Category : C Source Code
Archive   : TTT.ZIP
Filename : TTT2.C

 
Output of file : TTT2.C contained in archive : TTT.ZIP
/* This program simulates a constraint satisfaction
neural network for choosing tic-tac-toe moves as
described in Volume 2 of the PDP books. The
network is presented a description of the board
after each move and chooses the best move alternately
for each side subject to predefined constraints.

It requires an EGA or CGA to display a Hinton diagram
of the element activation levels.

Author : Gary Andriotakis
Compiler : Microsoft Quick C
Date : 5 January 1989
*/
#include
#include
#include
#include
#define N 67
#define GAIN 0.1
#define SCALE 1.0/16.0
static float w[N][N], bias[N], a[N], e[2][N];
main()
{
int i,j,n,mark = -1,converged;
time_t t;
if(!_setvideomode(_ERESCOLOR))
{ printf("EGA required\n");
exit(0);
}
srand((int)time(&t));
drawboard();
n = 1;
for(i = 0; i < 9; i++)
{ n = 1 - n;
if(n)
{ _settextposition(2,2);
_outtext("move x o empty 2x 2o 1x 1o");
}
else
{ _settextposition(2,2);
_outtext("move o x empty 2o 2x 1o 1x");
}
putmarkers(&e[n][9],mark,1-n);
initialize();
boxes(a,N);
do
{ j = randint(N);
update(j,&e[n][0]);
boxes(a,j);
converged = ((j < 9) && (a[j] > 0.9));
} while(!converged);
mark = j;
if(kbhit() && getch() == 27) break;
}
_setvideomode(_DEFAULTMODE);
_displaycursor(_GCURSORON);
}

update(j,e)
int j;
float e[N];
{ int i;
float net;

net = 0.0;
for(i = 0; i < N; i++)
net += w[i][j]*a[i];
net += bias[j];
net *= GAIN;
net += e[j];
if(net > 0.0)
a[j] += net*(1.0 - a[j]);
else
a[j] += net*a[j];
}

initialize()
{ int i,j;
/* initialize to zero */
for(i = 0; i < N; i++)
{ a[i] = 0.0;
bias[i] = 0.0;
for(j = 0; j < N; j++)
w[i][j] = 0.0;
}

