Dec 082017
These C routines will allow you to interface with the mouse driver in your programs. The routines have the added feature of displaying a 'true' mouse cursor in text mode on an EGA or VGA by reprograming the font on the fl
File MOU.ZIP from The Programmer’s Corner in
Category C Source Code
These C routines will allow you to interface with the mouse driver in your programs. The routines have the added feature of displaying a ‘true’ mouse cursor in text mode on an EGA or VGA by reprograming the font on the fl
File Name File Size Zip Size Zip Type
MAKEFILE 915 364 deflated
MOU.C 24615 6097 deflated
MOU.DOC 21101 7227 deflated
MOU.H 5264 1757 deflated
TEST.C 3045 1093 deflated
TEST.EXE 8151 7846 deflated

Download File MOU.ZIP Here

Contents of the MOU.DOC file

Turbo and Microsoft C Mouse Routines - Release 1.0

Tue Jan 8, 1991.


1. What do these routines do?
2. How it works.
3. Variable and definition reference.
4. Function reference.
5. The test program.
6. Disclaimer and other stuff.

1. What do these routines do?

These routines will allow you to interface with the mouse driver in your
programs. It works with Microsoft compatible mouse drivers (i.e. Logitech,
PC Mouse, Dexxa, etc). The routines have the added feature of displaying a
'true' mouse cursor in text mode on an EGA or VGA by reprograming the font
on the fly.

The routines consist of several functions used to initialize, draw the
cursor, and get mouse events (button presses).

These routines do not handle drawing the mouse cursor in graphics mode,
only text mode. If the routines detect the presense of an EGA/VGA adapter,
it will use the 'true' mouse cursor, if not it will use a simple block
cursor implemented by switch the foreground/background colors of the
position the cursor is.

2. How it works.

All character coordinates used by the mouse driver are zero based. I.e. in
80x25 text mode the range of values for x and y are 0-79 and 0-24. The
routines should work in all memory models.

The routines first check for the presense of a mouse driver, and if none is
present, they return without doing anything. It is safe to call the
routines such as MOUhide() and others even if a mouse is not installed,
they will simply return.

Once the presense of a Microsoft compatible mouse driver is verified, the
routine checks the presense of DESQview and an EGA/VGA. If an EGA/VGA is
in the system, and the program is not running under DESQview, the routines
will choose to use a 'true' cursor, otherwise a simple block cursor will be
used. A 'true' cursor is not used under DESQview because DESQview doesn't
really like having it's font changed on the fly by a program. The 'true'
mouse cursor would probably interfere with other programs running at the
same time.

The mouse driver does have a glitch that these routines have to work
around, that being that when in text mode, the mouse driver returns the
coordinates as multiples of 8 (i.e. 0, 8, 16, 24 ...). Since the 'true'
cursor has a pixel resolution, we need to get the mouse driver to return
coordinates in pixels (i.e. 0, 1, 2, 3 ...). To do this, we 'trick' the
mouse driver into thinking it is in graphics mode (where coordinates are
returned in pixels) by changing the current video mode. This is done by
placing a value of 6 in memory location 0x0040:0x0049, 6 being the number
for CGA 640x200 2 color graphics mode. We then tell the mouse driver to
initialize again (using mouse driver function 0), and the mouse driver
checks the video mode, sees that we are in graphics mode, and sets itself
up accordingly. We then restore the mode byte at 0x0040:0x0049 to it's

previous value. After this, the mouse driver returns all coordinates in
pixels. I had to hack out this fix on my own, I called Microsoft and got
nothing from them, but I remembered that when you are running the mouse
driver in graphics mode on a Hercules graphics adapter, you have to do this
'trick.' It worked in this case as well.

Next the initialization routine sets up the maximum x and y ranges for the
mouse cursor based on the dimensions of the video mode. Lastly it installs a
mouse function handler using mouse driver function 12 -- define handler.
The handler is installed for mouse movement, and left or right button
presses and releases.

The handler is defined in the function 'void far mousehandler(void)'. This
function is called by the mouse driver upon one of the events happening as
defined in the call to mouse driver function 12. The handler will
automatically update the mouse cursor, change the global variables mousex
and mousey to the character (not pixel) coordinates of the mouse. It also
checks for mouse events (button presses and releases) and stores them into
a buffer if an event happens. This event is later retrieved with a call to
MOUpreview() or MOUget().

