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Contents of the README.DOC file











C A S C A D E D R A W

Operations Manual


















Information in this manual is subject to change without notice
and does not represent a commitment on the part of Cascade
Graphics Systems or its vendors. The software described in this
manual, as well as the manual text, is protected by Federal
Copyright Laws and may not be copied or reproduced without the
express written permission of Cascade Graphics Systems, Inc.



Last Revision: 4/4/90



Copyright 1990, Cascade Graphics Systems, Inc.
All rights reserved.


Cascade Graphics Systems, Inc.
18001 Cowan
Suite C
Irvine, California 92714

(714) 757-2972



C A S C A D E D R A W


Cascade DRAW is a functional program which demonstrates
the wide range of Computer-aided Drafting and Design products
available from Cascade Graphics Systems.

Cascade DRAW contains the basic features found in all Cascade
products. Cascade DRAW also contains advanced features like
"Flip Screen" user interaction, and a two-digit command "On-
The-Fly" expert mode. These are a few of the productivity
features not found in other CADD products.

Use Cascade DRAW for all your light drafting needs.

If your drafting needs require more functionality, or larger
drawings, consider Cascade's other products. From architecture,
to manufacturing, to electronics, or most other fields, Cascade
has the productivity solution to fit your needs and your
budget.

OTHER PRODUCTS AVAILABLE FROM CASCADE

CasCAD I: Is To The Computer What Pencil Is to Paper...$19.95

Contains all of the features found in DRAW, plus mouse
drivers and the ability to create larger drawings. CasCAD I
comes complete with a in-depth 65 page manual, instruction
guide, and tutorial.

CasCAD II: For Home or Office..........................$65.00

Includes hatching, automatic dimensioning, plotting, and
other features for home/office and desktop publishing needs.
Also supports most popular mouse and tablet input devices.

CasCAD III: CADD For The Drafter & Designer...........$350.00

Includes advanced CAD features when productivity and speed
are important.

ATLAS: Advanced CADD Solutions For The Engineer.......$995.00

Special software applications tools for all drafting and
engineering disciplines make Atlas the total 2D CAD solution.
New tasks can be created using graphics programming routines.
Atlas includes all specialized software application tools and
symbol libraries.

SOFTWARE APPLICATION TOOLS AND OTHER PRODUCTS

All Cascade products can be enhanced through the addition of
specialized programs, symbol libraries, and application
programs called Tools.

GO (Graphics Output) for CasCAD I. GO supports the majority
of popular plotters. Line width, color, drawing size, and
other functions can be manipulated by GO.

DXF In/Out for CasCAD II. DXF is a data exchange format
program which converts CasCAD II drawings to AutoCAD,
VersaCAD, and other popular CAD programs.

FONT EDITOR for CasCAD II. Unlimited font styles can be
created with the Font Editor.

ARCHITECTURAL TOOLS for CasCAD III. Specialized
architectural applications such as fractional dimensioning,
vanishing points, sketch modes, and other linesstyles are but
a few of the Architectural Tools.

MECHANICAL TOOLS for CasCAD III. The most frequently used
manufacturing symbols are automatically drawn. Flanges are
also automatically drawn. Bezier and B-Spline curves can be
created by selecting points on the drawing.

ELECTRONIC TOOLS for CasCAD III. Drawing Bus lines, ICs, and
electronic symbols are easy to accomplish. ICs and symbols
are automatically inserted when lines are drawn.

SYMBOL LIBRARIES for CasCAD II and CasCAD III. Predrawn
architectural, mechanical, electrical, and petrochemical
symbols increase productivity. All symbols are created in
accordance with industry specifications.

For a free brochure call or write us at...


Cascade Graphics Systems To order call toll-free
18001 Cowan,Suite C (800) 523-7188
Irvine, CA 92714
(714) 757-2972



Table of Contents

1.0 USING THIS MANUAL ...........................1

The CASCADE DRAW Program ....................1
Tutorial Sections ...........................1
Menu Screens ................................1
Typographical/Style Conventions .............1
Default/Highlighted Options .................2
Other Terms You'll Need to Know .............2

2.0 INSTALLATION ................................3

Installing on Floppy Disk ...................3
Installing on the Hard Disk .................3
The Logon: Screen ...........................4
The Configuration Menu ...... ...............4
Video Device ...........................4
Input Device ...........................5
Input Port .............................5
Printer Port ...........................5
Esc/Exit ...............................5
Configure System .......................5
The CONFIG.SYS File .........................5
The DRAW.BAT File ...........................6
Tablet Initialization .......................6
Set Up Tablet ..........................7

3.0 STARTING A DRAWING SESSION ..................7

Logging On ..................................7
QUIT ........................................8
INIT.........................................8
The Opening Menu ............................8
Active Drawings .............................8
11 CREATE Drawing ...........................8
16 LogOff ...................................8
10 EDIT Drawing .............................8
33 Next Page ................................8
50 Drive: ...................................9
51 Path: ....................................9


4.0 LAYING OUT A DRAWING ........................9

Naming A Drawing ............................9
Units of Measure ............................10
27 Scale: 1.00 ..............................10
Drawing Size ................................10
Text/Graphics Screen-- Key .............10



ii



5.0 THE MASTER/AUXILIARY MENU SCREENS ...........11

Status Line .................................11
Cursor and Prompt Lines .....................11
Drawing Name ................................11
Auxiliary Menu ..............................11
Selecting Menu Options ......................11

6.0 OBJECT PLACEMENT ............................12

Typing Coordinates from the Keyboard ........12
Absolute Coordinates (x,y) ..................12
Relative Coordinates [x,y] ..................12
Polar Coordinates .....................13
Saving Coordinates to Function Keys .........13
Locating Coordinates with an Input Device ...14
Graphics Tablet and Stylus ..................14
Mouse .......................................14
Using the Keypad as an Input Device .........14

7.0 DRAWING AIDS ................................16

Grid Display - /G ...........................16
Isometric Grid - /X .........................16
Changing Grid Size - /N .....................16
Working with the Input Device ...............16
Graphics Cursor .............................16
Picking Points and Objects ..................16
Hit Window ..................................17
GRID - 00 ...................................17
FREE - 01 ...................................17
SNAP - 02 ...................................17
NON-AXIS and AXIS - 03 / 04 .................17
Assigning Pen Numbers - /P ..................18
Assigning Intensity - /I ....................18
Assigning Color - /C ........................18
Assigning Drawing Levels - /L ...............19
Important Keys and Features .................19
Backspace Key ..........................19
Enter Key ..............................20
Rejecting an Operation .................20
Caret / Plus Keys ......................20
Error Messages .........................20
Zoom ...................................21
Pan ....................................21
Full Window ............................21
Redraw .................................21
Percent Full (0%) ......................21
Saving/Exiting Your Drawing .................21
Backup Drawings .............................22


iii



8.0 DRAW Options ................................23

27 Line .....................................23
Linestyle (11, 12, 13, 14) ..............23
20 +NO Fill / +Solid ....................23
22 MoveToPnt ............................24
28 Rectangle ................................24
16 Ang= 0.000 ..........................24
29 Arcs .....................................25
15 +DIR = CW / CCW .....................25
16 ARC - 3 Point .......................25
17 Arc - S/C/End .......................25
18 Arc - S/E/Rad .......................25
30 Circle ...................................25
15 Circle - Pick .......................26
16 Circle - 3 Pnt ......................26
17 Concentric ..........................26
31 Ellipse ..................................26
13 Maj/Min .............................26
19 +Full Ellipse / +Half Ellipse .......26
32 Arrows ...................................26
11 +Flow (Arrowhead Styles) ............27
12 Reverse Dir. ........................27
13 +Solid / +Open ......................27
16 +Place At End .......................27
18 Angle= 0.00 .........................27
19 ArwLEN = 0.200 ......................27
20 ArwLTW = 1.800 ......................28
33 Points ..................................28
Point Styles ...........................28
34 Move .....................................28
16 Drag Object .........................28
11 Origin ..............................28
12 Rectangle ...........................30
35 Copy .....................................30
16 Drag Object .........................30
11 By Origin ...........................30
12 By Rectangle ........................30
36 Delete ...................................30
11 Object ..............................30
12 Rectangle ...........................30
37 Rotate ...................................30
11 Ang= 90.000 deg .....................31
12 Repeat=0 ............................31
38 Scale ....................................31
11 Xscale= / 12 Yscale= ................31
15 Calc. SCALE .........................31
39 Mirror ...................................32
11 +Mirror X / +Mirror Y ...............32
12 +Copy OFF / +Copy ON ................32


iv



41 Group ....................................32
11 Pick Objects ........................32
12 Rectangle ...........................33
11 Unnest TOP / Unnest ALL .............33
43 Move Origin ..............................33
9.0 51 Text .....................................34

11 Xsize= 0.125 .............................34
12 Ysize= 0.125 .............................34
13 Xstep= 0.125 .............................34
14 Ystep= 0.000 .............................35
15 Angle = 0.00 deg .........................35
16 Slnt= 0.000 ..............................35
17 Font = 0 .................................36

10.0 64 ATTR Edit ................................36

11 +Edit / +Display .........................36
12 +Member / +Group / +All ..................36
14 All Defaults .............................37
15 Edit KIND ................................37
16 Edit PEN .................................37
17 Edit LEVEL ...............................37
18 Edit INTENSITY ...........................37
19 Edit COLOR ...............................38
20 Edit STYLE ...............................38

11.0 65 Line Edit ................................39

12 Gap Segment ..............................39
13 Trim/Extend ..............................39
14 Erase Segment / 15 UnErase Seg ...........39
16 Move Vertex ..............................39

12.0 Graphics Screen Utilities ...................40

88 Zoom .....................................40
Zooming with Function Keys .............40
Re-programming the Zoom Function Keys ..40
89 Pan ......................................41
Panning with the Numeric Keypad ........41
90 FullWindow ...............................41
99 Redraw ...................................41

13.0 94 Deactivate ...............................42

10 PACK DRAWING .............................42
11 Name: ....................................42
12 Path: ....................................42
15 Save Drawing .............................43
16 Exit .....................................43

v



14.0 97 PrintPlot ................................44

10 Standard / 11 Rotated ....................44
15.0 98 DrawDefs .................................45

11 Ref Grid = 10 ............................45
12 DOT Grids / LINE Grids ...................45
13 Ref Color-Blue ...........................45
14 Wrk Color-Aqua ...........................45
16 Set Range On / 17 Set Range Off ..........45
18 Hitwin= 0.150 in .........................46
28 X-Grid= 1.00 in / 29 Y-Grid= 1.00 in .....46








































vi




1.0 USING THIS MANUAL

This manual covers the installation and operation of the CASCADE
DRAW program. To use this program, follow the instructions pro-
vided in the "Installation" section for copying the programs from
floppy diskette to your hard disk drive; or running the software
on floppy diskette.

