Category : C Source Code
Archive   : CADSRC.ZIP
Filename : T-13.C

 
Output of file : T-13.C contained in archive : CADSRC.ZIP
/*__________________________________________________________________

t-13.c

FUNCTION: Demonstrates a mirror reflection of a
computer-shaded 3D solid cube.

Compatibility: Supports VGA/EGA/CGA/MCGA graphics adapters and monitors.

NOTE: You need the *.BGI files that come with Turbo-C for
this to run.
___________________________________________________________________

INCLUDE FILES */

#include
#include
#include
#include
#include

/*________________________________________________________________
DECLARATIONS */

float x=0.0,y=0.0,z=0.0;
float x1=0.0,x2=0.0,x3=0.0;
float y01=0.0,y2=0.0,y3=0.0;
float z1=0.0,z2=0.0,z3=0.0;
float sx1=0.0,sx2=0.0,sx3=0.0,sx4=0.0,sx5=0.0;
float sy1=0.0,sy2=0.0,sy3=0.0,sy4=0.0,sy5=0.0;
float sx=0.0,sy=0.0;
float xa=0.0,ya=0.0,za=0.0;
float d=1200.0;

double r1=5.68319;
double r2=6.28319;
double r3=5.79778;
double sr1=0.0,sr2=0.0,sr3=0.0;
double cr1=0.0,cr2=0.0,cr3=0.0;
float mx=0.0,my=0.0,mz=-450.0;
int maxx=639,minx=0,maxy=199,miny=0;
float screen_x=639,screen_y=199;
float rx=0.0,ry=0.0;

int t=0,t1=0,t2=0, p1=0;
int C0=0,C1=1,C2=2,C3=3,C4=4,C5=5,C6=6,C7=7,C8=8,C9=9,C10=10,
C11=11,C12=12,C13=13,C14=14,C15=15,mode_flag=0;
int key_matte_clr=6,edge_clr=7,solid_clr=0;
float x_res,y_res;
float sp=0.0;
float sp1=0.0,sp2=0.0,sp3=0.0;

int NORM_HUE=0, BASE_CLR=0, CC4=0,CC5=0;
unsigned short CC6=0xffff;

/** next line that was in book gave redcl'd variable compiler error so added l
and fixed same in illumination fuction **/
float lx1=0.5,ly1=0.70711,lz1=0.5;

float v4=0.0;
int v5=0,v6=11,v7=0;
float xu=0.0,yu=0.0,zu=0.0;
float xn=0.0,y0n=0.0,zn=0.0;
float xv=0.0,yv=0.0,zv=0.0;
float v1=0.0,v2=0.0,v3=0.0;
float xw=0.0,yw=0.0,zw=0.0;

char fill_0[]={0,0,0,0,0,0,0,0};
char fill_3[]={0,32,0,0,0,2,0,0};
char fill_6[]={32,0,2,0,128,0,8,0};
char fill_12[]={32,2,128,8,32,2,128,8};
char fill_25[]={68,17,68,17,68,17,68,17};
char fill_37[]={146,41,148,73,164,73,146,73};
char fill_50[]={85,170,85,170,85,170,85,170};
char fill_62[]={109,214,107,182,91,182,109,182};
char fill_75[]={187,238,187,238,187,238,187,238};
char fill_87[]={223,253,127,247,223,253,127,247};
char fill_93[]={255,223,255,255,255,253,255,255};
char fill_100[]={255,255,255,255,255,255,255,255};

int array1[][3]={
30,-30,30, 30,30,30, -30,30,30, -30,-30,30, 30,30,-30,
-30,30,-30, -30,-30,-30, 30,-30,-30 };
int array2[][3]={
0,-30,0, 0,0,-30, -30,0,0, 0,0,30, 30,0,0, 0,30,0 };
int array3[][3]={
-30,-90,30, 30,-90,30, 30,-90,-30 };
int array4[][3]={
0,-60,30, 30,-60,0 };

float B1[8][3];
float B2[8][2];
float B3[6][2];
float B5[3][2];
float B6[2][2];

void keyboard(void);void quit_pgm(void);void calc_3d(void);
void rotation(void);void window(void); void graphics_setup(void);
void coords(void);void draw_poly(void);void notice(int x, int y);
void visibility_test(void);void store_coords(void);
void illumination(void);void dither(void);void shade(void);
void values(void);

