Category : BBS Programs+Doors
Archive   : PSUD91.ZIP
Filename : TOWER.RDT

 
Output of file : TOWER.RDT contained in archive : PSUD91.ZIP
13000
Entrance to the Shadow Grove
Before you, the grove of shadows lies. Giant grey trees are all that
can be seen through the thick shadows. A great sense of both power and
menace permeates the surrounding area. You have a strange urge to turn
back and go the way you've come.
A small path leads north into the shadows and back south to the road.
@
N13003
S1272
@

13001
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
@
N13002
E13003
S13001
W13004
@

13002
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
@
N13001
E13004
S13005
W13003
@

13003
The Shadow Grove
You are inside the shadow grove. Giant trees seem the glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
@
N13003
E13004
S13001
W13002
@

13004
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
@
N13004
E13002
S13001
W13003
@

13005
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
@
N13002
E13004
S13006
W13003
@

13006
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
@
N13005
E13006
W13007
S13001
@

13007
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
@
N13006
E13008
S13009
W13010
@

13008
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits lead into shadows, you are very confused.
@
N13005
E13003
S13009
W13008
@

13009
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All directions lead into shadows, you are very confused.
@
N13008
E13009
S13006
W13001
@

13010
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
All exits save one lead into shadows, you are a little confused.
@
N13007
E13010
S13011
W13002
@

13011
A small clearing.
You are in a small clearing in the shadow grove. There is charred grass
underfoot, and the signs of fire here and there. It is almost as if the
plant life shuns this spot. The shadowy mist hovers all around, obscuring
your view into the grove.
A small path leads north to some shadowy structure. All other exits are
shrouded in shadowy mist.
@
N13012
E13007
S13003
W13011
@

13012
Entrance to the High Tower
You have reached the entrance to the high tower of sorcerery. The
tower looms above you at an incredible height. It seems to disappear
into the storm clouds above.
A diamond gate is to the north, guarded by a huge golem. The trail
back south has disappeared behind you.
@
N13013
@
gate diamond
The diamond gate looks incredibly strong.
@

13013
Inside the High Tower of Sorcerery
You are inside the high tower of sorcery. The sight is truly amazing.
From here, it is obvious that somehow, the tower is much larger on the
inside than it is on the outside. Young mages walk about, completely
oblivious to your presence.
Exits lead north to the common room, west to the dinning room, east to
a plain hallway and back south through the gate.
@
N13014
E13015
S13012
W13016
@

13014
Common Room
You are in the common room. There are many apprentice warlocks here
talking and resting, playing games, comparing notes. Obviously they
are taking a break from their rigorous studies. There are benches,
tables and a small water fountain here, otherwise the room is quite
unremarkable.
Exits lead off in all directions.
@
N13017
E13018
S13013
W13019
@

13015
The Hallway
You are in a long hallway, it seems rather unremarkable.
The hallway continues east and back west.
@
N13030
W13013
@

13016
Dining Room
You are in the dinning area of the student mages. From the number of
tables and chairs here, you can see that this room could easilly seat
several hundred people. It is oddly deserted here, obviously not meal time.
Exits lead west to the kitchen, and back east.
@
E13013
W13020
@

13017
Dark Hallway
You are in a dark hallway. It is apparent that this area is seldom
used by the regular occupants of the tower. Dust covers the floors
here.
The faint outline of a trapdoor can be seen in the dust.
@
S13014
D13021 -1 trapdoor door
@

13018
Mages Tavern
You are in mages tavern. The air is smokey and filled with the smells
of foriegn food and drink. The other patrons pay you little heed, as
they obviously have more interesting things to contemplate. Strick the
bartender is here waiting to take your order.
The only exit leads back west.
@
W13014
@

13019
The Magic Shop
You are in the High Tower's store of magic. Tatorious stands behind
the counter, selling all sorts of herbs, parchment and other reagents
used in magical studies.
The only exit leads back east to the common room.
@
E13014
@

13020
The Kitchen
You are in a small kitchen. All the usual kitchen type utensils and
equipment is here, including some not so usual ones. Among the later,
a huge black oven against one wall, it must be at least 12 feet high.
Opposite the oven is an equally enormous meat locker, large enough to
comfortably store several hapless adventurers no doubt. In the middle of
the room, hanging in mid-air is a spice rack.
@
E13016
@

