original image up. Graphic Workshop lets you dither with images of anywhere from "size as" up to 500 percent expansion if you have enough memory.

You can see what an image will look like dithered by using the view options menu in the view mode. See Alternate Viewing Options.

If you have Graphic Workshop dither a file, it will create a new file for you of the type selected and with "D_" before the name. Thus PICTURE.GIF would be dithered to D_PICTUR.IMG.

Graphic Workshop allows you to convert a file of any format into a file of any other format... with a few restrictions. The new file will have the same name as the original but a new extension. Converting PICTURE.MAC into an IMG file will create PICTURE.IMG. PICTURE.MAC will not be affected.

You can batch convert any mixture of file types using Graphic Workshop. Any files which are inappropriate for the conversion you've requested will be ignored. The ongoing status will appear at the bottom of the screen.

You cannot convert pictures having more bits of colour than the destination format can handle. For example, you cannot convert a 24-bit Targa file directly to an 8-bit GIF file. You would have to use the F9 colour reduction facility to do this. Likewise, to convert a colour file to a monochrome one, you'd have to use dithering.

You can print to any LaserJet Plus compatible printer with one megabyte of memory or more or any PostScript printer. You can print to any dot matrix or inkjet printer which is supported by a Graphic Workshop external printer driver. Note that if you attempt to print PostScript data to a LaserJet or a dot matrix printer you'll get reams of meaningless ASCII text.

Graphic Workshop comes with built in PostScript and LaserJet print drivers. This includes colour PostScript and LaserJet II and III series printers. You will only need an external print driver if you wish to print to a dot matrix or inkjet printer.

Graphic Workshop allows you to print a picture in four resolution modes to laser printers. These will print your pictures in four possible sizes. You might want to experiment with them to see what they can do.
HELPäFile Functions

When you're working in the main menu of Graphic Workshop, the following functions will help you manipulate files and such:

Hit D to delete the currently selected file.
Hit L or Alt L to log into a new directory.
Hit R to rename a file.
Hit S to shell to DOS.
Hit A to tag all the files.
Hit C to clear all the tags.
Hit T to tag a file for batch processing.
Hit U to untag a previously tagged file.
Hit O to override the system defaults.
Hit Esc to return to DOS.

To view a file, place the file selector over the name of the file you want to view and hit Enter. To view a file with the mouse, double-click on the name of the file you want to view with the right mouse button.

When the picture appears, the cursor keys will allow you to pan around it. Normally you will pan around in small increments. If you hold down either shift key when you hit a cursor key, you will move around in increments of half your screen dimensions.

Esc will return you to the main screen, as will clicking with your right mouse button.

See also:
Selecting View Modes Adjusting Image Colours
Saving Adjusted Files Alternate Viewing Options
HELP´¶Selecting View Modes

Normally, Graphic Workshop will choose the best screen mode for your images.

If the Ctrl key is held down when a file is selected for viewing, you can control the screen mode it's displayed in... assuming that your display card has more than one display mode. (This requires a driver of version 2.1 or better. See the Graphic Workshop documentation for more information about drivers.)

Note that you must take your finger off the Ctrl key before you try to move the menu item selector. Note also that the Ctrl key must be held down when you hit Enter to select a file... you can release it thereafter. The menu will not appear until the wait bar finishes its travel.
HELPµðÇݶAdjusting Image Colours

In the sixteen and 256 colour display modes, you can make adjustments to the VGA colour palette while a picture is being displayed. The 'r' and 'R' keys will increase and decrease the amount of red in a picture, the 'g' and 'G' keys will adjust the amount of green, the 'b' and 'B' keys will adjust the amount of blue. The 'i' and 'I' keys will adjust the overall intensity of the picture. The 'c' and 'C' keys will adjust the contrast. The '=' key will return the picture to its normal state. Note that these adjustments only affect the original picture that you're viewing... they do not alter the palette in the file on your disk unless you save the changes to a new file.

See also Saving Adjusted Files
HELP¸RAlternate Viewing Options

If your picture requires more colours than your card can display, Graphic Workshop will pop up a menu which will ask you how you want it to deal with the colour problem. The available options will vary with the type of display adapter you're using and the number of colours in your source image.