/*___________________________________________________________

MAIN ROUTINE */

main()
{
graphics_setup();

setviewport(0,0,maxx,maxy,1);
key_matte_clr=C6;edge_clr=C7;solid_clr=C0;

NORM_HUE=C1;

store_coords();

setcolor(C7);setfillpattern(fill_50,C7);
x=-80;y=-30;z=80;calc_3d();window();moveto(sx,sy);putpixel(sx,sy,C7);
x=80;y=-30;z=80;calc_3d();window();lineto(sx,sy);
x=80;y=-30;z=-80;calc_3d();window();lineto(sx,sy);
x=-80;y=-30;z=-80;calc_3d();window();lineto(sx,sy);
x=-80;y=-30;z=80;calc_3d();window();lineto(sx,sy);
x=0;y=-30;z=0;calc_3d();window();floodfill(sx,sy,C7);

surface3:
x1=B1[0][0];y01=B1[0][1];z1=B1[0][2];x2=B1[1][0];y2=B1[1][1];
z2=B1[1][2];x3=B1[2][0];y3=B1[2][1];z3=B1[2][2];visibility_test();
if (sp>0) goto surface4;
sx1=B2[0][0];sy1=B2[0][1];sx2=B2[1][0];sy2=B2[1][1];sx3=B2[2][0];
sy3=B2[2][1]; sx4=B2[3][0];sy4=B2[3][1];sx5=B3[3][0];sy5=B3[3][1];
draw_poly();
illumination();v5=4;
shade();dither();

mirror_surface3:
sx1=B2[0][0];sy1=B2[0][1];sx2=B2[3][0];sy2=B2[3][1];sx3=B5[0][0];
sy3=B5[0][1]; sx4=B5[1][0];sy4=B5[1][1];sx5=B6[0][0];sy5=B6[0][1];
draw_poly();
v5=v5-1;
shade();dither();

surface4:
x1=B1[7][0];y01=B1[7][1];z1=B1[7][2];x2=B1[4][0];y2=B1[4][1];
z2=B1[4][2];x3=B1[1][0];y3=B1[1][1];z3=B1[1][2];visibility_test();
if (sp>0) goto surface5;
sx1=B2[7][0];sy1=B2[7][1];sx2=B2[4][0];sy2=B2[4][1];sx3=B2[1][0];
sy3=B2[1][1]; sx4=B2[0][0];sy4=B2[0][1];sx5=B3[4][0];sy5=B3[4][1];
draw_poly();illumination();shade();dither();

mirror_surface4:
sx1=B2[7][0];sy1=B2[7][1];sx2=B2[0][0];sy2=B2[0][1];sx3=B5[1][0];
sy3=B5[1][1]; sx4=B5[2][0];sy4=B5[2][1];sx5=B6[1][0];sy5=B6[1][1];
draw_poly();
v5=v5-1;
shade();dither();

surface5:
x1=B1[1][0];y01=B1[1][1];z1=B1[1][2];x2=B1[4][0];y2=B1[4][1];
z2=B1[4][2];x3=B1[5][0];y3=B1[5][1];z3=B1[5][2];visibility_test();
if (sp>0) goto surfaces_done;
sx1=B2[1][0];sy1=B2[1][1];sx2=B2[4][0];sy2=B2[4][1];sx3=B2[5][0];
sy3=B2[5][1]; sx4=B2[2][0];sy4=B2[2][1];sx5=B3[5][0];sy5=B3[5][1];
draw_poly();illumination();shade();dither();

