Dec 292017
 
Yet Another String class for BC++. All source included. 1.0 Initial Release. Freeware.
File STRINGV1.ZIP from The Programmer’s Corner in
Category C++ Source Code
Yet Another String class for BC++. All source included. 1.0 Initial Release. Freeware.
File Name File Size Zip Size Zip Type
ADDC.CPP 631 202 deflated
ADDC.OBJ 596 437 deflated
ADDP.CPP 851 271 deflated
ADDP.OBJ 717 518 deflated
ADDS.CPP 785 251 deflated
ADDS.OBJ 724 515 deflated
CONCATC.CPP 593 182 deflated
CONCATC.OBJ 620 451 deflated
CONCATP.CPP 594 185 deflated
CONCATP.OBJ 621 450 deflated
CONCATS.CPP 596 183 deflated
CONCATS.OBJ 631 447 deflated
CONSTRUC.CPP 651 202 deflated
CONSTRUC.OBJ 698 535 deflated
CONSTRUD.CPP 409 158 deflated
CONSTRUD.OBJ 689 528 deflated
CONSTRUP.CPP 797 223 deflated
CONSTRUP.OBJ 729 556 deflated
CONSTRUS.CPP 429 165 deflated
CONSTRUS.OBJ 719 549 deflated
COPYP.CPP 693 236 deflated
COPYP.OBJ 751 565 deflated
COPYS.CPP 744 257 deflated
COPYS.OBJ 741 556 deflated
FILE.DIZ 157 107 deflated
IN.CPP 667 221 deflated
IN.OBJ 623 476 deflated
MAKEC.CPP 926 271 deflated
MAKEC.OBJ 546 413 deflated
MAKEFILE 1517 434 deflated
OUT.CPP 397 143 deflated
OUT.OBJ 541 407 deflated
STRING.DOC 5721 1486 deflated
STRING.H 3259 853 deflated
STRINGS.LIB 11776 2396 deflated
STRINGS.LST 955 278 deflated
SUBSTR.CPP 948 301 deflated
SUBSTR.OBJ 714 533 deflated
TEST.CPP 1362 492 deflated
TEST.MAP 874 292 deflated
TEST.OBJ 2619 1369 deflated

Download File STRINGV1.ZIP Here

Contents of the STRING.DOC file


This doc isn't fancy, but here you go!

This Class is gathered up from various sources. Add your own
favourite string routines to it.


Constructors

String();
eg: String fred;

String(char *P);
eg: String fred("initialized");

char *p = "initialized";
String fred(p);

String(String &S);
eg: String fred("xyz");
String barney(fred);

String(char c);
eg: char c;
String fred(c);

Destructor
You can't call it directly, but here it is anyway.
~String() {delete s;}

Assignments
String operator=(String &S);
eg: String a;
String b("hi there");
a = b;

String operator=(char *P);
eg: String a;
char *b = "hi there";
a = b;

Concatenation
void operator += (String& S) { *this = (*this+S); }
eg: String a("hi ");
String b("there");
a += b; //a is now "hi there"

void operator += (char* P) { *this = (*this+P); }
eg: String a("hi ");
char *b = "there";
a += b; //a is now "hi there"

void operator += (char c) { *this = (*this+c); }
eg: String a("hi");
char b = '.';
a += b; //a is now "hi."

String operator+(String &S);
eg: String a("hi ");
String b("there");
String c("not important");
c = a+b; //c is now "hi there"

String operator+(char *P);
eg: String a("hi ");
char *b = "there";
String c("not important");
c = a+b; //c is now "hi there"

String operator+(char c);
eg: String a("hi");
char b = '.';
String c("not important");
c = a+b; //c is now "hi."

Comparisions

These functions are fairly self explanatory. These are overloaded for all
the various permutations of "String .op. char*", "String .op. String" and
"char* .op. String", so you can put them in any order.

Use them something like:
eg: String a("hi");
String b("there");
if ( a < b ) ....

int operator <= (char* P) { return strcmp(s,P) <= 0; }
int operator < (char* P) { return strcmp(s,P) < 0; }
int operator == (char* P) { return strcmp(s,P) == 0; }
int operator > (char* P) { return strcmp(s,P) > 0; }
int operator >= (char* P) { return strcmp(s,P) >= 0; }
int operator != (char* P) { return strcmp(s,P) != 0; }
int operator < (String& S) { return strcmp(s,S.s) < 0; }
int operator == (String& S) { return strcmp(s,S.s) == 0; }
int operator > (String& S) { return strcmp(s,S.s) > 0; }
int operator >= (String& S) { return strcmp(s,S.s) >= 0; }
int operator != (String& S) { return strcmp(s,S.s) != 0; }
int operator <= (String& S) { return strcmp(s,S.s) <= 0; }
friend int operator < (char* P,String& S) { return strcmp(P, S.s) <0; }
friend int operator == (char* P,String& S) { return strcmp(P, S.s)==0; }
friend int operator > (char* P,String& S) { return strcmp(P, S.s) >0; }
friend int operator >= (char* P,String& S) { return strcmp(P, S.s)>=0; }
friend int operator != (char* P,String& S) { return strcmp(P, S.s)!=0; }
friend int operator <= (char* P,String& S) { return strcmp(P, S.s)<=0; }

Array Operator

char &operator[](unsigned i) { return s[i]; }

This is handy for directly referencing or setting characters in the
string. (remember, zero-based!)

eg: String a(":abcdefghi");
char c;
c = a[4]; //c is now 'd'
a[4] = 'x' // a is now ":abcxefghi"

Miscellaneous

int Length(void) { return (len-1);};
Returns the length of the string (not including the Zero byte on the
end)

char *makeCString(void);
Allocates (new) and returns a pointer to a C string. You may want to
free (delete) this when you are done with it!
eg: String a(":abcdefghi");
char *p;
p = a.makeCString();

String SubString(int first,int length);
Returns a sub-string of the original string, starting at character
'first' for 'length' columns.

eg: String a(":abcdefghi");
String b; b = a.SubString(3,5) // b is now "cdefg"

void Upper(void) { strupr(s); };
void Lower(void) { strlwr(s); };
Upper and Lower case the string.
eg: String a(":abcdefghi");
a.Upper(); //a is now ":ABCDEFGHI"
a.Lower(); //a is now ":abcdefghi"

int isEmpty(void) { return (len<=1);};
Boolean. Returns FALSE if the string is empty (ie, only the Zero
byte terminator is in the string.

I/O

The following two are mostly for debug.
void display() { cout << s << '\n';};
void ddisplay() { cout << s << " [" << len << "]\n";};

IOSTREAM
friend ostream &operator<<(ostream &stream, String &S);
eg: String a("Hello,");
String b(" world.");
cout << a << b << endl; // "Hello, world."

friend istream &operator>>(istream &stream, String &S);
eg: String a;
cin >> a; // a will be whatever you type.





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