13021
Below the trapdoor
You are below the trapdoor. It is very dark and dusty here, very little
light filters through from above. A faint sound of dripping water can be
heard in the distance below.
A rope ladder leads down.
@
U13017 -1 trapdoor door
D13022
@

13022
A damp intersection
You are in a damp intersection of what seems to be the basement of the
tower. The sound of running water can be heard comming from the south,
other than that, an almost tangable stillness fills the air.
Passages lead off in all directions, and a ladder leads up.
@
N13023
E13024
S13025
W13026
U13021
@

13023
A dark passage
You are at the end of a dark passage which ends in a stout wooden door.
Other then through the door, the only apparent exit is back the way you
came.
@
N13027 -1 stout wooden door
S13022
@

13024
A dark passage
You are at the end of a dark passage. A half opened door is to the east,
shedding soft light around the edges. Faint snoring sounds can be heard
behind the door.
Exits lead east through the door, or back west.
@
E13028 1 door
W13022
@

13025
The stagnant pool
You are at the edge of a stagnant pool of water. The smell here is quite
nauseating. This is apparently where the denizens of the tower dispose of
their garbage. Faint gurgling can be heard from beneith the surface of the
pool.
Exits lead back north, or perhaps for the very adventurous, down into the
pool.
@
N13022
D13029
@
Down pool
No light penetrates the gloom of the stagnant pool.
@

13026
A dark passage
You are in a dark passage, which comes to an abrubt stop at what appears
to be a cave-in to the west. It is certainly unpassable, and perhaps quite
dangerous just being this close.
The only exit leads back east.
@
E13022
@

13027
A dark cell
You are in a dark cell. Straw and dirt cover the floors here, it is
very dark. Someone, or something seems to be chained to the far wall.
The only exit is back south.
@
S13023
@

13028
The Jailor's office
You are in the Jailor's office. It is rather messy here. Judging by the
sleeping form of the Jailor on duty, you can surmise that very few, if any
prisoners survive long enough to spend much time in these dank dungeons.
The only exit leads back west.
@
W13024
@

13029
Below the stagnant pool
As you dive beneith the putrid waters, you feel a strong tug and a
whirlpool drags you under.
You are sucked into blackness and you feel your lungs begining to
burst from lack of oxygen!
===
Just as you feel your life fading, you notice a change in direction, and
start to float to the surface.
@
U1000
@

13030
The hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
@
E13031
W13015
N13032
S13033
@

13031
A bend in the hallway
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
@
N13034
E13036
S13035
W13030
@

13032
A store room
You are in a small store room. Assorted junk is piled on shelves or
leaning against walls.
The only apparent exit it back south.
@
S13030
@

13033
A broom closet
You are in a dark broom closet. Many straw brooms and other cleaning
intruments have been left here, apparently unused (perhaps the maid quit?).
The only exit leads back north to the hallway.
@
N13030
@

13034
A hallway
You are in a long hallway leading north and south. The walls emit a
faint magical glow which provides enough light to see by.
@
E13037
N13038
S13031
@

13035
Guardians chamber
You are in the chamber of the tower guardians. It is rather sparesely
furnished, but then again the odd occupants dont look to need furiture.
Here and there a disembodied pair of hands or eyes flits about.
@
N13031
@

13036
A guest bedroom
You are in a small guest bedroom. A small cot is in one corner, and a
dusty mirror on one wall, other than that the room looks quite bare, and
unused.
The only apparent exit leads back west to the hallway.
@
W13031
@

13037
A guest bedroom
You are in a comfortable looking bedroom. A small globe of magical energy
floats overhead, providing light. A small cot is in one corner looking
ever so comfortable, so comfortable in fact ...someone is sleeping in it.
The only apparent exit leads back west to the hallway.
@
W13034
@

13038
A hallway
You are in a long hallway leading from the south. The walls emit a faint
magical glow which provides enough light to see by.
Stairs lead up to the next level and the hallway leads back south.
@
E13039
S13034
U13040
@

13039
The burnt room
You are in what looks to have once been a guest bed room. The walls are
blackened and burnt by what you could only immagine to be magical fire.
There is no sign of the previous occupant, undoubtedly he left in a hurry.
The only exit leads back west to the hallway.
@
W13038
@

13040
A hallway
You are in a long hallway leading west from here. The walls emit a faint
magical glow which provides enough light to see by. Some faint moonlight
can be seen in the culdesac to the east.
The hallway continues west and stairs lead down to the level below.
@
N13042
E13041
W13043
D13038
@