1.1 The CASCADE DRAW Program

Your DRAW program works using a combination of hardware and soft-
ware to create drawings. Hardware is the actual computer equip-
ment (the disk drives, monitors, plotter, input devices).
Software is the computer programs contained on the SYSTEM DISK.

The software is designed to operate on IBM compatible PC, XT, AT
and 386 computers. A minimum of 512k of RAM (Random Access
Memory) is required for the system to function properly. You must
also have two floppy disk drives, or a hard disk and one floppy
disk drive to run the program.

1.2 Tutorial Sections

The fastest way to learn how to use the program is to try it. We
suggest that you create a practice drawing for experimentation.
The sections "Starting a Drawing Session" and "Laying Out a
Drawing" are step-by-step tutorials that will help you to lay out
a drawing and get you going.

1.3 Menu Screens

The DRAW program is a "menu driven" program. This means that a
list of options will be displayed on the screen. To make the
program perform a certain operation (task) you select one of the
options on the menu.

Each numbered option is documented in the order they appear on
the menu screen. Don't worry if you can't find all the options
that are documented on your computer screen; some menu options
are not displayed until after another menu option is selected.

1.4 Typographical/Style Conventions

Throughout this manual you will see words in bracketed type, such
as:






page 1




This indicates that you should press a particular key on the
keyboard. When the text tells you to select an option by pressing
a number or symbol, such as:

Press <20>

you should press the keys numbered 2 and 0.
As a matter of convenience and clarity, we refer to picking
points with your "stylus." Unless otherwise indicated, this also
refers to any input device.

1.5 Default/Highlighted Options

Throughout your drawing session certain options (and values) are
pre-selected for you. These are called "default" options and are
the most commonly used options and settings. Default options are
highlighted on you menu. A highlighted option indicates that it
has been selected for use.

1.6 Other Terms You'll Need To Know

A "cursor" is a symbol displayed on the computer screen that
shows you where the next character will be typed or where a point
will be picked using your mouse or stylus. There are two differ-
ent types of cursors found in the DRAW program: a blinking under-
line (text cursor); and an x-shaped symbol used for drawing (the
graphics cursor). The graphics cursor is described in detail in
the section "Drawing Aids."

A "prompt" is a message that the DRAW program displays instruct-
ing you to do something. Prompts usually appear at the top of
your computer screen.

An "error message" is a prompt that tells you that you have made
a mistake or selected an option that isn't available. The error
message usually tells you what is wrong and what you should do.

Some options change their menu description when you press the
number. These are called "toggle" options. They allow you to
select one of several choices. When the manual tells you to
"toggle" an option, it means to press the menu number until the
option displays the choice you want. Most toggled options
display a + (plus) sign in front of the description.








page 2



2.0 INSTALLATION

The programs (software) which operate CASCADE DRAW may be run on
two floppy disk drives (A: and B:) or installed on a hard disk
drive (C: or D:). Follow the instructions in your computer's
operations manual for starting (booting) the computer with the
"Disk Operating System" (DOS) disk. Wait until the DOS prompt is
displayed.

Before installing your software, you should make a back-up copy
of the disk labeled SYSTEM DISK and store the original in a safe
place. Follow the instructions in the DOS manual for using the
DISKCOPY command.

2.1 Installing on Floppy Disk

If you are going to use the DRAW program on floppy drives you
should make a copy of the original SYSTEM DISK (see above). Use
the copied diskette as the program disk for running CASCADE DRAW.

You should also have a blank, formatted diskette ready to use for
storing your drawings. Use the DOS "FORMAT" command to prepare
the blank diskette.

To begin the program and install it for your computer system,
insert the SYSTEM DISK in drive A; type the word

DRAW

at the A> prompt and press to start the program. Follow
the instructions in the "Logon: Screen" section for configuring
(CONF) and initializing (INIT) the program diskette.

2.2 Installing on the Hard Disk

To install the program on your hard disk drive, make a new direc-
tory by typing this command at your DOS prompt:

MD \DRAW

Press the key to execute the command. Insert the SYSTEM
DISK into the A: floppy drive and close the door/latch. At the
DOS prompt, type the command:

COPY A:*.* \DRAW

and press the key. All the files on the floppy drive will
be copied into the directory. Now type:

CD \DRAW


page 3



and press to change directories; then type:

DRAW

and press to start the program. Follow the instructions
in the "Logon: Screen" section for configuring the system for your
hardware.

2.3 The Logon: Screen

After you start the DRAW program, the "Logon: Screen" appears and
a blinking cursor is displayed next to the "Logon:" prompt.
Before you may begin using CASCADE DRAW, you must configure the
software so that it operates properly with your computer's hard-
ware. Use the down-arrow key to move to:

Change Hardware Configuration

and press to display the Configuration Menu.

2.4 The Configuration Menu

There are four different options (fields) that must configured:
the "Video Device",the "Input Device", the "Input Port" and
the "Printer Port."

2.4.1 Video Device

The Video Device (monitor) field has six different single
screen options from which to select:

CGA 320x200 4-Color
CGA 640x200 1-Color
EGA 640x350 8-Color
EGA 640x480 (AutoSwitch 480)
VGA 640x480 8-Color
Hercules 720x348

Note: Cascade's "Phoenix" and "Atlas" CAD Programs
offer dual screen video options with higher
resolutions.

The single screen CGA four color option has already been
pre-selected (the default setting). To display one of the
other options listed above, press the space bar. Refer to the
original materials that came with your computer to determine
the setting appropriate for your system.





page 4


2.4.2 Input Device
To select the Input Device field press the down-arrow key on
the numeric keypad. (Press the up-arrow to return to the
Video Device field.) The Input Device field will be highlighted
and you may select one of three different input devices:

SummaGraphics BIT Pad I or Compatible
Keyboard (Using the numeric keypad)
Microsoft Serial Mouse, or Compatible

If you select "Keyboard", the numeric keypad on your
computer's keyboard will be used as your input device. See
the chapter "Object Placement" for instructions on operating
the keypad as an input device.

2.4.3 Input Port
The COM ports are used for commnunication with input
devices, plotters, and for file transfers.

The standard COM port configuration is:

COM1: - tablet or mouse.
COM2: - plotter and file transfer.

2.4.4 Printer Port
The printer ports are LPT1:, LPT2:, and LPT3:.
LPT1: is most often used for printer output.
LPT3: is usually a printer attached to a network.

In most cases the printer should be assigned to LPT1:.

2.4.5 Esc/Exit
You may terminate and exit the configuration process at any
time by pressing the key on the keyboard.

2.4.6 Configure System
Now check all selections to be sure that you have made the
correct choices; then, press the down-arrow key to highlight
the Configure System field. Press to configure the
system.

2.5 The CONFIG.SYS File

For optimum performance the following lines should appear in the
CONFIG.SYS File in the root directory.

To display the contents of the CONFIG.SYS file change to the root
directory (CD \), type the command:

TYPE CONFIG.SYS



page 5


and press the key. The file must be edited (if necessary)
to read:

BUFFERS=20
FILES=15

You may create and edit this file using the COPY CON command in
DOS. At the DOS prompt type:

COPY CON CONFIG.SYS

and press . The cursor will move to the next line below.
Now, type the three lines as shown above, pressing after
each line.

Once the lines have been typed, hold down the
(control) key and press . The symbol ^Z will appear,
indicating the end of the file. Press and a message will
be displayed confirming "1 file(s) copied". (If you made a typing
error, just repeat the process again.)

If you change the CONFIG.SYS file you must re-boot to read the new
file into memory.

Note:
The files MODE.COM, MOUSE.COM and MOUSE.SYS are
not supplied in this software package. MODE.COM is
a DOS command. MOUSE.COM and MOUSE.SYS are files
necessary to operate the Microsoft Mouse (and
compatibles). They are supplied by the mouse
manufacturer.

2.6 The DRAW.BAT File

Located in your DRAW directory (or on floppy disk if you are not
using the hard drive) will be a file named DRAW.BAT. This is a
DOS "batch" file that starts the DRAW program. In some cases,
this file may need to be edited to correct path names to direc-
tories you have created Generally, though, it should function
properly as is. (Refer to your DOS manual for instructions on
editing and using .BAT [batch] files.)

2.7 Tablet Initialization

After editing the CONFIG.SYS file, change to the DRAW directory
and re-start the program by typing DRAW and pressing at
the DOS prompt.

The LogOn: Menu will be displayed again. This time type:

YOUR INITIALS
and press .

page 6


2.7.1 Set Up Tablet

If you have specified a tablet for your input device, you
must set up the tablet for the CAD System. The system will
ask you to define the "active drawing area" on your
graphics tablet or digitizer as well as the "Group" and
"Command" menu areas. The Command menu area is a module of
small boxes that allow you pick menu options with your
stylus or puck (instead of typing menu numbers from the
keyboard). The Group menu is another module of small boxes
that allows you to pick frequently used objects and symbols
from a "library." (Although you will be prompted to create
a Group menu area, the DRAW program does not offer the
LIBRARY option. However, it may be found in Cascade's
"Phoenix" and "Atlas" CAD/Drawing programs.)

Follow the prompt instructions which will ask
you to pick the lower left and upper right corners of the
drawing, Group and Command areas. Some tablets will have
marks indicating these points. Use your stylus, puck or joy-
stick to select the points.

