Output of file : MONEY.CPP contained in archive : MONEYCPP.ZIP
//
// Money.c
//
// To see what 's going on, you need to use your symbolic debugger to
// examine each of the declared variables

/*
For BC++, I use the following watches;

m_money d, fl8
m, r i
mm, r l
elapsed s, fl8

Change the compile time macro to see how money's change their behaviour

*/

// #define TEST

// #ifdef TEST

#if 0
#define MONEY_ROUNDING /* Force rounding of doubles */
#endif

#define MONEY_DECIMALS 2 /* 2 decimals for money data */

extern "C++" {
#include "money.h"
#ifdef __TURBOC__
#include
#else
#include
#endif
}

inline ostream& operator << (ostream &out, money& m)
{
return out << (double) m;
}

extern "C" {
#include
#include
#include
}

// #define RANGER
// #undef RANGER /* takes forever to run */

void ranger();

main()
{

// To the right is the assigned value

money m(25.8499);

money mm;

int i = 5; // 5
long l = 6; // 7
double d = m; // 25.8399999999999999999

i = m; // 25
m = d; // \$ 25.84
m = 7.009999; // \$ 7.00
m += 1; // \$ 8.00
m += 1.254000; // \$ 9.24
m += 1L; // \$ 10.24
m += 'a'; // \$ 'a' + 10.24

m = -d; // \$ -25.84
m = -7.0000009; // \$ -7.00
m -= 1; // \$ -8.00
m -= 1.254000; // \$ -9.24
m -= 1L; // \$ -10.24
m -= 'a'; // \$ -'a' - 10.24

mm = 10; // \$ 10.00
m = mm + 4; // \$ 14.00
m = mm + 4.014999; // \$ 14.01
m = 4.99 + mm; // \$ 14.99
m = 4 + mm; // \$ 14.00
m = m + mm; // \$ 24.00
m += m; // \$ 48.00

d = mm + 4; // \$ 14.00

}

### 3 Responses to “Category : C++ Source CodeArchive   : MONEYCPP.ZIPFilename : MONEY.CPP”

1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/