Category : Printer + Display Graphics
Archive   : CMORPH20.ZIP
Filename : CMORPH.FLT

 
Output of file : CMORPH.FLT contained in archive : CMORPH20.ZIP

; ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
;
; 3x3 Filters
;
; ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ

FILTER LAPLAS3 3 ; Laplacian all-direction edge detector
-1 -1 -1
-1 8 -1
-1 -1 -1
* 1

FILTER UP_RIGHT_EDGE 3 ; Edge detection in the (/) direction (DOWN_DEFT_EDGE)
-1 0 0
0 0 0
0 0 1
* 1

FILTER DOWN_LEFT_EDGE 3 ; Edge detection in the (/) direction (UP_RIGHT_EDGE)
1 0 0
0 0 0
0 0 -1
* 1

FILTER UP_LEFT_EDGE 3 ; Edge detection in the (\) direction (DOWN_RIGHT_EDGE)
0 0 -1
0 0 0
1 0 0
* 1

FILTER DOWN_RIGHT_EDGE 3 ; Edge detection in the (\) direction (UP_LEFT_EDGE)
0 0 1
0 0 0
-1 0 0
* 1

FILTER HORIZ 3 ; Horizontal edge detection
1 1 1
0 0 0
-1 -1 -1
* 1

FILTER VERT 3 ; Vertical edge detection
-1 0 1
-1 0 1
-1 0 1
* 1

FILTER AVERAGE 3 ; Averaging filter (same as Low-Pass)
1 1 1
1 1 1
1 1 1
/ 9

FILTER LOWPASS 3 ; Low-Pass filter (same as Average)
1 1 1
1 1 1
1 1 1
/ 9

FILTER MEDIAN 3 ; Median soften filter
1 1 1
1 1 1
1 1 1
M 0 0

FILTER SOFTEN 3 ; Soften filter softens edges
1 1 1
1 0 1
1 1 1
/ 8

FILTER BLUR 3 ; Blur filter
1 2 1
2 2 2
1 2 1
/ 14

FILTER LOW_WASH 3 ; Blurs and tries to simulate "camera white-wash"
1 1 1
1 1 1
1 1 1
/ 5

FILTER MED_WASH 3 ; Blurs and tries to simulate "camera white-wash"
1 1 1
1 1 1
1 1 1
/ 4

FILTER HIGH_WASH 3 ; Blurs and tries to simulate "camera white-wash"
1 1 1
1 1 1
1 1 1
/ 3

FILTER OUTLINE_BLUR 3 ; Another cool blur
1 1 1
1 -5 1
1 1 1
/ 5

FILTER DIALATE 3 ; Color dialate filter
1 1 1
1 1 1
1 1 1
> 0 0

FILTER ERODE 3 ; Color erosion filter
1 1 1
1 1 1
1 1 1
< 0 0

FILTER HFB 3 ; High Frequency Boost
-1 -1 -1
-1 9 -1
-1 -1 -1
* 1

FILTER SHARPEN 3 ; Sharpen (traditional)

-1 -1 -1
-1 13 -1
-1 -1 -1
/ 4

FILTER SHARPEN2 3 ; Sharpen (modern)
0 -1 0
-1 5 -1
0 -1 0
* 1

FILTER EMBOSS_UL 3 ; Projects the image into sand (upper left)
-1 0 0
0 0 0
0 0 1
* 1 128

FILTER EMBOSS_LR 3 ; Projects the image into sand (lower right)
1 0 0
0 0 0
0 0 -1
* 1 128

FILTER EMBOSS_LL 3 ; Projects the image into sand (lower left)
0 0 1
0 0 0
-1 0 0
* 1 128

FILTER EMBOSS_UR 3 ; Projects the image into sand (upper right)
0 0 -1
0 0 0
1 0 0
* 1 128