If your table does not accommodate an overlay for the Com-
mand and Group Menus, pick any points outside the drawing
area when the prompts ask you to mark these areas.

The mouse and the numeric keypad (keyboard), do not require
picking the corners as described above.

3.0 STARTING A DRAWING SESSION

Change to the DRAW directory. At the DOS system prompt type the
word DRAW on your keyboard and press the key. You may use
either upper or lower case letters. You have now activated the
DRAW program and the "Logon Menu" will be displayed.

3.1 Logging On

The cursor will be blinking next to the "Logon:" prompt. The
DRAW program is telling you that it's ready to accept information
which can be entered from the keyboard. Type your name or ini-
tials at the Logon: prompt and press . This is called
Logging On. All the drawings you create during this session will
have your name automatically recorded into the computer with the
rest of the drawing's information. Once you've logged on, the
Opening Menu will appear.

Note:
If you haven't configured your tablet the tablet
setup prompts will be displayed. See the section
on Tablet Initialization for instructions on setting
up your tablet.

page 7



3.2 QUIT

ESC - exits the Logon menu and returnes you to DOS.
16 Logoff - exits the drawing management menu.
94 Deactivate, 16 Exit - exits the current drawing.

3.3 The Opening Menu

Every time you begin or end a drawing session you will see the
"Opening Menu." From this menu you may activate the primary
tasks of The DRAW program.

The blinking cursor at the top of the Opening Menu screen lets
you know that the DRAW program is ready for you to select an
operation by typing a two-digit number on your keyboard. Don't
press the key after typing the number. You only need to
press the corresponding digits. The option will be highlighted.

3.4 Active Drawings

Drawings that have already been created are listed under the
heading **** Active Drawings ****. To select an active drawing
to be edited, press the corresponding two-digit number of the
drawing you want to work with; the number is listed to the left
of the drawing's name.

3.5 11 CREATE Drawing

Press <11> to lay out a new drawing. This option is fully ex-
plained in the section, "Laying Out A Drawing."

3.6 16 LogOff

Press <16> to end your drawing session and return to the Logon:
prompt.

3.7 10 EDIT Drawing

This option allows you to work with an existing drawing by typing
the drawing's name from the keyboard. It is generally quicker,
however, to retrieve a drawing from the Active Drawings menu.

To use this option, press <10>, type the drawing's name and press
.

3.8 33 Next Page

If you have more than 16 drawings in the Active Drawings direc-
tory, 33 Next Page is displayed. It allows you to see the next
page of drawings. Press <33> to "page" through drawings in the
directory.

page 8




3.9 50 Drive:

This option determines which disk drive the DRAW program will use
to save and search for drawings. The default setting for this
option is the A: drive. To change the drive press <50> and type
a new drive letter (A, B, C, etc.); then, press .

3.10 51 Path:

The Path option allows you to specify a DOS directory search path
for your drawings. For example, if you wanted to search for draw-
ings and save them in a sub directory to \DRAW called "Drawings",
you would press <51> and type the path name:

\DRAW\DRAWINGS

then, press the key. The new path name will be displayed
next to the option.

Note:
You must first create a directory with the DOS
Make Directory command (MD) before you can specify
its search path.

4.0 LAYING OUT A DRAWING

Imagine that your monitor and graphics tablet (or other input
device) are your art board and paper. The stylus attached to your
tablet will act as your art tools, pens, pencils, triangle, etc.
The keyboard will be used to help select the tools you need, and
enable you to move around the board.

To lay out a new drawing, select 11 CREATE Drawing from the menu
by pressing <11>. (Remember: Don't press the key; the
command will be understood.)

4.1 Naming A Drawing

The prompt at the top of the screen--below the flashing cursor--
is now asking you to "Enter New Drawing Name." Select a name
with a maximum of eight letters or numbers (you can use a combin-
ation of both). Type the name from your keyboard and press the
key.

Note:
Do not use " ^ , * P : ; @ # - . $ % { } [ ] and
other symbols in drawing names. If you type any
spaces in the drawing name they will be automatic-
ally removed, so it is suggested that blank spaces
be filled with an underscore (__).

page 9



4.2 Units of Measure

Once you have properly named your drawing a new screen will
appear. On this screen you may choose the scale and units of
measurement (inches, centimeters, feet, etc.) for your drawing.

Option "17 IN" is highlighted; this is the default option select-
ed. If you wish your drawing to be in a different unit of measure
select one of the other options (11 through 20) displayed. Press
the corresponding number to the left and the option will be high-
lighted, indicating your choice.

4.3 27 Scale: 1.00

This option lets you set the scale factor of your drawing. The
default scale is 1:1. If you wish to set a different scale
factor, press <27>; type a new scale factor and press .
The new scale will be displayed next to the menu option.

For example, if you wanted a half-scale drawing you would enter a
scale factor of <.5>. If you wanted a 2 to 1 (2:1) scale you
would type <2.0>.

4.4 Drawing Size

Now that the drawing's scale and unit of measurement have been
chosen, you may change the drawing's size with options 29 and 30.

The default setting is for an 11x17 inch drawing. To change the
width or height press <29> (Width) or <30> (Height); type a new
value and press . The new value will be displayed next to
the menu option. The size will be in the unit of measure you
have selected. Select <42> to continue.

4.5 Text/Graphics Screen-- Key

At this point your drawing has been laid out and you will be
working with two different screens: the "text screen" and the
"graphics screen." Press the key to switch back and forth
(toggle) between the two screens.

The graphics screen will display your drawing which is now a
blank sheet. It is surrounded by a dashed line. This is your
drawing border and represents the edge of the paper. Your text
screen will display the "Master Menu." Using the Master Menu and
drawing with your input device is covered in the following
chapters.





page 10



5.0 THE MASTER/AUXILIARY MENU SCREENS

The "Master" and "Auxiliary" menu screens let you select drawing
"tasks" (options) and move around the drawing. They also tell
you the current "status" of your drawing, the drawing's name, and
other important information you need to know. Each task/option
on the menu is explained in separate sections in this manual. The
following information is provided as an overview to help orient
you to the screen layout.

5.1 Status Line
Across the top of the screen is the status line. It tells you the
current status of several of the DRAW program functions which
make drawing easier. We will explain these functions in the
chapter "Drawing Aids".

5.2 Cursor and Prompt Lines

Below the status line you will see the flashing text cursor; and
below that, the "prompt line". The prompt line tells you what to
do next, and anything you type from the keyboard is displayed on
the cursor line.

5.3 Drawing Name

For reference, the name of the drawing you are currently working
with is highlighted at the bottom of the menu.

5.4 Auxiliary Menu

To the left of the Master Menu is an area with the highlighted
headline: *** AUXILIARY MENU ***. When you select a two-digit
option from the Master Menu, another menu of numbered sub-options
(auxiliary options) will be displayed in this area.

The Auxiliary Menu allows you to choose specific "operations"
such as drawing solid or dashed lines; moving or deleting
objects; and typing text on your drawing. These options may
change depending upon the items you select from the Master and/or
Auxiliary menus.

5.5 Selecting Menu Options

As with the previous menus you've encountered, you need only type
the corresponding two-digit number from the keyboard to select an
option (pressing is not necessary). If you are changing
from text you must enter the two-digit number followed by a <^>
to indicate a menu selection.




page 11



6.0 OBJECT PLACEMENT

Throughout your entire drawing session, the prompt at the top of
the Master Menu Screen will continually ask you to locate or
"pick" certain points on your drawing such as: the start and end
points of lines; objects to be moved, copied, rotated and scaled;
or the center and radii of arcs and circles. Each point you pick
refers to an exact place on your drawing. The computer inter-
prets and stores these points in its memory as a "Cartesian"
coordinate. (Remember high school geometry?)

6.1 Typing Coordinates from the Keyboard

The DRAW program works with a graphics tablet and a stylus (or
other input device). When you select a point using an input
device, you are actually selecting a Cartesian coordinate. For
accuracy, coordinates may be typed from the keyboard instead of
using the tablet and stylus. This is helpful when you know spe-
cific distances and/or angles.

When typing or "keying-in" a coordinate (x,y), the first number
corresponds to a positive or negative point on the "x-axis", the
second number corresponds to a positive or negative point on the
"y-axis". The resulting coordinate is the intersection of those
two points.

6.2 Absolute Coordinates (x,y)

An absolute coordinate is an exact point measured from the draw-
ing's origin (0,0). Assuming that your drawing was full scale
and measured in inches, the absolute coordinate (3,2) would
indicate a point 3 inches across and 2 inches up from the (0,0)
coordinate.

To type the absolute coordinate (3,2) from the keyboard, you
would press the left parenthesis "(" key, then the number 3 fol-
lowed by a comma and the number 2. To complete the coordinate
entry, you could press the right parenthesis ); or simply press
the key.

6.3 Relative Coordinates [x,y]

A relative coordinate is a point located a specific "x" and "y"
distance from a previous point selected. Again, using our
original example, the relative coordinate [6,2] would be a point
six inches across and two inches up from the absolute coordinate
(3,2). Relative coordinates are entered in the same manner as an
absolute coordinate, however, brackets "[ ]" are used instead of
parenthesis.



page 12



6.4 Polar Coordinates

A polar coordinate is a specific distance and angle from a previ-
ous point selected. The angle is measured counterclockwise from
the positive "x-axis", and can be entered in either degrees or
radians.

For example, if you wanted to draw a five-inch line at a 35-
degree angle from the absolute coordinate (3,2), you would type
the polar coordinate <6,35> using the left and right arrow keys
"< >".

You may express an angle in degrees, minutes and seconds using
any unit individually, or using varied combinations of the three.
To indicate degrees, type the the letter "D" following the number
of degrees; to indicate minutes, type the letter "M" after the
number of minutes; to indicate seconds type the letter "S" fol-
lowing the number of seconds.

For example, if you wanted to enter the polar coordinate 5 inches
at an angle of 35 degrees, 22 minutes, and 30 seconds you would
type:

<5,35D22M30S

and press the key.

If the angle is expressed in radians, type the letter "R" after
the number of radians.

