Category : C++ Source Code
Archive   : CPPTUT.ZIP
Filename : CHAP10.TXT

 
Output of file : CHAP10.TXT contained in archive : CPPTUT.ZIP





Chapter 10
VIRTUAL FUNCTIONS

Once again we are into a completely new topic with terminology
which will be new to you. If you are new to object oriented
programming, you should follow along in this chapter very carefully
because every attempt has been made to define every detail of this
new and somewhat intimidating topic. However, if you are well
versed in object oriented programming, simply learning to use C++,
you may wish to skip the first four programs in this chapter and
go directly to the example program named VIRTUAL5.CPP and continue
from there to the end of the chapter.

One term which must be defined is polymorphism, a rather large word
that simply means similar when used in the context of object
oriented programming. Objects are polymorphic if they have some
similarities but are still somewhat different. We will see how it
is used in the context of object oriented programming as we proceed
through this chapter.

We have already studied operator overloading and function
overloading in this tutorial, and they are a subtle form of
polymorphism since in both cases, a single entity is used to refer
to two or more things. The use of virtual functions can be a great
aid in programming some kinds of projects as you will see in these
two chapters.


A SIMPLE PROGRAM WITH INHERITANCE
_________________________________________________________________

Examine the example program named VIRTUAL1.CPP ================
for the basic program outline we will use for VIRTUAL1.CPP
all discussion in this chapter. Since this ================
program has nothing to do with virtual
functions, the name may be somewhat misleading.
It is named VIRTUAL1.CPP because it is part of a series of programs
intended to illustrate the use of virtual functions. The last
program in this chapter will illustrate the proper use of virtual
functions.

The first program is very simple and you will recognize it as being
somewhat similar to the programs studied in the last chapter except
that this program is greatly simplified in order to effectively
instruct you in the use of a virtual function. You will notice
that many of the methods from the last chapter have been completely
dropped from this example for simplicity, and a new method has been
added to the parent class, the method named message() in line 8.

Throughout this chapter we will be studying the operation of the
method named message() in the base class and the derived classes.

Page 10-1

Chapter 10 - Virtual Functions

For that reason, there is a method named message() in the car class
as well as in the new class named boat in lines 27 through 32.

You will also notice that there is a lack of a method named
message() in the truck class. This has been done on purpose to
illustrate the use of the virtual method, or if you prefer, you can
refer to it as a virtual function. You will recall that the method
named message() from the base class is available in the truck class
because the method from the base class is inherited with the
keyword public included in line 19. You will also notice that the
use of the keyword public in lines 12 and 27 actually do nothing
because the only method available in the base class is also
available in the derived classes. There are no methods actually
inherited. Leaving the keyword in the header poses no problem
however, so it will be left there for your study.

The method named message() in the base class and in the derived
classes has been kept very simple on purpose. Once again, we are
interested in the technique of the virtual method rather than a
long complicated example.

The main program is as simple as the classes, one object of each
of the classes is declared in lines 37 through 40 and the method
named message() is called once for each object. The result of
executing the program indicates that the method for each is called
except for the object named semi, which has no method named
message(). As discussed in the last chapter, the method named
message() from the parent class is called and the data output to
the monitor indicates that this did happen since it displays
"Vehicle message" for the object named semi.

The data for the objects is of no concern in this chapter so all
data is allowed to default to private type and none is inherited
into the derived classes. Some of the data is left in the example
program simply to make the classes look like classes. Based on
your experience with C++ by now, you realize that the data could
be removed since it is not used.

After you understand this program, compile and execute it to see
if your compiler gives the same result of execution.


ADDING THE KEYWORD VIRTUAL
_________________________________________________________________

As you examine the next example program named ================
VIRTUAL2.CPP, you will notice that there is one VIRTUAL2.CPP
small change in line 8. The keyword virtual has ================
been added to the declaration of the method
named message() in the parent class.

It may be a bit of a disappointment to you to learn that this
program operates no differently than the last example program.
This is because we are using objects directly and virtual methods

Page 10-2

Chapter 10 - Virtual Functions

have nothing to do with objects, only with pointers to objects as
we will see soon. There is an additional comment in line 46
illustrating that since all four objects are of different classes,
it is impossible to assign any object to any other object in this
program. We will soon see that some pointer assignments are
permitted between objects.

