Category : C++ Source Code
Archive   : IDIOMS.ZIP
Filename : FVIDEO2.C

 
Output of file : FVIDEO2.C contained in archive : IDIOMS.ZIP
/* Copyright (c) 1992 by AT&T Bell Laboratories. */
/* Advanced C++ Programming Styles and Idioms */
/* James O. Coplien */
/* All rights reserved. */

#include
#include
#include
#include "curses.h"

struct Scope { Scope *parent; virtual char *ScopeName() = 0; };
#define LocalScope(function) \
struct name2(function,LocalScope):public Scope { \
char *ScopeName() { return "function"; } \
name2(function,LocalScope)(Scope *p) { parent = p; } public
#define EndLocalScope } local(this)
#define EndOuterScope } local(0)
#define Parent(type,c) ((name2(type,LocalScope)*)_Parent("type",c))

inline Scope *_Parent(const char * type, Scope *c)
{
register Scope *s = c;
while(s && strcmp(s->ScopeName(), type)) s = s->parent;
if (!s) cerr << "couldn't find scope " << type << endl;
return s;
}

void main()
{
LocalScope(BallGame):
void DrawSides() {
for(int i = 0; i < 66; i++) mvaddch(0, i, 'S');
for(i = 0; i < 13; i++) {
mvaddch(i, 0, 'S');
mvaddch(i, 65, 'S');
}
leftWall = 0;
rightWall = 65;
}

struct Ball {
int yposition, xposition;
int yspeed, xspeed;
Ball() {
yposition = 6;
xposition = 33;
yspeed = 1;
xspeed = 1;
}
} ball;

struct Bat {
int yposition, position, length, xspeed;
Bat() { position = 40;
yposition = 11;
length = 4;
xspeed = 0;
}
} bat;

void DrawBat() {
for (int i = bat.position; i < bat.position + bat.length; i++) {
mvaddch(bat.yposition, i, 'b');
}
}

void EraseBat() {
for (int i = bat.position; i < bat.position + bat.length; i++) {
mvaddch(bat.yposition, i, ' ');
}
}

short leftWall, rightWall;

int score;

void DrawWall() {
for(int i = 0; i < 66; i++) {
mvaddch(3, i, 'W');
mvaddch(4, i, 'W');
mvaddch(5, i, 'W');
}
}

char ballIsInPlay() {
return ball.xposition < rightWall &&
ball.xposition > leftWall &&
ball.yposition <= bat.yposition;
}

void PlayGame() {
LocalScope(PlayGame):
char key; // from keyboard

short ballsLeft;
void PlayABall() {
LocalScope(PlayABall):
void CheckBallPosition() {
PlayGameLocalScope *p = Parent(PlayGame, this);
BallGameLocalScope *p2 = Parent(BallGame, p);
int &y = p2->ball.yposition;
int &x = p2->ball.xposition;
if (x <= p2->leftWall+1 ||
x >= p2->rightWall-1) {
p2->ball.xspeed = -p2->ball.xspeed;
}
if (y <= 0) {
p2->ball.yspeed = -p2->ball.yspeed;
}
char c = mvinch(y + p2->ball.yspeed,
x + p2->ball.xspeed);
switch (c) {
case 'W':
mvaddch(y + p2->ball.yspeed,
x + p2->ball.xspeed,
' ');
p2->score++;
case 'b':
p2->ball.yspeed = -p2->ball.yspeed;
p2->ball.xspeed = p2->bat.xspeed;
break;
}
}

void MoveBall() {
PlayGameLocalScope *p = Parent(PlayGame, this);
BallGameLocalScope *p2 = Parent(BallGame, p);
mvaddch(p2->ball.yposition,
p2->ball.xposition, ' ');
p2->ball.xposition += p2->ball.xspeed;
p2->ball.yposition += p2->ball.yspeed;
mvaddch(p2->ball.yposition,
p2->ball.xposition, 'O');
}

void MoveBat(char key) {
LocalScope(MoveBat):
void MoveLeft(Bat& bat) {
PlayABallLocalScope *p = Parent(PlayABall, this);
PlayGameLocalScope *p2 = Parent(PlayGame, p);
Parent(BallGame, p2)->EraseBat();
if (bat.position > Parent(BallGame, p2)->leftWall) {
bat.position--;
}
Parent(BallGame, p2)->DrawBat();
}

void MoveRight(Bat& bat) {
PlayABallLocalScope *p = Parent(PlayABall, this);
PlayGameLocalScope *p2 = Parent(PlayGame, p);
Parent(BallGame, p2)->EraseBat();
if (bat.position < Parent(BallGame, p2)->rightWall - bat.length) {
bat.position++;
}
Parent(BallGame, p2)->DrawBat();
}
EndLocalScope;

PlayGameLocalScope *p = Parent(PlayGame, this);
switch (key) {
case 'l':
local.MoveLeft(Parent(BallGame, p)->bat);
Parent(BallGame, p)->bat.xspeed = -1;
break;
case 'r':
local.MoveRight(Parent(BallGame, p)->bat);
Parent(BallGame, p)->bat.xspeed = 1;
break;
default:
break;
}
}
EndLocalScope;

while (Parent(BallGame, this)->ballIsInPlay()) {
local.CheckBallPosition();
local.MoveBall();
refresh();
key = getch();
local.MoveBat(key);
}
}
EndLocalScope;

local.ballsLeft = 4;
while (local.ballsLeft > 0) {
refresh();
local.key = getch();
local.PlayABall();
--local.ballsLeft;
}
}

EndOuterScope;

int bestScore = 0;

initscr();
cbreak();
noecho();

local.DrawSides();
local.DrawBat();

for (;;) {
local.score = 0;
local.DrawWall();
local.PlayGame();
if (local.score > bestScore) {
bestScore = local.score;
}
cout << "best score is " << bestScore << "\n";
}
}


  3 Responses to “Category : C++ Source Code
Archive   : IDIOMS.ZIP
Filename : FVIDEO2.C

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/