6.5 Saving Coordinates to Function Keys

Relative and polar coordinates are normally located from the last
point picked. However, you can bypass this restriction by saving
a picked point immediately after it is selected with your stylus;
then, restore the point later. Up to four different points may
be saved to the function keys numbered F5 through F8.

To save a coordinate, hold the key down after picking a
point and press one of the four function keys (F5, F6, F7, F8).
The point being saved will flash on the screen. To restore the
point, press the function key you used to save the coordinate.

For example, let's draw a line with three vertices (points): The
first vertex will one inch to the right of the start point; and
the second, three inches at a 30-degree angle from the start
point. Pick the start point with your stylus and press
to save the point.

Then, type: [1,]

which draws a line to the first vertex.
page 13



Now, press to restore the start point as the relative origin
and type:

<3,30>

to draw the next segment.

6.6 Locating Coordinates with an Input Device

You could do an entire drawing by typing in coordinates from the
keyboard; however, it would be very time consuming. It's faster
and more efficient to use an input device.

The following sections contain a brief description of the types
of input devices that can be used with the DRAW program.

When the prompt or manual asks you to "pick" a point on the gra-
phics screen, you can select that location using an input device
or by typing a coordinate. You can also select points using a
combination of the two methods. For instance, the start point of
a line might be selected with the stylus, while the end point
might be a typed coordinate.

6.7 Graphics Tablet and Stylus

This is an electronic pad and pencil that is connected to the
computer. As your stylus moves across the magnetized tablet, the
graphics screen displays an x-shaped cursor which tracks the
stylus movement.

To select or "pick" a point with your stylus, you must gently
press the stylus against the tablet. A small "x" will appear at
the point you have selected. The stylus can also be used to se-
lect objects to be moved, copied or deleted in the same fashion.

6.8 Mouse

The mouse is a small hand-held device that works on any flat,
hard surface (such as a desk top). With a mouse, you don't need
a tablet. A bearing-like roller on the bottom of the mouse moves
across the surface area and allows you to position the graphics
screen cursor. A button on the mouse is used to select points
and objects.

6.9 Using the Keypad as an Input Device

When installing the software you may choose the numeric keypad on
your keyboard as the input device (see "Installation"). The keys
numbered 1 through 9 control cursor movement; keys 8, 2, 4 and 6
move the cursor up, down, left and right as indicated by the
arrows; keys 7, 9, 1 and 3 move the cursor diagonally across the
screen.
page 14



By pressing the minus (-) key, you can select either "fine" or
"coarse" cursor control. Fine moves the cursor in very small
increments every time one of the cursor control keys is pressed;
coarse moves the cursor in larger increments around the screen.
Press the minus key to toggle between coarse and fine cursor
control.


When using the "fine" mode, the and keys will in-
crease or decrease the cursor movement for more precision. Press
to move in larger increments; for smaller. The
increment becomes slightly smaller or larger each time one of
these keys is pressed.

To pick a point, press the plus (+) key.





































page 15


7.0 DRAWING AIDS

There are several "built-in commands" that help make using the
menu and input devices fast and easy.

7.1 Grid Display - /G

To make drawing more precise, you can display or overlay a "grid
pattern" on your drawing. The grid is not plotted on your final
drawing, they are used only as drawing aids. To turn the grid
display on or off, press the and keys on your keyboard.

7.2 Isometric Grid - /X

You may change from a "standard" grid to an "isometric" grid when
drawing isometric views. To switch from the standard grid to the
isometric grid display, press the and keys on your key-
board.

7.3 Changing Grid Size - /N

Unless you change it, you will have a one-unit grid pattern (in
the units of measurement chosen when you set up your drawing).
Changing grid size (spacing) can make it easier to place points
and objects exactly where you want them to appear. The size of
your grid is determined by the units of measurement chosen when
you laid out the drawing.

You may change the grid spacing at any time by pressing ,
typing a new grid size, and pressing the key. Grid pat-
terns can also be changed, as well as checked, using 98 DrawDefs
on the Master Menu.

7.5 Working with the Input Device

There are several functions of the DRAW program which make using
your input device easier and faster.

7.6 Graphics Cursor

When working with your input device, an x-shaped "cursor" appears
on your graphics screen. The cursor will travel over the drawing
area when you position the stylus on the tablet or slide the
mouse across the table.

7.7 Picking Points and Objects

Throughout this manual we will ask you to "pick" a point on the
drawing or select an object with your input device. To pick a
coordinate or object, position the cursor at the point you wish
to select and press down lightly with stylus; if your using a
mouse, press the button. If you have selected the keyboard as
your input device, press the <+> key on the numeric keypad.

page 16



7.8 Hit Window

The "hit window" is a small, invisible, rectangular area inside
the graphics screen cursor. The window acts as a detect area for
all objects which fall within its boundaries. This area can be
made larger or smaller using 98 DrawDefs on the Master Menu.

Note:
When the size of the hit window is made larger,
the cursor size changes on the graphics screen to
show the area in which picks can be made.

7.9 GRID - 00

When the word GRID appears on the status line at the top of the
Master Menu screen, the DRAW program places your stylus pick at
the nearest grid point.

To select the GRID mode, press <00>.

7.10 FREE - 01


When the word FREE (free pick) is shown on the status line, the
DRAW program locates the point at the exact location picked by
the stylus, regardless of any grid point within the hit window.

To select FREE pick, press <01> on the keyboard.

7.11 SNAP - 02

When the word SNAP is shown on the status line, the DRAW program
places or "snaps" the stylus pick to an existing object within
the cursor's hit window. If there are several lines or objects
within the hit window, the SNAP mode will pick points or objects
using the following priorities:

1) At the intersection of two objects;

2) At the endpoint of a line, arc or quadrant point of a
circle; then

3) The closest point on a single object.

If none of the above are found within the hit window, the DRAW
program places the point as it would in FREE pick. To select the
SNAP mode, press <02> on your keyboard.

7.12 NON-AXIS and AXIS - 03 / 04

While drawing, it may be necessary to place a point along the same

page 17


axis as a previous point. Using the AXIS mode aligns your stylus
picks to the vertical or horizontal axis based on your last pick.

To select the AXIS mode, press <04> on your keyboard. To select
NON-AXIS, press <03>.

7.13 Assigning Pen Numbers - /P

Individual pen numbers can be assigned to lines and objects to
produce a different colors or line weights when a drawing is
plotted. Depending on the plotter, you can draw with up to 16
different pens.

The pen number you are currently using is displayed on the status
line at the top of the Master Menu screen. Lines or objects will
be assigned to pen number 1 unless you specify a different pen
number. To select a new pen number, press

, and type pen
number between 0 and 15; then press the key. You can
alter the pen number of an object after it is drawn with option
64 ATTR Edit

The "PLOT" option used to output drawings on conventional plot-
ters is available in Cascade's "Phoenix" and "Atlas" CAD/Drawing
programs.

7.14 Assigning Intensity - /I

Intensity (brightness) changes the way a line or object appears
on your screen, but does not affect the actual drawing.
Depending on your monitor, you may choose from three intensities:
1 is the dimmest intensity, while 3 is the brightest. The
intensity level is displayed on the status line; the default
setting is "3".

To assign a different intensity level to a line or object before
you draw it, press , type a number between "1" and "3"; then,
press the key. You may change the intensity level of a
line or object after it is drawn with 64 ATTR Edit on the Master
Menu.

7.15 Assigning Color - /C

On systems using color graphics monitors, different colors can be
assigned to objects on the graphics screen. You may choose from
several different colors: (W)hite, (A)qua, (M)agenta, (R)ed,
(G)reen, (B)lue and (Y)ellow. The color will affect the monitor
display only and not the completed drawing. When you change in-
tensity, you will also change the hue of a color.





page 18


The current color is displayed on the status line; white is the
default color selected for each drawing. To change the color of
a line or object before you draw it, press and type first
letter of the color; the press the key. After a line or
object has been drawn, you may alter its color using 64 ATTR Edit
on the Master Menu.

7.16 Assigning Drawing Levels - /L

The DRAW program allows you to produce drawings with up to 256
"levels"--which is the equivalent of a conventional mechanical
drawing with 255 overlays.

This is particularly helpful when creating a master drawing with
individual overlays. For example, architects can generate sep-
arate plumbing, air conditioning, electrical and landscaping
drawings from the same master plan. What's more, complicated
mechanical drawings can have different elements--like dimensions,
text or various sub-assemblies--on separate levels. This makes
manipulating and editing objects easier.

You may draw on only one level at a time. The level on which you
are currently drawing is displayed on the status line. Any lines
or objects you draw will be assigned to that "active" or
"working" level, which will be level 1, unless otherwise
specified.

To change the level on which a line or object will be drawn and
displayed you must select the level prior to drawing the object.
Press and type a level number from "0" to "255"; then, press
the key.

To turn a specific level off, you enter and type the level
number from "0" to "255" followed by a "-".

To display all levels of a drawing, press /L*+ and . To
turn off all levels, press /L*- and .

After drawing a line or object, you can edit the level on which
it appears using the option 64 ATTR Edit. You may also view,
plot or print any possible combination of levels on a
conventional plotter with Cascade's "Phoenix" and "Atlas"
CAD/Drawing programs.

7.17 Important Keys and Features

There are several important keys and features you should become
familiar with before starting your drawing session.

7.17.1 Backspace Key
If you make a mistake while typing, erase characters by
using the backspace key (<-); then, type the correct charac-
ter, text line or value before pressing the key.

page 19



7.17.2 Enter Key

The key must be pressed after typing any line of
text (for title blocks, material lists, descriptions, etc.);
or after typing any numeric value (such as an angle or
radian). It is not necessary to press when select-
ing options from the menu.

7.17.3 Rejecting an Operation

If you make a mistake in selecting a point or object on your
graphics screen, use the key to "reject" the opera-
tion. By pressing , you delete the last point, line
or object entered; or have a line or object returned to the
graphics screen in its original position after moving, copy-
ing, or deleting it. Selecting another menu option will
complete an operation and you will be unable to reject with
the key.

Note:
Some operations can't be rejected once com-
pleted. A message may appear beneath the
prompt warning you that the "operation is not
rejectable" before you begin.