After you are sure that the fact that they are virtual functions,
or methods, has nothing to do with the objects as they are
instantiated, compile and execute this example program to see if
your compiler results in the same output as that listed.


USING OBJECT POINTERS
_________________________________________________________________

Examine the example program named VIRTUAL3.CPP ================
and you will find a repeat of the first program VIRTUAL3.CPP
but with a different main program. ================

In this program the keyword virtual has been
removed from the method declaration in the parent class in line 8,
and the main program declares pointers to the objects rather than
declaring the objects themselves in lines 37 through 40. Since we
only declared pointers to the objects we find it necessary to
allocate the objects before using them by using the new operator
in lines 42 through 49. Upon running the program, we find that
even though we are using pointers to the objects we have done
nothing different than what we did in the first program. Upon
execution, we find that the program operates in exactly the same
manner as the first example program in this chapter. This should
not be surprising because a pointer to a method can be used to
operate on an object in the same manner as an object can be
manipulated.

Be sure to compile and execute this program before continuing on
to the next example program. The observant student will notice
that we failed to deallocate the objects prior to terminating the
program. As always, in such a simple program, it doesn't matter
because the heap will be cleaned up automatically when we return
to the operating system.


A POINTER AND A VIRTUAL FUNCTION
_________________________________________________________________

The example program named VIRTUAL4.CPP is ================
identical to the last program except for the VIRTUAL4.CPP
addition of the keyword virtual to line 8 once ================
again.

I hope you are not terribly disappointed to find that this program,
including the keyword virtual, is still identical to the last
program. Once again we are simply using pointers to each of the

Page 10-3

Chapter 10 - Virtual Functions

objects, and in every case the pointer is of the same type as the
object to which it points. You will begin to see some changes in
the next example program, so be patient, we are almost there.

Once again, it would be best for you to compile and execute this
program.

The four previous programs were meant to instruct you in what
virtual functions do not do. The next two will show you what
virtual functions do.



A SINGLE POINTER TO THE PARENT CLASS
_________________________________________________________________

Examine the example program named VIRTUAL5.CPP ================
where we almost use a virtual method. Be just VIRTUAL5.CPP
a little patient because we are almost ready to ================
actually use a virtual method.

You will notice that this is another copy of our program with the
keyword virtual omitted from line 8 and with a totally different
main program. In this program, we only declare a single pointer
to a class and the pointer is pointing to the base class of the
class hierarchy. We will use the single pointer to refer to each
of the four classes and observe what the output of the method named
message() is.

A little digression is in order to understand how we can use a
pointer which has been declared to point to one class, to actually
refer to another class. If we referred to a vehicle (in the real
world, not necessarily in this program), we could be referring to
a car, a truck, a motorcycle, or any other kinds of transportation,
because we are referring to a very general form of an object. If
however, we were to refer to a car, we are excluding trucks,
motorcycles, and all other kinds of transportation, because we are
referring to a car specifically. The more general term of vehicle
can therefore refer to many kinds of vehicles, but the more
specific term of car can only refer to a single kind of vehicle,
namely a car.

We can apply the same thought process in C++ and say that if we
have a pointer to a vehicle (remembering that a pointer is actually
a reference), we can use that pointer to refer to any of the more
specific objects, and that is indeed legal in C++ according to the
definition of the language. In a like manner, if we have a pointer
to a car, we cannot use that pointer to reference any of the other
classes including the vehicle class because the pointer to the car
class is too specific and restricted to be used on any of the other
classes.




Page 10-4

Chapter 10 - Virtual Functions

THE C++ POINTER RULE
_________________________________________________________________

The rule as given in C++ terms is as follows. A pointer declared
as pointing to a base class can be used to point to an object of
a derived class of that base class, but a pointer to a derived
class cannot be used to point to an object of the base class or to
any of the other derived classes of the base class. In our program
therefore, we are allowed to declare a pointer to the vehicle class
which is the base class, and use that pointer to refer to objects
of either the base class or any of the derived classes.