The drawing of the mouse cursor on non EGA/VGA adapters is quite simple.
It reverses the foreground and background color of the character where the
mouse is located. This is the default text cursor that the mouse driver
uses itself.

On an EGA/VGA adapter, things get a little more complicated. A 3x3
character arangement is used to draw the cursor. The function
plotegavgacursor() handles saving the 3x3 character array, restoring it
later, and drawing the 3x3 array of characters that is redefined. The
redefinition consists of reading the definitions of the characters,
preforming an AND and OR of the mouse cursor onto the existing definitions,
then copying those modified definitions to a new location. I copy to
characters 0xd0 to 0xd8. Then the characters 0xd0 to 0xd9 are placed in
the 3x3 grid where the mouse cursor is located, thereby drawing the cursor.

The mouse cursor is a simple array of dwords (32 bit unsigned long) that is
used to update the character definitions. The cursor can be changed from
the default one provided, as defined in the mouse driver documentation for
defining graphics cursors. It consists of two masks: the screen mask, and
the cursor mask. The screen mask is bitwise AND'ed to the existing character
definitions, then the cursor mask is bitwise OR'ed to the existing character

The functions MOUshow(), MOUhide() and MOUconditionalhide() perform as
their counterpart functions provided by the mouse driver.
MOUconditionalhide() is a special function (that some 'clone' drivers
_don't_ have) that allows you to update a rectangular region on the screen
without distrubing the mouse (if it is not in the region). It is called
with the character coordinates of a rectangular region on the screen. If
the mouse is in that region, or if the mouse moves into that region, the
mouse cursor will automatically turn off. A call to MOUshow() cancels the
rectangular region. You can't make multiple calls to MOUconditionalhide()
between calls to MOUshow().

Various 'glitches' arise by using a 'true' mouse cursor. They are listed
as follows:

1. On the VGA adapter, standard text mode consists of 9 by 16 characters.
The character are not actually 9 bits wide, but 8. The VGA duplicates
the rightmost bit for the border characters (characters 176 to 218).
The 'true' cursor uses (rather redefines) characters 208 to 216 (0xd0
to 0xd8 hex), thereby having its rightmost bit duplicated. If another
set of characters is used, the cursor appears to have a 'gap' in the
middle of it. The problem lies in that if the cursor is moved over a
character that has some of its rightmost bit set, the rightmost bit
will be duplicated. Characters such as the lower case 'm' are
examples of this. It is much easier to see the effect of this than
explain it. Run the TEST program that comes with the routines and
place the cursor over a lower case m on the screen. You will notice
the effect. I can't see any way around this. This doesn't happen on
an EGA as the EGA uses 8 pixel width characters (not 9).

2. Since the 'true' mouse cursor is larger than one character, moving the
cursor into areas of the screen with different foreground colors will
cause the cursor to take on that color. If the cursor is at the
border of two different foreground colors, it will appear that the
cursor is in two colors. I got around this by always using the same
foreground color for all characters on the screen (i.e. WHITE) and
just using different background colors to show differences on the

3. DESQview doesn't like its font changed on the fly. It interfers with
the 'true' cursor to the point where it's disfunctional. The mouse
routines will automatically detect DESQview and fall back to a normal
block cursor if running under DV.

4. Since the font is changed, characters 0xd0 to 0xd8 are not available
for use by the program. These characters are the IBM border
characters used to connect double line and single line boxes together.
I don't use these characters in my programs, and they aren't really
needed. If you need to have a single line join a double line graphics
character, just place them side by side. They won't actually 'join'
as it would by using a double to single line character, but they will
line up closely. I find it an acceptable loss to provide a 'true'
mouse cursor on the EGA/VGA.

For a description of how to change fonts on the EGA/VGA adapters, I highly
recommend the book by Richard Wilton, _Programmer's Guide to PC & PS/2
Video Systems_. An excellant book if you are doing any kind of video
programming. For a description of the mouse driver interface, I can
recommend Logitech's Mouse Programmer's Toolkit, Microsoft Press's Mouse
Reference Guide, and Ralf Brown's Interrupt List (updated periodically).
I initially learned the interface to the mouse driver from an article in PC
Magazine (I can't remember what issue), and I use Ralf Brown's Interrupt
List for reference now.