7.17.4 Caret / Plus Keys

The ^ (caret) and the numeric keypad's + (plus) key are used
to select a two-digit menu option whenever the DRAW program
is expecting you to enter a value or text line. For
example, if the prompt is asking you to type in a line of
text from the keyboard, but you wish to choose a two-digit
menu command instead, you must press the ^ or + key after
the two-digit number; an is not needed.

Note:
Both the and <^> keys must be pressed
at the same time to type the ^ symbol.

7.17.5 Error Messages

If you enter a command or value that the DRAW program does
not expect or cannot do, it will signal you with a beep and
display an error message below the prompt line. Read the
message to determine the cause of the error, then continue
according to the prompt instructions.





page 20


7.17.6 Zoom

When a drawing area becomes filled with details, it may be
necessary to "zoom" in on a section of the drawing. 88 Zoom
works like the zoom lens of a camera, allowing you to magni-
fy a rectangular section of your drawing without changing
the actual drawing. You may also use your function keys to
zoom. Refer to the section on "Graphics Screen Utilities"
for further information.

7.17.7 Pan

You can move the drawing image up, down, left or right using
89 Pan or the arrow keys on your numeric keypad. Refer to
the chapter "Graphics Screen Utilities" for details on pan-
ning.

7.17.8 Full Window

After working with the zoom and pan options, use
90 Full Window to center your entire drawing on the graphics
screen. The chapter "Graphics Screen Utilities" explains
this option.

7.17.9 Redraw

As you work with a drawing it may be necessary to refresh
the screen image every so often using 99 Redraw. Refer to
the chapter "Graphics Screen Utilities" for an explanation
of this option.

7.17.8 Percent Full (0%)

On the far right of the status line a percentage is display-
ed. The percentage value indicates how full your drawing
is. Each drawing starts out at 0%. As more objects are
drawn, the drawing storage are fills and the percentage
increases.

Once this figure reaches 95% full, it is recommended that
you "pack" your drawing. This removes computer information
on all objects you've deleted and frees more drawing space.
No major drawing operation should be undertaken if the draw-
ing memory exceeds 95%. The pack operation can be performed
using 94 Deactivate.

7.18 Saving/Exiting Your Drawing

As you draw, it is extremely important to periodically "save"
your work to the hard or floppy disk. You must do this to pre-
vent accidental loss of your drawing due to power or system fail-
ures. Use 94 Deactivate to save and/or exit your drawing.

page 21



7.19 Backup Drawings

It's always a good idea to backup (copy) your work to a floppy
disk after every drawing session, or after several hours of work.
If for some reason your original drawing is deleted, you can
restore your work from the backup copy, saving hours or days
worth of work.

Backup copies can be made using the DOS "COPY" command to a
floppy disk. Drawings use the DOS file extension .DWG. To copy
all the drawings from the C: to the floppy A: drive you would
type from the DOS prompt:

COPY C:*.DWG A:

The DRAW program also makes its own backup drawings as you work.
Backup drawings are identified with the DOS file extension .BDG.
Should you accidentally erase an original drawing that doesn't
have a backup on floppy disk you could rename the .BDG using the
DOS "RENAME" command.

For example, if you wanted to make the file EXAMPLE.BDG into a
usable drawing you would type:

RENAME EXAMPLE.BDG EXAMPLE.DWG

This would restore most, if not all of the drawing to its
original form.
























page 22



8.0 DRAW Options

The DRAW options are used to draw and edit objects: lines, arcs,
circles, rectangles, and ellipses. Objects may also be copied,
deleted, rotated, scaled and mirrored with the DRAW options. In
addition, you may place points on a drawing; group and unnest
objects; and move the origin of an object or group.

When a drawing is loaded, the DRAW program automatically displays
the DRAW options and selects the line drawing option on the
Auxiliary Menu (27 Line) as the default option.

8.1 27 Line

To draw a line, select a linestyle from options 11 through 14
(solid, dashed, center or phantom). Pick the start point of your
line with the stylus (or type in a coordinate); then, pick the
next vertex point of the line. Continue picking points in this
fashion to create a "multi-segment" line.

You may erase (reject) one or more of the line segments while you
are drawing by pressing the key.

Press 27 or select another menu option to end the line. The
reject option will not work once a new menu option is selected.

8.2 Linestyle Options (11, 12, 13, 14)

The DRAW program has four different linestyle options listed
below the heading ** Linestyle ** on the Auxiliary Menu:
11 Solid; 12 Dash; 13 Center; and 14 Phantom. The linestyle
options may be used when drawing any object, except an
ellipse.

To change a linestyle, press the corresponding two-digit
menu number and the selected linestyle will be highlighted.
11 Solid is the default option.

8.3 20 +NO Fill / +Solid

This is a toggled option that allows you to "fill" a closed
rectangle or polygon with a solid pattern of lines. This
option is limited to an object with a maximum of 50 sides
that has a common vertex as the start/end point.
If +NO Fill is displayed on menu option 20, the fill option
is disabled. To turn it on, press <20> so that "+Solid" is
displayed on the option.





page 23



To fill an object drawn with 27 Line, first toggle 20 to read
20 +Solid, then select 19 Close after the end point has been
picked; the DRAW program will fill the object once 19 is
pressed. The option 19 Close appears only when 27 Line is
highlighted. When drawing rectangles and polygons (options 28
and 32) the object is automatically filled if 20 +Solid is
displayed. Only the first 50 segments of a polygon are considered
by the fill software.

8.4 22 MoveToPnt

The "MoveToPnt" (Move To Point) option makes the next line
segment drawn invisible. It can be used, for example, to
draw a continuous line through an existing object; the line
you are drawing still exists, however, the segment(s) pas-
sing through the object are hidden from view.

Before picking the endpoint of the segment you don't want to
appear, press <22> and highlight the MoveToPnt option; then,
pick the next vertex point on the line. 22 MoveToPnt is
disabled after each use, so press <22> before each Move To
Point operation.

Note:
A segment that has been hidden with
"MoveToPnt" can be re-displayed using
65 Line Edit.

8.5 28 Rectangle

To create a rectangle press <28>. Change the linestyle option if
necessary (11 through 14); then, pick two opposite corners with
your stylus. Once the rectangle is drawn, you can remove it by
pressing the key once. An "x" remains at the location of
the first corner picked. You may select another corner with your
stylus, or remove the "x" by pressing a second time.

8.5.1 16 Ang= 0.000

This option appears with 28 Rectangle. It changes the angle
at which the rectangle is placed on the drawing.

To change the angle, press 16, type a new angle (in
degrees), then press . The new angle will appear
next to the menu option. If a positive angle is entered,
the rectangle will be rotated counterclockwise from the
positive x-axis; clockwise when a negative value is entered.





page 24



8.6 29 Arcs

Press <29> and several new Auxiliary Menu options will be dis-
played to help you draw arcs.

To make an arc, select an "arc-type" from options 16 through 18
and specify clockwise (CW) or counterclockwise (CCW) with option
15. You may also change the linestyle options if desired. Then,
pick points with your stylus as directed by the prompts. (In
some instances you will be directed by prompts to provide a
numeric value such as an angle, radius or chord.)

8.6.1 15 +DIR = CW / CCW

This toggled option lets you change the direction in which
an arc is drawn. Press <15> to toggle between clockwise
(CW) and counterclockwise (CCW)

8.6.2 16 ARC - 3 Point

Use this option to draw a "three-point arc". Press <16>,
then select a start point with your stylus; followed by a
second point on the arc; then, the end point.

8.6.3 17 Arc - S/C/End

Use this option to draw an arc with a known start point, a
center point (not on the arc) and an end point. Press <17>,
select the start point, the center point, and the end point
with your stylus.

8.6.4 18 Arc - S/E/Rad

Use this option to draw an arc with a known start point, end
point and "radius" (Rad). Press <18> and select the start
and end points of the arc with your stylus. Then, type a
value for the radius and press .

8.7 30 Circle

Press <30> and several new menu options will be displayed to help
you draw circles.

To draw a circle, select a "circle-type" from options 15, 16 or
17. You may also change the linestyle option, if desired. Then
pick points on your drawing as directed by the prompts. (In some
instances you will be asked to provide a numeric value such as a
diameter or radius.)




page 25




8.7.1 15 Circle - Pick

This is the default option when you select the Circles task.
It allows you to draw a circle by picking its center point
and a point on its radius. Press <15>; then, select a
center point and a point on the radius with your stylus.

8.7.2 16 Circle - 3 Pnt

This option draws a circle through "three points" picked
with the stylus. Press <24>; then, select a point on the
circle and two radius points.

8.7.3 17 Concentric

This option draws concentric circles which share a common
center point. Press <17> and select a center point with
your stylus. Now pick a point on the radius. Continue picking
radius points until you have drawn the number of concentric
circles desired.

To choose a new center point or complete the operation,
press <17> or select another menu option.

8.8 31 Ellipse

Press <31> and several new menu options will be displayed to help
you draw ellipses. To draw an ellipse, choose whether to draw a
full or half ellipse with option 19. 13 Pick Maj/Min is high-
lighted when you select the "Ellipse" task and cannot be changed.
Now, pick points (or type coordinates) as directed by the
prompts.

8.8.1

The "Maj/Min" option draws an ellipse when two end points on
the major axis are selected, followed by an end point on the
minor axis.

8.8.2 19 +Full Ellipse / +Half Ellipse

Press <19> to toggle this option between a full or half
ellipse.

8.9 32 Arrows

Press <32> and several new Auxiliary Menu options appear which
allow you to create arrowheads. The arrowheads may then be
placed in the at the end(s) of a line or at arbitrary locations
on the drawing.

page 26



To place an arrowhead select the style with options 11 and 13;
choose where you want to place the arrowhead with option 16 (at
the end of a line; at both ends; or FREE placement); then deter-
mine the angle, the length, and the length-to-width ratio with
options 18, 19 and 20.

Once these options have been specified, use your stylus to select
a location. Use option 12 after an arrowhead has been placed to
reverse its direction.

