Category : Printer + Display Graphics
Archive   : ACKKIT.ZIP
Filename : ACK3D.L02

 
Output of file : ACK3D.L02 contained in archive : ACKKIT.ZIP
; 3D description file

; This identifies the section for WALLS
Walls:

Files:
1,w1.img
2,w11.img
3,w2.img
4,w21.img
5,w5.img
6,w51.img
7,m2.img
8,m21.img
9,m3.img
10,m31.img
11,m1.img
12,m1.img
60,m3.img
61,side.img
62,m1.img
63,m1.img
EndFiles:

EndWalls:

; This identifies the section for OBJECTS and continues until ENDOBJECTS
Objects:

Files:
1,e1
2,e2
3,e3
4,e4
5,e5
6,e6
7,e7
8,e8
9,tree
10,tv
11,jfish
12,light.bbm
13,chest1.bbm
14,chest2.bbm
15,chest3.bbm
16,chest4.bbm
17,chest5.bbm
18,chest6.bbm
EndFiles:

; Object identifier used in map
Number: 1
; Bitmap numbers from files loaded above
Bitmaps: 1,2,3,4,5,6,7,8
; Dir - 0 to 7 are moving, 8 is up, 9 is down, 10 is rotate in place
Direction: 10
; Speed - 0 is not moving, 1-255 is moving
Speed: 2

Number: 2
Bitmaps: 1,2,3,4,5,6,7,8
Direction: 0
Speed: 0

Number: 3
Bitmaps: 1
Direction: 9
Speed: 3

Number: 4
Bitmaps: 11
Direction: 2
Speed: 48

Number: 5
Bitmaps: 10
Direction: 0
Speed: 0

Number: 6
Bitmaps: 12
Speed: 0

Number: 7
Bitmaps: 12
Speed: 0

Number: 8
Bitmaps: 12
Speed: 0

Number: 9
Bitmaps: 12
Speed: 0

Number: 10
Bitmaps: 12
Speed: 0

Number: 11
Bitmaps: 12
Speed: 0

Number: 12
Bitmaps: 12
Speed: 0

Number: 13
Bitmaps: 13,14,15,16,17,18,17,18,17,16,15,14,13
Direction: 10
Speed: 1
EndObjects:

; General parameters for player and environment
StartX: 390
StartY: 260
StartAngle: 480
SkyColor: 77
FloorColor: 53
FlashColor: 15
DoorSpeed: 4

; Palette file to use for walls and objects
PalFile: pal

; Actual map for one level
MapFile: ACKMAP.L02



  3 Responses to “Category : Printer + Display Graphics
Archive   : ACKKIT.ZIP
Filename : ACK3D.L02

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/