Category : C Source Code
Archive   : C--EX100.ZIP
Filename : POW3.C--

 
Output of file : POW3.C-- contained in archive : C--EX100.ZIP
/*
SPHINX C-- program of POW3
*/

? print "Building POW3.COM, the low-res 256 colours, boom program.\n"

?include "KEYCODES.H--"
?include "VIDEO.H--"
?include "WRITE.H--"
?include "RANDOM.H--"
?include "DOS.H--"


?define DOTS 1000 /* maximum around 6666 or so */
?define MAXCHANGE 5
?define MINCHANGE 1

?define CHANGEMOD MAXCHANGE *2 + 1
?define MODCHANGE CHANGEMOD *2 + 1
?define LOCATIONCHANGE 210

?define STARTX 159
?define STARTY 99

word x[DOTS],y[DOTS];
int xchange[DOTS],ychange[DOTS];
byte color[DOTS];

word startx=STARTX, starty=STARTY;
byte startcolor=15;
byte quit=FALSE;


main ()
{
@ RANDOMIZE(); /* seed the random number generator with clock tick count */

@ SETVIDEOMODE( vid_320x200_256 ); /* attempt to enter video mode */
IF( byte @ GETVIDEOMODE() <> vid_320x200_256 ) /* check current vid mode */
{WRITESTR("MCGA, VGA or better graphics card required.\n");
@ EXIT(-1);}

ES = 0xA000;

DI = 0;
do {SI = DI+DI;
x[SI] = startx;
y[SI] = starty;
xchange[SI] = RAND() % CHANGEMOD - MAXCHANGE;
ychange[SI] = RAND() % CHANGEMOD - MAXCHANGE;

IF(xchange[SI] == 0)
IF(ychange[SI] == 0)
xchange[SI] = MAXCHANGE;

color[DI] = startcolor;

AX = y[SI]*320 + x[SI];
BX = AX;
ESBYTE[BX] ^= color[DI];

DI++;
} while(DI < DOTS);

do {
IF(@ KBHIT())
IF(@ BIOSREADKEY() == k_esc)
quit = TRUE;

@ WAITVSYNC();
DI = 0;
do {
SI = DI+DI;

BX = 0; /* let BX be a flag */
IF( x[SI] >= 320 )
BX = 1;
IF( y[SI] >= 200)
BX = 1;
if( BX == 0 )
{
AX = y[SI]*320 + x[SI];
BX = AX;
ESBYTE[BX] ^= color[DI];
x[SI] += xchange[SI];
y[SI] += ychange[SI];

BX = 0; /* let BX be a flag */
IF( x[SI] >= 320 )
BX = 1;
IF( y[SI] >= 200)
BX = 1;
IF( BX == 0 )
{AX = y[SI]*320 + x[SI];
BX = AX;
ESBYTE[BX] ^= color[DI];
}
}
else{
AX = RAND() % LOCATIONCHANGE;
IF( AX == 0 )
{startx = RAND() % 300 + 10;
starty = RAND() % 180 + 10;
startcolor = RAND(); /* allow any colour 0 to 255 */
}
x[SI] = startx;
y[SI] = starty;

do {
xchange[SI] = RAND() % MODCHANGE - MAXCHANGE;
ychange[SI] = RAND() % MODCHANGE - MAXCHANGE;
BL = 0;

AX = xchange[SI];
IF( AX < 0 )
- AX;
IF( AX >= MINCHANGE )
BL = 1;
AX = ychange[SI];
IF( AX < 0 )
- AX;
IF( AX >= MINCHANGE )
BL = 1;
} while (BL == 0);

color[DI] = startcolor;
AX = y[SI]*320 + x[SI];
BX = AX;
ESBYTE[BX] ^= color[DI];
}
DI ++;
} while( DI < DOTS );
} while( quit == FALSE);

@ SETVIDEOMODE( vid_text80c );
WRITESTR("SPHINX Programming 1992");
}
ÿÿÿÿ

  3 Responses to “Category : C Source Code
Archive   : C--EX100.ZIP
Filename : POW3.C--

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/