8.9.1 11 +Flow (Arrowhead Styles)

This option allows you select one of seven different arrow-
head styles. Press <11> until the style of arrowhead you
wish to create is displayed.

8.9.2 12 Reverse Dir.

Press <12> to change the direction of the arrowhead. This
option works only immediately after the arrowhead has been
placed on the drawing.

8.9.3 13 +Solid / +Open

Press <13> to toggle between solid and open arrowheads.

8.9.4 16 +Place At End / +Both Ends / +Free

Press <16> to select one of three different placement op-
tions: At the end of a line (+Place At End); at both ends of
a line (+Both Ends); or at an arbitrary location on the
drawing (+Free).

8.9.4 18 Angle= 0.00

This option specifies a rotation angle for arrowheads not
placed on a line. Angles are measured counterclockwise from
the horizontal x-axis, unless a negative value is entered.
To change the angle, press <18> before placing the arrow-
head; type a new value and press . The new angle
will be displayed on the menu.

8.9.5 19 ArwLEN = 0.200

This option specifies the arrowhead length. The default
value is 0.200 inches or centimeters. To change the length
press <19>; type a new value from 0.05 to 3.00 and press
. The new value will be displayed on the menu.




page 27


8.9.6 20 ArwLTW = 1.800

This option sets the arrowhead's "length-to-width" ratio,
which determines the shape. High values will produce long,
narrow arrows; low values produce wider arrows.
The default ratio is 1.8. To change the ratio press <20>;
type a new value from 0.25 to 10.00 and press . The
new value will be displayed on the menu.

8.10 33 Points

Press <33> and several new Auxiliary Menu options appear allowing
you to mark points on your drawing using a +, X , * or . symbol.
Select a point style from options 11 through 14 ; then, touch
your stylus to the tablet to place the point on the drawing.

You may place as many points as needed. Press to remove
the last point placed on the drawing.

8.10.1 Point Styles

Options 11 +, 12 X, 13 *, and 14 . are used to select point
styles. Press the corresponding number to indicate the
point style you wish to use; your selection will be high-
lighted, indicating choice.

8.11 34 Move

Press <34> and new menu options will be displayed that allow you
to move an object or a group to a new location.

You can move an object by its origin point using 11 Origin; or
move objects within a specified area with 12 Rectangle.

8.11.1 16 Drag Object

When 16 Drag Object is highlighted, you may drag the object
or group you have moved across the drawing by pressing your
stylus to the graphics tablet (or by holding down the mouse
button). Press <16> to toggle this option on or off.

8.11.2 11 Origin

Moves the object or group using the origin point as the
reference point for relocation.

To move by origin, press <11> and select the object or group
you wish to move. The origin point will be marked with an
"x". Now, select a new point for the origin. The object
will appear with its origin point at the new location picked
with your stylus.


page 28


Press once when the move is complete to lock the
object in place. If you press a second time the
object will be returned to its original location.

8.11.3 12 Rectangle

Moves an object or group within a rectangular area that you
pick with your stylus.

Press <12>, then select the lower left corner of the rec-
tangle. A mark will appear to indicate that point.

Next, select the upper right corner and a dotted rectangle
will be superimposed around the area to be moved. Then,
select a point on the drawing which will be the object or
group's new lower left corner. All objects having origin
points within the rectangle will be moved.

A rectangle move can also be accomplished with coordinate
input.

8.12 35 Copy

Press <35> and new menu options will be displayed that allow you
to copy an object or a group to a new location. You can copy an
object by its origin point using 11 Origin; or copy objects with-
in a specified area with 12 Rectangle.

8.12.1 16 Drag Object

When 16 Drag Object is highlighted, you may drag the object
or group you have copied across the drawing by pressing your
stylus to the graphics tablet (or by holding down the mouse
button). Press <16> to toggle this option on or off.

8.12.2 11 By Origin

Moves an object or group using the origin point as the ref-
erence point for relocation.

To copy by origin, press <11> and select the object or group
you wish to copy. The origin point will be marked with an
"x". Now, select a new point for the origin. The object
will appear with its origin point at the new location picked
with your stylus.

If Drag is on, press once when the copy is complete
to lock the object in place. Press again and the
object will be returned to its original location.

If Drag is off, will return the object to its
original location.

page 29


8.12.3 12 By Rectangle

Moves an object or group within a rectangular area that you
pick with your stylus.

Press <12>, then select the lower left corner of the rec-
tangle. A mark will appear to indicate that point. Next,
select the upper right corner and a dotted rectangle will be
superimposed around the area to be copied. Then, select a
point on the drawing which will be the object or group's new
lower left corner. All objects having origin points within
the rectangle will be copied.

A rectangle copy can also be accomplished with coordinate
input.

8.13 36 Delete

This option deletes an object or group from a drawing. Press <36>
and choose one of the two delete options listed under the heading
** Aux. Options **.

8.13.1 11 Object

This option allows you to remove a single object or group
from the drawing. Press <11> and select an object or group
to be deleted with your stylus.

8.13.2 12 Rectangle

To delete objects within a rectangular area, press <12> and
select the the lower left corner of the area. A mark will
appear to indicate the point. Next, select the upper right
corner and a dotted rectangle will be superimposed around
the area to be deleted. Now, touch your stylus on the gra-
phics pad or press <42> to confirm that you want the
object(s) deleted.

Only objects whose origins fall within the rectangle will be
deleted.

8.14 37 Rotate


Press <37> and two new options will be displayed allowing you to
rotate and copy an object around its origin.

Use 11 Ang= to determine the angle of rotation. 12 Repeat= copies
the object a specified number of times while rotating the object
around its origin in increments specified by option 11. Once the
options have been properly set, select the object to be rotated
using your stylus.


page 30


8.14.1 11 Ang= 90.000 deg

Specifies the angle of rotation. The object will be rotated
counterclockwise unless a negative angle is entered. The
default angle is set at 90 degrees.

To change the angle, press <11>; type new angle from .10 to
360 and press . (You may enter degrees expressed as
decimal fractions, e.g. 31.5). The new value will be dis-
played on the menu.

8.14.2 12 Repeat=0

Determines the number of copies to be made of a rotated
object. Each copy is rotated at the specified angle around
the object's point of origin. When Repeat=0, you will only
rotate the object--no copies are made.

To make multiple rotated copies, press 12; then, type the
number of copies you want to make and press . The
new value will be displayed on the menu.

8.15 38 Scale

Press <38> and several new Auxiliary Menu options will be dis-
played allowing you to scale (re-size) groups or objects.

8.15.1 11 Xscale= / 12 Yscale=

"Xscale" sets the horizontal (x-axis) scale factor, and
"Yscale" sets the vertical (y-axis) scale factor. The de-
fault factor values are "0.500".

To change the scale press <11>; type a new factor, then
press the key. Both Xscale= and Yscale= will be
changed to the new factor and displayed on the menu. To set
a separate "Yscale" value press <12>, type a new factor and
press .

8.15.2 15 Calc. SCALE

This option helps you to calculate the proper scale factor.
This is helpful when you know what the length of a scaled
line will be but can't calculate the exact values for op-
tions 11 and 12.

Press <15> and select a line with your stylus. The current
length of the line will be displayed above the Auxiliary
Menu. Now type the a new line length--the size that you
want it to be after it is scaled--and press . The
DRAW program will automatically enter the proper Xscale and
Yscale in options 11 and 12.

page 31



Note:
You may only calculate an object that has a
line; arcs and circles may not be selected.

8.16 39 Mirror

This option "mirrors" a group or object through its origin across
the "x" or "y" axes.

Press <39> and choose to mirror an object across the x or y-axis
by toggling option 11. Decide whether to turn the copy function
on or off with option 12. Then, pick the object to be mirrored
with your stylus.

8.16.1 11 +Mirror X / +Mirror Y

Press <11> to toggle between the "x-axis" (+Mirror X) or the
"y-axis" (+Mirror Y) when using 39 Mirror.

With +Mirror Y, the object mirrors from left to right;
+Mirror X, the object mirrors from top to bottom.

8.16.2 12 +Copy OFF / +Copy ON

Press <12> to choose to only mirror an object (+Copy OFF),
or to mirror and copy (+Copy ON). With +Copy ON the original
object remains on the drawing with the mirrored copy.

8.17 41 Group

Use 41 Group to take an object, or several objects, and combine
them so the DRAW program interprets the group as a single entity.
Some of the DRAW tasks require that an object or objects, also
known as primitives (i.e. rectangles, circles, arcs) be grouped
or "nested" before you can manipulate them.

8.17.1 11 Pick Objects

To create a group by picking objects, press <11> (if
necessary) and select the object(s) you want to include in
the group. As you select each object, it will disappear from
the graphics screen.

When you are finished selecting all the objects to be in-
cluded in the group, press <41> and they will reappear on
the screen. Now, whenever you work with any objects in that
group, all the others will be affected (such as with the
Move, Copy, Delete and Scale options).




page 32


8.17.2 12 Rectangle

You may also group objects within a rectangular area by
using 12 Rectangle. It works the same as the moving, copying
and deleting by rectangle.
To group all objects within a rectangular area, press <12>
and select the the lower left corner of the area. A mark
will appear to indicated the point picked. Now select the
upper right corner and a dotted rectangle will be superim-
posed around the area to be grouped. Touch your stylus on
the graphics tablet or press <41> to confirm that you want
the object(s) grouped.

Note:
Only objects whose origins fall within the
rectangle will be grouped.

8.18 42 Unnest

Use the option to unnest (un-group) a collection of grouped
objects.

It is possible to create one large group out of several smaller
groups. This process is called "nesting" groups. When using
42 Unnest you can choose to "unnest" only the large group (called
the top level), or you can unnest all levels (all the smaller
groups contained within the top level). Unnested objects will
revert back to their their original primitive (or group) form.

To unnest a group, press <42> and choose whether to unnest the
top level of the group, or all levels with option 11. Then select
the group to be unnested with your stylus.

8.18.1 11 Unnest TOP / Unnest ALL

This Auxiliary Menu option appears when using 42 Unnest.
Press <11> to toggle between the Unnest TOP and the Unnest
ALL options.