13041
A culdesac
You are in a small culdesac. A window to the east is letting in moonlight
and a pleasant breeze. Through it, the surrounding country side can be seen.
The only apparent exit leads back west to the hallway.
@
W13040
@
window east
Stretching out as far as the eye can see is a canopy of dark tree tops
which can only be the Haon-Dor-Dark Forest. A faint light in the distance
to the northeast marks what is probably the city of Niebll.
@

13042
The Apprentice's Barracks
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrosed in magical study, or practicing a feable
cantrip. Cots line the walls, and the room continues west.
@
S13040
W13044
@

13043
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
There is a door to the north, and the hallway continues west or back east.
@
N13044 -1 door
E13040
W13045
@

13044
The Apprentice's barracks
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrosed in magical study, or practicing a feable
cantrip. Cots line the walls, and the room continues east.
@
E13042
S13043 -1 door
@

13045
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by. Flashes of light can
be seen under the doorway to the north.
@
N13046 -1 door oak north
E13043
W13047
@
door oak north
A flash of blue light momentarily lights up the doors outline.
@

13046
The apprentice's workshop
You are in a small workshop. Writting implements and parchment are strewn
about on a few worktables. In the far corner several young mages have a
small kitten cornered and seem to be testing spells upon it.
The only apparent exit leads back south to the hallway.
@
S13045
@

13047
A bend in the hallway
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues south and back east.
@
E13045
S13048
@

13048
The hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
There is a closed metal door to the west.
@
N13047
S13050
W13049 -1 metal door
@

13049
A classroom
You are in a large classroom filled with bored looking students of the
art. The instructor stops in his lecture on the fine uses of magic missile
at your entry and lunges to attack you.
The only apparent exit is back east to the hallway.
@
E13048
@

13050
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
@
N13048
S13051
W13052
@

13051
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enought light to see by.
@
N13050
S13053
W13054
@

13052
An empty classroom
You are in an empty classroom. Some strange sigils are written on a
blackboard which is floating in the air here. Other than a few desks,
it is bare of furnishings.
The only apparent exit leads back east to the hallway.
@
E13050
@

13053
A bend in the hallway
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues east and north.
@
N13051
E13055
@

13054
An empty classroom
You are in an apparently empty classroom. A strange feeling of being
watched comes over you, and you hear the faint russle of robes.
The only apparent exit is back east to the hallway.
@
E13051
@

13055
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A sturdy iron door can be seen to the south.
@
E13056
S13057 -1 sturdy iron door
W13053
@

13056
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
There is a large oaken door to the south.
@
E13058
S13059 -1 large oaken door
W13055
@

13057
The ampitheatre
You are in a small ampitheatre. Rows of comfortable looking chairs circle
a large podium. The echos of your footsteps seem very loud here.
The only apparent exit leads north to the hallway.
@
N13055
@

13058
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow providing enough light to see by.
A small door can be seen to the south.
@
E13060
S13061 -1 small door
W13056
@

13059
The training room
You are in a large training room. It is filled with battle scared manikins,
and many other devices used in the practice of fighting.
@
N13056
@

13060
A bend in the hallway
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues north and west.
@
N13062
W13058
@

13061
A dueling room
You are in a large room used for duals arcane. The walls, ceiling and
floor all bare the scars of many firey spells, but still look quite strong
and hold fast.
The only exit leads north to the hallway.
@
N13058
@

13062
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A doorway can be seen to the east.
@
N13063
E13064 -1 door doorway
S13060
@

13063
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which privides enough light to see by.
A wooden door can been seen to the east.
@
N13066
E13065 -1 wooden door
S13062
@

13064
The spellmaster's lounge
You are in a large comfortable looking lounge. Off duty spell teachers
are here relaxing in their idle time. A large coffee machine is against
the far wall.
The only apparent exit leads back west to the hallway.
@
W13062
@

13065
A bedroom
You are in a large, plush bedroom. The owner is obviously someone of high
standing in the magical community here. An ice mirror is on one wall, and
a scrying globe sit on a stand in the middle of the room. An enormous bed
can be seen floating about a meter above the floor.
The only exit leads back west to the hallway.
@
W13063
@

13066
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow providing enough light to see by.
A glass door can be seen to the east.
@
N13068
E13067 -1 glass door
S13063
@