FILTER DEMON3 3
0 0 396
0 -100 0
-396 0 0
/ -100 -100

FILTER EDGE 3
4 4 4
4 -20 4
4 4 4
/ 12

FILTER NUCLEAR 3
0 -48 0
80 16 -40
0 -20 0
/ -12 -60

FILTER PARCHMENT 3
0 -20 0
20 0 20
0 -20 0
* 1 100

FILTER PASTEL2 3
0 -48 0
80 16 -80
0 20 0
/ -12

FILTER ROUGH 3
80 0 -80
0 8 0
80 0 -80
/ 8

FILTER SANDBLAST 3
0 0 396
0 0 0
-396 0 0
* 1 396

FILTER SKETCH 3
0 12 0
12 4 -12
0 -12 0
/ 4 40

FILTER SLATE 3
0 0 -4
0 8 0
-4 0 0
* 1 40

FILTER SOLAR 3
-8 0 4
-8 0 4
-8 0 4
/ -12 60

FILTER SOLAR2 3
0 8 0
8 200 8
0 8 0
/ 224 80

FILTER STONE 3
-4 -4 -4
0 0 0
4 4 4
* 1 80

FILTER STONE2 3
4 0 -4
4 0 -4
4 0 -4
* 1 84

FILTER STONE3 3
0 -20 0
-20 0 20
0 20 0
* 1 100

FILTER TEXTURIZE 3
0 -48 0
80 16 -40
0 20 0
* 28

FILTER UNFOCUS 3
4 4 4
4 0 4
4 4 4
/ 32

; ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
;
; 5x5 filters
;
; ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ

FILTER LAPLAS5 5 ; Laplacian all-direction edge detector
-1 -1 -1 -1 -1
-1 -1 -1 -1 -1
-1 -1 24 -1 -1
-1 -1 -1 -1 -1
-1 -1 -1 -1 -1

FILTER UP_RIGHT_EDGE5 5 ; Edge detection in the (/) direction (DOWN_DEFT_EDGE)
-1 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 1
* 1

FILTER DOWN_LEFT_EDGE5 5 ; Edge detection in the (/) direction (UP_RIGHT_EDGE)
1 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 -1
* 1

FILTER UP_LEFT_EDGE5 5 ; Edge detection in the (\) direction (DOWN_RIGHT_EDGE)
0 0 0 0 -1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0
* 1

FILTER DOWN_RIGHT_EDGE5 5 ; Edge detection in the (\) direction (UP_LEFT_EDGE)
0 0 0 0 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
-1 0 0 0 0
* 1

FILTER HORIZ5 5 ; Horizontal edge detection
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
-1 -1 -1 -1 -1
* 1

FILTER VERT5 5 ; Vertical edge detection
-1 0 0 0 1
-1 0 0 0 1
-1 0 0 0 1
-1 0 0 0 1
-1 0 0 0 1
* 1

FILTER AVERAGE5 5 ; Averaging filter (same as Low-Pass)
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
/ 25

FILTER LOWPASS5 5 ; Low-Pass filter (same as Average)
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
/ 25

FILTER MEDIAN5 5 ; Median soften filter
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
M 0 0

FILTER SOFTEN5 5 ; Soften filter softens edges
1 1 1 1 1
1 1 1 1 1
1 1 0 1 1
1 1 1 1 1
1 1 1 1 1
/ 24

FILTER BLUR5 5 ; Blur filter
1 1 2 1 1
1 1 2 1 1
2 2 2 2 2
1 1 2 1 1
1 1 2 1 1
/ 32

FILTER LOW_WASH5 5 ; Blurs and tries to simulate "camera white-wash"
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
/ 11

FILTER MED_WASH5 5 ; Blurs and tries to simulate "camera white-wash"
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
/ 8

FILTER HIGH_WASH5 5 ; Blurs and tries to simulate "camera white-wash"
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
/ 5

FILTER OUTLINE_BLUR5 5 ; Another cool blur
1 1 1 1 1
1 1 1 1 1
1 1 -5 1 1
1 1 1 1 1
1 1 1 1 1
/ 14

