Category : Printer + Display Graphics
Archive   : DRAG11.ZIP
Filename : PALACE.POV
Output of file : PALACE.POV contained in archive : DRAG11.ZIP
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "planter.inc"
#include "palace.inc"
#include "dragon.inc"
camera {
location <0 60 -460>
direction <0 0 4>
up <0 1 0>
right <1.3 0 0>
look_at <0 28 0>
}
object {
sphere { <0 0 0> 1 inverse }
texture {
gradient <0 1 0>
color_map {
[0 .01 color Black color Black]
[.01 .06 color Black color MidnightBlue]
[.06 .19 color MidnightBlue color MidnightBlue]
[.19 .3 color MidnightBlue color Black]
[.3 1 color Black color Black]
}
ambient 1
translate <0 -.01 0>
}
scale <100000 100000 100000>
}
object { light_source { <2000 70 -460 > color Gray }}
object { light_source { <-6050 80 -700 > color Gold }}
object { light_source { <-50 400 -200 > color Gold }}
object { light_source {
<0 10 450>
color White
spotlight
point_at <0 70 600>
tightness 5
radius 10
falloff 45
}
}
#declare GlassBall =
object {
sphere { <0 0 0> 1 }
texture {
Glass3 }
}
object { GlassBall scale <15 15 15> translate <-40 -1 290> }
object { GlassBall scale <15 15 15> translate <-55 -15 115> }
//--- Place Dragon on Pool Sill
composite { Dragon
scale <1.2 1.2 1.2>
rotate <0 145 0>
translate <62 -30 122>
}
//--- Dragon by entrance
composite { Dragon
scale <1.2 1.2 1.2>
rotate <0 40 0>
translate <70 0 420>
}
composite { Planter scale <.4 .4 .4> translate <-80 -14 222> }
object { plane { <0 0 1> -2000 }
texture { color Violet ambient 1 diffuse .9 }
}
Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!
This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.
But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/