Dec 102017
New DOOM pwad file.

Full Description of File

**** New DOOM pwad file ****
Tired of the playing the same old
DOOM levels? This level was
created from scratch.
Supports: Single player.
Multi-player 2-4
Deathmatch 2-4
All difficulty levels

Also a demo of gameplay.
Are you a DOOM god? Get this pwad
and find out! Will only work with
the Registered version of DOOM.

File KILLZONE.ZIP from The Programmer’s Corner in
Category DOOM map files
New DOOM pwad file.
File Name File Size Zip Size Zip Type
FILE_ID.DIZ 615 272 deflated
KILLZONE.TXT 3118 1430 deflated
KILLZONE.WAD 278661 69504 deflated
TPCREAD.ME 199 165 deflated

Download File KILLZONE.ZIP Here

Contents of the KILLZONE.TXT file

Author : Craig J. Dudle
Email Address : [email protected]
Misc. Author Info :
Description : Completely new version of Episode 1 Level 1
Additional Credits to :

* Play Information *

Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No

* Construction *

Base : New level from scratch
Build Time : Over 60 hours
Editor(s) used : DEU 5.1, BSP1.1
Known Bugs : A few quirky display problems at end of level.
(see NOTES)

* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file

* Where to get this WAD *

FTP sites:

BBS numbers: AQUILA BBS 708-820-8344


** NOTES: **

This level will only work with registered versions of DOOM.

To play this level unzip the files to your DOOM directory.


to start DOOM. Then just play episode 1 level 1. There is also a demo
of this level included in the pwad. It will play if you start doom as
stated above and then do nothing. Just like the real doom! This level is
fairly easy at lower levels but is difficult on the hardest levels. There
are two "secret" areas in the level. If you can find them, the level is much

This pwad was constructed using DEU5.1 and then run through BSP1.1x
The level works great except for a few quirky display problems in the last
area of the level. This is caused by one of two things. Either this area
is too complicated for any of the node builders I have found, or it is too
complicated for the DOOM engine itself. It may be that there are too many
2S linedefs on the screen at one time. The problems only manifest themselves
when crossing some sectors. I chose to leave it the way it was rather than
change it because I liked the way the level played. If anyone has any
ideas on this leave a message at my E-mail address.

I have put many hours into this level, I hope you enjoy it. It turned out
that some of my ideas were very complicated for me to translate into a
seamless looking and playing level. They may not look complicated during
game play, but were during the creation of the level. There also was a big
learning curve for me in learning how to use the editor, and the structure
of the wad. DEU5.1 is great, get it. Also, this level would never have
worked without the BSP1.1 node builder. Special thanks to Colin Reed for
creating it.

Any comments or suggestions send to me at [email protected]

Thanks, Long live DOOM!

 December 10, 2017  Add comments

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