FILTER DIALATE5 5 ; Color dialate filter
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
> 0 0

FILTER ERODE5 5 ; Color erosion filter
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
< 0 0

FILTER HFB5 5 ; High Frequency Boost
-1 -1 -1 -1 -1
-1 -1 -1 -1 -1
-1 -1 25 -1 -1
-1 -1 -1 -1 -1
-1 -1 -1 -1 -1
* 1

FILTER SHARPEN5 5 ; Sharpen (traditional)
-1 -1 -1 -1 -1
-1 -1 -1 -1 -1
-1 -1 29 -1 -1
-1 -1 -1 -1 -1
-1 -1 -1 -1 -1
/ 4

FILTER SHARPEN25 5 ; Sharpen (modern)
0 0 -1 0 0
0 0 -1 0 0
-1 -1 9 -1 -1
0 0 -1 0 0
0 0 -1 0 0
* 1

FILTER EMBOSS_UL5 5 ; Projects the image into sand (upper left)
-1 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 1
* 1 128

FILTER EMBOSS_LR5 5 ; Projects the image into sand (lower right)
1 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 -1
* 1 128

FILTER EMBOSS_LL5 5 ; Projects the image into sand (lower left)
0 0 0 0 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
-1 0 0 0 0
* 1 128

FILTER EMBOSS_UR5 5 ; Projects the image into sand (upper right)
0 0 0 0 -1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0
* 1 128

FILTER BLAST 5
0 -8 -8 -8 0
0 0 0 0 0
0 0 48 0 0
0 0 0 0 0
0 -8 -8 -8 0
* 1

FILTER BURLAP 5
0 0 4 0 0
0 0 0 0 0
4 0 0 0 4
0 0 0 0 0
0 0 4 0 0
/ 16

FILTER DEMON 5
0 0 0 0 -4
0 0 0 -12 0
0 0 0 0 0
0 4 0 0 0
12 0 0 0 0
* 1

FILTER DEMON2 5
0 0 8 8 8
0 0 0 0 8
-8 0 0 0 8
-8 0 0 0 0
-8 -8 -8 0 0
* 1

FILTER DOUBLE_EDGE 5
0 -8 0 -8 0
-8 8 0 8 -8
0 0 8 0 0
-8 8 0 8 -8
0 -8 0 -8 0
/ -24

FILTER ECLIPSE 5
8 0 0 0 0
0 -4 0 0 0
0 0 16 0 0
0 0 0 4 0
0 0 0 0 -8
/ 16 -68

FILTER HAZE 5
-20 0 0 0 -20
0 -4 0 -4 0
0 0 -40 0 0
0 -4 0 -4 0
-20 0 0 0 -20
/ -136

FILTER MOTION 5
8 0 0 0 4
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
4 0 0 0 8
/ 24

FILTER MOTION2 5
12 0 0 0 -4
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
-4 0 0 0 12
/ 16

FILTER MUTATE 5
0 20 0 80 0
20 0 0 0 80
0 0 0 0 0
-80 0 0 0 -20
0 -80 0 -20 0
* 1

FILTER PASTEL 5
80 0 0 0 0
0 0 0 0 0
0 0 -20 0 0
0 0 0 0 0
0 0 0 0 -40
/ 20

FILTER SHAKE 5
-8 0 0 0 -8
0 4 0 4 0
0 0 0 0 0
0 4 0 4 0
-8 0 0 0 -8
/ -16

FILTER SKETCH2 5
0 0 0 -80 0
0 0 -80 0 80
0 -80 80 80 0
-80 0 80 0 0
0 80 0 0 0
/ 80

FILTER SUNDOWN 5
0 0 0 8 8
0 0 0 0 8
0 0 0 0 0
-4 0 0 0 0
-4 -4 0 0 0
/ 12 -40

; ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
;
; 7x7 filters
;
; ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ

FILTER LAPLAS7 7 ; Laplacian all-direction edge detector
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 48 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
* 1

FILTER UP_RIGHT_EDGE7 7 ; Edge detection in the (/) direction (DOWN_DEFT_EDGE)
-1 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 1
* 1

FILTER DOWN_LEFT_EDGE7 7 ; Edge detection in the (/) direction (UP_RIGHT_EDGE)
1 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 -1
* 1

FILTER UP_LEFT_EDGE7 7 ; Edge detection in the (\) direction (DOWN_RIGHT_EDGE)
0 0 0 0 0 0 -1
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
1 0 0 0 0 0 0
* 1

FILTER DOWN_RIGHT_EDGE7 7 ; Edge detection in the (\) direction (UP_LEFT_EDGE)
0 0 0 0 0 0 1
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
-1 0 0 0 0 0 0
* 1

FILTER HORIZ7 7 ; Horizontal edge detection
1 1 1 1 1 1 1
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
-1 -1 -1 -1 -1 -1 -1
* 1

FILTER VERT7 7 ; Vertical edge detection
-1 0 0 0 0 0 1
-1 0 0 0 0 0 1
-1 0 0 0 0 0 1
-1 0 0 0 0 0 1
-1 0 0 0 0 0 1
-1 0 0 0 0 0 1
-1 0 0 0 0 0 1
* 1

FILTER AVERAGE7 7 ; Averaging filter (same as Low-Pass)
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
/ 49

FILTER LOWPASS7 7 ; Low-Pass filter (same as Average)
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
/ 49

FILTER MEDIAN7 7 ; Median soften filter
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
M 0 0

FILTER SOFTEN7 7 ; Soften filter softens edges
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 0 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
/ 48

FILTER BLUR7 7 ; Blur filter
1 1 1 2 1 1 1
1 1 1 2 1 1 1
1 1 1 2 1 1 1
2 2 2 2 2 2 2
1 1 1 2 1 1 1
1 1 1 2 1 1 1
1 1 1 2 1 1 1
/ 53

FILTER LOW_WASH7 7 ; Blurs and tries to simulate "camera white-wash"
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
/ 27

FILTER MED_WASH7 7 ; Blurs and tries to simulate "camera white-wash"
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
/ 22

FILTER HIGH_WASH7 7 ; Blurs and tries to simulate "camera white-wash"
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
/ 17

FILTER OUTLINE_BLUR7 7 ; Another cool blur
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 -5 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
/ 48

FILTER DIALATE7 7 ; Color dialate filter
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
> 0 0

FILTER ERODE7 7 ; Color erosion filter
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 1 1 1 1
< 0 0

FILTER HFB7 7 ; High Frequency Boost
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 49 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
* 1

FILTER SHARPEN7 7 ; Sharpen (traditional)
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 53 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1
/ 4

FILTER SHARPEN27 7 ; Sharpen (modern)
0 0 0 -1 0 0 0
0 0 0 -1 0 0 0
0 0 0 -1 0 0 0
-1 -1 -1 13 -1 -1 -1
0 0 0 -1 0 0 0
0 0 0 -1 0 0 0
0 0 0 -1 0 0 0
* 1

FILTER EMBOSS_UL7 7 ; Projects the image into sand (upper left)
-1 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 1
* 1 128

FILTER EMBOSS_LR7 7 ; Projects the image into sand (lower right)
1 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 -1
* 1 128

FILTER EMBOSS_LL7 7 ; Projects the image into sand (lower left)
0 0 0 0 0 0 1
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
-1 0 0 0 0 0 0
* 1 128

FILTER EMBOSS_UR7 7 ; Projects the image into sand (upper right)
0 0 0 0 0 0 -1
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
1 0 0 0 0 0 0
* 1 128


  3 Responses to “Category : Printer + Display Graphics
Archive   : CMORPH20.ZIP
Filename : CMORPH.FLT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/