3. Variable and definition reference.

The following variables and defintions are included in MOU.H:

MOUINFOREC This is the definition for the structure returned
by the functions MOUpreview() and MOUget(). It
contains the following fields:
word buttonstat: bits in this field indicate
what event occured. See them below.
int cx, cy: character coordinates of where this
event occured.
byte shiftshate: the status of the shift keys at
the time of the event. See definitions below.

MOUSEBUFFERSIZE This is the size of the mouse buffer. The buffer
is where mouse events are held for the program
until is retrieves them with MOUget().

MOUSEMOVE, These defines are for the field buttonstat in the
LEFTBPRESS MOUINFOREC structure. By checking the bits of
LEFTBRELEASE, buttonstat, you can find out what event occured,
RIGHTBPRESS, for example, "if (m.buttonstat & LEFTBPRESS)" will
RIGHTBRELEASE be true if the event was caused by the press of the
left mouse button.

LEFTBDOWN, These defines are used for the value returned by
RIGHTBDOWN the function MOUbuttonstatus(). I.e.
"if (MOUbuttonstatus() & LEFTBDOWN)" will be TRUE
if the left mouse button is currently down.

SHIFT_RIGHTSHIFT, These defines are for the shiftstate field in the
SHIFT_LEFTSHIFT, MOUINFOREC structure. It allows you to check for
SHIFT_SHIFT, such things as shift-clicks. I.e.
SHIFT_CTRL, "if (m.shiftstate & SHIFT_LEFTSHIFT)" will be TRUE
SHIFT_ALT, if the left shift key was held down during the
SHIFT_SCROLLLOCK, mouse event. SHIFT_SHIFT is defined as both
SHIFT_NUMLOCK, shift keys.

word mousehidden This variable will be true (non-zero) if the mouse
is currently hidden. It is undefined if
mouseinstalled is false. Don't write to this
variable, it's just provided for your reference.

boolean mouseinstalled This variable will be true (non-zero) if a mouse
driver is installed and operating and the mouse
routines are active and reading the mouse and
drawing the cursor. If it is false, the mouse
driver routines will not operate, calling them will
do nothing (but calling them is not harmful).

volatile int mousex, These variables hold the current location of the
mousey mouse cursor. They are updated by the mouse
handler. Note that their value may changed at
_any_ time. Don't depend on them being constant.
If you need to reference them, I recommend
declaring a couple of variables to hold their
values (i.e. int x, y; x = mousex; y = mousey;)
and using those instead of mousex and mousey. Only
reference mousex and mousey when you need to update
the position.

4. Function reference.

/* Initialize the mouse routines -- must be called. */
void FAST MOUinit(void);

This function initializes the mouse routines, checks for presense of the
mouse driver, DESQview and an EGA/VGA. What it does is described above
in "How does it work?".

/* Deinitialize the mouse routines -- must be called on shutdown.
Failure to call it will most likely result in a system crash if the mouse
is moved. */
void FAST MOUdeinit(void);

This function will deinitialize the mouse routines. It will stop the
mouse driver from calling the handler, and erase the mouse cursor. You
can call MOUinit() if you wish to use the mouse driver routines again.
You MUST call this function before you quit your program. Failure to do
so will most likely cause your computer to crash next time the mouse is
moved. If you don't call it, the mouse driver still calls the mouse
hander, even after the program has quit.

/* Hide the mouse cursor */
void FAST MOUhide(void);

This hides the mouse cursor. The mouse cursor must be hidden with this
function (or MOUconditionalhide() below) before doing any screen
updating. This prevents overwritting the mouse cursor. The prefered way
to hide the mouse is MOUconditionalhide(). But if you are clearing the
screen, or updating all of it at once, use this function. This function
counts how many times it has been called, i.e. if you call it twice, you
have to call MOUshow() twice to get the cursor back on the screen.

/* Hide the mouse cursor if it moves or is in a specific rectangular region
of the screen. */
void FAST MOUconditionalhide(int x1, int y1, int x2, int y2);

This function hides the mouse automatically if it is in, or is moved in,
the retangular region defined by this function. If possible use this
function to hide the mouse, as if the mouse isn't near the area being
updated, it won't 'blink' like it would calling MOUhide(). The
coordinates are zero based and x1 must be <= x2 and y1 must be <= y2.
Call MOUshow() after you want the cursor to reappear (if it was hidden by
this function).

/* Show the mouse cursor */
void FAST MOUshow(void);

This turns on the mouse cursor after a previous call to MOUhide() or
MOUconditionalhide(). This function may be called as many times as you
like, once the cursor is not hidden, any other calls will have no effect.

/* return TRUE if there are events waiting in the buffer. */
boolean FAST MOUcheck(void);

This function returns true (non-zero) if there are events in the buffer,
if not it returns false (zero).

/* look at the next event in the buffer, but don't pull it out. */
void FAST MOUpreview(MOUINFOREC *mouinforec);

This function passes the next event to the MOUINFOREC passed to it. It
does not remove the event from the buffer. If there are no events in the
buffer, the MOUINFOREC returned will have the current mouse position in
the cx and cy fields of the MOUINFOREC, the shiftstate field set to the
current state of the shift keys, and the buttonstat field blank (zero, or
no events).

/* get and remove next event from the buffer. */
void FAST MOUget(MOUINFOREC *mouinforec);

This function passes the next event to the MOUINFOREC passed to it. It
will remove the event from the buffer. If there are no events in the
buffer, the MOUINFOREC returned will have the current mouse position in
the cx and cy fields of the MOUINFOREC, the shiftstate field set to the
current state of the shift keys, and the buttonstat field blank (zero, or
no events).

/* return the current status of the mouse buttons (see defines above). */
word FAST MOUbuttonstatus(void);

This will return the current status of the mouse buttons. It can be
ANDed with LEFTBDOWN and RIGHTBDOWN to see if either button is currently
being held down. This function could be used to detect dragging of the

5. The test program.

Included with the routines is a small test program that will allow you to
see the 'true' mouse cursor (if you have an EGA/VGA adapter). Included is
a makefile for NDMake and Turbo C. If you don't have a makefile, you can
compile it like this:

tcc -ml test.c mou.c

or under MSC as:

cl /AL test.c mou.c

Note: with Turbo C, you will require to have TASM in your path as the
routines have inline assembler in them. MASM isn't required for MSC (MSC
has a built in assembler, though it's a bit dumb at times).

It's a simple program that will tell you the current mouse position and the
status of the mouse buttons.

The mouse routines will work in ALL EGA/VGA text modes. I've run it in
80x25 and 80x50 mode and the 'true' cursor will be drawn in both those
modes. My VGA supports a 132x60 mode as well, and the 'true' mouse cursor
works prefectly in that mode as well.

The test program requires ANSI.SYS to be installed.

6. Disclaimer and other stuff.

I orginally started working on these routines when I first saw the new
version of Norton's Utilities (version 5.0). I was impressed with the
'true' mouse cursor it was drawing in text mode, and wanted to know if I
could write a set of routines to do the same thing.

In Jan. of '91, a discussion on the group comp.os.msdos.program about the
way Norton does the 'true' mouse cursor arose. I replied to a message by
Brian K. W. Hook who indicated that he doubted Norton changed the font on
the fly the implement a 'true' mouse cursor in text mode. He stated he was
'baffled' by the way that Norton did it. I stated that Norton did do it by
changing the font on the fly, and that I had written some routines to do it
as well.

Brian asked me for the routines, as well as a couple of other users, so I
cleaned them up, made them independant of my text window library (I've
written a library for text window routines that I use in my programs) and
otherwise prepared to unleash them on unsuspecting Usenet victims. 🙂

These routines also illustrate interfacing to mouse driver function 12,
which seems to be a common question on comp.os.msdos.program (How to I do
interface to the mouse driver?).

I'll supply support for these routines as my time permits, and I can be
reached by any of the following methods of communication:

Email: UUCP: {uunet,ubc-cs}!van-bc!rsoft!mindlink!a563
Usenet: [email protected]
[email protected]
Internet/Bitnet: [email protected]

[email protected] is prefered, [email protected] would be the next
one to try.

Mail: #801-9835 King George Hwy.
Surrey, BC Canada
V3T 5H6

Phone: 604-585-8844 or 604-439-7770

I do hope you enjoy these routines, and have an 'edge' on the competition
by having a flashy 'true' cursor on the EGA/VGA. Wow!


Dave Kirsch makes no warranty of any kind, either express or implied,
including but not limited to implied warranties of merchantability
and fitness for a particular purpose, with respect to this software
and accompanying documentation.


Programmers may incorporate any or all code into their programs,
giving proper credit within the source. Publication of the
source routines is permitted so long as proper credit is given
to Dave Kirsch.

Copyright (C) 1990, 1991 by Dave Kirsch.

 December 8, 2017  Add comments

 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>