for(i = 0; i < 9; i++)
{ /* inhibit responses from occupied squares */
w[i+9][i] = -8.0;
w[i+18][i] = -8.0;
/* mutual inhibition to insure only one response */
for(j = 0; j < 9; j++)
w[i][j] = -2.;
w[i][i] = 2.;
}
/* empty line detectors */
for(i = 0; i < 3; i++)
{ w[i+9][27] = -1.0;
w[i+18][27] = -1.0;
w[27][i] = 1.0;
w[i+12][28] = -1.0;
w[i+21][28] = -1.0;
w[28][i+3] = 1.0;
w[i+15][29] = -1.0;
w[i+24][29] = -1.0;
w[29][i+6] = 1.0;
w[9+4*i][30] = -1.0;
w[18+4*i][30] = -1.0;
w[30][4*i] = 1.0;
w[11+2*i][31] = -1.0;
w[20+2*i][31] = -1.0;
w[31][2+2*i] = 1.0;
w[9+3*i][32] = -1.0;
w[18+3*i][32] = -1.0;
w[32][3*i] = 1.0;
w[10+3*i][33] = -1.0;
w[19+3*i][33] = -1.0;
w[33][1+3*i] = 1.0;
w[11+3*i][34] = -1.0;
w[20+3*i][34] = -1.0;
w[34][2+3*i] = 1.0;
}
/* friendly doubleton detectors */
for(i = 0; i < 3; i++)
{ w[i+9][35] = 1.0;
w[i+18][35] = -2.0;
w[35][i] = 5.0;
w[i+12][36] = 1.0;
w[i+21][36] = -2.0;
w[36][i+3] = 5.0;
w[i+15][37] = 1.0;
w[i+24][37] = -2.0;
w[37][i+6] = 5.0;
w[9+4*i][38] = 1.0;
w[18+4*i][38] = -2.0;
w[38][4*i] = 5.0;
w[11+2*i][39] = 1.0;
w[20+2*i][39] = -2.0;
w[39][2+2*i] = 5.0;
w[9+3*i][40] = 1.0;
w[18+3*i][40] = -2.0;
w[40][3*i] = 5.0;
w[10+3*i][41] = 1.0;
w[19+3*i][41] = -2.0;
w[41][1+3*i] = 5.0;
w[11+3*i][42] = 1.0;
w[20+3*i][42] = -2.0;
w[42][2+3*i] = 5.0;
}
/* enemy doubleton detectors */
for(i = 0; i < 3; i++)
{ w[i+9][43] = -2.0;
w[i+18][43] = 1.0;
w[43][i] = 1.0;
w[i+12][44] = -2.0;
w[i+21][44] = 1.0;
w[44][i+3] = 1.0;
w[i+15][45] = -2.0;
w[i+24][45] = 1.0;
w[45][i+6] = 1.0;
w[9+4*i][46] = -2.0;
w[18+4*i][46] = 1.0;
w[46][4*i] = 1.0;
w[11+2*i][47] = -2.0;
w[20+2*i][47] = 1.0;
w[47][2+2*i] = 1.0;
w[9+3*i][48] = -2.0;
w[18+3*i][48] = 1.0;
w[48][3*i] = 1.0;
w[10+3*i][49] = -2.0;
w[19+3*i][49] = 1.0;
w[49][1+3*i] = 1.0;
w[11+3*i][50] = -2.0;
w[20+3*i][50] = 1.0;
w[50][2+3*i] = 1.0;
}
/* friendly singleton detectors */
for(i = 0; i < 3; i++)
{ w[i+9][51] = 1.0;
w[i+18][51] = -2.0;
w[51][i] = 2.0;
w[i+12][52] = 1.0;
w[i+21][52] = -2.0;
w[52][i+3] = 2.0;
w[i+15][53] = 1.0;
w[i+24][53] = -2.0;
w[53][i+6] = 2.0;
w[9+4*i][54] = 1.0;
w[18+4*i][54] = -2.0;
w[54][4*i] = 2.0;
w[11+2*i][55] = 1.0;
w[20+2*i][55] = -2.0;
w[55][2+2*i] = 2.0;
w[9+3*i][56] = 1.0;
w[18+3*i][56] = -2.0;
w[56][3*i] = 2.0;
w[10+3*i][57] = 1.0;
w[19+3*i][57] = -2.0;
w[57][1+3*i] = 2.0;
w[11+3*i][58] = 1.0;
w[20+3*i][58] = -2.0;
w[58][2+3*i] = 2.0;
}
/* enemy singleton detectors */
for(i = 0; i < 3; i++)
{ w[i+9][59] = -2.0;
w[i+18][59] = 1.0;
w[59][i] = 2.0;
w[i+12][60] = -2.0;
w[i+21][60] = 1.0;
w[60][i+3] = 2.0;
w[i+15][61] = -2.0;
w[i+24][61] = 1.0;
w[61][i+6] = 2.0;
w[9+4*i][62] = -2.0;
w[18+4*i][62] = 1.0;
w[62][4*i] = 2.0;
w[11+2*i][63] = -2.0;
w[20+2*i][63] = 1.0;
w[63][2+2*i] = 2.0;
w[9+3*i][64] = -2.0;
w[18+3*i][64] = 1.0;
w[64][3*i] = 2.0;
w[10+3*i][65] = -2.0;
w[19+3*i][65] = 1.0;
w[65][1+3*i] = 2.0;
w[11+3*i][66] = -2.0;
w[20+3*i][66] = 1.0;
w[66][2+3*i] = 2.0;
}
/* biases */
for(i = 0; i < 9; i++)
bias[i] = SCALE;
for(i = 0; i < 8; i++)
{ bias[i+27] = 0.5;
bias[i+35] = -1.5;
bias[i+43] = -1.5;
bias[i+51] = -0.5;
bias[i+59] = -0.5;
}
for(i = 0; i < N; i++)
{ bias[i] *= SCALE;
for(j = 0; j < N; j++)
w[i][j] *= SCALE;
}
}