13067
The study
You are in a small, well kept study. Ancient tomes are on shelves on the
walls, A huge table sits in the middle of the room, with maps weighted
down upon it. The only light source here comes from an interestingly non-
magical oil lamp.
The only apparent exit leads back west to the hallway.
@
W13066
@

13068
Below the stairs
You are at the end of a long hallway. The walls emit a faint magical glow
which provides enough light to see by. A lesser guardian is here keeping
silent watch on the entrance to the levels above.
Stairs lead up and the hallway continutes back south.
@
S13066
U13069
@

13069
Atop the stairway
You are atop a stairway. The halls here look quite a bit less used than
those below. Obviously access to these magic filled corridors is limmited
to those of the upper eschelon of mages. The walls here emit a faint blue
magical aura which provides some light.
The hallway leads west from here and the stairs go down.
@
W13070
D13068
@

13070
A hallway
You are in a long hallway stretching east and west. The walls here emit
a faint magical energy providing enough light to see by.
There is a thick looking wooden door to the north.
@
N13071 -1 door thick wooden
E13069
W13072
@

13071
A small office
You are in a small office. It looks like a caligropher's study, there
are quills, inkpots and parchments all about on desks and worktables.

A section to the west seems to be curtained off, but the flicker of a
candle can be seen through the curtain.
@
S13070
W13073
@

13072
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
@
E13070
W13074
@

13073
The master scribe's workshop
You are in the workshop of the tower's master scribe. Many half finished
scrolls lay on the writing table in the center of the room. A giant candle
flickering with soft blue flames provides the only light here.
The only apparent exit is the way you came in.
@
E13071
@

13074
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A half closed door can be seen to the north.
@
N13075 1 north door
E13072
W13076
@
North
A dark room can be seen through the half opened door.
@

13075
A store room
You are in a small dark store room. A few common items are stacked upon
the shelves here, but very little looks interesting.
@
S13074
@

13076
A bend in the hallway
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
The hallway continues south and east from here.
@
E13074
S13077
@

13077
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
An iron bound door can be seen to the west.
@
N13076
S13078
W13079 -1 iron door
@

13078
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
The sharp sound of metal on metal can be heard to the west.
@
N13077
S13080
W13081
@

13079
A store room
You are in a large store room. Bins of ores, minerals and other rare
materials are here along with many neatly stacked piles of precious metals.
A large cabinet with sigils of warding is bolted to one wall.
The ring of metal on metal can be heard to the south.
@
E13077
S13081
@

13080
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
@
N13078
S13083
@

13081
A very hot room
You are in a very hot room. Against one wall is a large forge, magical
fires crackle within and heavy blue smoke pours into a vent in the cieling.
A rune encrusted mithril anvil is in the center of the room, looking well
used and other tools of metalurgy hang on a rack which floats about three
meters in the air of its own force.
@
N13079
E13078
S13082
U13112
@

13082
The master Enchanter's chamber
You have entered the master enchanter's chamber. Upon all the walls here
are racks of finely crafted weapons. A huge chest with a glowing lock is
set to one side. Several unfinished looking blades rest atop a small work
table.
@
N13081
@

13083
A bend in the hallway
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues north and east.
@
N13080
E13084
@

13084
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A steel door can be seen to the south.
@
E13085
S13086 -1 steel door
W13083
@

13085
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
@
E13087
W13084
@

13086
A laboratory
You are in a small laboratory. Many strange instruments, vials, bottles
and some scrawled notes are piled about a workbench. This room is very
untidy, looking almost abandoned, or used by a madman.
The only apparent exits are east and north.
@
N13084
E13088
@

13087
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enought light to see by.
You can see a steel door to the south.
@
E13089
S13090 -1 steel door
W13085
@

13088
The Mad Alchemist's woorkroom
You are in the workroom of The Mad Alchemist. Bubbling braizers, long
glass tubes and scores of oddly shaped vials and bottles are everywhere.
It is incredibly messy here, crushed glass and other trash litter the floor.
The only apparent exit is the one you entered by.
@
W13086
@

13089
A bend in the hallway
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
The hallway continues north and west.
@
N13091
W13087
@

13090
The pentagram chamber
You are in a large room with a five pointed star etched into the floor.
A crackling energy field can be seen to the south, it looks quite dangerous.
@
N13087
S13092
@
South energy field
The energy field crackles and glows, nothing seems to be beyond.
@