You can force this menu to appear when you view an image by holding down the left Shift key when you hit the Enter key. This is what the menu options do:

Display normally - carry on as if the menu never appeared.
Display as grey - reduce the image to grey scale.
Mono dithers - display the image as a monochrome dither.
Threshold - display the image in black and white only.
Bayer dither colour - display the image as a quick colour dither.
Display reversed - reverse the image black for white.
HELP¶ÿSaving Adjusted Files

If you hold down the left shift key when you hit the Esc key to leave the view mode, a file format menu will pop up. Select a format and you can save the file you've viewed and adjusted the colours of. The new file will be saved with "A_" before the file name... if you view and adjust PICTURE.GIF, it would be saved as "A_PICTUR.GIF". In fact, you can have it saved as any suitable file type.

If you hit the Esc key when the file format menu pops up your new file will not be saved.
HELP ¯êù–—!˜/E™Gd

If you like this program and find it useful, please send us $40.00. This will entitle you to telephone support, notification of updates, a free copy of the latest version of this software and other worthwhile things. It will also avail you of a registration number to shut off the closing beg notice. We've not infested the program with excessive beg notices, crippled it or had it verbally insult you after ten days. We trust you to support this software if you like it.

If you want to see additional features in this software, register it. If we had an Arcturian mega-dollar for everyone who has said they'd most certainly register their copy if we'd add just one more thing to it, we could buy ourselves a universe and retire.

Canadian Users American Users
Other Users Paying by Credit Card
Contacting Alchemy Mindworks
HELP–dCanadian Users

The registration fee for Graphic Workshop is $40.00 (CDN) plus seven percent GST, or $42.80. We sincerely regret collecting this tax on behalf of several levels of government which will only squander it. If you sincerely regret having to pay it, we urge you to express your regret by voting in the next federal and provincial elections.
HELP—šAmerican Users

The registration fee for Graphic Workshop is $40.00 (US). The exchange on US funds pretty well covers the extra postage to the States.
HELP˜Æˆž Other Users

The registration fee for Graphic Workshop is $40.00 (US). If you pay us by cheque, please make sure that it's a cheque drawn on an international bank, and that it will be negotiable in Canada. If there's no bank clearance number along the bottom of the cheque, it will not clear. Please don't send us Eurocheques... they are not accepted outside Europe.

See the help section on Overseas Distributors to register locally.
HELP™æPaying by Credit Card

We can accept payment by American Express and Visa only. We need your card number and expiry date and the name which appears on your card.

We cannot accept MasterCard or other credit cards at this time.
'¾Ë Leather Winged Demon of the Night

Should you fail to support this program and continue to use it, a leather winged demon of the night will tear itself, shrieking blood and fury, from the endless caverns of the nether world, hurl itself into the darkness with a thirst for blood on its slavering fangs and search the very threads of time for the throbbing of your heartbeat. Just thought you'd want to know that.

The help section that discusses Registration will provide you with information to help you avoid becoming Demon Chow.
HELP 0€žx ÂyÄâzäó{Books

Steven William Rimmer's new novel, The Order, will be available in February 1994. See VIEW-ME.GIF for more information.

DOS Graphic Programming Books
Windows Graphic Programming Books
Non-programming Graphic Books
Locating Books
HELPxÙDOS Graphic Programming Books

If you're interested in writing programs which use graphics, you'll find everything you need to know in Bitmapped Graphics, second edition, by Steven William Rimmer. It's published by Windcrest/McGraw Hill. It features code to pack and unpack MacPaint, IMG, PCX, GIF and TIFF files, as well as chapters on screen drivers, dithering and printing.

An additional book on this subject, Supercharged Bitmapped Graphics, also published by Windcrest/McGraw Hill discusses the GIF 89a, WordPerfect, BMP, IFF/LBM, TGA, MSP, 24-bit PCX and colour TIFF file formats, as well as such subjects as colour dithering and colour printing.