randint(n)
int n;
{
return(rand() % n);
}

#define MAXSIZE 5
boxes(a,n)
float a[];
int n;
{
int i,j,k,x,y,x0,y0;
int size,count;

x0 = 5;
y0 = 40;
count = -1;
for(k = 0; k < 3; k++)
{ x = x0;
y = y0;
for(i = 0; i < 3; i++)
{ for(j = 0; j < 3; j++)
{ x += 12;
count++;
if(n == N || n == count)
{ size = a[count]*MAXSIZE;
_setcolor(0);
_rectangle(_GFILLINTERIOR,
x-MAXSIZE,y-MAXSIZE,x+MAXSIZE,y+MAXSIZE);
_setcolor(15);
_rectangle(_GBORDER,x-size,y-size,x+size,y+size);
}
}
x = x0;
y += 12;
}
x0 += 48;
}
y0 = 40;
for(k = 0; k < 5; k++)
{ x = x0;
y = y0;
for(i = 0; i < 3; i++)
{ for(j = 0; j < 3; j++)
{ x += 12;
if(i != 1 || j != 1)
{ count++;
if(n == N || n == count)
{ size = a[count]*MAXSIZE;
_setcolor(0);
_rectangle(_GFILLINTERIOR,
x-MAXSIZE,y-MAXSIZE,x+MAXSIZE,y+MAXSIZE);
_setcolor(15);
_rectangle(_GBORDER,x-size,y-size,x+size,y+size);
}
}
}
x = x0;
y += 12;
}
x0 += 48;
}
}

drawboard()
{ static char board[5][6] = {32,179,32,179,32,0,
196,197,196,197,196,0,
32,179,32,179,32,0,
196,197,196,197,196,0,
32,179,32,179,32,0};
int i;
_clearscreen(_GCLEARSCREEN);
for(i = 0; i < 5; i++)
{ _settextposition(i+8,37);
_outtext(&board[i][0]);
}
_settextposition(19,5);
_outtext("This is a tic-tac-toe game where a neural network plays");
_settextposition(20,5);
_outtext("both sides of the game. Alternating representations of the");
_settextposition(21,5);
_outtext("board are presented to the same network. Hitting");
_settextposition(22,5);
_outtext("ESCAPE while the network is running will exit program");
_settextposition(23,5);
_outtext("when the current move is complete.");
}

putmarkers(b,x,n)
float b[];
int x; /* location of programs new move */
/*
* puts x's and o's on the board
* x is the programs marker,
* o is the opponents marker
*/
{ int i,row,col;
static int board[9] = {0};
int c, c1;

if(x > -1)
{ _settextposition(8+2*(x/3),37+2*(x%3));
if(n == 0)
_outtext("x");
else
_outtext("o");
board[x] = n+1;
}
for(i = 0; i < 9; i++)
{ if(board[i] == 0)
{ b[i] = 0.0;
b[i+9] = 0.0;
}
else if(((board[i] == 1) && (n == 0)) ||
((board[i] == 2) && (n == 1)))
{ b[i] = 1.0;
b[i+9] = 0.0;
}
else if(((board[i] == 2) && (n == 0)) ||
((board[i] == 1) && (n == 1)))
{ b[i] = 0.0;
b[i+9] = 1.0;
}
}
}

== 0)) ||
((board[i] == 1) && (n == 1)))
{ b[i] = 0.0;
b[i+9] = 1.0;
}
}


  3 Responses to “Category : C Source Code
Archive   : TTT.ZIP
Filename : TTT2.C

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

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