13091
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A bronze door can be seen to the east.
@
N13093
E13094 -1 east bronze door
S13089
@

13092
Inside the energy field
You feel a stomach twisting sensation as you enter the energy field,
suddenly you dont think you are where you were.
You are very confused.
@
N13092
E1004
S1004
W1002
U1000
D1000
@
North south east west field energy
You can't see anything through the powerful energy field.
@

13093
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A bronze door can be seen to the east.
@
N13096
E13095 -1 east bronze door
S13091
@

13094
An empty room
You are in an empty room. It is both quiet and comfortable here, it looks
like a safe place to rest.
@
W13091
@

13095
The charm master's chamber
You are in the chambers of the tower's master of charm. Some straw and
dirt litters the floor here, it looks to have been recently used by wild
animals.
Strange sounds can be heard through the bars to the north.
@
N13097
W13093
@

13096
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
@
N13098
S13093
@

13097
The animal pens
You are in the animal pens. Many caged animals are here looking unhappy.
Obviously they are destined to be enslaved, or used in some cruel magical
experimentation.
@
S13095
@

13098
The end of the hallway
You are at the end of a long north-south hallway. The walls emit a faint
magical glow which provies enough light to see by.
Stairs here lead up to the next level, and the hallway continues south.
@
S13096
U13099
@

13099
Atop the stairway
You are atop the stairway to the upper levels of the high tower. The walls
emit a faint magical glow which provides enough light to see by.
A hallway leads west from here, and the stairs lead down.
@
W13100
D13098
@

13100
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A silver door can be seen to the north.
@
N13101 -1 silver door
E13099
W13104
@

13101
A store room
You are in a large store room. Raw materials are neatly bundled and piled
here and here. Many freshly cut staves rods and wands of different sizes
are here.
You can see a silver door to the west.
@
S13100
W13102 -1 silver door
@

13102
The master spellbinder's chamber
You are in the chambers of the master spell binder. Unlike other work
shops of similar nature, this one is without furnishings or tools. The
spell binder obviously needs none for the working of his art.
A silver door can be seen to the west.
@
E13101
W13103 -1 silver door
@

13103
The spellbinder's cache
You have discovered the cache of the master spell binder. There are three
very large silver chased cabinets here, other than that, the room is bare.
A silver door can be seen to the south.
@
E13102
S13105 -1 silver door
@

13104
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
@
E13100
W13105
@

13105
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A silver door can be seen to the north.
@
N13103 -1 silver door
E13104
W13106
@

13106
A bend in the hallway
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
The hallway continues east and south.
@
E13105
S13107
@

13107
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
@
N13106
S13108
@

13108
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A rusty old door can be seen to the west.
@
N13107
S13113
W13109 -1 rusty door
@

13109
The golem master's workshop
You are in the golem master's workshop. A few unfinished looking humanoid
forms of different make are here, some moving some not. The animated forms
lunge to attack you.
@
N13110
E13108
S13111
D13112
@

13110
A store room
You are in a small store room. Large chunks of clay, stone, wood and many
other raw materials are here.
@
S13109
@

13111
The golem chamber
You are in the golem chamber. Golems made of every immaginable material
are here, ranging in size from a handspan to nearly the cieling. They all
seem to be sleeping.
@
N13109
@

13112
It is very dark here...
It is very dark here...
@
U13109
D13081
@

13113
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
@
N13108
S13114
@

13114
A bend in the hallway
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
The hallway continues north and east from here.
@
N13113
E13115
@

13115
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
@
E13116
W13114
@

13116
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provies enough light to see by.
An emerald door can be seen to the south.
@
E13119
S13117 -1 emerald door
W13115
@

13117
The master of illusion's chamber
You are in the chamber of the master of illusions. The walls here are
every changing in color and texture, as if they were reforming before your
very eyes. Many splenderous treasures lie all around in heaps and piles, or
at least they seem to be treasures...
@
N13116
W13118
@

13118
A bedroom
You are in the bedroom of the master of illusions. Strange looking items
and artifacts float here and there in the air. The ripples of strong magic
can be felt everywhere.
The room seems much larger than it looks...
@
N13118
E13117
W13118
S13118
@

13119
A hallway
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
A glass door can be seen to the south.
@
E13121
S13120 -1 glass door
W13116
@

13120
The meditation chamber
You are in a meditation chamber. It is very silent here, in fact you
can not even hear your own footsteps.
You feel very peaceful.
@
N13119
@