setcolor(C6);setlinestyle(USERBIT_LINE,0xffff,NORM_WIDTH);
x=-80;y=-30;z=80;calc_3d();window();moveto(sx,sy);putpixel(sx,sy,C6);
x=80;y=-30;z=80;calc_3d();window();lineto(sx,sy);sx2=sx;sy2=sy;
x=80;y=-30;z=100;calc_3d();window();lineto(sx,sy);sx3=sx;sy3=sy;
x=-80;y=-30;z=100;calc_3d();window();lineto(sx,sy);sx4=sx;sy4=sy;
x=-80;y=-30;z=80;calc_3d();window();lineto(sx,sy);sx1=sx;sy1=sy;
x=0;y=-30;z=90;calc_3d();window();
setfillstyle(SOLID_FILL,C2);floodfill(sx,sy,C6);
setfillstyle(SOLID_FILL,C0);floodfill(sx,sy,C6);
setcolor(C0);
moveto(sx1,sy1);lineto(sx2,sy2);lineto(sx3,sy3);
lineto(sx4,sy4);lineto(sx1,sy1);
setcolor(C7);
moveto(sx1,sy1);lineto(sx2,sy2);

surfaces_done:
setcolor(C7);notice(0,0);
for (t1=1;t1!=2; ) keyboard();

quit_pgm();
}

/*_________________________________________________________________

FUNCTION: calculate SIN,COS factors
*/
void rotation(void)
{
sr1=sin(r1);sr2=sin(r2);sr3=sin(r3);cr1=cos(r1);cr2=cos(r2);
cr3=cos(r3);
return;
}

/*_________________________________________________________________

FUNCTION: standard 3D formulas
*/
void calc_3d(void)
{
x=(-1)*x;xa=cr1*x-sr1*z;za=sr1*x+cr1*z;x=cr2*xa+sr2*y;
ya=cr2*y-sr2*xa;z=cr3*za-sr3*ya;y=sr3*za+cr3*ya;x=x+mx;y=y+my;
z=z+mz;sx=d*x/z;sy=d*y/z;
return;
}


/*_________________________________________________________________

FUNCTION: calculate & store view coords & display coords
*/
void store_coords(void)
{
rotation();
for (t=0;t<=7;t++)
{
x=array1[t][0];y=array1[t][1];z=array1[t][2];
calc_3d();window();
B1[t][0]=x;B1[t][1]=y;B1[t][2]=z;
B2[t][0]=sx;B2[t][1]=sy;
};
for (t=0;t<=5;t++)
{
x=array2[t][0];y=array2[t][1];z=array2[t][2];
calc_3d();window();
B3[t][0]=sx;B3[t][1]=sy;
};

for (t=0;t<=2;t++)
{
x=array3[t][0];y=array3[t][1];z=array3[t][2];
calc_3d();window();
B5[t][0]=sx;B5[t][1]=sy;
};
for (t=0;t<=1;t++)
{
x=array4[t][0];y=array4[t][1];z=array4[t][2];
calc_3d();window();
B6[t][0]=sx;B6[t][1]=sy;
};

return;
}

/*_________________________________________________________________

FUNCTION: hidden surface visibility test
*/
void visibility_test(void)
{
sp1=x1*(y2*z3-y3*z2);sp1=(-1)*sp1;sp2=x2*(y3*z1-y01*z3);
sp3=x3*(y01*z2-y2*z1);sp=sp1-sp2-sp3;

return;
}


/*_____________________________________________________________

SUBROUTINE: draw 4-sided SOLID polygon in 3D space
*/

void draw_poly(void)
{
setlinestyle(USERBIT_LINE,0xffff,NORM_WIDTH);
setcolor(key_matte_clr);moveto(sx1,sy1);
lineto(sx2,sy2);lineto(sx3,sy3);lineto(sx4,sy4);lineto(sx1,sy1);
setfillstyle(SOLID_FILL,key_matte_clr);floodfill(sx5,sy5,key_matte_clr);
setcolor(edge_clr);moveto(sx1,sy1);
lineto(sx2,sy2);lineto(sx3,sy3);lineto(sx4,sy4);lineto(sx1,sy1);
setfillstyle(SOLID_FILL,solid_clr);floodfill(sx5,sy5,edge_clr);

