Category : Printer + Display Graphics
Archive   : DEMO4.ZIP
Filename : READ.ME

 
Output of file : READ.ME contained in archive : DEMO4.ZIP
Changes since the third release:

- support for splits and areas to help with visibility problems

- simple pseudo-multitasking

- support for multiple representations of an object based on size/distance

- support for single-vertex polys, displayed as single points on-screen

- support for a simple "world description" file format

- new function: walk_objlist()

- objects now keep track of what objlist they're on; therefore:
- remove_from_objlist() no longer takes an objlist as its first parameter,
but now returns the objlist the object was on before it got removed
- next_in_objlist(), prev_in_objlist(), is_first_in_objlist() and
is_last_in_objlist() no longer take an objlist as their first parameter

- copy_obj function removed (should be at a higher level)

- object_bounds() renamed to get_object_bounds()

- seg_get_rep() and seg_set_rep() have been renamed to seg_get_appearance()
and seg_set_appearance(), to avoid confusion with multiple object reps

- high-resolution timer routines

- fast horizon-drawing

- faster palette loading, so faster startup

- smarter joystick handling

This package consists of:

read.me -- the file you are now reading
demo4.exe -- the demo program itself
demo4.doc -- documentation on using the demo
plg.doc -- documentation on the .plg file format
figure.doc -- documentation on figure files
colors.doc -- documentation on assigning of colors
world.doc -- documentation on the world file format
splits.doc -- documentation on the use of splits for visibility
logo.pcx -- a logo that can be used by demo2.exe
body.fig -- a human figure, made up out of cubes
metalman.fig -- a human figure, using metlcube.plg instead of cube.plg
bishban.plg -- the classic "bishop and banana figure", now in color
bishban2.plg -- a second, more colorful version of the classic scene
cube.plg -- a cube (used in body.fig)
metlcube.plg -- a cube with a pseudo-metallic surface
test.plg -- a simple test file with two geometric shapes in it
mtorus.plg -- a pseudo-metallic torus
hand.fig -- a human hand, comprised of the following .plg files:
finger1.plg -- first joint in a finger
finger2.plg -- second joint in a finger
palm.plg -- the palm of the hand
thtip.plg -- the tip of the thumb
thumb.plg -- the main part of the thumb
room4.zip -- a sample set of rooms and objects to go in them
sega.txt -- a circuit description for interfacing to the Sega glasses

For more details, see demo4.doc.

For a snazzy demo, unzip room4.zip and run "demo4 room4.wld". You can use
a joystick or the cursor pad to move around.

That's it.


  3 Responses to “Category : Printer + Display Graphics
Archive   : DEMO4.ZIP
Filename : READ.ME

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/