Category : Printer + Display Graphics
Archive   : AVRIL11.ZIP
Filename : EXAMPLE5.C

Output of file : EXAMPLE5.C contained in archive : AVRIL11.ZIP
/* EXAMPLE5 -- manipulating a cube with the Logitech Cyberman */

/* Written by Bernie Roehl, August 1994 */


#include "avril.h"
#include "avrildrv.h"

vrl_Object *cube = NULL;

static void cube_mover(void)
vrl_Device *dev = vrl_TaskGetData();
vrl_Object *viewer = vrl_CameraGetObject(vrl_WorldGetCamera());
vrl_Vector v;
if (dev->buttons)
vrl_ObjectRotY(cube, float2angle(45));
vrl_ObjectVectorMove(cube, vrl_VectorNULL);
vrl_ObjectRotate(cube, vrl_DeviceGetValue(dev, YROT), Y, VRL_COORD_OBJREL, viewer);
vrl_ObjectRotate(cube, vrl_DeviceGetValue(dev, XROT), X, VRL_COORD_OBJREL, viewer);
vrl_ObjectRotate(cube, vrl_DeviceGetValue(dev, ZROT), Z, VRL_COORD_OBJREL, viewer);
vrl_VectorCreate(v, vrl_DeviceGetValue(dev, X), vrl_DeviceGetValue(dev, Y), vrl_DeviceGetValue(dev, Z));
vrl_ObjectTranslate(cube, v, VRL_COORD_OBJREL, viewer);

void main()
vrl_Light *light;
vrl_Camera *camera;
vrl_Device *dev;


cube = vrl_ObjectCreate(vrl_PrimitiveBox(100, 100, 100, NULL));
vrl_ObjectRotY(cube, float2angle(45));

light = vrl_LightCreate();
vrl_LightRotY(light, float2angle(45));
vrl_LightRotX(light, float2angle(45));

camera = vrl_CameraCreate();
vrl_CameraRotX(camera, float2angle(45));
vrl_CameraMove(camera, 0, 500, -500);

dev = vrl_DeviceOpen(vrl_CybermanDevice, vrl_SerialOpen(0x2F8, 3, 2000));
if (dev)
vrl_DeviceSetScale(dev, X, float2scalar(50));
vrl_DeviceSetScale(dev, Y, float2scalar(50));
vrl_DeviceSetScale(dev, Z, float2scalar(50));
vrl_TaskCreate(cube_mover, dev, 0);


  3 Responses to “Category : Printer + Display Graphics
Archive   : AVRIL11.ZIP
Filename : EXAMPLE5.C

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