return;
}

/*_____________________________________________________________

SUBROUTINE: calculate illumination level
*/

void illumination(void)
{
xu=x2-lx1;yu=y2-ly1;zu=z2-lz1;
xv=x3-lx1;yv=y3-ly1;zv=z3-lz1;

xn=(yu*zv)-(zu*yv);y0n=(zu*xv)-(xu*zu);zn=(xu*yv)-(yu*xv);
y0n=y0n*(-1);zn=zn*(-1);
v1=(xn*xn)+(y0n*y0n)+(zn*zn);
v2=sqrt(v1); v3=1/v2;
xw=v3*xn;yw=v3*y0n;zw=v3*zn;

v4=(xw*lx1)+(yw*ly1)+(zw*lz1);

v4=v4*v6; v7=v4;; v5=v7+1;

return;
}

/*_____________________________________________________________

SUBROUTINE: illumination matrix
*/

void shade(void)
{
switch (v5)
{
case 1: setfillpattern(fill_6,NORM_HUE);CC6=0x1010;values();return;
case 2: setfillpattern(fill_6,NORM_HUE);CC6=0x1010;values();return;
case 3: setfillpattern(fill_6,NORM_HUE);CC6=0x1010;values();return;
case 4: setfillpattern(fill_12,NORM_HUE);CC6=0x2020;values();return;
case 5: setfillpattern(fill_25,NORM_HUE);CC6=0x2222;values();return;
case 6: setfillpattern(fill_37,NORM_HUE);CC6=0xaaaa;values();return;
case 7: setfillpattern(fill_50,NORM_HUE);CC6=0xaaaa;values();return;
case 8: setfillpattern(fill_62,NORM_HUE);CC6=0xaaaa;values();return;
case 9: setfillpattern(fill_75,NORM_HUE);CC6=0xbbbb;values();return;
case 10: setfillpattern(fill_87,NORM_HUE);CC6=0xdddd;values();return;
case 11: setfillpattern(fill_93,NORM_HUE);CC6=0xefef;values();return;
case 12: setfillpattern(fill_100,NORM_HUE);CC6=0xffff;values();return;
default: setfillpattern(fill_6,NORM_HUE);CC6=0x1010;values();
}

return;
}

/**** local subfunction ***/
void values(void)
{
floodfill(sx5,sy5,edge_clr);CC4=BASE_CLR;CC5=NORM_HUE;
return;
}

/*_____________________________________________________________

SUBROUTINE: apply dithering
*/

void dither(void)
{
setlinestyle(USERBIT_LINE,0xffff,NORM_WIDTH);setcolor(CC4);
moveto(sx1,sy1);lineto(sx2,sy2);lineto(sx3,sy3);
lineto(sx4,sy4);lineto(sx1,sy1);
setlinestyle(USERBIT_LINE,CC6,NORM_WIDTH);setcolor(CC5);
moveto(sx1,sy1);lineto(sx2,sy2);lineto(sx3,sy3);
lineto(sx4,sy4);lineto(sx1,sy1);

return;
}

/*_________________________________________________________________

FUNCTION: map cartesian coords to physical screen coords.
*/
void window(void)
{
sx=sx+399;sy=sy+299;rx=screen_x/799;ry=screen_y/599;sx=sx*rx;
sy=sy*ry;
return;
}

/*____________________________________________________________________

SUBROUTINE: press any key to quit... */

void keyboard(void)
{
if (bioskey(1) == 0) return;
else quit_pgm();

}

/*____________________________________________________________________

SUBROUTINE: graceful exit from the program */

void quit_pgm(void)
{
cleardevice(); restorecrtmode();exit(0);

}
/*___________________________________________________________________
SUBROUTINE: vga/ega/cga/mcga compatibility module */

void graphics_setup(void)
{
int graphics_adapter,graphics_mode;
detectgraph(&graphics_adapter,&graphics_mode);
if (graphics_adapter==VGA) goto VGA_mode;
if (graphics_mode==EGAHI) goto EGA_ECD_mode;
if (graphics_mode==EGALO) goto EGA_SCD_mode;
if (graphics_adapter==CGA) goto CGA_mode;
if (graphics_adapter==MCGA) goto CGA_mode;
goto abort_message;