8.19 43 Move Origin

This option moves the "origin point" of a group to a new loca-
tion. Moving the origin point can help make working with groups
easier when performing tasks such as Move, Copy, Rotate and
Mirror.

To move the origin point of a group, press 43 and select the
group with your stylus. A small "x" will appear at the location
of the current origin point. Select a new origin point with your
stylus and the "x" will be moved to the point picked. You may
continue to pick points until you are satisfied with the
position.

Press to reject the operation.

page 33


9.0 51 TEXT

51 Text allows you to place lines of text (also called "strings")
on your drawing. Press <51> and new Auxiliary Menu options will
be displayed.

To place text on a drawing, change the options (11 through 17)
listed under the heading ** Text Attr. ** if necessary. Then,
type a line of text and press the key. The line you just
typed will be displayed at the top of the screen, below the
prompt line. You may place the displayed line on the drawing
using your stylus, or replace it with another text line as
described above.

Once a line of text has been placed, you may drag it across the
screen by pressing your stylus to the graphics tablet (or holding
down the mouse button). A line of text is considered an object by
the DRAW program and can be moved, copied, grouped and deleted
with the DRAW options detailed in the previous sections.

Note:
Remember to use the ^ or the + keys to select
different menu options while using 51 Text; other-
wise, the DRAW program will interpret your menu
selections as text strings.

9.1 11 Xsize= 0.125

This option determines the width of a text character. The default
values are .300 cm (metric drawings) or .125 in. (English
drawings). To change the Xsize press <11^> or <11+>; type a new
width between .02 and 10.0, then press . The new value
will be displayed on the menu.

9.2 12 Ysize= 0.125

This option determines the height of a text character. The de-
fault values are .300 cm (metric drawings) or .125 in. (English
drawings).

To change the Ysize press <12^> or <12+>; type a new height be-
tween .02 and 10.0, then press . The new value will be
displayed on the menu.

9.3 13 Xstep= 0.125

This option lets you adjust the spacing between text characters.
It defines the distance between the start point of a character
and the start point of the next character which follows on a line
(x-axis). The default Xstep values are .300 cm (metric drawings)
or .125 in. (English drawings).

page 34




To change the Xstep, press <13^> or <13+>; type a new distance
between .02 and 10.0 and press . The new value will be
displayed on the menu.
9.4 14 Ystep= 0.000

This option creates a "stairstep" effect with your text line. It
defines the vertical y-axis distance between each successive
character in the text line.

To change the Ystep, press <14^> or <14+>; type a new distance
between .02 and 10.0 (positive or negative value) and press
. The new value will be displayed on the menu.

The default value of Ystep is 0.000, which places text
horizontally, like this:

TEXT

If you changed Ystep to 0.5, each successive character would be
moved up .5 on the y-axis, similar to this:

T
X
E
T

9.5 15 Angle = 0.00 deg

Use this option to place a line of text on the drawing at a spe-
cified angle. To rotate text, press <15^> or <15+>; type a new
angle and press . The new value will appear on the menu.

If the value specified is positive, the text line will be rotated
couterclockwise above the x-axis; a negative angle rotates the
line below.

9.6 16 Slnt= 0.000

Use this option slant each character, creating italicized or
backslanted text. You may slant characters +/- 60 degrees. Posi-
tive angles slant text to the right; negative angles to the left.

To slant text, press <16^> or <16+>; type an angle and press
. The new value will appear on the menu.

9.7 17 Font = 0

This option allows you to specify one of two different fonts
(type styles) for your text. To change a font, press 17^ or 17+;
type a new font number (0 or 2), then press .
page 35



In Cascade's "Phoenix" and "Atlas" CAD/Drawing programs you may
choose from five different fonts available. The "Atlas" program
allows you to create your own fonts.

10.0 64 ATTR Edit

64 Edit Attribute lets you examine and edit any of six different
object attributes: Kind, Pen, Level, Intensity, Color, and Style.

Press <64> and a new Auxiliary Menu will be displayed.

10.1 11 +Edit / +Display

This option allows you to edit (+Edit) or display (+Display)
attributes of a group or object. Press <11> to toggle between the
two choices.

To Display the attributes of an object, choose to look at either
+Member (a single object) or +Group (the entire group) with op-
tion 12. Then, pick the object with your stylus. The current
attributes of the object will be displayed on the Auxiliary Menu
screen.

To Edit an object, select the attribute to be edited from options
14 through 20. If you select 14 All Defaults, then all attributes
will be edited, except Style.

Now change the attribute(s) listed on the Status Line using the
built-in / (slash) commands described at the beginning of this
manual (/K = Kind, /I = Intensity, /C = Color, /P = Pen).


Once you have changed the attribute(s) to be edited, select the
object with your stylus. If +Member was displayed on option 12,
only the primitive object selected will be edited; if +Group is
displayed, only the top level group will be edited; if +All is
displayed, all objects (including nested groups) will be edited.

Toggle the option to +Display and select the object again to
confirm your edit(s).

10.2 12 +Member / +Group / +All

Press <12> to select one of the following options when editing or
displaying attributes:

+Member:
Displays/edits only primitive objects in a group
(line, arc, circle).

+Group:
Displays/edits the top level of a nested group
(see Group/Unnest in the DRAW options section).

page 36



+All:
Edits all objects in a group, including nested
groups.

10.3 14 All Defaults

When this option is highlighted you will edit all attributes
(except style) of the object selected with your stylus. Change
the attributes displayed on the Status Line using the / (slash)
commands described at the beginning of this manual; then, select
the object to be edited with your stylus. The object will be
edited with the attributes currently displayed on the Status
Line.

10.4 15 Edit KIND

Kind is a special attribute that refers to non-graphical data
that is assigned to different objects or groups. It tells the
DRAW program what an object is and how it is used. Kind values
are assigned automatically by the program and are used primarily
for technical/diagnostic purposes.

This option will rarely be used; however, you can "fill" an ob-
ject (rectangle or ellipse) by changing its kind to the value
131. To do this, press <15> to highlight the option; then, type
the number <131> and press . Now select the object with
your stylus and it will be filled with a solid line pattern.

10.5 16 Edit PEN

Press <16> to edit the pen number of a group or object. Change
the pen number displayed on the status line using the /P command.
For example: to change the pen number to three, type and
press ; then, select the object to be edited.

10.6 17 Edit LEVEL

Press <17> to edit the level of a group or object. Change the
level displayed on the status line using the /L command. For
example: to change the level number to ten, type and press
; then, select the object to be edited with your stylus.

10.7 18 Edit INTENSITY

Press <18> to edit the intensity of a group or object. Change the
intensity value displayed on the status line using the /I
command. For example: to change the intensity to two, type
and press ; then, select the object to be edited with your
stylus.


page 37


10.8 19 Edit COLOR

Press <19> to edit the color of a group or object. Change the
color displayed on the status line using the /C command. For
example: to change the color attribute to red type and
press ; then, select the object to be edited with your
stylus.

10.9 20 Edit STYLE

Press <20> to edit the linestyle of a group or object. When this
option is highlighted, the four linestyles will be displayed as
options 11 through 14. Choose a linestyle by pressing the corres-
ponding two-digit menu option; then, select the object to be
edited with your stylus.

Note:
Remember to change your drawing attributes before
leaving this option and creating new objects.


































page 38



11.0 65 Line Edit

Press <65> and several new menu options that will be displayed to
help you edit line segments. You cannot use this option on group-
ed or nested objects. An error message will prompt you to un-nest
groups before using 65 Line Edit (see 42 Unnest in "DRAW
Options").

11.1 12 Gap Segment

Use this option to gap a line. Press <12> and select the line
with your stylus; then, pick the two end points of the gap.

11.2 13 Trim/Extend

Use this option to trim or extend a line. Press <13> (if not
already highlighted) and select the line to be trimmed or extend-
ed with your stylus; then, pick a new end point for the line.

11.3 14 Erase Segment / 15 UnErase Seg.

Use these options to erase a line segment; or to restore a seg-
ment that has been erased. Press <14> and select the line segment
to be erased with your stylus.

To restore an erased segment press <15>; then, select the line
near where the segment was erased.

Note:
You may use this option to restore a segment that
was erased with the "Move to Point" operation in
"DRAW Options".

11.4 16 Move Vertex

This option allows you to move a vertex in a multisegment line.

Press <16> and select a line segment at a point near the vertex
you wish to move; the end points will be marked on your screen.
Pick a new vertex location and the line is redrawn to include the
new point.











page 39



12.0 Graphics Screen Utilities

The DRAW program provides four utility options for viewing and
displaying your drawing on the graphics screen: 88 Zoom, 89 Pan,
90 FullWindow, and 99 Redraw. Each individual option is docu-
mented in this section.

12.1 88 Zoom

The Zoom option works like a combination magnifying glass/zoom
lens. Use this task to enlarge the image on the graphics screen
without affecting the drawing.

Zoom can be used at any time during your drawing session--
regardless of what menu is displayed--to help you pick points and
objects with your stylus in detailed areas. Like a telephoto lens
on a camera, you can zoom in and enlarge small sections of the
drawing image.

To zoom in on a section of your drawing, press <88>, and pick two
opposite corners of the area to be enlarged with your stylus.
This rectangular area is your zoom "window." The graphics screen
image will disappear, and be replaced by the enlarged section.
Continue drawing as before.

You may also zoom in and out of your drawing by using the F9 and
F10 function keys. Each time you press , the screen image is
enlarged from the center about one and a half times. Press
to zoom out in approximately the same increments.

To re-display and center the entire drawing, use 90 FullWindow.

12.1.1 Zooming with Function Keys

Function keys F1, F2, F3 and F4 have been programmed to
allow you to zoom in on four different quadrants of the
graphics screen.

Press to zoom in on the upper left quadrant
Press to zoom in on the upper right quadrant
Press to zoom in on the lower left quadrant
Press to zoom in on the lower right quadrant

Use 90 Full Window to re-display the full graphics screen.

