Category : C Source Code
Archive   : BLTC17.ZIP
Filename : !WHATIS.TXT

Output of file : !WHATIS.TXT contained in archive : BLTC17.ZIP

What is BULLET?

If you've been wanting to create the ultimate database program, or just a simple
mailing list to handle your holiday cards, BULLET is the programming library for
you. BULLET is a library module for programmers developing in MS-DOS. What
language you ask? Would you believe most any? That's right, BULLET is designed
to operate as-is with most compilers* available for DOS (DOS 3.3 or above is
required). This is possible because BULLET is written entirely in assembly
langauge. Everything it needs it has built in, so no specific compiler run-time
library is required. Your compiler simply needs to be able to:

1. Perform a far call to an external routine using the Pascal calling
2. Build a parameter pack, as in a C struct or BASIC TYPE, for example.
3. Pass a single far pointer by value (of the parameter pack) to the external
4. Accept a return integer value from the external routine (optional).

BULLET uses high-speed b-tree indexes and the industry-standard DBF data file
format to quickly and easily move data to and from disk. The BULLET API includes
over 65 functions to perform tasks from low-level direct DOS file I/O to
high-level transaction-based updates to network routines that let you control
who has access to your files and when. National Language Support (NLS) is built
into each key file. This allows you to properly sort mixed-case and/or foreign
language alphabets. BULLET supports character keys up to 64 bytes as well as
16-/32-bit integer keys (signed or unsigned). Index files specify if duplicate
keys are allowed or whether unique keys are to be enforced. And although dBASE
DBF data file compatiblility is standard, you can create non-standard DBF files,
such as having fields contain binary data. Key expressions are specified using
text, as in kx = "SUBSTR(Fieldname,1,10)+Fieldname+SUBSTR(Fieldname,10,3)". Keys
may be composed of up to 16 separate fields, located anywhere within the record.

The transaction nature of BULLET greatly simplifies what is required of the
programmer. For example, let's say you have a 100,000-record data file with 12
active index files and need to insert a new record. With BULLET, you simply
build the data record and call the InsertXB routine. InsertXB adds the record to
the data file, builds all 12 keys and inserts each into the appropriate index
file. If an error occured, say, while inserting the 11th key, BULLET
automatically backs-out all changes just made to the key files and data file. As
another example, say, updating an exisiting data record, you'd make any
modifications to the data record and call the UpdateXB routine. UpdateXB updates
the record in the data file and automatically updates all 12 index files. If an
error occured, say, with the 5th key, BULLET automatically backs-out all changes
made to the key files and data file. In addition, transaction-based network
routines are available. These high-level lock/unlock routines also automatically
handle the necessary reloading and flushing of file headers. And what about
performance? Read on.

* BULLET has been tested and used successfully under QuickBASIC 4.5, BASIC 7.1
(w/QBX), Turbo C 2.0, and QuickC 2.50.

BULLET is fast! The ReindexXB routine indexes your DBF data files in no time
flat: that 100,000 record .DBF can be completely reindexed in under 30 seconds
on a fast computer system. The InsertXB routine can add 1,000 new records and
keys to that 100,000 record database at a rate of over 50 new inserts per
second. This isn't inserting into an empty database, it's inserting into a
database that's already 100,000 records large. UpdateXB can update
1,000 records in that database at a rate of 20 updates/second. And what about
access speed? How fast can you get to your data once it's in the database? Real
fast! To access from first key to last all 100,000 keys takes less than
25 seconds (4500+/sec). That shows how fast you can find keys. To access the
keys and also access each data record associated with that key takes a bit
longer. Accessing all 100,000 keys and records takes just over a minute
(1400+/sec). This is in-order access. Incredible. And if you wanted to access
from the last key to the first (reverse-order), the times are just as fast.
What do you get with the BULLET package?

- The BULLET library module, 19K of code and static data space (small indeed)
- Sample program in C plus an interactive demo for browsing any DBF
- 200K of documentation, source examples, and a tutorial, all online
- CZ, the 15K online, context-sensitive, hyper-text help manager
- Royalty-free use of BULLET in your programs

Routines by category:

SYSTEM: InitXB, ExitXB, AtExitXB, MemoryXB, BreakXB, BackupFileXB, StatHandleXB,

FlushDHXB, CopyDHXB, ZapDHXB, CreateKXB, OpenKXB, CloseKXB, StatKXB, ReadKHXB,
FlushKHXB, CopyKHXB, ZapKHXB, GetDescriptorXB, GetRecordXB, AddRecordXB,
UpdateRecordXB, DeleteRecordXB, UndeleteRecordXB, PackRecordsXB, FirstKeyXB,
EqualKeyXB, NextKeyXB, PrevKeyXB, LastKeyXB, StoreKeyXB, DeleteKeyXB,
BuildKeyXB, CurrentKeyXB

HIGH-LEVEL ACCESS: GetFirstXB, GetEqualXB, GetNextXB, GetPrevXB, GetLastXB,
InsertXB, UpdateXB, ReindexXB

NETWORK: LockXB, UnlockXB, LockKeyXB, UnlockKeyXB, LockDataXB, UnlockDataXB,
DriveRemoteXB, FileRemoteXB, SetRetriesXB

LOW-LEVEL DOS ACCESS: DeleteFileDOS, RenameFileDOS, CreateFileDOS,
AccessFileDOS, OpenFileDOS, SeekFileDOS, ReadFileDOS, ExpandFileDOS,
WriteFileDOS, CloseFileDOS, MakeDirDOS