VGA_mode:
graphics_adapter=VGA;graphics_mode=VGAHI;
initgraph(&graphics_adapter,&graphics_mode,"");
x_res=640;y_res=480;mode_flag=1;
maxx=639;minx=0;maxy=479;miny=0;screen_x=639;screen_y=479;
setcolor(7);moveto(0,472);
outtext("640x480 16-color VGA mode");
moveto (472,472);
outtext("Press any key to Quit");
moveto(168,0);
outtext("Using TURBO C to generate mirror reflections");
return;

EGA_ECD_mode:
graphics_adapter=EGA;graphics_mode=EGAHI;
initgraph(&graphics_adapter,&graphics_mode,"");
x_res=640;y_res=350;mode_flag=2;
maxx=639;minx=0;maxy=349;miny=0;screen_x=639;screen_y=349;
setcolor(7);moveto(0,342);
outtext("640x350 16-color EGA mode");
moveto (472,342);
outtext("Press any key to Quit");
moveto(168,0);
outtext("Using TURBO C to generate mirror reflections");
return;

EGA_SCD_mode:
graphics_adapter=EGA;graphics_mode=EGALO;
initgraph(&graphics_adapter,&graphics_mode,"");
x_res=640;y_res=200;mode_flag=3;
maxx=639;minx=0;maxy=199;miny=0;screen_x=639;screen_y=199;
setcolor(7);moveto(0,192);
outtext("640x200 16-color EGA mode");
moveto (472,192);
outtext("Press any key to Quit");
moveto(168,0);
outtext("Using TURBO C to generate mirror reflections");
return;

CGA_mode:
graphics_adapter=CGA;graphics_mode=CGAC3;
initgraph(&graphics_adapter,&graphics_mode,"");
x_res=320;y_res=200;mode_flag=4;
maxx=319;minx=0;maxy=199;miny=0;screen_x=319;screen_y=199;
C0=0;C1=1;C2=1;C3=1;C4=2;C5=1;C6=2;C7=3;C8=1;C9=3;C10=3;
C11=3;C12=3;C13=3;C14=3;C15=3;
setcolor(3);moveto(48,192);
outtext("320x200 4-color CGA & MCGA mode");
moveto(196,8);
outtext("Using TURBO C ");
return;

abort_message:
printf("\n\nUnable to proceed.\n");
printf("Requires VGA/EGA/CGA/MCGA adapter\n");
printf(" with appropriate monitor.\n");
printf("Please refer to LEE ADAMS book HIGH-Performance CAD Graphics in TURBO C.\n\n");
exit(0);
}

/*__________________________________________________________
SUBROUTINE: map 640x480 template to 2D screen */
void coords(void)
{
sx=sx*(x_res/640);sy=sy*(y_res/480);return;
}

/*__________________________________________________________
SUBROUTINE: copyright notice */

int copyright[][3]={0x7c00,0x0000,0x0000,0x8231,
0x819c,0x645e,0xba4a,0x4252,0x96d0,0xa231,0x8252,0x955e,0xba4a,
0x43d2,0xf442,0x8231,0x825c,0x945e,0x7c00,0x0000,0x0000};

void notice(int x, int y)
{
int a,b,c; int t1=0;
for (t1=0;t1<=6;t1++)
{
a=copyright[t1][0];b=copyright[t1][1];
c=copyright[t1][2];
setlinestyle(USERBIT_LINE,a,NORM_WIDTH);
moveto(x,y);lineto(x+15,y);
setlinestyle(USERBIT_LINE,b,NORM_WIDTH);
moveto(x+16,y);lineto(x+31,y);
setlinestyle(USERBIT_LINE,c,NORM_WIDTH);
moveto(x+32,y);lineto(x+47,y);y=y+1;
}
setlinestyle(USERBIT_LINE,0xFFFF,NORM_WIDTH);
return;
}
/* END */



  3 Responses to “Category : C Source Code
Archive   : CADSRC.ZIP
Filename : T-13.C

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