13121
A bend in the hallway
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
The hallway continues north and west from here.
@
N13122
W13119
@

13122
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
A blackened door can be seen to the east.
@
N13126
E13123 -1 blackened door black
S13121
@

13123
A dark room
You are in a large dark room. The air here seems quite stale, and a sense
of extreme dread comes over you. The stench of rotten flesh seems to be
wafting in from the open doorway to the north.
@
N13124
W13122
@

13124
A dark room
You are in a large dark room. The stench here makes you gag and wretch.
There are body parts and half rotted corpses strewn about with complete
abandon. Several operating tables with still forms that resemble nothing
you've ever seen alive are here.
Tortured screams can be heard from the north.
@
N13125
S13123
@

13125
The Necromancer's Lair
You are in the lair of the evil Necromancer. Undead minions of all types,
human and otherwise stand here waiting to do their master's bidding. Some
glowing arcane sigils have been etched into walls and floor, no doubt to
protect the evil master from his own ungodly creations.
@
S13124
@

13126
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
@
N13127
S13122
@

13127
A hallway
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
@
N13128
S13126
@

13128
The end of the hallway
You are at the end of a long hallway. The walls here glow with a faint
magical energy which provides plenty of light.
Stairs lead up to the next level here and the hallway continues south.
@
S13127
U13129
@

13129
A corridor
You are at the east end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor it self were alive.
@
W13130
D13128
@

13130
A corridor
You are in a long corridor. Obsidian walls engraved with ancient runes
of power stretch out before you. Magical energies seem to crackle with
power all around and whisper in tongues long forgotten, almost as if the
corridor itself were alive.
@
E13129
W13131
@

13131
A bend in the corridor
You are at a bend in the long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
@
E13130
S13132
@

13132
A corridor
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
@
N13131
S13133
@

13133
An intersection
You are at an intersection in the corridor. The obsidian walled halls
lead off in every direction from here, pulsing with the power of their
ancient runes.
@
N13132
E13134
S13146
W13136
@

13134
A corridor
You are at the end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. A darkened door is to the
east. Tendrils of mist cling to the floor here, they seem to be seeping
from under the door.
@
E13135 -1 blackened door black
W13133
@

13135
The scrying chamber
You are in the scying chamber of the high tower of sorcerery. It is here
that arcane rituals are performed to enable those of the art to look in
upon denizons throughout the world and spy out their darkest secrets.
A huge black cauldrin is in the center of the room, bubbling and gurgling,
it pours forth a constant stream of smokey fog into the air about you. Here
and there on stands of different sizes are crystal balls and oddly shaped
mirrors.
@
W13134
@

13136
A corridor
You have reached an end in the long corridor. Obsidian walls engraved
with ancient runes of power stretch out before you. The sound of snoring
can barely be heard through the door to the west.
@
E13133
W13137 -1 door obsidian
@

13137
The entrance to the library
You are in the entrance to the great library of magic. A giant desk is
here, covered with books parchments and scrolls. Long shelves loaded with
row upon row of books stretch out in every direction as far as the eye can
see.
@
N13139
E13136
S13140
W13138
@

13138
In the library
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existance before your untrained eyes.
It is very quiet here.
@
N13141
E13137
S13142
W13143
@

13139
In the library
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existance before your untrained eyes.
It is very quiet here.
@
N13140
E13142
S13137
W13141
@

13140
In the library
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existance before your untrained eyes.
It is very quiet here.
@
N13137
E13141
S13139
W13142
@

13141
In the library
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existance before your untrained eyes.
It is very quiet here.
@
N13142
E13139
S13138
W13140
@

13142
In the library
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existance before your untrained eyes.
It is very quiet here.
@
N13138
E13140
S13141
W13139
@

13143
In the library
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existance before your untrained eyes.
It is very quiet here.
@
E13138
W13144
@

13144
Between the shelves
You are in the great library of magic. The shelves seem uncomfortably
close here, you can barely manuver between them. The musty smell is still
strong, and the elusive books still hover just out of reach.
A faint flicker of light can barely be made out to the north.
@
N13145
E13143
@

13145
The reading room
You are in a small room completely devoid of furnishings. The only thing
here is an enormous tome, lying face open on the floor. The great book looks
both heavy and ancient. Its jewel encrusted bindings are well worn as the
bark of a tree. Spidery writings seem to crawls across the pages, totally
uncomprehensible to your mortal eye. Something seems to be wedged between
the pages.
@
S13144
@