Additional books are listed in the documentation for Graphic Workshop.
HELPyyWindows Graphic Programming Books

Bitmapped Graphics for Windows, published by Windcrest/McGraw Hill, provides a complete reference for using commercial bitmapped graphics format in Windows applications written in C. It includes C language source code to read, write, display, print and dither image files. in the MacPaint, PCX, GIF, TIFF, WPG, Targa, BMP and ICO formats.
HELPzpNon-programming Graphic Books

A complete discussion of graphic file formats for use in word processing documents and desktop publishing chapters can be found in The Graphic File Toolkit, by Steve Rimmer, published by Addison-Wesley. This is an invaluable reference for anyone who wants to use graphic files but does not want to become a programmer in the process.
HELP{8Locating Books

If your local bookstore doesn't have these books, they can be mail or phone ordered from Christies of Cookstown, P.O. Box 392, Cookstown, Ontario L0L 1L0, Canada. Their phone number is 1-705-458-1562. It has a FAX machine on it after hours. As of this writing, they're open seven days a week.
ãp LT‚V]ƒ_q„s‚…Contacting Alchemy Mindworks Inc.

We hope you'll contact us to register this software... see the section about Registering Graphic Workshop. We will attempt to answer questions from unregistered users who write to us to the extent that their answers are needed for you to fully determine whether this software will suit your requirements.

We ask that in contacting us you appreciate that we are a small company with limited resources. If you have not registered Graphic Workshop we will not tell you to go to hell, but please don't ask us for half an hour of free technical support.

By Mail
By Bulletin Board
By Voice Phone - 800 number ordering
HELP‚Alchemy Mindworks' Mailing Address

We can be reached at:

Alchemy Mindworks Inc.
P.O. Box 500
Beeton, Ontario
L0G 1A0
HELPƒ’Contacting Alchemy Mindworks by FAX

You can FAX us registration orders at 1-905-729-4156. We will, at our discretion, answer technical queries FAXed to us. Please include a voice phone number where we can call you back if needs be. Also include you FAX number. We are unable to reply by FAX if your FAX and phone share the same number, and we must call you to tell you to turn on your FAX machine.
HELP„BThe Alchemy Mindworks Bulletin Board

We can be reached through the Alchemy Mindworks bulletin board. It's available twenty-four hours a day at 1-905-729-4609. As of this writing, the protocol was 300, 1200 or 2400 baud, or 9600 baud v.32bis, eight data bits, no parity and one stop bit.

The bulletin board always has the most recent versions of all our shareware on it, plus bug fixes, drivers and other relevant information.

If you have a question about this software, feel free to leave it on the bulletin board. We try to answer all questions within twenty-four hours.
HELP…Contacting Alchemy Mindworks by Voice Telephone

You can register Graphic Workshop with an American Express or Visa card by calling 1-800-263-1138 (toll free) from the United States and Canada or 1-905-729-4969 from other places.

Registered users of Graphic Workshop will receive our voice number for immediate technical support. The voice number is only available for use from 10:00am to 5:00pm EST. If you call and get our answering machine... it does happen... please leave us a message or call back later.
Overseas Distributors

We have overseas distributors in the following countries. Click on one for more information and an address.


For users in all other countries, please contact Alchemy Mindworks directly. For more information, see the help entry on Contacting Alchemy Mindworks

The Public Domain & Shareware Library Ltd., Winscombe House, Beacon Road, Crowborough, Sussex, TN6 1UL, England, telephone 0892 663298, FAX 0892 667473, BBS 0892 661149.

Prof Shareware, Benloese Skel 4 G, DK 4100, Ringsted, Denmark.

DP Tool Club, 102 rue des fusilles, 59650 Villeneuve d'Ascq, France, telephone (33) 20 56 55 33, fax (33) 20 56 55 25.

PEARL AGENCY Tel 07631 120 91-99, Fax 07631 120 08-9


P&A Shareware, 302 Bellwins, 1367-23, Nakagami, Akishima, Tokyo, JAPAN 196, telephone (81) 425-46-9141, FAX (81) 425-46-9142

  3 Responses to “Category : Printer + Display Graphics
Archive   : GWS70B.ZIP
Filename : GWSHELP.RES

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: