Category : C Source Code
Archive   : HACKSRC.ZIP
Filename : MKMAZE.C

 
Output of file : MKMAZE.C contained in archive : HACKSRC.ZIP
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* mkmaze.c - version 1.0.2 */

#include "hack.h"
#include "mkroom.h" /* not really used */
extern struct monst *makemon();
extern struct permonst pm_wizard;
extern struct obj *mkobj_at();
extern coord mazexy();
struct permonst hell_hound =
{ "hell hound", 'd', 12, 14, 2, 3, 6, 0 };

makemaz()
{
int x,y;
register zx,zy;
coord mm;
boolean al = (dlevel >= 30 && !flags.made_amulet);

for(x = 2; x < COLNO-1; x++)
for(y = 2; y < ROWNO-1; y++)
levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL;
if(al) {
register struct monst *mtmp;

zx = 2*(COLNO/4) - 1;
zy = 2*(ROWNO/4) - 1;
for(x = zx-2; x < zx+4; x++) for(y = zy-2; y <= zy+2; y++) {
levl[x][y].typ =
(y == zy-2 || y == zy+2 || x == zx-2 || x == zx+3) ? POOL :
(y == zy-1 || y == zy+1 || x == zx-1 || x == zx+2) ? HWALL:
ROOM;
}
(void) mkobj_at(AMULET_SYM, zx, zy);
flags.made_amulet = 1;
walkfrom(zx+4, zy);
if(mtmp = makemon(&hell_hound, zx, zy))
mtmp->msleep = 1;
if(mtmp = makemon(PM_WIZARD, zx+1, zy)) {
mtmp->msleep = 1;
flags.no_of_wizards = 1;
}
} else {
mm = mazexy();
zx = mm.x;
zy = mm.y;
walkfrom(zx,zy);
(void) mksobj_at(WAN_WISHING, zx, zy);
(void) mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of it */
}

for(x = 2; x < COLNO-1; x++)
for(y = 2; y < ROWNO-1; y++) {
switch(levl[x][y].typ) {
#ifdef DGK
case HWALL:
levl[x][y].scrsym = symbol.hwall;
break;
case ROOM:
levl[x][y].scrsym = symbol.room;
break;
#else
case HWALL:
levl[x][y].scrsym = '-';
break;
case ROOM:
levl[x][y].scrsym = '.';
break;
#endif /* DGK /**/
}
}
for(x = rn1(8,11); x; x--) {
mm = mazexy();
(void) mkobj_at(rn2(2) ? GEM_SYM : 0, mm.x, mm.y);
}
for(x = rn1(10,2); x; x--) {
mm = mazexy();
(void) mkobj_at(ROCK_SYM, mm.x, mm.y);
}
mm = mazexy();
(void) makemon(PM_MINOTAUR, mm.x, mm.y);
for(x = rn1(5,7); x; x--) {
mm = mazexy();
(void) makemon((struct permonst *) 0, mm.x, mm.y);
}
for(x = rn1(6,7); x; x--) {
mm = mazexy();
mkgold(0L,mm.x,mm.y);
}
for(x = rn1(6,7); x; x--)
mktrap(0,1,(struct mkroom *) 0);
mm = mazexy();
levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<';
levl[xupstair][yupstair].typ = STAIRS;
xdnstair = ydnstair = 0;
}

#ifdef DGK
/* Make the mazewalk iterative by faking a stack. This is needed to
* ensure the mazewalk is successful in the limited stack space of
* the program. This iterative version uses the mimumum amount of stack
* that is totally safe.
*/
walkfrom(x,y)
int x,y;
{
#define CELLS (ROWNO * COLNO) / 4 /* a maze cell is 4 squares */
char mazex[CELLS + 1], mazey[CELLS + 1]; /* char's are OK */
int q, a, dir, pos;
int dirs[4];

pos = 1;
mazex[pos] = (char) x;
mazey[pos] = (char) y;
while (pos) {
x = (int) mazex[pos];
y = (int) mazey[pos];
levl[x][y].typ = ROOM;
q = 0;
for (a = 0; a < 4; a++)
if(okay(x, y, a)) dirs[q++]= a;
if (!q)
pos--;
else {
dir = dirs[rn2(q)];
move(&x, &y, dir);
levl[x][y].typ = ROOM;
move(&x, &y, dir);
pos++;
if (pos > CELLS)
panic("Overflow in walkfrom");
mazex[pos] = (char) x;
mazey[pos] = (char) y;
}
}
}
#else

walkfrom(x,y) int x,y; {
register int q,a,dir;
int dirs[4];
levl[x][y].typ = ROOM;
while(1) {
q = 0;
for(a = 0; a < 4; a++)
if(okay(x,y,a)) dirs[q++]= a;
if(!q) return;
dir = dirs[rn2(q)];
move(&x,&y,dir);
levl[x][y].typ = ROOM;
move(&x,&y,dir);
walkfrom(x,y);
}
}
#endif /* DGK */

move(x,y,dir)
register int *x, *y;
register int dir;
{
switch(dir){
case 0: --(*y); break;
case 1: (*x)++; break;
case 2: (*y)++; break;
case 3: --(*x); break;
}
}

okay(x,y,dir)
int x,y;
register int dir;
{
move(&x,&y,dir);
move(&x,&y,dir);
if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0)
return(0);
else
return(1);
}

coord
mazexy(){
coord mm;
mm.x = 3 + 2*rn2(COLNO/2 - 2);
mm.y = 3 + 2*rn2(ROWNO/2 - 2);
return mm;
}


  3 Responses to “Category : C Source Code
Archive   : HACKSRC.ZIP
Filename : MKMAZE.C

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/