13146
A corridor
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
@
N13133
S13147
@

13147
The end of the corridor
You are at the end of a long corridor. The obsidian walls come to an
abrupt halt at the edge of a golden archway here. The hum of power is so
strong it nearly numbs your body.
The archway lies before you, glowing and pulsing with energy.
@
N13146
S13148
@

13148
The arched entrance
You feel a slight tingle as you pass through the archway, as if the living
magical energies here had infused your body, found it wanting and left. The
intense glow from the arch above you is almost blinding. Through the light
you can barely makeout a stairway leading up.
@
N13147
U13149
@

13149
The landing
You are on a small landing in the middle of a long stairway leading up.
Your senses seem dulled here, no sound or smell can be detected at all, and
the only thing you can see in any direction is endless stairway.
@
D13148
U13150
@

13150
An intersection
You are at an intersection of several hallways. You feel as if strange
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.
A grey tiled hallway leads south, black tiled east, white tiled west, and
a multi-colored hallway swirling with patterns that remain just barely
unrecognizeable is to the north.
@
N13173
E13158
S13151
W13165
D13149
@

13151
A grey tiled hallway
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there sheding a warm light, and showing the way.
A feeling of peace and balance comes over you.
@
N13150
S13152
@

13152
A grey tiled hallway
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
Large grey metal double doors can be seen to the south.
@
N13151
S13153 -1 double door metal grey
@

13153
The antechamber
You are in the antechamber of the master magician of the grey light. A
feeling of strong magic floats in the air about you, almost as if you could
taste the power held within these walls.
Once your eyes adjust to the semi-light, you can make out a larger room
to the south.
@
N13152
S13154
@

13154
The main chamber
A feeling of tranquility comes over you as you enter the main chamber of
neutrality. Some artifacts are hung on the walls here, or set on stands.
The room in general looks both comfortable and official. Probably where the
master of neutrality holds audience.
@
N13153
E13156
S13157
W13155
@

13155
The study
You are in a large study. Shelves filled with many books or arcane
knowledge are on every wall. A large oaken desk is in the center, with
many parchments and scrolls on it. The most notable thing in the room is
a small set of scales, which floats about eye level. In perfect balance,
the scales are no doubt a sign of the master's neutrality.
@
E13154
@

13156
A closet
You are in a small closet. It is filled with many cloaks, and some other
apparel.
@
W13154
@

13157
A bedroom
You are in the bedroom of the master magician of neutrality. Curtained
windows can be seen on the south wall. A large comfortable looking bed
takes up most of the room.
@
N13154
@

13158
A dark hallway
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
@
W13150
E13159
@

13159
A dark hallway
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
@
E13160
W13158
@

13160
The end of the hallway
You are at the end of a long dark hallway. The darkness here is almost
tangable in its thickness. A deep sense of fear and loathing comes over
you.
A pair of obsidian doors can be seen to the east.
@
E13161 -1 obsidian door
W13159
@

13161
The chamber of darkness
You are in a vast chamber. The walls fade into darkness, leaving you
with a very vague idea of the actual size of the room. Swirling here and
there in the dark, are patches of pure black which seem to suck in your
light and leave it that much darker here.
@
N13162
S13163
E13164
W13160
@

13162
It is very dark here...
It is very dark here...
@
S13161
A1
@

13163
Torture chamber
You are in an ill lit chamber. Instruments of torture hang from a rack
on the wall; they seem to quiver with anticipation of a victim as if they
had a mind of their own. An operating table is here, though it is bare.
An extreme feeling of evil permeates the entire area.
@
N13161
@

13164
The inner chamber
You are in a small dark chamber. Upon the walls are glowing sigils of
dark power, scrawled and traced in an evil language no longer known to most
of this plane of existance. There is an obsidian altar here which seem to
glow, but does not shed any light: in fact, it seems to be taking light in.
@
W13161
@

13165
A bright hallway
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
@
E13150
W13166
@

13166
A bright hallway
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
A huge set of double doors of finely worked ivory can be seen to the west.
@
E13165 -1 ivory door west
W13167
@

13167
An antechamber
You are in a small antechamber. It is well lit here, though the source
of light cannot be seen. It is almost as if the room itself exudes a warm
glow of goodness. A larger chamber can be seen to the west, but you do not
feel worthy to pass into it.
@
E13166
W13169
@