This is exactly what we do in the main program. We declare a
single pointer which points to the vehicle class and use it to
point to objects of each of the classes in the same order as in the
last four programs. In each case, we allocate the object, send a
message to the method named message() and deallocate the object
before going on to the next class. You will notice that when we
send the four messages, we are sending the message to the same
method, namely the method named message() which is a part of the
vehicle base class. This is because the pointer has a class
associated with it. Even though the pointer is actually pointing
to four different classes in this program, the program acts as if
the pointer is always pointing to an object of the parent class
because the pointer is of the type of the parent class.

The next program will finally do something you have not seen in any
C program or in any C++ program in this tutorial up to this point.
After you compile and execute the current program, we will go on
to study our first virtual function.



AN ACTUAL VIRTUAL FUNCTION
_________________________________________________________________

We finally come to an example program with a ================
virtual function that operates as a virtual VIRTUAL6.CPP
function and exhibits dynamic binding or ================
polymorphism as it is called. This is in the
program named VIRTUAL6.CPP.

This program is identical to the last example program except that
the keyword virtual is added to line 8 to make the method named
message() a virtual function. You will notice that the keyword
virtual only appears in the base class, all classes that derive
this class will have the corresponding method automatically
declared virtual by the system. In this program, we will once
again use the single pointer to the base class and allocate, use,
then delete an object of each of the four available classes using
the identical code we used in the last program. However, because
of the addition of the keyword virtual in line 8, this program acts
entirely different from the last example program.


Page 10-5

Chapter 10 - Virtual Functions


Since the method named message() is declared to be a virtual method
in its declaration in the base class, anytime we refer to this
method with a pointer to the base class, we actually execute the
method associated with one of the derived classes if there is a
method available in the derived class and if the pointer is
actually pointing to that derived class. When the program is
executed, the output reflects the same output we saw in the other
cases when we were actually calling the methods in the derived
classes, but now we are using a pointer of the base class type to
make the calls.

You will notice that in lines 40, 44, 48, and 52, even though the
code is identical in each line, the system is making the decision
of which method to actually call based on the type of the pointer
when each message is sent. The decision of which method to call
is not made during the time when the code is compiled but when the
code is executed. This is dynamic binding and can be very useful
in some programming situations. In fact, there are only three
different calls made because the class named truck does not have
a method named message(), so the system simply uses the method from
the base class to satisfy the message passed. For this reason, a
virtual function must have an implementation available in the base
class which will be used if there is not one available in one or
more of the derived classes. Note that the message is actually
sent to a pointer to the object, but this is splitting hairs and
should not be overly emphasized at this time.

It is probably not obvious but the observant student will note that
the structure of the virtual function in the base class and each
of the derived classes is identical. The return type and the
number and types of the parameters must be identical for all since
a single statement can be used to call any of them.



IS THIS REALLY SIGNIFICANT?
_________________________________________________________________

This program probably does not seem to do much when you first
approach it, but the dynamic binding is a very useful construct and
will be illustrated in the next chapter with a rather simple
program that uses the technique of dynamic binding to implement a
personnel list for a small company.

If the keyword virtual is used, the system will use late binding
which is done at run time, but if the keyword is not included,
early binding will be used. What these words actually mean is that
with late binding, the compiler does not know which method will
actually respond to the message because the type of the pointer is
not known at compile time. With early binding, however, the
compiler decides at compile time what method will respond to the
message sent to the pointer.


Page 10-6

Chapter 10 - Virtual Functions

Be sure to compile and execute this example program before
continuing on to the next chapter where we will see a practical
example of the use of this technique.



PROGRAMMING EXERCISES
_________________________________________________________________

1. Modify VIRTUAL3.CPP to deallocate the objects prior to
terminating the program.

2. Add a message() method to the truck class of VIRTUAL6.CPP to
observe the use of the new method instead of defaulting to the
parent class method.








































Page 10-7

  3 Responses to “Category : C++ Source Code
Archive   : CPPTUT.ZIP
Filename : CHAP10.TXT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/