12.1.2 Re-programming the Zoom Function Keys

You may re-program the four function keys to zoom in on any
area. To do this use 88 Zoom and mark the window with your
stylus. Then hold down the key and press one of the
four function keys (F1, F2, F3 or F4) at the same time.

page 40



Now, every time you press the re-programmed function key it
will zoom in on the area you selected. The programmed keys
will be restored to their normal operation once you exit the
DRAW program.

12.2 89 Pan

The Pan option moves the image on the graphics screen to the
left, right, top or bottom. This option only changes the viewing
area and does not affect the drawing. Pan around the drawing
image at any time during your drawing session, regardless of the
menu displayed.

To pan, press <89>; then, using your stylus, pick a point on the
drawing to be the new center of the screen. The drawing image
will disappear for a few seconds and be re-displayed with the
point picked as the center of the graphics screen.

12.2.1 Panning with the Numeric Keypad

If you are not using the Keyboard as your input device
you may also pan using the keys on the numeric keypad. This
can be done only when the key is not activated.
The arrows on the number <4>, <6>, <8> and <2> keys indicate
the direction of the pan when you press the button: left,
right, top and bottom (respectively). In addition, keys <1>,
<7>, <9> and <3> pan to each of the four corners.

Use 90 FullWindow to center and redisplay the entire
drawing.


12.3 90 FullWindow

The FullWindow option is usually used after working with 88 Zoom
or 89 Pan. Press <90> to center and re-display the entire drawing
image on the graphics screen.

You may use this option at anytime during your drawing session
regardless of the menu displayed. After using FullWindow, the
program returns you to the task you were using.

12.4 99 Redraw

As you work, portions of your drawing may become obscured through
manipulation and editing of lines and objects. Redraw refreshes
your screen image by redrawing the graphic screen. You may
redraw at any time during the drawing session. To redraw the
graphics screen image, press <99>.



page 41



13.0 94 Deactivate

Use Deactivate when a drawing session has ended or when you need
to save your drawing and continue work. You may save your drawing
to the hard disk or floppy disk. The drawing name can also be
changed using this operation and you may "pack" the drawing to
eliminate unwanted data and free-up your drawing's memory.

Press <94> and a new Auxiliary Menu is displayed.

It is recommended that you save your drawing after every fifteen
minutes of work, or when you have finished a major DRAW opera-
tion. You should also save your work on a floppy disk using
12 Path: at the conclusion of every drawing session. (You may
also copy drawings to floppy disk with the DOS "COPY" command.)

13.1 10 PACK DRAWING

A "PACK" eliminates items in you drawing's memory such as deleted
objects and unnecessary information, to free-up more drawing
space.

Press <10> and the DRAW program will pack the drawing. If there
are a lot of objects on the drawing, the process could take a
minute or two. Wait until the prompt says "DRAWING PACK
COMPLETED" before selecting another Master Menu option.

The percentage on the upper right of the menu screen will be
lower after a drawing is packed.

13.2 11 Name:

The drawing name selected when you laid out your drawing will be
displayed with this option. You may change the name before sav-
ing or exiting the drawing. Press <11> and type a new drawing
name (maximum of eight characters); then, press . The new
name will be displayed on the menu.

13.3 12 Path:

Change the path to save your drawing to another disk: either the
hard disk (referred to as the C: or D: drive); or a floppy disk
(A: or B: drive).

The path is automatically set to the A: drive. Other directories
can be created to hold drawings. Refer to your DOS manual on the
procedures for creating directories.





page 42



To change the path to the hard disk, press 12 and type fol-
lowed by the specific path name. For example, to specify a \DRAW
sub-directory named "Drawings" you would type:

\DRAW\DRAWINGS;
then, press .
To change the path to the floppy disk press <12> and type A: (or
B: if you are specifying the second floppy disk drive); then,
press the key.

Note:
A floppy disk must be "formatted" before you may
save a drawing on it. Refer to the DOS manual that
came with your computer for instructions on using
the "FORMAT" command. NEVER FORMAT THE HARD DISK
DRIVE.

13.4 15 Save Drawing

This option saves your drawing to the hard or floppy disk, as
specified by 12 Path: and 11 Name:.

If you have chosen a new name, all changes will be saved to the
new drawing and the old one will remain the same. To save your
drawing press <15>. You may continue working by selecting a
Master Menu task or exit the drawing with 16 Exit.

13.5 16 Exit

Press <16> to end the drawing session and return to the Opening
Menu where you may: 1) create a new drawing; 2) select another
drawing from the "Active Drawing" section; or 3) "Logoff" and
exit from the DRAW program.

If you have not saved the drawing, a warning message will flash
below the prompt telling you the drawing has not been saved.
Press to reject the operation and select 15 Save. Other-
wise, press <16> again to exit without saving the drawing.














page 43



14.0 97 PrintPlot

97 PrintPlot quickly makes a hard copy of the graphics screen
using your printer. This is not a high-quality plot; it's a rough
printout (called a "dump") of your graphics screen. It allows
you to see on paper how a drawing--or a portion of it--is shaping
up.

Cascade's "Phoenix" and "Atlas" programs provide a Plot option
which allows you to output your drawing on a conventional
plotter. You may also output the drawing to an HPGL file for use
with most DeskTop Publishing programs such as "Ventura Publisher"
and "PageMaker." The "Atlas" program also has a conversion util-
ity that allows you use drawings from other CAD/Drawing programs.

Press <97> and a new Auxiliary Menu screen is displayed

The PrintPlot option works with CGA, EGA and HERCULES compatible
monitors, and prints out on most "Epson" or Epson-compatible dot
matrix printers. Some of the printers supported by 97 PrintPlot
are listed under the heading **** Printers **** on the left side
of the Auxiliary Menu.

Since PrintPlot prints what's on your graphics screen, you can
use 88 Zoom and/or 89 Pan to display only a portion of the draw-
ing for printing; if you want to PrintPlot the entire drawing,
use 90 FullWindow.

Select a printer from the list displayed on the Auxiliary Menu by
pressing the two-digit menu number. If you don't see your par-
ticular brand or model, choose one that is compatible (refer to
your printer's operations manual).

When the suitable printer is highlighted, select 10 Standard or
11 Rotated to begin the PrintPlot. After the printer begins, you
may press the Esc key to interrupt the operation.


14.1 10 Standard / 11 Rotated

Press <10> to print the graphics screen horizontally on the page;
press <11> to print (rotate) the screen vertically. Press
to interrupt the PrintPlot.









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15.0 98 DrawDefs

Press <98> and new Auxiliary Menu options are displayed which
allow you to change certain drawing definitions.

15.1 11 Ref Grid = 10

This option determines the interval at which a colored reference
line appears when line grids are displayed using the /G command.
It does not affect dot grids.

The default interval is 10, which displays a reference line every
tenth grid line. To change the "reference grid", press <11> and
type a new reference grid interval; then, press .

A color monitor is required for this option.

15.2 12 +DOT Grids / +LINE Grids

This option determines whether dot or line grids are displayed
when the /G command is used. Dot grids are the default setting.
Press <12> to toggle between "DOT" and "LINE" grids.

15.3 13 Ref Color-Blue

This option determines the color of the "reference grid" lines
specified in 11 Ref Grid = ("Blue" is the default setting).

To change color, press <13> and type the first letter of the
reference grid color: (W)hite, (A)qua, (M)agenta, (B)lue,
(Y)ellow, (G)reen or (R)ed; then, press . The new refer-
ence grid color will be displayed on the menu.

A color monitor is required for this option.

15.4 14 Wrk Color-Aqua

Determines the color of the "work grid" lines or dots (Aqua is
the default setting).

To change color, press <14> and type the first letter of the
working grid color: (W)hite, (A)qua, (M)agenta, (B)lue, (Y)ellow,
(G)reen or (R)ed; then, press . The new work grid color
will be displayed on the menu.

A color monitor is required for this option.

15.5 16 Set Range On / 17 Set Range Off

When a drawing session begins, all the levels of a drawing are


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displayed on the graphics screen. You may choose to turn some of
these levels off so they won't be displayed. (Turning off a
level does not permanently remove parts of the drawing; objects
on turned-off levels won't be displayed. They will reappear when
the level is turned back on.)

Use 17 Set Range Off to turn some or all of the levels off by
indicating a range of consecutively-numbered levels. Press <17>
and type the "beginning level number" of the range to be turned
off (lowest level); then, press .

Next, type the "ending level number" (highest level) and press
. All levels between the two numbers entered will be
turned off.

Turn a range of levels on with 16 Set Range On in the same
fashion. Press <16> and type the "beginning level number" of the
range to be turned off (lowest level); then press . Next,
type the ending level number (highest level) and press .
All levels between the two numbers entered will be turned back
on.

Note:
To display all levels, you would choose "0" and
"255". You can also turn all levels off or on
during your drawing session by using the /L*- or
/L*+ commands which are explained in the section
"Drawing Aids".

15.6 18 Hitwin= 0.150 in

This option determines the size of your input device's "hit
window" (the area inside the cursor that can pick objects on the
drawing).

The default settings are 0.150 inches for English drawings, and
0.300 centimeters for metric drawings. To change the hit window
size press <18> and type a new value from .015 to 1.00; then,
press .

15.7 28 X-Grid= 1.00 in / 29 Y-Grid= 1.00 in

Press <28> to change the horizontal (X-Grid) grid size. Type a
new value and press . Both 28 X-Grid= and 29 Y-Grid= will
display the new grid size.

To make the "Y-Grid" a different size, press <29> and type a
different value; then, press . The new grid display will
appear on your screen when activated with the /G command.

Note:
You may also change both grid sizes while drawing using the /N
command, which is also explained in the section "Drawing Aids".

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This manual was written and prepared by J. Matthew Fabris
for Cascade Graphics Systems, Inc.


Copyright 1988, Cascade Graphics Systems, Inc.


This manual is protected by Federal Copyright Laws and may not be
copied, revised, translated or reproduced in any form without the
express written permission of Cascade Graphics Systems, Inc.






For information on software documentation services, including
desktop publishing and disk/on-line manuals, contact:

J. Matthew Fabris
c/o Cascade Graphics Systems, Inc.
2698 White Road
Suite 200
Irvine, California 92714

(714) 474-6200



























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