13169
The chamber of the white light
You are in a vast chamber, its walls floor and ceiling are of an unknown
metalic material, the brightest white, almost blindingly stark. A flickering
flame is in the center of the room, seeming to feed off of darkness and
cleansing the room of any evil. You feel a slight tug at your being as the
flame flickers towards you.
@
N13170
S13171
E13167
W13172
@

13170
The meditation chamber
You are in a small meditation chamber. White silk cushions are everywhere,
looking very comfortable. You get an easy peaceful feeling of relaxation
here, almost making you want to lie down and fall asleep.
@
S13169
@

13171
A study
You are in a spacious study. It is extremely tidy here, to an almost
antisceptic nature. One would wonder how anyone could study without a
mess all around them, though the master of this chamber obviously can.
@
N13169
@

13172
A closet
You are in a small closet. Cloaks and vests hang from hooks in the wall,
and a few old boots are all that can be seen here. Rather featureless.
@
E13169
@

13173
A wide hallway
You are in a large hallway, wide enough to accomodate several people
standing abreast. The floor here is a swirl of multicolored paterns, in
constant motion.
A huge grey metal door blocks the way north, it looks quite sturdy.
@
N13174 -13173 grey door metal
S13150
@

13174
A wide hallway
You are in a large hallway, wide enough to accomodate several people
standing abreast. The floor here is a swirl of multicolored paterns, in
constant motion.
A huge black obsidian door blocks the way north, it looks quite sturdy.
@
N13175 -1 black obsidian door north
S13173
@

13175
A wide hallway
You are in a large hallway, wide enough to accomodate several people
standing abreast. The floor here is a swirl of multicolored paterns, in
constant motion.
A huge white ivory door blocks the way north, it looks quite sturdy.
@
N13176 -13175 white ivory door
S13174
@

13176
The entranceway
You are at the entrance to the audience chamber of the grand master of
magic. Beautiful tapestries displaying the ancient masters of lore are on
the walls, and the floor is covered with a plush multicolored carpet, which
seems to rustle and move at the touch of your boots.
@
N13177
S13175
@

13177
The audience chamber
You are in a large chamber. Small bolts of energy leap from wall to wall,
crackling with power. The floor is a swirl of indeterminable colors and
paterns ever changing. Bright bursts of color seem to explode into the air
and fade again at random times. All this splender plays about and draws
attention to a large throne in the center of the room, it seems to be cut
from a single enormous emerald.
@
N13180
E13178
S13176
W13179
@

13178
A dressing room
You are in a plush dressing room. Fine garments of many styles and some
outlandish colors hang from a rack suspended in mid air at eye level. The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.
@
W13177
@

13179
The library
You are in a small cozy looking library. A few well made books sit atop
shelves which span every wall. A large oaken writing table is in the center
of the room with odd papers and parchments on it. The illumination here,
to your suprise is a quite un-magical oil lamp.
@
E13177
@

13180
The altar
You are in a small chapel designed around a beautifully crafted golden
altar. Many icons to lesser dieties line the room, but it is obvious by one
glance at the symbols on the altar, that this room was designed for the
worship of Mystra, the goddess of magic.
@
E13181
S13177
W13182 -1 door secret
@

13181
The treasury
You are in a small chamber, the stale air here is testament to the fact
that it has gone undisturbed for many years.
@
W13180 -1 door secret
@

13182
A passage
You are in a small dark passage, which would be unremarkable if not for
the fact that it ends in a blindling blue light to the west. On hooks set
into the wall here there hangs several travel worthy cloaks, and a small
leather backpack. It looks as if someone has prepared this room to be used
in the event speedy evacuation.
@
W13183
@

13183
In the light
You seem to be floating in a magical energy field, though you cannot see
the source of the energy, you can feel its power pushing at you from all
sides, completely negating the effects of gravity.
An imperfection in the uniform blue can be seen overhead, it might be an
exit.
@
U13199
@

13199
Skylar's Hideout
You are in a small, very messy room. An unmade bed is against one wall, and
books and papers cover every available flat surface. Empty beer cans lie here
and there, discarded with total abandon. A few overfull ashtrays can be seen
on a desk.
@
D1000
@



  3 Responses to “Category : BBS Programs+Doors
Archive   : PSUD91.ZIP
Filename : TOWER.RDT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/